So... we get a bunch of these pages...
and then, to keep them safe from badguys, we bring our collection of them to the badguy's stronghold? Where they have the rest of the set ready to use, and are just looking for ours?
And we just casually give them to someone who walks out the door and dies?
Then at the end we just give them to a random agent who pops up to give them to Elminster?
Why didn't we just give them to him in Eveningstar ourselves before starting the quest...
Or better yet, take them to Eberron or anywhere else in the game... o_O
My 8 int character didn't mind, but my more intelligent ones would've been expecting a twist to reveal the quest giver was an agent of theirs or something at least.
Did I miss something that makes it make more sense?