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  1. #1
    Developer MadFloyd's Avatar
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    Default A few words about the patch…

    I just wanted to thank everyone for the feedback on the forums. We realize some of the changes in the patch were contentious and we’ve been paying close attention to your feedback.

    Regarding the changes to combat animation speed and progression, we made these changes to address a reduction in attacks per minute that occurred as players reached the higher levels, as well as some inequalities between different weapon styles. Since we never want gaining a level to be a negative experience, we felt the need to adjust the attack sequence.

    That said, we can appreciate the general perception that the feel of combat has been impacted and we realize that certain class levels are significantly affected. We’re looking into this and hope to have some positive changes in the very near future.

    We also realize the patch contained a serious mouse UI oversight on our part; we apologize to those affected and we’re working towards getting a fix out as soon as we can. While we’ve endeavored to expand the control scheme to provide more flexibility for different playstyles, we have no intention of forcing anybody to change the way they’ve been used to playing.
    The kobold cannot be marked as junk because it cannot be sold. You can destroy it by dragging and dropping it outside your inventory.

  2. #2
    Community Member The10man's Avatar
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    Default Thank you

    Thanks for acknowledging the broken mouselook UI. I was so excited to see that my chat window wasn't going to read like:

    Mouselook disabled
    You have updated your guilds MotD
    Mouselook enabled
    Player A asks you to join her party.
    Mouselook disabled
    You have joined Player A's party
    Mouselook enabled

    Then in my excitment I noticed I got mail yea I got mail yea. Can I go p*op now?

    Double click mailbox wha wha? I'm not looking at it now I'm turned to the left.
    Double click mailbox wha wha?

    (Mouselook disabled) move cursor double click. Hmm that ain't right...send brother text message "mouse look not working for you too" Reply "yup" (expletives deleted)

    Glad to hear your fixing it please hurry because this completly changes how I control my characters and has rendered some of the "twitchier" ones almost unplayable as I have to think what to do to do things Ie. healing on my cleric.
    Last edited by The10man; 09-18-2009 at 08:52 PM. Reason: filter stopped my funny. who knew that was a "bad" word.
    Dungeon Alert and difficulty scaling killing LFMs since 9-1-2009.

  3. #3
    Community Member The10man's Avatar
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    Default Brother showed me how to fix it.

    to fix mouse look goto the options/keymapping. then look about 2 above the Movement space and see if button 0 is in the DDO classic Interact or Interact/Steer. if in interact/steer clear it and set classic interact to left mouse click

    Fixed problem for me.
    Dungeon Alert and difficulty scaling killing LFMs since 9-1-2009.

  4. #4
    Community Member rest's Avatar
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    Default

    Thanks for posting about our concerns. It is very refreshing to see someone on the Turbine team (at ANY level) actually seem to care about the player base. In fact, I suspect some sort of trick.


    I really hope something is done about the silly changes to melee combat. I have 1 character I can play now. All the rest have been shelved.

  5. #5
    Community Member Ciaran's Avatar
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    Default

    I will say this; the Dev response (you and Eladrin) about this has done much to abate my initial annoyance about this change and convinced me to stick around and see what develops.

    Assuming that combat is changed to at least have the same feel it did before so I can get back to leveling my Amazon build, we can has +1 loot and 50% XP weekend?

    (I mean that tongue in cheek. I don't expect any recompense except for a change that makes melee combat fun again).
    Sarlona

  6. #6
    Hatchery Founder
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    Coldin's Avatar
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    Default

    Oh, if only the devs payed as much attention to ranged combat grievances as they did to melee combat qualms.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
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  7. #7
    WikiGnome
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    Default

    Quote Originally Posted by Coldin View Post
    Oh, if only the devs payed as much attention to ranged combat grievances as they did to melee combat qualms.
    Ranged what?
    Last edited by Borror0; 09-18-2009 at 09:50 PM.
    DDOwiki.com, #1 source for DDO information.

  8. #8
    Community Member
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    Default

    Quote Originally Posted by MadFloyd View Post
    I just wanted to thank everyone for the feedback on the forums. We realize some of the changes in the patch were contentious and we’ve been paying close attention to your feedback.

    Regarding the changes to combat animation speed and progression, we made these changes to address a reduction in attacks per minute that occurred as players reached the higher levels, as well as some inequalities between different weapon styles. Since we never want gaining a level to be a negative experience, we felt the need to adjust the attack sequence.

    That said, we can appreciate the general perception that the feel of combat has been impacted and we realize that certain class levels are significantly affected. We’re looking into this and hope to have some positive changes in the very near future.

    We also realize the patch contained a serious mouse UI oversight on our part; we apologize to those affected and we’re working towards getting a fix out as soon as we can. While we’ve endeavored to expand the control scheme to provide more flexibility for different playstyles, we have no intention of forcing anybody to change the way they’ve been used to playing.
    so rollback the patch while you look into it. then deploy it on your super secret test server and get some feedback before launching this garbage on everyone. If you truly did this with the first patch, then the people who tested this mess managed to miss a whopper of a problem, and perhaps you should consider diversifying your testing group to include more playstyles.

    also you could take a cue from some other mmos out there and when you DO release something, do it in pre-nerfed form. By that I mean MINIMIZE the changes you make, then if you have to make adjustments to make it a stronger change, do so. drastic changes that have to be taken back have no place on a live server. They belong on a test server. Would've though you'd have learned that from Dungeon Alerts...
    Last edited by Ereshkigal; 09-19-2009 at 03:31 AM.

  9. #9
    Community Member VonBek's Avatar
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    Default

    Quote Originally Posted by MadFloyd View Post
    That said, we can appreciate the general perception that the feel of combat has been impacted and we realize that certain class levels are significantly affected.
    Thanks. I just want to feel perky, again.
    So, I hear that one day we may get Familiars...
    ....I want a Velociraptor!

  10. #10
    Community Member Hendrik's Avatar
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    Default

    Quote Originally Posted by MadFloyd View Post
    I just wanted to thank everyone for the feedback on the forums. We realize some of the changes in the patch were contentious and we’ve been paying close attention to your feedback.

    Regarding the changes to combat animation speed and progression, we made these changes to address a reduction in attacks per minute that occurred as players reached the higher levels, as well as some inequalities between different weapon styles. Since we never want gaining a level to be a negative experience, we felt the need to adjust the attack sequence.

    That said, we can appreciate the general perception that the feel of combat has been impacted and we realize that certain class levels are significantly affected. We’re looking into this and hope to have some positive changes in the very near future.

    We also realize the patch contained a serious mouse UI oversight on our part; we apologize to those affected and we’re working towards getting a fix out as soon as we can. While we’ve endeavored to expand the control scheme to provide more flexibility for different playstyles, we have no intention of forcing anybody to change the way they’ve been used to playing.

    Appreciate the post MadF.

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  11. #11
    Community Member wrath13's Avatar
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    Exclamation Account No Longer VIP

    My account is no longer VIP???

    Logging results in a message that I have to many characters and that I can buy more slots in the store...

  12. #12
    Community Member Arryeo's Avatar
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    Default

    Quote Originally Posted by MadFloyd View Post
    we have no intention of forcing anybody to change the way they’ve been used to playing.
    Anyone else drink the kool aid?

  13. #13
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by MadFloyd View Post
    I just wanted to thank everyone for the feedback on the forums. We realize some of the changes in the patch were contentious and we’ve been paying close attention to your feedback......
    Good enough for me. Thanks MF.

    *pauses*
    (Ummm.... heh. Your initials, mate, not... well, anyway.)


    Quote Originally Posted by VonBek View Post
    Thanks. I just want to feel perky, again.
    If I had a nickel for every time I've listened to my wife lament the same thing....



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  14. #14
    Community Member Vivanto's Avatar
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    Default

    Quote Originally Posted by Jendrak View Post
    Since when was gaining a leval a negative experience for anyone regardless of class.
    Reaching bab 15 and gaining your 5th attack animation was a reduction in dps and had to be changed/eliminated. However that dosen't explain why change the rest of the combat system, simply removing/fixing the last animation would've sufficed.
    Isc of Legion
    Vae Victis!

  15. #15
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Jendrak View Post
    Well congradulations ....
    Responses like that vitriol is why getting dev responses is like pulling teeth any more.
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  16. #16
    Community Member Nailog's Avatar
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    Default

    Since when was gaining a leval a negative experience for anyone regardless of class. Considering the varity of spells, feats, skills, weapons, and other things there was pratically something to look forward to at every level. EPIC FAIL AT EXPLAING THIS ONE AWAY, WHAT A LOAD OF BS!!!
    Really?

    You've been playing this game for years longer than I have, and you didn't notice this problem?

    It's rather easily visible when fighting un-armed sans Monk.


    At low levels, you have a one-two punch. It's pretty nice for slimes if you don't have a club. It's fast, it's constant. One-two, one-two, one-two.

    You level up and now you have a kick. Sounds good in theory. 3 attacks are better than 2, right? In practice, your attacking oozes just took a 50% hit. One-two, kick, wait 2 seconds, one-two, kick, wait 2 seconds.

    This was a level up. This was a negative impact.


    Unfortunately, this specific example wasn't altered with the patch.
    Wyestone and Juuts on Cannith.

  17. #17
    Community Member Hendrik's Avatar
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    Quote Originally Posted by cdbd3rd View Post
    Good enough for me. Thanks MF.

    *pauses*
    (Ummm.... heh. Your initials, mate, not... well, anyway.)




    If I had a nickel for every time I've listened to my wife lament the same thing....




    You would be able to afford the operation to make 'perky' a permanent thing...




    Morning CB!

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  18. #18
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Hendrik View Post
    You would be able to afford the operation to make 'perky' a permanent thing...


    Morning CB!
    Morn Hendrik!
    Meh. Her boyfriend can deal with that junk soon as she's outta here.



    Noticing that MadFloyd doesn't show on Dev Tracker, so lotta folks not seeing this thread.


    .
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  19. #19
    Founder & Hero cdbd3rd's Avatar
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    Okay, cool.

    1 of 2, so far. Showing in the Dev tracker.

    Now put a lil sticky stuff on the thread, maybe?




    Or could even bump that "Announcement" of beta ending last month out of it's slot there at the top....
    CEO - Cupcake's Muskateers, Thelanis
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  20. #20
    Community Member Vua's Avatar
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    Default

    Quote Originally Posted by MadFloyd View Post
    I just wanted to thank everyone for the feedback on the forums. We realize some of the changes in the patch were contentious and we’ve been paying close attention to your feedback.

    Regarding the changes to combat animation speed and progression, we made these changes to address a reduction in attacks per minute that occurred as players reached the higher levels, as well as some inequalities between different weapon styles. Since we never want gaining a level to be a negative experience, we felt the need to adjust the attack sequence.

    That said, we can appreciate the general perception that the feel of combat has been impacted and we realize that certain class levels are significantly affected. We’re looking into this and hope to have some positive changes in the very near future.

    We also realize the patch contained a serious mouse UI oversight on our part; we apologize to those affected and we’re working towards getting a fix out as soon as we can. While we’ve endeavored to expand the control scheme to provide more flexibility for different playstyles, we have no intention of forcing anybody to change the way they’ve been used to playing.
    Not to be rude but you took everything good about leveling out of combat. You now have a +10 attack bonus and our entire attack sequence at level 3. You gutted the next 17 levels as we have nothing to look forward to outside of going from fighting in molasses to fighting under water. I can appreciate needing to fix the problem with getting slower attacks as we got higher but someone actually thought it was a good idea to slow combat to a crawl to have this effect? Seriously? You guys took the best thing about this game and mangled it and someone actually approved this.

    And not forcing a playstyle on anyone? While I couldn't care less if people broke their attack chain or not you have actually forced us all into the same style. Actually that is what mod 9 was about. You took the way some people played and tried to force everyone to play the way you want the game to be played. All you have to do is look at the changes you made to everything to see it.
    Last edited by Vua; 09-19-2009 at 09:53 AM.

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