Update 82 Release Notes

Here are the release notes for Update 82: The Court of Strahd, released on Wednesday, October 14th, 2026.

Of Special Note:

The Court of Strahd has arrived!

Strahd has returned with a new ally and The Order of the Guardians needs your help! Learn more about our new event called The Court of Strahd in our guide on DDO.com! The Court of Strahd begins at 1:00 PM Eastern (-4 GMT) on Wednesday, October 14th and continues until we bring the game worlds down for weekly maintenance at 9:00 AM Eastern (-4 GMT) on Wednesday, February 17th, 2027.

News and Notes:

  • Night Revels

    • Key and other Ingredients should now drop this year’s versions in all locations and not just in the Delera’s Graveyard area.

    • Resurrection Chamber can now be played up to Level 41, like the other Night Revels dungeons.

  • The Crafting bonus from DDO Bonus days now properly applies to crafting high level Magic Item Shards.

  • Monsters using niacs cold ray will not hit quite as hard as they did

  • Further fixes and changes to the recent Balance Pass

    • Cantrips will now benefit from boosts that work on level 1 spells

    • All cantrips that can be cast at breakables will now break them.

    • We've fixed a few cantrip tooltip errors on damage and titles

    • Fix max caster levels on Dragon Mark spells and Disrupt Undead which got missed in the pass

    • Warchanter crit bonuses now only go away when Swashbuckling is toggled on, as described.

    • Primal Avatar Shared Mantle now works properly on hirelings and summons

    • Heroic Dolorous weapon augments now grant their listed effects properly.

    • Lock In now properly enforces its restrictions

    • Harper Leadership II can now be taken

    • Blessing of Amaunator now grants charges and recharges them properly.

    • Ravager Power Attack now grants its damage properly.

    • Spellsinger and Stormsinger Shout now properly anti-requisite each other again

    • Several Trances now grant charges and recharge them properly.

    • Dreadnought Action Boost: Tactics now grants charges and recharges them properly.

    • Sacred Fist Divine Cleansing and Divine Healing can now be taken properly

    • Morningstar and Warhammer now properly get Two Handed Fighting bonuses.

    • Nature's Protector: Rage of the Beast now properly grants Dismiss Rage

    • Sun Elf: Rejuvenation of Dawn now grants charges correctly.

    • Nature's Protector: Primal Beast's third rank can now be taken correctly.

    • Manyshot now has the crit bonuses listed in the U81.4 release notes.

    • Horizon Walker: Scattershot now has the crit bonuses listed in the U81.4 release notes.

    • Fixed a typo in Renegade Mastermaker HP.

    • Sorcerer Eldritch Knight now gets the correct Synergetic Magic enhancement.

    • Warlock Soul Eater's Consume now delivers its DOT properly.

    • Ironskin Chant now only applies if you actually have Ironskin Chant, and should be applying the correct values.

    • Ballad Melody: Fleeting Footsteps now works properly.

    • Kingly Recovery now works properly.

    • Fixed the text in Ballad Melody: Arcane Shield to remove a duplicate "Resist"

    • Adrenaline now provides its correct bonus to Threat Range.

    • Fury's Sense Weakness now has the correct prerequisites, allowing it to be taken

    • Grand Master of Flowers: Lotus Blossom now has the correct prerequisite, allowing it to be taken.

    • Poison Mastery Epic Feat has been removed from the game and replaced with a respec token

    • Polar ray's cost is now 9 (was 20), correcting for the recent balance pass changes.

  • Quest Rest for the Night - the shrines should no longer break early and break the quest.

  • The following Raid bosses no longer have randomised hit point pools but are set to the average of their possible max hp roll:

    • The Dracolich from “Threats Old and New”

    • The Five Fangs Hydra in “Den of Vipers”

    • Demogorgon in the “Terror of the Demons”

    • The Relentless Killer in “Relentless”

  • Mordenkain's Disjuction. Disjunction Spell Changes...

    • Casting speed increased

    • Mordenkainen's Disjunction no longer suppressed items effects (and no longer sometimes crashes the game code, sigh)

    • Works in Tavern Brawl Spaces now

    • Updated to: A powerful force disrupts magical effects on the target, removing ongoing spells that have been cast on a target. You must make a caster level check of 1 to 20 + your caster level (no maximum) versus 11 + the spell's caster level to remove a spell effect, and magical healing being applied to the target is greatly reduced for 30 seconds. Your target must almost make a Will save for they will be unable to cast for the duration (excludes bosses). If the target is a construct or living construct they are destroyed on a failed save. If cast on a Spell Ward trap, this spell will reduce the level of the trap by 1 to 8. If the level of the trap is reduced to 0, the trap is disabled.