Update 82.1 Release Notes
Here are the release notes for Update 82.1, released on Wednesday, November 4th, 2026.
News and Notes:
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Violet Peregrine now properly allows qualified VIPs to claim their Delirious Dreamwear cosmetics.
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The Court of Strahd:
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Fixed a rare race condition that could cause lanterns to not always grant reward progress if the server is undergoing degraded performance.
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Quori monsters now provide their correct blood type.
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Skull Lanterns can no longer be placed into a bank. Skull Lanterns already in your bank can be removed from the bank and placed into your inventory.
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Fixed an animation flag with many races which prevented their Grave Path cosmetic teleport from correctly sucking them into the ground. Let us know if we missed anyone.
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Fixed an issue where custom tabs in the Bank could go invisible and prevent players from seeing either the tab or items assigned to those tabs. Banks that were already affected are corrected automatically the next time that the Bank is opened. Some players will get extra empty tabs, please feel free to delete or rename these tabs as desired.
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Hirelings can now more reliably use the Rest and Resurrection shrines without accidentally getting into nearby acid in the quest “If It Wasn’t for Bad Luck”.
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Rest and Resurrection shrines now face the correct way in the quest “Times Long Past”.
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Crafting devices on Guild Airships should now be properly aligned.
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The spell Reverberate now does 1d6 + (+2 per caster level, previously was still only doing +1) damage. Fatesinger destiny enhancements now update Reverberate damage correctly.
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The Knight’s Training feat now grants its proper multiplier to morningstars and heavy maces.
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Barbarian Occult Slayer - Absorb Magic now has its charges again
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Warchanter:
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Fixed an issue with Expeditious Chant breaking when you took the 5th core.
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Iron Skin now grants its proper Physical Resistance Rating/Magical Resistance Raing.
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Warlock - Eldritch Aura:
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Fixed the aura not respecting some on-cast rules when the warlock was doing another action, like melee'ing, which would result in sparks of magic firing on it or masteries that weren't supposed to be there.
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Fixed a rare issue where a warlock/spell caster multi class would sometimes have their spells cast at their warlock level instead of their caster level
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Fixed a common issue where drinking a potion and some other actions would cause your aura to lose all spell power bonuses
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Cantrips:
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The Empty bottle cantrip has had its meta magic flags corrected to match other cantrips
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Spike Growth max caster level corrected to 20
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Thorn Lance max caster level corrected to 20
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Evenvloping Swarm now finally matches its balance pass spec of 5 stacks of 1d6 (+2 per caster level)
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