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  1. #1
    Community Member Arundil's Avatar
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    Default Rogue Build - Comments Requested

    Here's a draft of my first rogue build. I'd appreciate any constructive feedback.

    Code:
    Character Plan by DDO Character Planner Version 2.35
    DDO Character Planner Home Page
    
    Level 12 Chaotic Good Drow Male
    (2 Fighter \ 10 Rogue) 
    Hit Points: 100
    Spell Points: 0 
    BAB: 9\9\14
    Fortitude: 6
    Reflex: 13
    Will: 4
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 12)           (Level 12)
    Strength             10                 10                   10
    Dexterity            18                 18                   22
    Constitution         10                 10                   10
    Intelligence         17                 20                   20
    Wisdom               12                 12                   12
    Charisma             10                 10                   10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 12)          (Level 12)
    Balance               8                 19                   19
    Bluff                 0                  0                    0
    Concentration         0                  0                    0
    Diplomacy             0                  0                    0
    Disable Device        7                 20                   28
    Haggle                4                 15                   15
    Heal                  1                  1                    1
    Hide                  8                 21                   21
    Intimidate            0                  0                    0
    Jump                  4                 12                   12
    Listen                1                  1                    3
    Move Silently         8                 21                   21
    Open Lock             8                 21                   25
    Perform               n/a               n/a                   n/a
    Repair                3                  5                    5
    Search                7                 20                   28
    Spot                  5                 16                   23
    Swim                  0                  0                    0
    Tumble                8                 19                   19
    Use Magic Device      4                 15                   18
    
    Notable Equipment
    
    Level 1 (Rogue)
    Feat: (Selected) Nimble Fingers
    Feat: (Automatic) Attack
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus (Drow)
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    Enhancement: Elven Perception I
    Enhancement: Elven Keen Eyes I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Finesse
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    
    Level 3 (Fighter)
    Feat: (Selected) Point Blank Shot
    Feat: (Fighter Bonus) Rapid Shot
    Enhancement: Elven Dexterity I
    
    Level 4 (Rogue)
    Ability Raise: INT
    Feat: (Automatic) Evasion (Rogue)
    Enhancement: Elven Perception II
    Enhancement: Elven Keen Eyes II
    Enhancement: Rogue Dexterity I
    
    Level 5 (Rogue)
    Feat: (Automatic) Trap Sense
    
    Level 6 (Rogue)
    Feat: (Selected) Skill Focus: Use Magic Device
    Feat: (Automatic) Uncanny Dodge
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Disable Device II
    Enhancement: Rogue Open Lock II
    Enhancement: Rogue Search II
    
    Level 7 (Rogue)
    Enhancement: Rogue Spot II
    
    Level 8 (Rogue)
    Ability Raise: INT
    Enhancement: Elven Dexterity II
    
    Level 9 (Rogue)
    Feat: (Selected) Skill Focus: Disable Device
    Enhancement: Rogue Skill Boost III
    Enhancement: Rogue Dexterity II
    
    Level 10 (Rogue)
    Feat: (Automatic) Improved Uncanny Dodge
    Enhancement: Rogue Disable Device III
    
    Level 11 (Rogue)
    Enhancement: Elven Perception III
    
    Level 12 (Rogue)
    Ability Raise: INT
    Feat: (Selected) Precise Shot
    Feat: (Automatic) Improved Evasion
    Enhancement: Elven Keen Eyes III
    Enhancement: Rogue Search III
    I know a couple of the rogue skills fall just a hair below the high water marks. I'm hoping and expecting that with the level cap increase, Skill+13 items will start showing up a little more.

    I got pretty sloppy with enhancement sequence. I'll make those decisions based on level by level performance.

    By taking two levels of fighter instead of pure rogue, I lose a few points from balance, jump, and tumble, but gain shield proficiency, armor and weapon proficiencies, point blank shot, rapid shot, and possibly precision shot. I looked at taking two levels of ranger which would have gained me TWF and a favored enemy, but would have cost point blank shot and the possibility of precision shot. I've already got a paralyzer bow waiting for this character and I expect to be doing more with ranged combat than melee. When I do melee, I expect to use a shield, so TWF wouldn't be all that useful.

  2. #2
    Community Member
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    Default

    If you drop a +1 INT tome on him at character generation, that'd put you at 18 INT. 18 INT + any int item you find is PLENTY for ALL traps on high-end elite content. I would not spend your feat stat points in intelligence.

    I would spend my stat points as I leveled up into dexterity, for the extra to-hit with weapon finesse.

    Everything else I see looks great.

    The reason I say the above is my rogue has 18 base INT, and uses a +4 INT ring for my item, and she has no problems with any traps on elite content, and I never use action boost.

    Good luck man!

  3. #3
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    Impaqt's Avatar
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    Default

    Dex Dex Dex..... Weapon FInesse and Bow useage both rely on Dex....

    16 INT is Plenty.. Especially for a Drow that has Racial Search enhancements available. Drop INT down to 16, Put those 2 points into Wisdom for Spot, Chr for UMD or CON for HP
    By Taking the fighter levels early, You'l be able to catch up on all your prime skill no problem. ROgues get plenty of Skill Points.

    Dex:
    18 BASE
    2 Drow Dex
    2 Rogue Dex
    3 Levels
    +5 Item
    30 Dex
    = +10 to Hit with Bows and Finessable Weapons.(And the ability to exceed +5 Full Plate AC withthe use of common +4 Armored Bracers)
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

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  4. #4
    Community Member Vengenance's Avatar
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    Default

    I agree about the intell, go with 16 and use a +4 item for 20 or eat a +1 Tome and find a not so rare +5 Int Item and you have a 22 Int. Personally, I'd drop nimble fingers for SF-Disable and worry more about your disable than your OL. Remeber, there is no penalty for failing an OL check, just keep rolling until you hit it. OL is based upon dex and since you'll be maxing dex you'll end up with a pretty high OL anyways. I'd also take just one level of fighter instead of two so that you can max your class skills or take one level of fighter for the free feat and take another level of ranger for all their free bonuses including free use of cure wands.

    That's my two cp worth.
    Charater Names: Jeryle, Jerforged, Gerforged, Raybur, Rayber, Raibur, Marreth, Merreth
    Main: Wizard Alts: Barbarian, Rogue, Ranger
    Alts: Barbarian, Rogue, Ranger
    Leader of Unbreakable

  5. #5

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    Quote Originally Posted by Aspenor View Post
    If you drop a +1 INT tome on him at character generation, that'd put you at 18 INT. 18 INT + any int item you find is PLENTY for ALL traps on high-end elite content. I would not spend your feat stat points in intelligence.
    Wholeheartedly concur w/ Aspenor. Also, think hard about the second level of fighter; I went 2/8 originally on Xanna for feats, so I was later 2/10, now 2/12. At every step, I find myself missing out on the highest end Rogue ability. I'd take the level off if I could.
    Brenna, Tzanna, and Tzinna Wavekin
    The Dancing Rogues of Argonnessen
    Ascent

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