Okay. I searched, but got no answer. If you have better search-fu than I, I'll gladly see a previous thread. Anyhoo.
So I join a PUG to do the VoNs on my Wizard. All goes well until VoN 3. No people quit, nobody went mana-dry. Minor troubles, like there always are, y'know, bad pulls, etc. We go all right until Mr. Marut shows up.
Then the bad stuff begins.
Only one person had a chaotic weapon. Okay, fine. Whatever. We do the shield wall thing. I MM with the occasional Force Missile barrage (level 10 wiz, 770-ish sp). Cleric spams searing light, as we'd heard it was okay on him.
When I went totally out of mana he was at three-quarters hp. Three MM 7 wands later he's at half hp. Cleric is low on mana, and searing light wands. When all was said and done, the Marut's regeneration charged him back to full health while we waited and died. That's right, his regen was too much for two casters and a melee to even get him below half.
But that's not even my complete problem. We came back in, refueled and ready. But there was a large problem: elementals.
I want to know why the earth elementals that the Marut apparently wakes up have a respawn time of about 45 seconds. And, why there are seven of them. And, why they spawned behind our wall, away from their orriginal spawn point.
I guess any tips for effective way to kill the Marut would be most useful. If you are about to post "Lern2Mace of smiting u nub" please kill yourself.
Anything constructive, I want to hear. Thanks in advance.