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  1. #1
    Community Member Valgron's Avatar
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    Default Twilight Forge question

    Hey folks. I have a question. I have ran the Twilight Forge a few times, and seen the Titan twice. I know most of the Twilight Forge, but 1 thing I need to know is the order and the timing for the levers needed to activate the floors after you beeat the room full of gollums. Where there are 3 people up top, and the other 9 are down below. If you could, I would like N, S, E, or W for direction, and a second timer for when they should be pulled.

    Any insight would be greatly appreciated.

  2. #2
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    check the discussion and strategy i posted in the DDO Strategy area. i'll provide the link http://www.ddo.com/forums/showthread...ewpost&t=84969
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  3. #3
    Founder Ziggy's Avatar
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    YOu can do the levers with 2 people.

    I believe its north and south respectfully(give it a 3 count then a 5 count)

    Haste and jump are your friends in that room.
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  4. #4
    Community Member Valgron's Avatar
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    Quote Originally Posted by Lerincho View Post
    check the discussion and strategy i posted in the DDO Strategy area. i'll provide the link http://www.ddo.com/forums/showthread...ewpost&t=84969
    I see your post, but, from what I can tell, that is how to beat the Titan. The part I am looking for is towards the end of the Twilight Forge. There are floors that are activated when you the levers. The post that Ziggy made was along the same lines of what I am looking for. I was under the assuption that there are a couple levers up top as well as 1 in the room below that need to be pulled to activate the walkways. I have been through it a couple times, but I was one of the people hasted and trying to make it across the walk way. I am leading a run on Sunday night with my guild, and just want to make sure I have all the information I need.

    Oh, btw, Lerincho, I have posted a link on my forums a couple weeks back to the post you linked me too. Very good info on the Titan.

  5. #5
    Founder Ziggy's Avatar
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    Quote Originally Posted by Valgron View Post
    I see your post, but, from what I can tell, that is how to beat the Titan. The part I am looking for is towards the end of the Twilight Forge. There are floors that are activated when you the levers. The post that Ziggy made was along the same lines of what I am looking for. I was under the assuption that there are a couple levers up top as well as 1 in the room below that need to be pulled to activate the walkways. I have been through it a couple times, but I was one of the people hasted and trying to make it across the walk way. I am leading a run on Sunday night with my guild, and just want to make sure I have all the information I need.

    Oh, btw, Lerincho, I have posted a link on my forums a couple weeks back to the post you linked me too. Very good info on the Titan.
    There are 4 levers up top(North,West,South,East) no clue about down below.

    THe group i go with just pulls 2 levers(north and south) we count down 3-5 second on them and pull. May take 2-3 times pulling but we get everything done.
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  6. #6
    Community Member Valgron's Avatar
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    Do you use the same exact sequence to activate all of the levers? Are there 3 or 4 that need to be acitvate to advance the quest? I do know that haste and jumb will allow you to do alot more than just trying to run across them when they pop. I am pretty sure there are 3 that need to be activated.

  7. #7
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    you can use all the levers and technically i guess it makes it easier. however yellow side when the enter the two main ones you want to deal with are (from the enterance) the far right and far left. requires those making the jumps to have higher jumps and haste, but can do it from there. we typically use a 4 mississippi count once lever on right is being pulled, for the second lever to be pulled.
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  8. #8
    Community Member Valgron's Avatar
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    Quote Originally Posted by Lerincho View Post
    you can use all the levers and technically i guess it makes it easier. however yellow side when the enter the two main ones you want to deal with are (from the enterance) the far right and far left. requires those making the jumps to have higher jumps and haste, but can do it from there. we typically use a 4 mississippi count once lever on right is being pulled, for the second lever to be pulled.
    Thanks. I think I can figure it out. Just to clairify, left = north, and right = south?

  9. #9
    Founder Ziggy's Avatar
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    Quote Originally Posted by Valgron View Post
    Do you use the same exact sequence to activate all of the levers? Are there 3 or 4 that need to be acitvate to advance the quest? I do know that haste and jumb will allow you to do alot more than just trying to run across them when they pop. I am pretty sure there are 3 that need to be activated.
    Yeah those are in the lower room across the platforms. The 3 switches in the lower room do not have an order, they just need to be thrown.
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  10. #10
    Community Member Valgron's Avatar
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    Quote Originally Posted by Ziggy View Post
    Yeah those are in the lower room across the platforms. The 3 switches in the lower room do not have an order, they just need to be thrown.
    Cool. This will be my first run as leading the raid and just want to make sure I am well prepared. I can't stand running something and we can't finish because someone forgot what needed to be done due to stupidity and not because of a party wipe. I want it to run as smooth as possible.

  11. #11
    Founder Ziggy's Avatar
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    Quote Originally Posted by Valgron View Post
    Cool. This will be my first run as leading the raid and just want to make sure I am well prepared. I can't stand running something and we can't finish because someone forgot what needed to be done due to stupidity and not because of a party wipe. I want it to run as smooth as possible.
    well then make sure those who go red have underwater action items.
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  12. #12
    Community Member Valgron's Avatar
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    Quote Originally Posted by Ziggy View Post
    well then make sure those who go red have underwater action items.
    Yea, the first time I ran this quests, the 3 people doing the underwater switches popped into the room with the gollums and activate them, thus locking the door that would allow the other 6 people to come in and help.

    Did I mention the 3 people who popped in was a cleric with no mana and no dv's, a sorcerer with no mana, and a ranger. Wow, after 3 hours, there were some ****ed off people.

  13. #13
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    If you have any beholder cookies floating around in your inventories you can toss yourself up onto the north, south and east platforms to as opposed ot running across the force floors too. Though it is only a temporary thing until all the cookies are gone.
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  14. #14
    Community Member Skooter_WRX's Avatar
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    I sent you a pm with the method we use to do the levers. No tricks no beholder cookies, no jump and no haste.

    Should only take 1 or 2 tries to get across and will depend on how your guy counts.
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