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  1. #41
    Community Member Shecky's Avatar
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    Quote Originally Posted by Magehound
    Thank you from an old pnp player. I do not have time to buy the rule books and read them anymore , so this thread really comes in handy.

    So thank you, thank you, thank you.
    If I sound like a convert when I say this... well, it's because I am :

    1) When you say "old PnP player", I feel your pain. I was VERY skeptical when 3.x came out, but after biting the bullet and purchasing the new PHB, I was convinced - it's a far more consistent and inclusive system. Yes, there are still quibbly little bits and things that can be manipulated, but I think it answers a lot of questions and solves many problems that previous versions had. A very logical, well-thought-out structure. But if you've already gotten into 3.5...

    2) ... then this is the only part that will apply to you. I heartily counsel you to buy just the Eberron Campaign Setting and read it when you can. I promise you that you'll be hooked from the start, more so than Faerûn or Greyhawke ever interested me. It does SO much to make 3.5 D&D LIVE... not to mention that a number of things in DDO begin to make at leat SOME sense.

  2. #42
    Founder Ziggy's Avatar
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    gratz on the sticky.

  3. #43
    Community Member Mizyrlou's Avatar
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    I would like to know more about elves and the Undying Court.
    I'd rather laugh with the sinners than cry with the saints.

  4. #44
    Community Member Mercwrought's Avatar
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    Vary nice helps fill in some of my holes.

    Is it true that the war ended around two years or so ago?

  5. #45
    Community Member Ulfr's Avatar
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    Thanks for this thread! There is a lot of material online for Eberron in Wizard's archives too. A lot of it is just for flavor, some is current-event like for liveliness, but there is also a bit of core Eberron knowledge in there too.

    Q. Could you tell us anything about the Draconic Prophecy or how it relates to the Dragonmarks?

    Q. What exactly are Dragonshards and why are they so sought after?

  6. #46
    Founder Sem34's Avatar
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    Quote Originally Posted by Mizyrlou
    I would like to know more about elves and the Undying Court.
    First Elves of Eberron are far different then elves of FR. The Religion {this mostly applies to elves of Aereni (a continent off the coast of Khorvaire to the South East between Khorvaire and Argonnessen) but elves of Valenar also believe in this.

    "The Aereni tradition of ancestor warship has evolved considerably since the birth of the Undying Court. Instead of revering those ancestors long dead, the Aereni venerate the dead that remain. In the eyes of the elves, existence is a spiritual journey that takes thousand of years to accomplish - a journey only the undying can complete. Thus, The Aereni honor the deathless who are on their final path, but their true deity is the combined essence of the ascended councilors, the undying who have journeyed beyond life and death to reach the final destination of the elven soul. While the ascendant councilor can still take physical form, the elves do not worship them as individual deities; instead, they revere the ascendant union as the ultimate embodiment of the elf race."

    As a Result of these beliefs, the Aereni do not fear death. On the contrary, it is a state to be desired as the next step on the path to ascension. However, an elf must earn the right to walk this path. The Priests of Transition are the ambassadors to the Undying Court, and it is these clerics who judge the achievements of and elven life and decide the fate of a candidate. Those who have shown tremendous heroism and skill at arms my be reborn as undying soldiers, while the wisest among the elves become undying councilors, An elf judged to be flawed or foolish may be left to die, leaving room for a stronger spirit to enter the community. But more often then not, the Priests of Transition use raise dead to restore a fallen elf so that he may continue his journey along the path of existence.

    The elves believe that it is the devotion of the family that preserves the spirits of the undying. As a result, an elf is expected to be deeply familiar with the lives of his undying ancestors, and to show respect to all the undying.

    The Tairnadal elves of Valenar and Northern Aerenal have a different focus. While they respect the elders of the Undying Court, they warship the spirits of the warriors of Xen'drik-Elves who fell long before the Undying Court was raised. The Tairnadal priests are known as the Keepers of the Past, and their ranks include both clerics and bards. At Birth (or upon joining the Tairnadal, in the case of a half-elf or Aereni recruit) the Keepers of the Past consult the spirits to determine and elf's patron ancestor. The Tairnadal believe that by emulating the behavior of their patron ancestors, they give those ancestors a chance to live again in the current generation.
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  7. #47
    Community Member Cavalier's Avatar
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    Question: In the many settings of D&D over the years, there have been some commonalities such as race, monsters, items, etc.

    Given that unless it was solely for the benefit of simplicity on the part of the creators and writers of the various campaign settings, how are the races connected? A human in FR and a human in Eberron is essentially the same, so how did they cross over? Did they cross over? Or is all of this, as I mentionned above, simply a way to keep a commonality between settings?

  8. #48

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    Quote Originally Posted by Cavalier
    Question: In the many settings of D&D over the years, there have been some commonalities such as race, monsters, items, etc.

    Given that unless it was solely for the benefit of simplicity on the part of the creators and writers of the various campaign settings, how are the races connected? A human in FR and a human in Eberron is essentially the same, so how did they cross over? Did they cross over? Or is all of this, as I mentionned above, simply a way to keep a commonality between settings?
    I think the basic answer to your question is that its simply a way to keep commonality between settings. WoTC (and TSR before them) are in the business of selling "core" books and then expansions. If you deviate from the "core" concepts in each new setting, no one will by the core books.

    Going beyond that, most settings don't bother to explain where the various races "came from", or to suggest that they came from some other world. There are a few exceptions. I know in Forgotten Realms, it has been made clear that, at some point in the very distant past, some (but not all) of the elves emigrated to Faerun from another plane or world. But this happened so long ago that they have long been considered "natives" to Faerun. Other than that, there hasn't been much discussion of why folks in different worlds are so similar, largely b/c none of the "worlds" acknowledges the existence of any other.
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  9. #49
    Community Member Shecky's Avatar
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    Quote Originally Posted by Ulfr
    Thanks for this thread! There is a lot of material online for Eberron in Wizard's archives too. A lot of it is just for flavor, some is current-event like for liveliness, but there is also a bit of core Eberron knowledge in there too.

    Q. Could you tell us anything about the Draconic Prophecy or how it relates to the Dragonmarks?


    The Prophecy is an utter mystery to non-dragons. After their debilitating wars with the giants et al, most dragons retreated to Argonnessen to exist in quiet remove from the rest of the world. Being highly intelligent in general, and with their intrinsic long view due to their extremely long lives, the dragons began to examine seriously their place in the universe and what the universe held in store for them (the dragons, of course, not really considering other races' roles in the unfolding of history and the future).

    From a practical standpoint, it means that while many dragons stay in quiet contemplation on Argonnessen and are entirely unaware of goings-on in the rest of Eberron, there are also quite a number who search actively for signs, clues and other bits of the Prophecy or things that might give them an idea on some aspect. As a result, while dragons tend to stay in their own land, they are not entirely unknown in the rest of Eberron; some, especially those able to metamorphose into humanoid shapes, even poke around on the continent of Khorvaire (the central focus of the Eberron campaign setting, since other continents seem to have more monolithic cultures or are embroiled in utter chaos), doing research in humanoid lands and alongside humanoids.

    Many dragons were shocked to the core when news came that humanoids began manifesting what were known as dragonmarks, tattoo-like markings on humanoids that give them innate magical abilities and mark them out as being somehow linked to the Prophecy (exactly how, the dragons aren't saying); since they firmly believed that dragons were the only race that truly counted, this was a blow to their collective ego. Whatever the case, it is incontrovertible that dragonmarked humanoids do have a role in the Prophecy, so the dragons have turned at least part of their focus onto other races... sometimes an uncomfortable thing.

    Quote Originally Posted by Ulfr
    Q. What exactly are Dragonshards and why are they so sought after?
    Dragonshards are crystals that seem to be infused with an intrinsic magical energy. There are three kinds of dragonshards: Siberys ("The Dragon Above"), Khyber ("The Dragon Below") and Eberron ("The Dragon Between"), corresponding to the heavens, the underworld and the world. Accordingly, Siberys shards fall from the sky (there is what appears to be a shattered moon in orbit around Eberron), Kyber shards are usually found deep underground and Eberron shards can most often be found on the ground or at very little depth below the surface. Dragonshards have different affinities for different things according to their provenance and serve as powerful foci for magical artifacts. They can even be implanted in certain items in a particular process, thereby imbuing those items with special magical effects. Some can be used in the binding of elementals, helping the industry of skyships and such prosper.

    None of these are common, and the larger and more powerful shards can individually be worth a kingdom's ransom, if a monetary value could be put on them.

  10. #50
    Community Member Viglin's Avatar
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    Could someone list the following please;

    *The Gods-Name, alignment, thier sphere of influence, common followers

    *Main Religions and Guilds[not the Houses]

    *Famous People-Heros, Villians, Rulers, etc

    Thanks inadvance.

  11. #51
    Founder Sem34's Avatar
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    Default The Sovereign Host:

    Consists of the deities most commonly worshiped by the majority of Khorvaire’s population; Most people revere the Host as a whole pantheon, offering prayers to different deities in different situations. Even clerics are often devoted to the entire Host rather than to a specific patron. Taken as a whole, the pantheon is neutral good, and its favored weapon is the longsword- the weapon of its martial champion, Dol Dorn.

    Arawai: God of Agriculture (NG)
    Aureon: God of Law and Knowledge (LN)
    Balinor: God of Beasts and the Hunt (N)
    Boldrei: God of Community and Hearth (LG)
    Dol Arrah: God of Honor and Sacrifice (LG)
    Dol Dorn: God of Strength and Arms (CG)
    Kol Korran: God of Trade and Wealth (N)
    Olladra: God of Feast and Good Fortune (NG)
    Onatar: God of Artifice and the Forge (NG)
    Last edited by Sem34; 10-10-2006 at 03:43 PM.
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  12. #52
    Founder Sem34's Avatar
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    Default The Dark Six:

    In some ways, the Dark Six can be considered a part of the pantheon of the Sovereign Host. It would be more accurate, however, to say that these deities have been cast out of the pantheon because of their evil ways. The Dark Six are the patrons of criminals, outcasts, and villains, as well as of various kinds of monsters. The holy texts show them scheming against the Sovereign Host at every turn for reasons that vary from deity to deity, and their dark minions likewise plot against the followers of the Sovereign Host.

    The Devourer: Lord of the Deep waters and master of maelstrom and reef (NE)
    The Fury: Revered by those whose passion consumes their lives (NE)
    The Keeper: Lord of death and decay (NE)
    The Mockery: Treachery over Honor (NE)
    The Shadow: the Literal shadow of Aureon, gained a life of its own. Devotes its energy to dark magic and the corruption of nature (NE)
    The Traveler: no connection to the other deities of the pantheon. A Consummate shapeshifter; proverbs warn, “Beware the gifts of the Traveler” (CN)
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  13. #53
    Community Member kenjigoku's Avatar
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    Quote Originally Posted by Viglin
    Could someone list the following please;

    *The Gods-Name, alignment, thier sphere of influence, common followers
    Alrighty here we go. In Eberron there are singular gods as well as a few pantheon. First the Sovereign Host:

    Sovereign Host- As a whole Neutral Good- Favored Weapon- Longsword.
    The Sovereign Host consists of deities most commonly worshiped by the majority of Khorvaire’s population. Most people revere the Host as a whole pantheon, offering prayers to different deities in different situations. Even clerics are often devoted to the entire Host rather than a specific patron. Taken as a whole, the pantheon is neutral good, and its favored weapon is the longsword-the weapon of its martial champion, Dol Dorn.
    Arawai- God of Agriculture- Neutral Good: She claims the domains of Good, Life, Plant, and Weather. Favored Weapon is Morningstar. Followers include- Clerics, Druids, and Rangers.

    Aureon- God of Law and Knowledge- Lawful Neutral: He claims the domains of Knowledge, Law, and Magic. Favored Weapon is Quarterstaff. Followers include- Artificers, Clerics, Psions, Psychic Warriors, Sorcerers, and Wizards.

    Balinor- God of Beasts and the Hunt- True Neutral: He claims the domains of Air, Animal, and Earth. Favored Weapon is Battleaxe. Followers include- Shifters, Barbarians, Clerics, Druids, and Rangers.

    Boldrei- God of Community and Hearth- Lawful Good: She claims the domains of Community, Good, Law, and Protection. Favored Weapon is Spear. Followers include- Shifters, and Clerics.

    Dol Arrah- God of Honor and Sacrifice- Lawful Good: He claims the domains of Good, Law, Sun, and War. Favored Weapon is Halberd. Followers include- Clerics, Fighters, Monks, and Rangers.

    Dol Dorn- God of Strength at Arms- Chaotic Good: He claims the domains of Chaos, Good, Strength, and War. Favored Weapon is Longsword. Followers include- Barbarians, Clerics, Fighters, Monks, and Rangers.

    Kol Korran- God of Trade and Wealth- True Neutral: He claims the domains of Charm, Commerce, and Travel. Favored Weapon is Mace. Followers include- Clerics, and Rouges.

    Olladra- God of Feast and Good Fortune- Neutral Good: She claims the domains of Feast, Good, Healing, and Luck. Favored Weapon is Sickle. Followers include- Bards, Clerics, Rouges, and Soulknife.

    Onatar- God of Artifice and the Forge- Neutral Good: He claims the domains of Artifice, Fire and Good. Favored Weapon is Warhammer. Followers include- Artificer, Clerics, Psion, Sorcerer, and Wizard.

    Dark Six
    [quote] In some ways, the Dark Six can be considered a part of the pantheon of the Sovereign Host. It would be more accurate, however, to say that these deities have been cast out of the pantheon because of their evil ways. The Dark Six are the patrons of criminals, outcasts, and villains, as well as of various kinds of monsters. The holy texts show them scheming against the Sovereign Host at every turn for reasons that vary from deity to deity, and their dark minions likewise plot against the followers of the Sovereign Host. [quote]

    The Devourer- Neutral Evil: He claims the domains of Destruction, Evil, Water and Weather. Favored Weapon is Trident. Followers include- Barbarians, and Clerics.

    The Fury- Neutral Evil: He claims the domains of Evil, Madness, and Passion. Favored Weapon is Rapier. Followers include- Clerics, and Wilders.

    The Keeper- Neutral Evil: He claims the domains of Death, Decay, and Evil. Favored Weapon is Scythe. Followers include- Clerics, Druids, Rangers, Rouges, and Wizards.

    The Mockery- Neutral Evil: He claims the domains of Destruction, Evil, Trickery and War. Favored Weapon is Kama. Followers include- Clerics, Monks, Psychic Warriors, Rouges, Soulknife, and Wilders.

    The Shadow- Chaotic Evil: He claims the domains of Chaos, Evil, Magic and Shadow. Favored Weapon is Quarterstaff. Followers include- Artificer, Clerics, Psions, Sorcerers, and Wizards.

    The Traveler- Chaotic Evil: He claims the domains of Artifice, Chaos, Travel and Trickery. Favored Weapon is Scimitar. Followers include- Changelings, Shifters, Artificers, Bards, Clerics, Rouges, Soulknife, Wilder, and Wizards (Illusionists).

    The Silver Flame
    The lawful good deity called the Silver Flame is an abstract, disembodied force closely associated with a once-human woman named Tira Miron. Herself now immortal, Tira (now known as the Voice of the Silver Flame) serves as the intermediary between the holy Silver Flame and the mortals who can never attain sufficient purity to communicate with the Silver Flame directly. The Church of the Silver Flame is dedicated to protection the common people against supernatural forces of evil, and thus is attracts a great number of paladins to its cause.
    The Silver Flame- Lawful Good: It claims the domains of Exorcism, Good, Law, and Protection. Favored Weapon is Longbow (Very important tradition within the church). Followers include- Clerics, Fighters, and Paladin.

    The Blood of Vol
    The Blood of Vol cult attracts followers fascinated by death and the undead. The most dedicated of these revere and ancient lich who calls herself Vol, Queen of the Dead. The Blood flows into the distant past, through the earliest days of human civilization on Khorvaire, of the elf kingdom of Aerenal, and even to Xen’drik, the continent of secrets. Col and her followers see undeath as a path to dicinity, invoking negative energy in contrast to the positive energy that powers the Undying Court. They are captivated by the figurative and literal meaning of blood and by heredity, seeking to manipulate bloodlines to accomplish some fiendish purpose. Col herself is a powerful necromancer who has unlocked the secrets of undead creation. Clerics of the Blood of Col are lawful evil.
    The Blood of Vol- Lawful Evil: The cult has access to the domains of Death, Evil, Law, and Necromancer. The cults favored weapon is the Dagger. Followers include- Clerics, and Wizards.

    The Cults of the Dragon Below
    The Cults of the Dragon Below consist of a diverse group of fanatical sects that revere the power of the subterranean realms. Some of these cults seek to draw Khyber, the Dragon Below, up from the depths of the world, while others traffic with demons conjured form the deep regions, A few seek a promised paradise in some lost cavern far below the surface, purifying themselves with blood sacrifice to make themselves worthy to find it. Though little unites these mad cults beyond heir reverence for the forbidden powers of Khyber, they are generally neutral evil.
    The Cults of the Dragon Below- Neutral Evil: The cult has access to the domains of Dragon Below, Earth, Evil, and Madness. The cults favored Weapon is the Heavy Pick. Followers include- varies.

    The Path of Light.
    The kalashtar of Adar follow no deity, but they do revere a universal force of positive energy they call il-Yannah, or “the Great Light.” This force is lawful neutral. Most of the followers f the path of Light are psion and psychic warriors, seeking to perfect their bodies, and minds through meditation and communion with this light to prepare themselves for conflict with the forces of darkness-most particularly, the Dreaming Dark of the Inspired of Riedra.
    The Path of Light- Lawful Neutral: This group has access to the domains of Law, Meditation, and Protection. The groups favored weapon is Unarmed Strikes. Followers include- Kalashtar, Clerics, Psion, Psychic Warriors, and Soulknife.

    The Undying Court
    The elves of Aerenal revere their ancient dead as incarnate deities, seeking advice from deathless councilors and petitioning their favor. Unlike undead creatures, the deathless elves of the Undying Court are animated by positive energy and are powerful being of a neutral good alignment.
    The Undying Court- Neutral Good: The court has access to the domains of Deathless, Good, and protection. The court Favors the Scimitar. Followers include- Elves, and Clerics.

    (Viglin may respond to the rest of yours later... but honestly typing all that killed me :P)

  14. #54

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    Quote Originally Posted by Shecky
    Dragonshards are crystals that seem to be infused with an intrinsic magical energy. There are three kinds of dragonshards: Siberys ("The Dragon Above"), Khyber ("The Dragon Below") and Eberron ("The Dragon Between"), corresponding to the heavens, the underworld and the world. Accordingly, Siberys shards fall from the sky (there is what appears to be a shattered moon in orbit around Eberron), Kyber shards are usually found deep underground and Eberron shards can most often be found on the ground or at very little depth below the surface. Dragonshards have different affinities for different things according to their provenance and serve as powerful foci for magical artifacts. They can even be implanted in certain items in a particular process, thereby imbuing those items with special magical effects. Some can be used in the binding of elementals, helping the industry of skyships and such prosper.

    None of these are common, and the larger and more powerful shards can individually be worth a kingdom's ransom, if a monetary value could be put on them.
    First off i'd like to say i am happy to see a post like this up. I have almost every book in some form or another all the way up to about feb of this year. But the sad thing is my comp is down and i'm at my bros reading the forums. So i don't have any of the books in front of me either hard copy or scanned.

    But i'd still like to add a little about the world which will also tie into the shards somewhat.

    Siberys ("The Dragon Above"), Khyber ("The Dragon Below") and Eberron were Dragon gods would be the best words i can think of though it was not really said that way i don't think. But they were Dragons with god like power who came to want a world for themselves. So they start creating one. Each had something they focused on. Such as i think it was Khyber who made the ground and the stone for which would be the core of the world. I think Siberys made the sky and oceans. And Eberron created life such as forests and things of that nature. I think the other two over time made "living" things also like their own races and such. But after a while there seemed to grow a jealousy and rival between Siberys and Khyber. Finally it grew to much and a great battle broke out between the two. They battle without any mind to the world they helped create and the things now living on it. They were destroying so much that it enraged Eberron so much he stepped in and cast two great spells. One on each of his brothers. He cast a spell on Siberys and shattered him and put him into orbit around the world. Thus the great ice ring that surrounds Eberron. Then he cast a spell onto Khyber casting him into the center of the world he helped make and he became the core. After this i can't remember what Eberron does and how he fades out of the picture so to say.(This is where i wish i had my books.)

    As far as this and Dragonshards, it is believed that the shards are in fact a part of these great dragons that created the world. It's said that the spell/s in a shard are spells that were know by that dragon. Thus the Sib ones fall from the sky where the ones found in the ground work their way up from the center. As far Eberron ones they have been found almost everywhere even in a growing Flower. What cool about shards is they don't put the spell into your head so to say. They are like books really. Someone who knows magic and can read the runes may stare at one and it'll tell you how to cast the spell like it was written in a spell book. The bigger the shard the more powerful spell/s it is said to hold. Although a few small shards have contained very strong magic. They can be used in magical workings such as binding elementals and such.

    I'd love to be able to post more, but not as fun without the books here to ref.

    I'm going to get my HD out of my tower and Pet it to my bros comp and transfer my books over there i think. That way i'll have at least the ones i have scanned here at his place. Though i'd still have to bring some filler books. I hope i get my comp back up soon!
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    Q: Are there any lost dragonmarks that are known about?
    A: There's just the Mark of Death, which was possessed by the elven bloodline of Vol. Aberrant Dragonmarks are not stable and tend to change their powers and pattern from one generation to the next.

    The Lost Mark
    The elves of Aerenal and the dragons of Argonnessen have had periodic wars for thousands of years. The elven family of Vol attempted to forge an alliance with a green dragon by producing a joint heir, who would then be the diplomat for peace between elves and dragons. That offspring was Erandis d'Vol, an elven half-dragon.

    She was hidden away until maturity, but when she was introduced to other elves and dragons, both saw the mixing of the races as an abomination, and ironically they did agree to ally for one purpose; to destroy House Vol and the half-dragon. House Vol was eradicated, and Erandis was killed, but the matriarch of the family managed to use the Mark of Death to turn Erandis into a Lich (dracolich?). Her own Mark of Death does not work now that she is undead, but one of the goals she's been working on for the last 2600 years or so is to find a way to restore her own mark and rebuild House Vol.

    Interesting notes:
    Half-Dragons are possible in Eberron, but are destroyed without question by true dragons.

    Half-Dragons seem to be an exception to the rule that a true dragonmark will only appear on members of a very specific race. For example, while a half-orc may develop the Mark of Finding, it's not going to inherit any of the other human dragonmarks because of it's orc blood. Apparently, dragon blood doesn't preclude the development of a true mark inherited from the nondragon side.

    Various things in Eberron at one time numbered 13, but now number 12.
    There were 13 moons, but one was destroyed.
    There are 13 planes (besides Eberron itself) but one was knocked out of orbit to be permanently remote.
    There were 13 true Dragonmarks, but the Mark of Death was cast down. (Destroyed)
    Last edited by Thanatos; 10-11-2006 at 09:23 AM.
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  16. #56
    Founder Sem34's Avatar
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    Thanks kenjigoku for the help on breaking it down... didn't really have the time at work to type it all out.
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  17. #57
    Community Member kenjigoku's Avatar
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    Quote Originally Posted by Sem34
    Thanks kenjigoku for the help on breaking it down... didn't really have the time at work to type it all out.
    No biggy Sem34, I happen to not have school today and wanted to help out since I don't do much but lurk on the forums.

    Anyways, I will be trying to help whenever I can... if you have personal questions that you feel won't benefit everyones knowlege feel free to PM me with questions. I am a rookie DM but I slave over the books so let me know if you have anything you want to know. Thx la

  18. #58
    Founder Sem34's Avatar
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    Quote Originally Posted by Thanatos
    There were 13 true Dragonmarks, but the Mark of Death was cast down.
    The 13th Dragon Mark (Mark of Death) was not cast out... but completely destroyed.... by both the dragons and the Elves. The only known bearer of the 13th Mark is Lady Vol. unless you read the novels... a young elf now has the mark of death.
    formerly Riedra now Khyber
    Red Gauntlet Regiment(Co-Founder)
    Here since 9/26/05 "Alpha" (when female characters had thongs )

  19. #59
    Community Member kyebosh's Avatar
    Join Date
    Mar 2006
    Posts
    407

    Default Wow!

    Just awesome!
    This is excellent & should be a mandatory read! It makes the game so much more alive. It also makes the future of DDO potentially very exciting... Dragonmarked PC's? Crafting with Dragonshards? Cool!

    Also, I sure hope they bring out the Talenta Sharrash! (ECS p119-120)
    1d10, 19-20x4, Slashing 2-Hander... Alllriight!

  20. #60
    Founder Sojourner's Avatar
    Join Date
    Feb 2006
    Location
    Atlanta, GA, USA
    Posts
    941

    Default

    I've written some stuff up for Eberron background material for my guild. Only a couple things have been converted to our new web pages, but I'm adding more as I have time.

    Check Here to see what we've currently got converted to the web pages, and we should have a ton more background material over the next week or two.

    I think the writeup on Elves may be especially helpful for thost interested in the elves (drow or otherwise) and their history in Eberron.
    Thelanis, CureLite Bottling Co:
    Nen (Barb/Ranger, Founder) / Emeril (Cleric, Founder) / Kraxkit (Dex Ranger) /
    Klyde (DPS Barbarian) / Sojourne (Rogue, Trapsmith) / and many others

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