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  1. #1
    DDO Team - QA Lomizir's Avatar
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    Default U51 Preview 1: Overall Info

    Disclaimer:
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.


    Hello, all! Preview 1* of Update 51 is open! It is expected to remain open until sometime in the afternoon (Eastern Time) of Thursday, September 23rd. This will include a dev event on Wednesday, the 22nd from 8pm-10pm, where designers will be on hand to discuss your feedback.

    This preview contains the following features:



    In addition to these major features, the preview also contains the following miscellaneous changes and bugfixes:

    Character
    • Several SLAs in the Favored Soul and Eldritch Knight trees now properly enforce their global cooldown
    • Creeping Doom + Enveloping Swarm are now internally typed as Acid spells
    • Vistani's Deadly Blades no longer sticks around far longer than it should


    Spells
    Several changes and optimizations have been made to spells that can affect multiple targets. This should resolve several issues with AoE spells connecting while impacting with shallow water, as well as having a much better time making contact through uneven terrain.

    Items
    • Sovereign lightning strike now definitely works 100% of the time
    • Random loot and crafted items now have their correct weapon damage set
    • A variety of heroic red fens items now have correct stats and set bonuses
    • The Truthful Blow set now provides the correct amount of fortification bypass
    • The Mantle of Suulomades set now provides the correct amount of doublestrike
    • A variety of weapons now have their corrected material typing in the durability window
    • Epic Flameward can now be restored at the Legacy Altar of Epic Rituals.
    • Several more options for the Gem of Many Facets have been added
    • Fixed typos in certain standalone distant diversion effects
    • Several scaling alignment-based burst effects now properly change the base alignment of the weapon they're on
    • Mind and Matter set bonus now provides its listed MRR cap
    • Deathward now properly protects you from everything that Deathblock does.
    • Threads of Fate are now a little more eye-catching visually
    • New copies of the Precision Lenses from White Plume Mountain now have the correct version of Manslayer
    • Dripping with Magma now applies on ranged attacks and harmful spellcasts
    • Void, the Endless Cold is now dealing Cold damage again since the bug that prevented that from working has been fixed


    Misc
    • Potions may now be used while moving
    • Typos have been corrected in the Altars of Epic and Legendary Rituals
    • Shared crafting storage no longer visibly cuts off the max capacity if you've got a lot of max capacity
    • Toggles now remember their state better through logout and login


    Known Issues
    n/a


    * Our initial preview was before Update 50, so we're counting this as preview one all over again.
    Last edited by Lomizir; 09-21-2021 at 01:08 PM.

  2. #2
    Community Member rabidfox's Avatar
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    Quote Originally Posted by Lomizir View Post
    Several changes and optimizations have been made to spells that can affect multiple targets. This should resolve several issues with AoE spells connecting while impacting with shallow water, as well as having a much better time making contact through uneven terrain.
    Thanks Torc! Just melted a bunch of mobs in shallow water. Will have to see how things feel with other terrain, but night & day difference with the water test.

  3. #3
    Community Member Seph1roth5's Avatar
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    Umm...very weird/confusing to call this second preview "preview 1" lol. Remember builders from preview 1? It's cool, because they were removed in preview 1.
    My main Orien Bozos - Mozenrath, Messam, Yashamaru, Quackerjack

    Hardcore bozos - Koganei, Hoid

  4. #4
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    Default

    What about Fatesinger?
    Stratis on Khyber

    Solo/duo raids and solo R10s. Come see what a bard can do.
    https://www.youtube.com/channel/UCq7...2ixwFkkmzBAvQw

  5. #5

    Default

    Quote Originally Posted by Seph1roth5 View Post
    Umm...very weird/confusing to call this second preview "preview 1" lol. Remember builders from preview 1? It's cool, because they were removed in preview 1.
    "U51 Early Preview" is the official name of that preview, it's on those feedback threads.

    Quote Originally Posted by Fivetigers33 View Post
    What about Fatesinger?
    Coming in a later preview.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  6. #6
    Community Member rabidfox's Avatar
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    Found a halo effect of spell targeting change (I assume that's the cause). FvS heal wall on live: drop it on a player and they immediately get healing ticks. Drop it on a player on LAM, they've got to move out of it/back in to get heal ticks. If I stay stationary (or drop it on a pinned in place hire) then get zero heal ticks.

    edit: both FvS heal beacons (Beacon of Grace/Beacon of Hope) aren't hitting self either (unlike on live). They hit others still, but they don't hit the healer anymore. Oddly, the extra effects of undying beacon and shining light get applied to self but not the heal itself.
    Last edited by rabidfox; 09-21-2021 at 03:07 PM.

  7. #7
    Founder
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    Dark_Lord_Mary's Avatar
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    Thumbs down

    Umm -

    Fatesinger?

    Magister?


    Bueller? ...Bueller? ...Bueller?

  8. #8
    Community Member chaosmanager's Avatar
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    Quote Originally Posted by Dark_Lord_Mary View Post
    Umm -

    Fatesinger?

    Magister?


    Bueller? ...Bueller? ...Bueller?
    Neither are ready for preview, as Steelstar said above. Exalted Angel falls into the same "not ready" state.

    Given the state Draconic Incarnation is in, it's fair to say that there's going to be additional previews.

  9. #9
    Community Member Yamani's Avatar
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    Quote Originally Posted by Lomizir View Post
    Misc
    • Potions may now be used while moving.


    So Alchemy on the run... For everyone!
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  10. #10
    DDO Team - QA Lomizir's Avatar
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    Default

    Quote Originally Posted by Dark_Lord_Mary View Post
    Umm -

    Fatesinger?

    Magister?


    Bueller? ...Bueller? ...Bueller?

    As Chaosmanager says, there will be opportunities to look at those trees as well as any tweaks the team makes to the 9 trees in this preview. I can promise we're not going to leave you guessing for too long.

  11. #11
    Community Member grudgebear's Avatar
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    Default

    Potions may now be used while moving
    Thank you, Lynnabel

  12. #12
    Community Member TPICKRELL's Avatar
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    Default Agro Seems to be worse than before

    Several places in Grim and Barret, multiple groups aggroed on me simultaneously.

    For instance the two separate groups of mephits in the last room of Grim and Barret (down the ramp from the boss fight).

    Both groups were standing at the door when i opened it. They have never done that before.
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

  13. #13
    Hatchery Founder Ganak's Avatar
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    Crazy idea...why not do away with the tree's altogether?

    Allow us to choose any ability selection provide we meet the required points spent for each tier? Just think of the build diversity...
    The Nak Abides - Argo - Ascent
    Ganak Goblinjuicer ~ Xanak the Irregular

  14. #14
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    Default

    Wasn't it mentioned that there'd be some rescaling/rebalancing of epic monster stats in u51? Were those just not ready for preview yet?

  15. #15
    Community Member
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    Default Availability of Tome of Destiny +1

    Since every destiny point counts now, is it possible to have the feywild tome of destiny added to the store? The universal enhancement tome from sharn preorder was added after a while so it stands to reason the tome of destiny should be added to.

  16. #16
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    Quote Originally Posted by Lomizir View Post
    [*]Mind and Matter set bonus now provides its listed MRR cap
    This is only granting +20 cap, the description states 30. Tested on Lama this morning.

  17. #17
    Community Member Vish's Avatar
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    are we going to be viewing +20 hearts when this goes live?

    trick or treat right?

    the trick is u51
    the treat is a free 20 heart

    merry christmas
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  18. #18
    Ultimate Lord of Shadows Dreppo's Avatar
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    Quote Originally Posted by Seph1roth5 View Post
    Umm...very weird/confusing to call this second preview "preview 1" lol. Remember builders from preview 1? It's cool, because they were removed in preview 1.
    That was Early Preview 1. This is just Preview 1.

  19. #19
    Community Member Kza's Avatar
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    Default Biggest issue for me

    Slowness to swap destiny.

    I want to have one setup solo one raid and one group.

    It is even slower now than on live.

    Plz let us have the ability to save 3-4 setups and with one click
    Change destiny abilities and trees.

    (This is already on lotro, and it rocks!)
    Triple all

  20. #20
    Community Member Voxreal's Avatar
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    Default Legendary Sands items

    So i Keep looking as these items are very interesting to me but any update as to when we may see the legendary sands items.

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