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  1. #1
    Community Member
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    Jan 2010
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    Default Dear Devs, Multivial's cd raised to 9 sec, while Meteor Swarm's cd raised to only 4 s

    As per 48.4 release notes,
    Meteor Swarm's cooldown has been raised to 6 seconds for Sorcerers, 9 seconds for Wizards.
    Multivial's cooldown has been raised to 9 seconds.

    Just tested on live, Multivial's cooldown is raised to 9 seconds as advertised, while Meteor Swarm's cooldown is only raised to 4 seconds.

    Is this an effort to stop people from playing alchemist?

    Please reconsider reduce Multivial's cooldown.

  2. #2
    Community Member
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    Jul 2018
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    Unless they actually did change it incorrectly, I would guess you used different things for the tests. Namely, you probably had the Arcane Alacrity past life at 3 stacks for the sorcerer as well as either being in magister or having the cooldown reduction twisted, and not having either for the alchemist. Due to rounding, I'm pretty sure having both those things would result in a cooldown of 4 seconds for meteor swarm.

  3. #3

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    Quote Originally Posted by danlan View Post
    As per 48.4 release notes,
    Meteor Swarm's cooldown has been raised to 6 seconds for Sorcerers, 9 seconds for Wizards.
    Multivial's cooldown has been raised to 9 seconds.

    Just tested on live, Multivial's cooldown is raised to 9 seconds as advertised, while Meteor Swarm's cooldown is only raised to 4 seconds.
    It looks like the Sorcerer version of the Meteor Swarm cooldown adjustment didn't take. We'll get that fixed! Thanks for letting us know.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  4. #4
    Community Member krzyysiek098's Avatar
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    Dec 2009
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    Yeah, thanks for letting them know :-/
    Khyber: Nimrud (caster), Tadko (tank), Yayamee (monk), Healingonly (melee FvS), Almeya (trapper), Groggor (barb), Feneya (monkcher), Zornix and some others
    Hardcore season 1: AveDarkLord (5k fav)

  5. #5
    Community Member
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    Oct 2019
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    Quote Originally Posted by Steelstar View Post
    It looks like the Sorcerer version of the Meteor Swarm cooldown adjustment didn't take. We'll get that fixed! Thanks for letting us know.
    Please, take your time! It can be included in the next full build - no need to hotfix :-p

  6. #6
    Community Member redoubt's Avatar
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    Quote Originally Posted by Steelstar View Post
    It looks like the Sorcerer version of the Meteor Swarm cooldown adjustment didn't take. We'll get that fixed! Thanks for letting us know.
    Multivial is so slow now that it has sucked all the fun out of my fire alchy. You also left inflict and cure admixtures as something you cannot quicken and with long-ish cool downs.

    I've already run LR6+ on both builds. They are lethargic. I know you hated them, so I will congratulate you on the execution. Alchemist is dead. You win.
    Should a reaper see me? I think Death itself should have to make a spot check when I'm rolling up behind him. -- Krimsonrane

  7. #7
    Community Member dark270's Avatar
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    Mar 2010
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    Quote Originally Posted by redoubt View Post
    Multivial is so slow now that it has sucked all the fun out of my fire alchy. You also left inflict and cure admixtures as something you cannot quicken and with long-ish cool downs.

    I've already run LR6+ on both builds. They are lethargic. I know you hated them, so I will congratulate you on the execution. Alchemist is dead. You win.
    YUP, it sure is dead, I TR'd last nite out of alchemist and wont be back. the other two i just deleted.
    cancelled vip as well. congrats!
    hey lets nerf some more!
    Its not who i am that matters, its what i do that defines me.
    Recklass /Darthforth /Diverga/Donatianus/Verkonan/+

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