Hello adventurers, tis I, the Spooky Noodle, here to lay bare some statistical analysis:
So, the upcoming proposed Lammania changes make some adjustments to the Single-Weapon and Two-Handed Fighting styles, and so I wanted to do some (relatively) imperical testing, to compare and contrast the three fighting styles (SWF, THF, and TWF) against in each.
A Scientific Environment
To conduct these tests, I made a single character, pure fighter, and built it the exact same way for each style, and ran a number of DPS tests on the Kobolds in the Test Dojo. The three builds were all Strength-based, all used the same enhancement in the same enhancement trees (Kensei, with Falconry secondary and a splash of Human Racial), and all wore identical gear, used identical Destiny layouts and twists, were played identically in terms of ability priority and sequencing, they even had identical past lives, as Lesser Hearts were used to TR into each build.
The only thing that was different between each of the builds was the feat-lines taken (for each of the three styles), as well as Knight's Training for TWF and SWF. SWF requires an extra feat compared to the other styles, for Offhand Versatility, and so TWF had 1 extra feat, and THF had 2 (one for KT and one for OV); whenever there were spare feats leftover, they were put into Weapon Focus: X for a bit of extra melee power. I doubt 4 MP makes a substantial difference in terms of overall DPS, so I haven't tried to account for it in these tests.
These three builds will be referred to as the "Standard" for the purposes of test results, because they're meant to represent each of the styles in and of themselves, without any additional benefits from Vistani Knight Fighter, Swashbuckling, the Assassin tree, and so on.
New Challengers
However, I did want to test the effectiveness of other builds, and to observe the ways that certain Enhancement trees or class abilities might interact with the performance for the three styles. Obviously, huge swings for these builds would mean that the power came from them, not the fighting style itself.
The non-Standard builds (as they shall be referred to here) were:
- Fighter Kensei, but moving all AP from Falconry into VKF (Str-Focused, Wis secondary)*
- Tempest Ranger, Tempest Primary with Deepwood Stalker secondary (Str-Focused, Wis secondary)*
- SWF Swashbuckler Bard/Barbarian/Favored Soul, Primary Frenzied Berserker/Swashbuckler, with points in Ravager and War Soul (Str-Focused, Cha secondary)
- VKF Assassin, Assassin Primary, VKF Secondary (Int-Focused)
* Because of the AP split, these builds did not have access to a Battle Trance
Across ALL builds, I used the same weapons: Legendary Syranian X (Longsword/s, Handaxe, Daggers, etc), and I was careful to make sure that I was applying no debuffs which might unduly influence the testing: no PRR reductions, no Vulnerability. Just the weapon dice and the builds themselves would be factors that changed things.
Who's Afraid of the Big Bad Kobold?
The first tests were done with the Boss Kobolds, which importantly cannot be stunned, tripped, or otherwise made helpless.
The Mean for the Standard builds was 9,029.7 damage per second (DPS), with the standard deviation being 756.8 DPS (8.38%).
The Mean overall, for all builds, was 9,225.1 DPS, the standard deviation being 785.4 DPS (8.51%).
For each of the builds, the first percentage given will be the difference compared to the standard Mean, and the second percentage will be the difference compared to the overall Mean.
- SWF Kensei: 9,903.2 (+9.67%) [+7.35%]
- TWF Kensei: 8,613.8 (-4.61%) [-6.63%]
- THF Kensei: 8,572.1 (-5.07%) [-7.08%]
- VKF Kensei: 8,691.7 (-3.74%) [-5.78%]
- Assassin: 10,302.9 (+14.10%) [+11.68%]
- Tempest: 8,540.7 (-5.42%) [-7.42%]
- Barb Swash: 9,951.0 (+10.20%) [+7.87%]
As the data shows, TWF only really does well in combination with Assassin. Even Tempest doesn't offer particularly exciting numbers. SWF does well on its own, with some improvements from Swashbuckler and Barbarian.
THF's single-target damage is lackluster, but it's important to keep in mind: THF isn't intended to have competitive single-target damage. These comparisons don't account for Strikethrough. While the nerfs certainly effected THF, they have by no means made it obsolete.
SWF certainly beats out both of these categories overall (in terms of single-target damage), with the exception of Assassin. I get the impression, based on my tests, that the strength of VKF lies in a tree that already has synergy with small blades (like Assassin), because switching the feats around and adding it to the standard build made it perform TERRIBLY in all contexts.
Now, maybe SSG wants SWF to be stronger than TWF in terms of single-target damage. I can't speak to intent, only the consequences and the data.
Pick on Someone Your Own Size!
The next tests were done with the minon Kobolds, which CAN be stunned/tripped, etc.
NOTE: THE BELOW CALCULATIONS ASSUME THAT ALL DPS TEST KOBOLDS HAVE 500,000 HIT POINTS.
I couldn't find concrete answers regarding how much HP they have, so if you know that their HP differs from the Boss kobolds, let me know ASAP.
The Mean DPS for the Standard builds was 15,952.9, with the standard deviation being 680.1 (4.26%).
The Mean overall, for all builds, was 15,041.2, standard deviation was 2097.4 (13.94%).
Just like the previous data, the first percent is the deviation from the Standard Mean, the second is the deviation from the Overall Mean. However, the THIRD percentage is the increase in damage compared to the Boss Kobold numbers.
- SWF Kensei: 16,539.6 (+3.68%) [+9.96%] {+67.01%}
- TWF Kensei: 16,111.7 (+1.00%) [+7.12%] {+87.05%}
- THF Kensei: 15,207.4 (-4.67%) [+1.11%] {+77.41%}
- VKF Kensei: 11,660.5 (-26.91%) [-22.48%] {+34.16%}
- Assassin: 17,873.8 (+12.04%) [+18.83%] {+73.48%}**
- Tempest: 13,195.9 (-17.28%) [-12.27%] {+54.51%}
- Barb Swash: 14,699.2 (-7.86%) [-2.27%] {+47.72%}
** It's important to note that the numbers for Assassin are likely inaccurate. I noticed that, despite not taking Stunning Blow or any other means of making a target Helpless, I had near 100% helpless damage during the tests. I didn't realize until after I TR'd to the next build, that I was doing tests with Shadow Form toggled on, meaning that I was dealing stat damage to the Kobolds, and thereby making them helpless when their Str is reduced to 0. If Lammania was still up, I'd love to try the tests again, but...it's not.
The builds with Falconry (the standard builds) performed very well compared to most of the other builds, which is only logical. Not only do they have an extra way to induce helplessness (the Falconry Trip Ability), they get extra Helpless damage as part of the tree.
VKF Kensei, in addition to have mediocre damage to begin with, only has 1 way to force helplessness (Stunning Blow), and gets no bonus helpless damage.
However, it is incredibly interesting that both Standard TWF and THF showed a larger increase in damage compared to SWF. I might theorize that TWF is getting in more blows more quickly, and is therefore taking advantage of the helplessness more effectively, but I have no explanation as to why THF would be performing so well. It may just be a funky quirk of the testing, a coincidence.
Conclusion
If you're interested in looking at the actual records I took during testing, you can check out the Spreadsheet here.
All in all, these numbers aren't meant to be representative of the entire playerbase when it comes to damage, it's not even meant to represent most of the playerbase, I was deliberately using subpar weaponry and not taking advantage of debuffs, because I wanted the tests to be as scientific as I could make them, with as few different variables as I could manage.
The takeaway, and what I want to highlight, is the ratios. How well each build does compared to each other, rather than "how well this build does compared to me."
If the Devs intend SWF to do better single-target damage than TWF, then I guess they're in a good spot, and more changes aren't really needed apart from bugfixes. If it's not what they want, well, they can do whatever they like with the data here.
tl;dr
For boss: VKF Assassin > SWF > TWF > THF
For trash: THF > TWF > VKF Assassin > SWF