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  1. #1
    Associate Producer Cocomajobo's Avatar
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    Default U48.4 Preview 1: Raid Loot

    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    Update 48 Patch 4 is expected to contain the following new named raid loot items located in the The Dryad and the Demigod. During this preview you can easily access this loot via "The Loot Guy" NPC located in the center of the Test Dojo.

    Blood of Blossoms Trinket
    Minimum Level: 29
    • Enhanced Ki +3
    • Wisdom +21
    • Insightful Wisdom +10
    • Sheltering +55
    • Blue Augment Slot
    • Green Augment Slot
    • Set Bonuses Eminence of Spring

    The Changestone Raid Trinket
    Minimum Level: 29
    • One of the following:
      • Strength
      • Dexterity
      • Constitution
      • Intelligence
      • Wisdom
      • Charisma
    • One of the following:
      • Doubleshot
      • Doublestrike
      • Accuracy
    • One of the following:
      • Seeker
      • Deception
      • Deadly
    • One of the following:
      • Speed
      • Insightful Deadly
      • Insightful Accuracy
    • Yellow Augment Slot
    • Green Augment Slot
    • Set Bonuses Eminence of Summer

    Bottled Rainstorm Trinket
    Minimum Level: 29
    • Quenched Your Cold and Lightning spells apply the debuff portion of Quench with no save.
    • Insightful Power of the Frozen Storm +109 Passive: Insightful Bonus to Cold and Electric Spell Power.
    • Quality Power of the Frozen Storm +54 Passive: Quality Bonus to Cold and Electric Spell Power.
    • Fire Resistance +83
    • Blue Augment Slot
    • Green Augment Slot
    • Set Bonuses Eminence of Autumn

    Icon of the Bitterwind Trinket
    Minimum Level: 29
    • Superior Heroism
    • Intimidate +22
    • Insightful Intimidate +11
    • Incite +193%
    • Yellow Augment Slot
    • Blue Augment Slot
    • Set Bonuses Eminence of Winter

    Rune Lodestone Necklace
    Minimum Level: 29
    • Sight Beyond Sight You can see through all veils, piercing magical and mundane defenses alike. +5% Enhancement bonus to Dodge Bypass.
    • Eversight You benefit from the spell True Seeing and are Immune to Blindness.
    • Pierce Cold Iron Provides the Pierce Cold Iron feat, allowing your equipped weapons to break Cold Iron DR.
    • Spell Saves +17
    • Blue Augment Slot
    • Green Augment Slot
    • Yellow Augment Slot
    • Set Bonuses Eminence of Winter

    Aspect of the Wild Hunt Helmet
    Minimum Level: 29
    • Teeth of Bone While in any Wild Shape or Shift, your weapons gain Piercing damage bypass and +1W.
    • Constitution +21
    • Insightful Doublestrike +11%
    • Elemental Resistance +45
    • Green Augment Slot
    • Set Bonuses Eminence of Summer

    Driftwood Runearm
    Minimum Level: 29
    Shot Type: Salt Shot
    Maximum Charge Tier: 5
    Rune Arm Imbue: Tidal Shot VI

    • Insightful Impulse +109
    • Quality Impulse +54
    • Natural Armor Bonus +21
    • Corrosive Salt Guard
    • Green Augment Slot


    Hyrsam's Fiddle Orb
    Minimum Level: 29
    Damage Dice: 1d4
    Critical Profile: 19-20/x2

    • Spellcasting Implement +29
    • Orb Bonus +15
    • Sounding On Harmful Spellcast: Do an additional 4 to 24 Sonic Damage.
    • Good Luck +5
    • Insightful Resonance +109
    • Quality Resonance +54
    • Inspiration of the Inferno While this Fiddle is equipped, you will use it to perform your Bardic Music.
    • Purple Augment Slot
    • Red Augment Slot
    • Set Bonuses Eminence of Spring

    The Magmatic Reaver Great Axe
    Minimum Level: 29
    Damage Dice: 7[1d12+6]
    Critical Profile: 19-20/x3
    Enhancement Bonus: +15

    • Dripping with Magma This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
    • Keen V
    • Armor-Piercing +34%
    • Flamebitten On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds. On Vorpa: Applies a stack of Ashcarred (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
    • Red Augment Slot
    • Orange Augment Slot

    Staff of the Summer Solstice Quarterstaff
    Minimum Level: 29
    Damage Dice: 5[1d6+6]
    Critical Profile: 20/x2
    Enhancement Bonus: +15

    • Spellcasting Implement +29
    • Titatnia's Warmth The Queen of Summer sends her regards... Attacks and offensive spells have a chance to grant 1000 temporary hitpoints. This has a one minute cooldown.
    • Purifying Flame Lore +32%
    • Power of the Flames of Purity +219 Passive: Equipment Bonus to Fire and Light Spell Power.
    • Sacred Spell Focus +2
    • Summer's Impertinence The heat of Summer surrounds you. +20% Enhancement bonus to critical damage with fire spells.
    • Red Augment Slot
    • Orange Augment Slot

    The Bitter Edge Bastard Sword
    Minimum Level: 29
    Damage Dice: 7[1d10+3]
    Critical Profile: 17-20/x2
    Enhancement Bonus: +15

    • Royalty's Frigid Response The Prince of Frost sends his regards... Your attacks and offensive spells have a chance to freeze an enemy in a block of ice.
    • Frostbite On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds. On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
    • Keen V
    • Icy Blast +10d6
    • Red Augment Slot
    • Purple Augment Slot

    Eidolon of the Shadow Great Sword
    Minimum Level: 29
    Damage Dice: 5[2d6+6]
    Critical Profile: 19-20/x2
    Enhancement Bonus: +15

    • Spellcasting Implement +29
    • Shadowblade This blade is made of pure force and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
    • Impactful 10d6
    • Force Blast 10d6
    • Sovereign Nightmares On Vorpal Hit: If your target has below 5,000 Hit Points, a burst of pure terror emanates from this weapon, snuffing out its life as if it were the subject of a Phantasmal Killer spell. If your target has above 5,000 Hit Points, they instead take significant Force damage.
    • Constricting Nightmare Enemies struck by this weapon are stricken with a horrible fear of death, reducing their Physical Resistance and Magical Resistance by 10.
    • Red Augment Slot
    • Purple Augment Slot

    Raellia, the Frostblade Dagger
    Minimum Level: 29
    Damage Dice: 5[1d4+3]
    Critical Profile: 19-20/x2
    Enhancement Bonus: +15

    • Spellcasting Implement +29
    • Frostblade This blade is made of pure ice and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
    • Chilling 10d6
    • Icy Blast 10d6
    • Frostbite On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds. On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
    • Red Augment Slot
    • Orange Augment Slot

    Rauven of the Frost Long Sword
    Minimum Level: 29
    Damage Dice: 5[1d8+3]
    Critical Profile: 19-20/x2
    Enhancement Bonus: +15

    • Spellcasting Implement +29
    • Frostblade This blade is made of pure ice and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
    • Chilling 10d6
    • Icy Blast 10d6
    • Legendary Freezing Ice On hit, this has a chance of freezing your enemies in solid ice. Struck enemies must make a DC 100 Fortitude save or be frozen solid.
    • Frostbite On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds. On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
    • Red Augment Slot
    • Orange Augment Slot

    Valorius, the Flameblade Scimitar
    Minimum Level: 29
    Damage Dice: 5[1d6+3]
    Critical Profile: 18-20/x2
    Enhancement Bonus: +15

    • Spellcasting Implement +29
    • Flameblade This blade is made of pure fire and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
    • Fiery 10d6
    • Flaming Blast 10d6
    • Overwhelming Incineration This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
    • Legendary Blinding Embers This weapon sheds tiny embers that can impair a creature's sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
    • Red Augment Slot
    • Purple Augment Slot

    Mirana of the Flame Falchion
    Minimum Level: 29
    Damage Dice: 5[2d4+6
    Critical Profile: 18-20/x2
    Enhancement Bonus: +15

    • Spellcasting Implement +29
    • Flameblade This blade is made of pure fire and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
    • Fiery 10d6
    • Flaming Blast 10d6
    • Overwhelming Incineration This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
    • Legendary Blinding Embers This weapon sheds tiny embers that can impair a creature's sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
    • Red Augment Slot
    • Purple Augment Slot

    Esper, the Shadowblade Short Sword
    Minimum Level: 29
    Damage Dice: 5[1d6+3]
    Critical Profile: 19-20/x2
    Enhancement Bonus: +15

    • Spellcasting Implement +29
    • Shadowblade This blade is made of pure force and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
    • Impactful 10d6
    • Force Blast 10d6
    • Sovereign Nightmares On Vorpal Hit: If your target has below 5,000 Hit Points, a burst of pure terror emanates from this weapon, snuffing out its life as if it were the subject of a Phantasmal Killer spell. If your target has above 5,000 Hit Points, they instead take significant Force damage.
    • Constricting Nightmare Enemies struck by this weapon are stricken with a horrible fear of death, reducing their Physical Resistance and Magical Resistance by 10.
    • Red Augment Slot
    • Orange Augment Slot

    Feareater Purple Augment
    Drag this augment into a slot to upgrade an item to provide a Sovereign Nightmares. On Vorpal Hit: If your target has below 5,000 Hit Points, a burst of pure terror emanates from this weapon, snuffing out its life as if it were the subject of a Phantasmal Killer spell. If your target has above 5,000 Hit Points, they instead take significant Force damage.

    Emerald of Bitter Wounds Green Augment
    Drag this augment into a slot to upgrade an item to provide a Boon of Undeath. Every time a character wearing a Boon of Undeath item is struck in combat, an Inflict Light Wounds spell will be cast on the character. This augment can only go in a Green Augment Slot.

    Dismagicka Orange Augment
    Drag this augment into a slot to upgrade an item to provide a Shattermantle effect. When a Shattermantle weapon strikes a foe that has spell resistance, the value of that spell resistance is reduced by 3 for 9 seconds. A foe can only have its SR reduced by one Shattermantle effect at a time. This augment can only go in an Orange Augment Slot.
    Last edited by Cocomajobo; 02-09-2021 at 01:49 PM.
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  2. #2
    Community Member MistaMagic's Avatar
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    What happend to the Shuri & the light crossbow?
    Last edited by MistaMagic; 02-09-2021 at 01:20 PM.
    Ozzgood 45, 48, 24, 39, 110. Ozzbad 39, 42, 17, 38, 86. Ozzugly 45, 48, 21, 36, 119. EvilOzz 40, 48, 12, 39, 116. Ozzistheworst 38, 38, 15, 6, 58. and Alts on Khyber
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  3. #3
    Community Member Yamani's Avatar
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    Yet again the only tier 4 raid bow goes "poof" from existence. Wait till feywild they said. You'll get a better one then! They claimed. Now it's gone, again.
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  4. #4

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    RIP raid Khopesh, yet there are 2 Great Axes ...
    DPS solves all problems. R10 or bust. Khyber: Ying-1, Kobeyashi

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    So the changestone will have 6*3*3*3, or like 162 different versions?
    Going to suggest that if you do that, you also provide a way to 'reroll' one or more of the effects on it. Perhaps at an altar of change or similar.
    Make it cost something like an empty soul vessel and 50 threads of fate, and have it reroll one of the effects, subject to the condition that it DOES change (so, for that stat, it'd change it to one of the other 5).

  6. #6
    Community Member rabidfox's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Driftwood Runearm
    Minimum Level: 29
    Shot Type: Salt Shot
    Maximum Charge Tier: 5
    Rune Arm Imbue: Tidal Shot VI

    • Insightful Impulse +109
    • Quality Impulse +54
    • Natural Armor Bonus +21
    • Corrosive Salt Guard
    • Green Augment Slot
    Is driftwood going to have set bonus like the Necronomicannon does or is it intentional for it to not have one?

  7. #7
    Community Member Yamani's Avatar
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    Quote Originally Posted by ValariusK View Post
    So the changestone will have 6*3*3*3, or like 162 different versions?
    Going to suggest that if you do that, you also provide a way to 'reroll' one or more of the effects on it. Perhaps at an altar of change or similar.
    Make it cost something like an empty soul vessel and 50 threads of fate, and have it reroll one of the effects, subject to the condition that it DOES change (so, for that stat, it'd change it to one of the other 5).
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  8. #8
    Community Member kelavas's Avatar
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    I'm sad to see the Sceptre of Titania go like that. I like the abilities and stuff on it. It would've really helped my cleric with the devotion on it. I'd love a reconsider for a return (whether or not it's implemented in the staff now, it's not the same, me want club!)
    Last edited by kelavas; 02-09-2021 at 01:51 PM.
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  9. #9
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    Quote Originally Posted by Carpone View Post
    RIP raid Khopesh, yet there are 2 Great Axes ...
    It's the same Great Axe listed twice.



    BTW...this version of the Bastard Sword looks to be a big improvement over the previous one.
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  10. #10
    Associate Producer Cocomajobo's Avatar
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    Fixed an issue in the notes where I put 2 copies of the greataxe and didn't list the greatsword.
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    We already have a good great axe, and a decent great axe, a fantastic falchion, a couple good scimitars, and 3 very powerful daggers. Any chance we could get support for other weapons instead of these like shuriken, handaxe, light maces, etc ?

    Otherwise looks super fun, hangestone is going to clog of tr space but will always be entertaining to pull one and see what it does, and the other items are neat as well.

    Thanks for doing this!

  12. #12
    Community Member Quikster's Avatar
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    Quote Originally Posted by ValariusK View Post
    So the changestone will have 6*3*3*3, or like 162 different versions?
    Going to suggest that if you do that, you also provide a way to 'reroll' one or more of the effects on it. Perhaps at an altar of change or similar.
    Make it cost something like an empty soul vessel and 50 threads of fate, and have it reroll one of the effects, subject to the condition that it DOES change (so, for that stat, it'd change it to one of the other 5).
    so purchasing this from the vendor just given a random assignment of these stats. That's pretty lame imo. Thought the dev mindset was to reduce grind.
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  13. #13
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    Greataxe is listed twice.


    was one of those gaxe entries supposed to be the bow, light xbow, or shuri?

    EDIT: apparently it's a greatsword...

    RIP bow users yet again

  14. #14
    Community Member Arriene's Avatar
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    Getting mixed feelings about these items. Some of them are REALLY nice, like the Blood of Blossoms trinket, but some feel like they fall short of the mark. The Frostblade/Flameblade/Shadowblade effect especially, while cool thematically, doesn't feel fitting for raid loot unless it has some sort of hidden effect that I'm missing, and I'd love to see this tweaked to have something we don't often see, similar to Titania's Warmth or Royalty's Frigid Response on some other weapons. Otherwise these weapons basically only have 3 effects, 2 of which (the 10d6 damage) players tend to rate poorly because they don't scale well with melee power/crits/etc.

    Specifically going to target "Raellia, the Frostblade" as one I'm disapponted by, as I mainly play an Assassin, so daggers are the one I feel I can best explain my feelings towards. I just don't see much incentive to use this over Pain, the Half of Whole - both apply vulnerable, but Pain will stack it faster with Fetters than the Frostbite effect can. Raellia is behind by .5[W], and pain can get an extra 2[W] lead with the set. Chilling and icy burst are competing against deception +17 and sovereign vorpal for damage effects, and then you've got what is basically Ghost Touch against Improved Deception as a more utility type effect. Pain just... outshines it in every way, it feels like.

    Comparitively, U47's Keeper of the Covenant was a brilliant example of what I'd hope for in a dagger. By itself, Keeper is a brilliant weapon, fitting the same role as Suffering but slightly better (which makes sense given the hoops you need to jump through to get it, and the fact gear has gotten stronger since Ravenloft days), but it doesn't outshine it by a ridiculous margin - the generally agreed opinion is that Suffering is still a better choice if you're using TWF to pair it with Pain, but Keeper excels as a standalone, and its instakill effect is great for fighting trash, even for the people who play high reapers. I'd love to see something similar for Raellia, where it fits into a similar niche of being great for fighting trash, though I'm not sure what the best way to do this (other than the obvious freezing ice proc) would be, without drifting too far from the desired theme.

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    Quote Originally Posted by Entyri View Post
    We already have a good great axe, and a decent great axe, a fantastic falchion, a couple good scimitars, and 3 very powerful daggers. Any chance we could get support for other weapons instead of these like shuriken, handaxe, light maces, etc ?

    Otherwise looks super fun, hangestone is going to clog of tr space but will always be entertaining to pull one and see what it does, and the other items are neat as well.

    Thanks for doing this!

    only 1 raid for feywild seems to have caused big problems with fitting all the loot in I guess...

  16. #16
    Community Member Dragavon's Avatar
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    So no new khopesh?

  17. #17
    Community Member MistaMagic's Avatar
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    Moving the 3 raid augments from the raid loot list and putting them somewhere else like thread purchases will allow 3 weapons to be in the list instead
    Ozzgood 45, 48, 24, 39, 110. Ozzbad 39, 42, 17, 38, 86. Ozzugly 45, 48, 21, 36, 119. EvilOzz 40, 48, 12, 39, 116. Ozzistheworst 38, 38, 15, 6, 58. and Alts on Khyber
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  18. #18
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Cocomajobo View Post

    The Magmatic Reaver Great Axe
    Minimum Level: 29
    Damage Dice: 7[1d12+6]
    Critical Profile: 19-20/x3
    Enhancement Bonus: +15

    • Dripping with Magma This Obsidian weapon drips with magma on every swing. Your attacks have a high chance to deal very strong fire damage over time.
    • Keen V
    • Armor-Piercing +34%
    • Flamebitten On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds. On Vorpa: Applies a stack of Ashcarred (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)
    • Red Augment Slot
    • Orange Augment Slot
    Repeating feedback from 3? months ago:

    Can this be changed to a Battle axe or Daxe? We already have multiple amazing Greataxes (Baz'Morath), and nobody is going to actually use this new one since its worse. On the other hand the exact same stats would be a well needed upgrade for Battle axe or Daxe users.
    Thelanis

  19. #19
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    Quote Originally Posted by Yamani View Post
    Yet again the only tier 4 raid bow goes "poof" from existence. Wait till feywild they said. You'll get a better one then! They claimed. Now it's gone, again.
    Pretty much this: Bow is severely underpowered to begin with, with only Chaosbow as a raid endgame bow worth using... And even then it's only a 5[W] Weapon, compared to the big DPS of the big 7[W], 7.5[W] or even 8[W] weapons in the more populated categories.

    We know you aim to rebalance bow somehow (and give it the next universal tree), but even then we also need bows worth using!

    Also, in the end, there seems no real reason why we have Shortbows and Longbows: I have ideas how to give each an individual identity, but would probably need to post that elsewhere.

  20. #20
    Community Member laplop's Avatar
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    Default I feel this 100%

    Quote Originally Posted by Yamani View Post
    Yet again the only tier 4 raid bow goes "poof" from existence. Wait till feywild they said. You'll get a better one then! They claimed. Now it's gone, again.
    As some one who enjoys running a longbow build on my main, it hurts to see that it is going be another year or more before we get a new raid longbow .
    I understand the overhaul and new universal tree are coming but, is that really an excuse to throw out the one thing that many people were looking forward to from this expansion

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