Page 3 of 7 FirstFirst 1234567 LastLast
Results 41 to 60 of 122
  1. #41

    Default

    Quote Originally Posted by redoubt View Post
    I ran 8 mid/high legendary reaper quests and got 2 keys. High reaper should be dropping more due to increased chance of champs. Its not.
    Elite and reaper are treated the same for champion spawns.
    DPS solves all problems. R10 or bust. Khyber: Ying-1, Kobeyashi

  2. #42

    Default

    Quote Originally Posted by Cranjis-of-Orien View Post
    I played for a long time over the past couple days and came up with...oh, I don't know...3 keys. Perhaps you just got lucky.
    Luck has nothing to do with it. It's volume of monsters killed, which you can measure by the number of at-level quest completions just playing the game normally. For example, spending 63 minutes in Soul Survivor is going to be an abysmal key drop rate like redoubt has. Completing 50+ quests in 6-7 min (each) on elite+ is going to net you similar to my drop rate.
    Last edited by Carpone; 01-15-2021 at 12:06 PM. Reason: clarity
    DPS solves all problems. R10 or bust. Khyber: Ying-1, Kobeyashi

  3. #43
    Micki's Delirium
    2014 DDO Players Council
    Micki's Avatar
    Join Date
    Jul 2011
    Location
    [insert comment]
    Posts
    1,248

    Default

    Quote Originally Posted by Carpone View Post
    Completing 50+ quests in 6-7 min on elite+ is going to net you similar to my drop rate.
    I don't think even you are completing 50+ quests in 6-7 min.
    Read my blog: Micki's Delirium
    Follow me: @DDOMicki (Twitter) Thazara Of Orien (YouTube) DDOMicki (Twitch)
    Join Orien Raiding: Orien Raiding Discord

  4. #44
    Community Member Mercureal's Avatar
    Join Date
    Sep 2009
    Location
    Somewhere that's far too cold right now.
    Posts
    1,302

    Default

    Quote Originally Posted by Carpone View Post
    Luck has nothing to do with it. It's volume of monsters killed, which you can measure by the number of at-level quest completions just playing the game normally. For example, spending 63 minutes in Soul Survivor is going to be an abysmal key drop rate like redoubt has. Completing 50+ quests in 6-7 min on elite+ is going to net you similar to my drop rate.
    I'm not sure it's true that it's not about luck. I ran through 6 quests on R1, all in Ravenloft, with one of my characters and got 2 chests, both with keys. Another character completed 4 quests on elite and got 3 chests, all with keys. On a third character, I completed 6 quests on hard, got 6 chests and no keys. Everything was solo and fairly good monster density throughout (probably highest with my first character). Yes, small sample size and maybe the numbers balance out with enough quests. But also maybe not.

    Even if you ignore the keys, the number of ice chests seems to vary quite a bit.

  5. #45

    Default

    Quote Originally Posted by Micki View Post
    I don't think even you are completing 50+ quests in 6-7 min.
    6-7 min each, obviously. I updated the post for clarity.
    DPS solves all problems. R10 or bust. Khyber: Ying-1, Kobeyashi

  6. #46
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    19,791

    Default

    Quote Originally Posted by HungarianRhapsody View Post
    The keys from Water Elementals in A Small Problem.

    Have you not been reading this thread?
    keys aren't a reward... And keys weren't removed. You can still get them in any quest in the game.

    Someone explained it later that the reward that was removed was the Glimmerdust vendor.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  7. #47
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    19,791

    Default

    Quote Originally Posted by Stergan View Post
    Turning this off has done a couple things...
    1: it has lessened the supply of Keys/coins/augments available to the WHOLE community(non of these things are bound) No time to run the event cuz of real life and hoping to pick up a +2 CHA augment? get ready to pay out the nose now.
    Um... I ran like 10 short level 4-5 heroic quests yesterday, got three keys, and already have 20 gold coins from the slide. Just need a few more silver for my first augment.

    I'm not seeing this as a huge grind.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  8. #48

    Default

    16 quests is not a statistically relevant sample size. And obviously the larger the sample size, the smaller your margin of error (1/SQRT(sample size)).
    DPS solves all problems. R10 or bust. Khyber: Ying-1, Kobeyashi

  9. #49
    Community Member Iriale's Avatar
    Join Date
    Aug 2012
    Posts
    2,013

    Default

    Quote Originally Posted by Carpone View Post
    16 quests is not a statistically relevant sample size. And obviously the larger the sample size, the smaller your margin of error (1/SQRT(sample size)).
    Precisely. It is a seasonal event that should be inclusive for everyone, including casuals. If you need a sample of 1000 quests to see a decent drop rate, the festival is a failure. It is already very debatable as a good implementation that people who play normal do not have the opportunity to get keys.

    Luck plays a role. It is a random drop (appearance of champions) added to another random event (that the champion is a snow) added to another random event (whether or not there is a key in the chest). To say that luck does not influence is silly.

    Devs need to see how other games handle their events. Maybe that way they would learn something.
    Last edited by Iriale; 01-15-2021 at 01:00 PM.
    English is not my native language. Sorry for the mistakes.

  10. #50
    Community Member Stergan's Avatar
    Join Date
    Aug 2010
    Posts
    56

    Default

    Quote Originally Posted by Carpone View Post
    Snowpeaks doesn't require farming keys. You get enough of them naturally just playing the game. 7.5 hours of playtime running 53 quests and I obtained 29 keys.
    This is the most privileged point of view I've seen today. This means you are running Elite/reaper quests in ~7 min and don't take any breaks for 7.5 hours...this is not the experience of the average player.
    Member of Giants of Winter and Old Night~~Sarlona

    Characters-Loafbeef:Loafbread:Bowtox:Keshet:Spasms

  11. #51
    Community Member Bunker's Avatar
    Join Date
    Apr 2006
    Posts
    3,510

    Default

    Are quests the metric we want to base a sample size on, or is it really kills?
    Mothergoose - Kardinal - Bunks

  12. #52
    Community Member Mercureal's Avatar
    Join Date
    Sep 2009
    Location
    Somewhere that's far too cold right now.
    Posts
    1,302

    Default

    Quote Originally Posted by Carpone View Post
    16 quests is not a statistically relevant sample size. And obviously the larger the sample size, the smaller your margin of error (1/SQRT(sample size)).
    True, if trying to do a structured and somewhat rigorous statistical analysis. But all I was trying to do was reflect subjective perception based on time spent, and on that basis I think it shows that there is variation in the outcome.

  13. #53

    Default

    Quote Originally Posted by Stergan View Post
    This is the most privileged point of view I've seen today. This means you are running Elite/reaper quests in ~7 min and don't take any breaks for 7.5 hours...this is not the experience of the average player.
    Who says we aren't taking breaks? That's over two nights, and we break for 15-20 min halfway through. We also break 5-min here and there for various reasons.

    You make it sound like running elite quests at runspeed with a group is difficult. 10 years ago, that was the case. Not today. Hardcore is a perfect example where people are running elite/R1 with extremely limited access to gear, no past lives, etc. With the accumulation of gear, past lives, reaper points, etc it's a snorefest. The game is about the people, not the content. If it wasn't for the community, I would have abandoned this game years ago.
    DPS solves all problems. R10 or bust. Khyber: Ying-1, Kobeyashi

  14. #54

    Default

    Quote Originally Posted by Bunker View Post
    Are quests the metric we want to base a sample size on, or is it really kills?
    Kills are more accurate than quests for analytics, but good luck getting people to track at that level.
    DPS solves all problems. R10 or bust. Khyber: Ying-1, Kobeyashi

  15. #55
    Community Member Bunker's Avatar
    Join Date
    Apr 2006
    Posts
    3,510

    Default

    Quote Originally Posted by Carpone View Post
    Kills are more accurate than quests for analytics, but good luck getting people to track at that level.
    7000 kills / 51 chests Over leveled character. No orange names. heroic elite.
    Mothergoose - Kardinal - Bunks

  16. #56
    Community Member Cranjis-of-Orien's Avatar
    Join Date
    Apr 2020
    Location
    Wisconsin
    Posts
    188

    Default

    Quote Originally Posted by Carpone View Post
    You make it sound like running elite quests at runspeed with a group is difficult. 10 years ago, that was the case. Not today. Hardcore is a perfect example where people are running elite/R1 with extremely limited access to gear, no past lives, etc. With the accumulation of gear, past lives, reaper points, etc it's a snorefest. The game is about the people, not the content. If it wasn't for the community, I would have abandoned this game years ago.
    It is easy...for people that haven't started recently, and noobs. Non VIP's can't even run on elite or reaper without running the lower difficulties first, which makes grinding twice as long for them. Not everyone has all the best gear or lives or RP.
    Founder and leader of The Wildcats guild on Orien

    "Cheese is the solution to everything" - Unknown

  17. #57

    Default

    Quote Originally Posted by Cranjis-of-Orien View Post
    It is easy...for people that haven't started recently, and noobs. Non VIP's can't even run on elite or reaper without running the lower difficulties first, which makes grinding twice as long for them. Not everyone has all the best gear or lives or RP.
    Orien has a huge community of people able to run mid-reaper quests. Elite out-of-the-gate is a simple problem to solve as you noted, and only one person in the group needs to be an opener. You don't need the best gear or past lives to run elite/R1 as Hardcore has repeatedly demonstrated.
    DPS solves all problems. R10 or bust. Khyber: Ying-1, Kobeyashi

  18. #58
    Community Member Cranjis-of-Orien's Avatar
    Join Date
    Apr 2020
    Location
    Wisconsin
    Posts
    188

    Default

    Quote Originally Posted by Carpone View Post
    Orien has a huge community of people able to run mid-reaper quests. Elite out-of-the-gate is a simple problem to solve as you noted, and only one person in the group needs to be an opener. You don't need the best gear or past lives to run elite/R1 as Hardcore has repeatedly demonstrated.
    But not everyone has a group. Not everyone wants a group. What of the f2p people that prefer to solo, but also want to participate in the event? And gear/pl's are a big part in your performance during higher difficulties.
    Founder and leader of The Wildcats guild on Orien

    "Cheese is the solution to everything" - Unknown

  19. #59
    Community Member Stergan's Avatar
    Join Date
    Aug 2010
    Posts
    56

    Default

    Quote Originally Posted by Carpone View Post
    Who says we aren't taking breaks? That's over two nights, and we break for 15-20 min halfway through. We also break 5-min here and there for various reasons.
    I'm sorry I didn't assume information that wasn't provided. The way you phrased it implied it was one session.

    Regardless, that point is moot. Earlier I outlined at least 3 ways this decision was bad, there are probably more. So far, the only reason people have that it is "good" is that is what the Devs intended...That sounds a lot like the babysitter telling the kids they aren't allowed to pretend to be a princess unless they wear the special hat.

    Not the strongest argument.
    Member of Giants of Winter and Old Night~~Sarlona

    Characters-Loafbeef:Loafbread:Bowtox:Keshet:Spasms

  20. #60
    Founder salmag's Avatar
    Join Date
    Feb 2006
    Location
    PA
    Posts
    1,275

    Default

    Quote Originally Posted by Carpone View Post
    Luck has nothing to do with it. It's volume of monsters killed, which you can measure by the number of at-level quest completions just playing the game normally. For example, spending 63 minutes in Soul Survivor is going to be an abysmal key drop rate like redoubt has. Completing 50+ quests in 6-7 min (each) on elite+ is going to net you similar to my drop rate.
    So what your saying is that zerging through a quest will yield higher results?

    That penalizes new players and flower sniffers and role players that read everything, search everything, break everything, etc...

    That is VERY FAULTY design.

    One wonders why the player base keeps shrinking, and then wonders which game the Devs are designing for...
    THANK YOU SO MUCH

Page 3 of 7 FirstFirst 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload