Luck has nothing to do with it. It's volume of monsters killed, which you can measure by the number of at-level quest completions just playing the game normally. For example, spending 63 minutes in Soul Survivor is going to be an abysmal key drop rate like redoubt has. Completing 50+ quests in 6-7 min (each) on elite+ is going to net you similar to my drop rate.
Last edited by Carpone; 01-15-2021 at 12:06 PM. Reason: clarity
DPS solves all problems. R10 or bust. Khyber: Ying-1, Kobeyashi
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I'm not sure it's true that it's not about luck. I ran through 6 quests on R1, all in Ravenloft, with one of my characters and got 2 chests, both with keys. Another character completed 4 quests on elite and got 3 chests, all with keys. On a third character, I completed 6 quests on hard, got 6 chests and no keys. Everything was solo and fairly good monster density throughout (probably highest with my first character). Yes, small sample size and maybe the numbers balance out with enough quests. But also maybe not.
Even if you ignore the keys, the number of ice chests seems to vary quite a bit.
16 quests is not a statistically relevant sample size. And obviously the larger the sample size, the smaller your margin of error (1/SQRT(sample size)).
DPS solves all problems. R10 or bust. Khyber: Ying-1, Kobeyashi
Precisely. It is a seasonal event that should be inclusive for everyone, including casuals. If you need a sample of 1000 quests to see a decent drop rate, the festival is a failure. It is already very debatable as a good implementation that people who play normal do not have the opportunity to get keys.
Luck plays a role. It is a random drop (appearance of champions) added to another random event (that the champion is a snow) added to another random event (whether or not there is a key in the chest). To say that luck does not influence is silly.
Devs need to see how other games handle their events. Maybe that way they would learn something.
Last edited by Iriale; 01-15-2021 at 01:00 PM.
English is not my native language. Sorry for the mistakes.
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Are quests the metric we want to base a sample size on, or is it really kills?
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Who says we aren't taking breaks? That's over two nights, and we break for 15-20 min halfway through. We also break 5-min here and there for various reasons.
You make it sound like running elite quests at runspeed with a group is difficult. 10 years ago, that was the case. Not today. Hardcore is a perfect example where people are running elite/R1 with extremely limited access to gear, no past lives, etc. With the accumulation of gear, past lives, reaper points, etc it's a snorefest. The game is about the people, not the content. If it wasn't for the community, I would have abandoned this game years ago.
DPS solves all problems. R10 or bust. Khyber: Ying-1, Kobeyashi
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Orien has a huge community of people able to run mid-reaper quests. Elite out-of-the-gate is a simple problem to solve as you noted, and only one person in the group needs to be an opener. You don't need the best gear or past lives to run elite/R1 as Hardcore has repeatedly demonstrated.
DPS solves all problems. R10 or bust. Khyber: Ying-1, Kobeyashi
Founder and leader of The Wildcats guild on Orien
"Cheese is the solution to everything" - Unknown
I'm sorry I didn't assume information that wasn't provided. The way you phrased it implied it was one session.
Regardless, that point is moot. Earlier I outlined at least 3 ways this decision was bad, there are probably more. So far, the only reason people have that it is "good" is that is what the Devs intended...That sounds a lot like the babysitter telling the kids they aren't allowed to pretend to be a princess unless they wear the special hat.
Not the strongest argument.
Member of Giants of Winter and Old Night~~Sarlona
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So what your saying is that zerging through a quest will yield higher results?
That penalizes new players and flower sniffers and role players that read everything, search everything, break everything, etc...
That is VERY FAULTY design.
One wonders why the player base keeps shrinking, and then wonders which game the Devs are designing for...
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