Reaper should not be the default mode for the game. Full stop.
Pragmatically, yes it is right now. But that doesnt mean you double down by further incentivizing Reaper and balancing around it...that only serves to make an existing problem even worse and more entrenched. You try to wean people off Reaper by removing the erroneous incentivization for Reaper right now and try to get back to the proper balance point.
Remember there was a reason Reaper was created in the first place, and if we allow it to just creep back to what Elite used to be, then we're just going to find ourselves facing that same problem again.
Umm there are lots of new players. I see new people posting all the time for newbie advice here and on other sites.
You often post your disdain for everything about DDO. That's just a "you thing" though. I dont think most people go and play a new game and expect to never be asked to pay any money ever, or get offended if they are and immediately quit. They just go play a different quest that's free. You can get to L10 or so in F2P quests without ever breaking stride. By that point you're not on the fence anymore about the game, you're either in or you're out.
There is no "paywall" in DDO, its one of the most liberal F2P models there is.
I agree, but can you imagine the reaction if you just removed it? The economic implications for the company would be massive. So, you need to embrace it (reaper) as the new baseline, as your community has, and if you do something like it again in the future, make sure not to fall into the same trappings as before.
I think most new players are out after this point because you need to buy the expansions to hit the ground running to get top gear so you can keep up with other people in Reaper. Its a big buy in for an older game and things are changing fast economically everywhere.
I hope a solution is found and this discussion will hopefully help find one.
I've been waiting a long time for a thread like this, YES!!!
So glad to be on the Vet's team. We are going to kick the **** out of the new players team. They are so soft and don't know all the sweet moves!!!!
Vets Vets Vets
New Players vs Vets.......you're going down New Players!!!
Varr's all over. Cannith Varr getting the love currently.
My twitch channel - https://www.twitch.tv/fatherfungus2008
our blog https://fatherfungus2008.blogspot.com/
I can appreciate the sarcastic humor, but recognition is part of human makeup. It is important in many aspects of life but even in just the context of this game lets consider:
Reaper rewards (pets, reaper eyes, reaper wings) are recognition for achievement.
Hardcore awarded cosmetics are recognition for achievement.
There is a hardcore leaderboard published which is not only achievement but extends into competition.
Quest completion reports are recognition for party members contributions to Conquest, Ransack, Trap Bonuses, etc.
The wings on a TR character floaty name and slightly taller avatar are recognitions for achievement.
The list goes on and on. We kid ourselves to try and say this does not matter. I am simply embracing it and am not afraid to say it out loud.
I really don't expect the devs to show the understanding of the need (or they would have avoided this in the first place), or massive courage it would take, so I do expect that it will remain the de facto baseline.
However, it's simply not true that you "can't". They could, if they had the guts.
I don't want it gone. I just want it to be the challenge difficulty we were promised that we still don't have. Almost everyone's default speed leveling difficulty is not a challenge difficulty. Even R10 gets routinely speed-run by many players.
You can absolutely still walk it back. Very simply. Remove the extra XP over Elite, and make all the Reaper bonuses, even the core HP, only apply while in Reaper. Easy as that, and suddenly there's no real incentive to run Reaper except that you want the challenge.
The toothpaste is still in the tube.
No I don't need to, nor do I. Reaper was never intended to be general-play, and the game is better off if we put it back in its intended niche of group challenge content.So, you need to embrace it (reaper) as the new baseline
Side note
Someone brought up HCL awards as like Reaper awards.
I want to clarify that HCL award do not effect the balance of the game, they are almost all cosmetic.
With exception to the mount and that has no effect of dungeons or combat.
Reaper awards effect game balance .
My twitch channel - https://www.twitch.tv/fatherfungus2008
our blog https://fatherfungus2008.blogspot.com/
hey, did not read all the posts in this thread, but Optimus you have done an admirable job communicating and articulating your stance. I am not sure how many others have similar feelings. How about a poll?
I have seen many vets intentionally hosting new players in groups. In our guild, it is a regular effort. It is also not just new players--it is veteran players on some new toon they wanted to develop for whatever reason. So for those selfless mentors who like to cultivate a group and think in terms of how a group evolves and works together, then this is a boon.
I think the easiest implementation to make everyone happy is to let the person with the star decide whether or not they share their power and leadership. I would also give them some kind of bonus if they choose to do so, like +2 chest loot and named item treasure hunter boost of some kind. Yes, even if it is dual/quadboxing, I do not mind this perk.
I have some favor toons on different servers that I have parked at level 4 and often some kind player in a level 200 guild lets me grab the ship buffs. We all know the work and costs to make this guilds and ships hit level 200--so that is an example of how players help others selflessly.
Wiki dashboard with some useful stealthplay links
Proud Knight Templar of the Silver Legion, Cannith: Saekee (main; epic completionist); Parked Toons: Katwoemyn (10), Saelegion (4), Alitirala (>17), Naerfelka (>21)
wounded and burnt from many mistakes and still stumbling!
You are probably right. Especially the high skull reaper runs are not really designed for beginners.
BUT (and you probably knew something else was coming):
A) New players are, as the name implies, "new". Learning all the jargon and shorthand slang can be a bit of a challenge, particularly with younger players, and those for whom English is not a first language.
B) There is also the matter of understanding and accurately judging some of the scaling. Sometimes the leap from elite to reaper is a steep progression, and sometimes not as much. In addition, if they have only grouped with very patient, understanding people who are trying to nurture new players (so that the game does not become a slowly shrinking pool of curmudgeonly munchkins, slowly approaching extinction) then inadvertently joining a group of "leet" players may be an unintentional (and probably unpleasant) experience, for ALL parties.
C) This is a bit of a subset of the previous point: Sometimes there are so few options, that out of sheer boredom and desperation, people join a group that they are probably not qualified for. Maybe the quest is one that requires multiple players to complete; maybe they are trying to get TP, and the grind of running n/h/e is wearing thin; maybe they are looking for additional mentoring, and hoping to learn tips and tricks; maybe (blasphemy!) they are simply sociable, and hope to run with other people, for a change.
I can understand your point: You have worked hard for what you have, and invested time, effort and money to arrive at your rarefied elevation.
I actually get that, and although I am mocking you, somewhat, your point is not without merit.
But if you have been playing as long as you have, and seem to have such an aversion to having to mix with lesser players, why do you not either play with a static group, or join a guild of likeminded players (there is usually at least one on every server)? Don't you have any people on your friends list?
Why, for God's sake, don't you just make your LFMs EXPLICITLY clear that you ONLY wish to have elite players joining your groups, and by the same token, not join any groups that say something like "All Welcome!"? Sure, many players feel an aversion to LFMs that are marketed to elitists- but many other players would probably be more than happy to join with you and not have to worry about new players disturbing their pursuit of the perfect zerg.
Really, why don't you just be more blatantly exclusionary and selective? You may not come across as an open, friendly, and inclusive person, BUT you probably experience less stress... And inflict less stress upon others.
This reply is somewhat facetious, because honestly, the tone of your complaint does strike me as wee bit supercilious- but on the other hand, you have every right to enjoy this game, and it confuses me somewhat why you would not simply make your borders and limits more explicit.
If I do not want people smoking around me, I do not go to bars where I know that people will be smoking. If I don't like children, I decline invitations to children's birthday parties. If I wish to avoid people of a different political/religious persuasion, I avoid rallies and religious services, et cetera, et cetera. In other words, I try to avoid situations where I will be exposed to people and behaviours that I find incompatible and/or stressful.
You might adopt a similar policy and be more satisfied with your groups.
Not as much as you communicate. You're a grape already being juiced. I'll trade you for two grapes I haven't juiced yet any day of the week, because at the end of the day your supply of juice is finite and it's cheaper for me to juice new grapes with the same equipment I already have in hand rather than build new equipment to get your last barrel of oil (another economic concept that is applicable here). One needs to realize the golden goose is a myth. Ain't no such thing as an endless supply of eggs.
No one who isn't afraid of their status being compromised remotely thinks that is going to be the final outcome, even given SSG's poor track record. You're extrapolating an excessive fear that is common in heavy consumers that has no basis in reality.
They're not acting on complaints so much as trying to reverse the growth trendline which points towards death. If it isn't growing, they are dying. These are changes to affect meta trends not "rewards" for people your opinion casts as beneath you. That opinion reflects no producer's anywhere, we can swap product domains in and out at will.
The worst mistake SSG could make is to assume big fish live forever. The job is to manage them by trapping them in cycle of too invested to leave, but only fed enough to keep going while hunting growth. That self-regard that your toon sees when looking in the quest mirror is what traps you (aka Butch said it best when punching Marcellus Wallace).
The difference is between a consumer centric viewpoint, and a producer centric one.
Well, since the OP seems to object to having less powerful and experienced players in a more challenging quest/raid, one that is explicitly welcoming to all might place him in a group with people he thinks do not belong there, thus engendering bad feelings all around.
If your thinking does not follow that pattern it may not be intuitively obvious, but if you are "leet", then it probably makes perfect sense.