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  1. #1
    Community Member
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    Sep 2013
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    Default Feydark Illusionist Weapon imbue

    I am testing it right now and it doesnt seem to do anything to your weapon except give a +1 enhancement bonus. the description said it would turn your weapon(s) to shadow blade(s) and change the material type to force.

    shadow blades get charisma modifier to attack and damage. I am a little confused with the enchant and what it is supposed to do with the weapon I am using. the weapon is doing slashing damage and got adamantium as material type, the charisma to hit and damage isnt there. the familiars charisma to hit and damage works though.

    Is this a bug or wasnt the information updated? oh well.. I just thought it would be cool to imbue the sword of shadows with shadows.

  2. #2
    Community Member FuzzyDuck81's Avatar
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    Nov 2009
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    It's a +1 enhancement bonus which is nice but not amazing & the material type changes to force which makes it invulnerable to damage, really useful for more fragile weapons (Cranium Cracker from ToEE in particular is really effective but often breaks halfway through a quest) & means that oozes & rust monsters don't need a weapon swap any more.. I take it now on a lot of characters for convenience.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  3. #3
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    Sep 2013
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    Quote Originally Posted by FuzzyDuck81 View Post
    It's a +1 enhancement bonus which is nice but not amazing & the material type changes to force which makes it invulnerable to damage, really useful for more fragile weapons (Cranium Cracker from ToEE in particular is really effective but often breaks halfway through a quest) & means that oozes & rust monsters don't need a weapon swap any more.. I take it now on a lot of characters for convenience.
    Thank you man for the info. I wasnt seeing any other change than the +1 enhancement bonus.

  4. #4
    Community Member
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    Aug 2016
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    112

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    Quote Originally Posted by Sormiron View Post
    Thank you man for the info. I wasnt seeing any other change than the +1 enhancement bonus.
    It also makes the weapon count as a Spellcasting Implement. (Which, strangely enough, the summoned illusory shortswords don't).

    If using shortsword(s), the main disadvantages of imbueing an actual sword compared with using the summoned version are
    1) Does not bipass incorporeal miss chance, so you need a ghostly or ethereal item, or a ruby of ghostbane (unless you have some other source of bipassing incorporeal miss chance). Or switch to the summoned blade when fighting incorporeal mobs.
    2) The imbue only lasts for your level in minutes (minimum 5 minutes, I think, and maximum 20 mins at level 20+) instead of 30 minutes like the summoned blade, and it cannot be Extended. This is a bit annoying at low levels as you have to remember to renew it during most quests.
    Last edited by Zarkarion; 12-31-2020 at 01:44 PM.

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