I am continuing testing but it appears disease immunity is working properly across all types, with the exception of cure disease potions no longer confer a 20 second immunity as they should.
Proof Against Poison is broken completely accross many of the types, this includes items, augments, some instances of creature poisons affecting warforged and BF
Protection From Evil is broken against some charms and compulsions and dominations - not functioning to provide immunity as it should
Holidays are over and SSG employees are starting to post on the forums again. Time for a dev response to this issue.
I agree. I understand the world is still awful and everyone is working from home and its difficult,
I will keep testing. I would love all of the immunity items fixed before the next major event, especially
a hardcore season where players absolutely need the magic items they loot to be functioning properly.
It actually only grants immunity AT ALL in the sense that it makes it so you don't auto-fail the save on a roll of 1. If you wouldn't MAKE THE SAVING THROW on a roll of 1, you can still fail and be affected by poison (or disease) even if you have an "immunity" item on. This is also how WF poison immunity works--it just means you no-longer auto-fail the saving throw on a 1. So your saving throw bonus has to be equal to or higher than the DC of the poison for you to become immune to it.
The only REAL poison immunity left in the game is the one you get from druid class levels, and, again, that only works on "natural" poisons.
Last edited by PsychoBlonde; 01-16-2021 at 04:34 PM.
Psycho that is incorrect.
For natural poisons, wearing one of these items, you should have a total natural poison immunity, a no fail 1, and bonuses towards magical that confers immunity if the poison DC is lower than the sum of the bonuses
You are also incorrect about the only real poison immunity being druids left in the game:
Druids to gain an immunity it is true (Venom Immunity lvl 9)
but these too gain it:
Warforged are racially immune (race, lvl 1).
Alchemists also are granted an immunity (poisonblood, lvl 7)
monks are also granted immunity (Diamond Body lvl 11)
Any Wizard/Warlock Undead form grants complete immune to all forms of poison
The Epic Destiny Grandmaster of Flowers confers 2 of the 3 poison immunity bonuses
Proof Against Poison (items/augments, lvl 1)
Neutralize Poison Spell/Potion
I have been extensively testing these items - these items are BROKEN and not functioning properly.
of the 3 benefits conferred by proof against poison items/augments, none of them are presently granted,
1. Immunity to natural poisons
2. No fail on a roll of a 1
3. immunity to magical/supernatural +2 to +10 bonus to save that confers immunity to poisons with a DC less than the #%
Proof against disease items are working correctly for effect 1, i am testing 2 and 3 presently
1. Immunity to natural poisons
2. No fail on a roll of a 1
3. immunity to magical/supernatural with (item%) + (save%) + (player roll)
protection from evil is not conferring immunity to charms controls compulsions and commands - i am still testing, but so far it is not working.
Last edited by Dark_Lord_Mary; 01-20-2021 at 05:18 PM.
The latest update/patch as of 1/22 did not address any of the broken poison or protection from evil immunities.
After extensive testing in the lvl 2 market place quest 'The Sunken Sewer' and 'Redfang' natural poisons
Broken - Druids to gain an immunity it is true (Venom Immunity lvl 9); this is not working at all
Broken - Alchemists also are granted an natural/supernatural poison immunity (poisonblood, lvl 7): this is not working at all
Broken - monks are also granted immunity (Diamond Body lvl 11): this is not working at all
Broken - Proof Against Poison (items/augments, lvl 1): these are not working at all
Broken - Grand Master of Flowers Perfection of Body: this is not working at all
Working - Undead Form grants complete immune to all forms of poison: this is working
Working - Warforged/Bladeforged racial poison immunity: this is working
This means that poison immunity is not only broken across all items/augments but all CLASS ABILITIES/FEATS as well - except for undead form, perhaps because it is a racial ability, racial abilities appear to be working. So if you take the poison feat on your alchemist it is a waste of a feat presently because it does absolutely nothing.
I have a feeling it was broken back when the Alchemist class was implemented.
I am still testing Protection from Evil but that is mostly broken too, so any items
you have that grant protection from evil may be a wasted slot presently.
It would be nice to hear from a Dev about this.
Last edited by Dark_Lord_Mary; 01-22-2021 at 10:43 PM.
As of today, proof vs poison +2 augment does not protect from troglodyte stench in acid wit
Edit: they messed this up since menace of the underdark, when they really wanted poison to be an issue because you know, lack of creativity. It's been borked since then and just getting worse as time goes by.
Last edited by kmoustakas; 01-23-2021 at 02:07 AM.
Social justice w...arlock in Sarlona, leader of Scourge of Xaos.
OkarisRage, Barbarian doing racial past lives
Noellal raid buffcher - Caldrick apprentice tank - Lemish artificer tank wannabe
I think it got reborked when alchemist was released - consider alchemist has 2 poison immunity class feats - one granted for natural poisons and one you can take as a feat for 1/2 poison dmg and immunity to supernatural diseases. That's a big deal to not work considering alchemists are an extra squishy low hitpoint class. And wasting a feat really isn't something any build can afford.
Someone mentioned to me a test of the artificer iron defenders and they apparently are not being granted the construct immunities they should have.
That's right, standing in sunken sewers trap atm, my pet has spider venom damage and his str dropped from 51 to 47 after the 1 min timer expired. Using remove poison admixture removed the poison.
After second 1 minute tick str dropped to 42.
After three minutes it dropped to 33.
STR at 17 after four minutes.
11 After five minutes.
10
2
1
It dropped to 0 after a while the pet is level 30 so he does roll his saves sometimes.
Also in combat log: (Combat): You hit Iron Defender for 2 points of strength damage.
Last edited by kanordog; 01-25-2021 at 08:29 PM.
You nerfed my monks, dailies and alchemists.
I nerfed your profit on two accounts.
testing continues and things are still broken
here's a link to my poison tests
https://www.youtube.com/watch?v=Ha8VMmjk_ks
video is time coded so you can check out a particular
As of Valentine's Day 2/14/2021 Proof against poison items/augments are not working at all