Feybane (Weapons) One of Each Weapon Type
Minimum Level: 5/29
Damage Dice: [Standard Damage Dice]/[Standard Damage Dice+2]
Critical Roll: Standard Critical Profile
- Feybane 2d10/9d10
- Acidic 2d6/9d6
- Axiomatic 2d6/9d6
- Crystal
- Red Augment Slot
The Prince's Sceptre Club
Minimum Level: 5/29
Damage Dice: [1d6]/[1d6+2]
Critical Roll: 20/x2
- Spell Focus Mastery +2/+7
- Insightful Spell Focus Mastery +1/+4
- Spell Penetration +2/+9
- Insightful Spell Penetration +1/+5
- Red Augment Slot
The Queen's Sceptre Club
Minimum Level: 5/29
Damage Dice: [1d6]/[1d6+2]
Critical Roll: 20/x2
- Potency +33/+154
- Insightful Potency +16/+77
- Spellsight +7/+22
- Insightful Spellsight +3/+11
- Red Augment Slot
Rauven of the Frost Raid Long Sword
Minimum Level: 29
Damage Dice: 5[1d8+3]
Critical Roll: 19-20/x2
- Frostblade This blade is made of pure ice and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
- Chilling 10d6
- Icy Blast 10d6
- Legendary Freezing Ice On hit, this has a chance of freezing your enemies in solid ice. Struck enemies must make a DC 100 Fortitude save or be frozen solid.
- Red Augment Slot
- Orange Augment Slot
Vivace, Rapier of Rhapsody Raid Rapier
Minimum Level: 29
Damage Dice: 5[1d6+3]
Critical Roll: 18-20/x2
- Sound and Silence When true power is spoken, weaker beings cannot refute it. Your offensive spells and attacks have a small chance to cause 10d20 Sonic Damage to nearby enemies and Silence them. Each target can negate the Silence on Will save vs DC 90.
- Sonic Spell Crit Damage +20%
- Reverberating +10d6
- Anthem
- Silver, Alchemical
- Red Augment Slot
- Purple Augment Slot
Sceptre of Titania Raid Club
Minimum Level: 29
Damage Dice: 5[1d6+3]
Critical Roll: 20/x2
- Legendary Affirmation Attacks and offensive spells have a chance to grant 1000 temporary hitpoints. This has a one minute cooldown.
- Quality Devotion +54
- False Life +83
- Vitality +74
- Red Augment Slot
- Orange Augment Slot
Valorius, the Flameblade Raid Scimitar
Minimum Level: 29
Damage Dice: 5[1d6+3]
Critical Roll: 18-20/x2
- Flameblade This blade is made of pure fire and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
- Fiery 10d6
- Overwhelming Incineration This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
- Legendary Blinding Embers This weapon sheds tiny embers that can impair a creature's sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
- Red Augment Slot
- Purple Augment Slot
Esper, the Shadowblade Raid Short Sword
Minimum Level: 29
Damage Dice: 5[1d6+3]
Critical Roll: 19-20/x2
- Shadowblade This blade is made of pure force and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately
- Impactful 10d6
- Force Blast 10d6
- Sovereign Nightmares
- Red Augment Slot
- Orange Augment Slot
Reality Carver Raid Sickle
Minimum Level: 29
Damage Dice: 5[1d6+3]
Critical Roll: 20/x2
- Mind Spike Control of the mind lets you cloud the judgement of those who would harm you. Your offensive spells and attacks have a small chance to Confuse each enemy in an area around the target for 12 seconds. Confused enemies may attack allies or be attacked by allies. Each target can negate this on Will save vs DC 90.
- Insightful Illusion Focus +5
- Quality Illusion Focus +2
- Quality Spell Penetration +3
- Red Augment Slot
- Purple Augment Slot
Mirana of the Flame Raid Falchion
Minimum Level: 29
Damage Dice: 5[2d4+6]
Critical Roll: 18-20/x2
- Flameblade This blade is made of pure fire and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
- Fiery 10d6
- Overwhelming Incineration This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
- Legendary Blinding Embers This weapon sheds tiny embers that can impair a creature's sight. If you roll a 20 when attacking and confirm the critical hit, the target will become blinded by a burst of fiery sparks.
- Red Augment Slot
- Purple Augment Slot
The Bitter Edge Raid Bastard Sword
Minimum Level: 29
Damage Dice: 5[1d10+3]
Critical Roll: 17-20/x2
- Legendary Ice Your attacks and offensive spells have a chance to freeze an enemy in a block of ice.
- Manslayer
- Keen V
- Icy Blast 10d6
- Red Augment Slot
- Purple Augment Slot
The Magmatic Reaver Raid Great Axe
Minimum Level: 29
Damage Dice: [1d12+6]
Critical Roll: 19-20/x3
- Legendary Magma Attacks and offensive spells deal fire damage over time on hit or spellcast, and slow enemy movement.
- Keen V
- Overwhelming Incineration This weapon stores the power of a raging inferno deep within. Occasionally, this destructive power comes to the surface, devastating enemies with overwhelming fire damage.
- Armor-Piercing +34
- Red Augment Slot
- Orange Augment Slot
Raellia, the Frostblade Raid Dagger
Minimum Level: 29
Damage Dice: [1d4+3]
Critical Roll: 19-20/x2
- Frostblade This blade is made of pure ice and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately.
- Chilling 10d6
- Icy Blast 10d6
- Legendary Freezing Ice On hit, this has a chance of freezing your enemies in solid ice. Struck enemies must make a DC 100 Fortitude save or be frozen solid.
- Red Augment Slot
- Orange Augment Slot
Eidolon of the Shadow Raid Great Sword
Minimum Level: 29
Damage Dice: [2d6+6]
Critical Roll: 19-20/x2
- Shadowblade This blade is made of pure force and is surprisingly light to the touch. It bypasses the Incorporeal chances of Ethereal monsters innately
- Impactful 10d6
- Force Blast 10d6
- Sovereign Nightmares
- Red Augment Slot
- Purple Augment Slot
The Queensguard Axe Raid Handaxe
Minimum Level: 29
Damage Dice: [1d6+3]
Critical Roll: 19-20/x3
- Off With Their Heads! While an enemy is under the effects of your Diplomacy skills, this weapon can behead them as if it were a Vorpal weapon.
- Keen V
- Maiming 10
- Bleeding 10
- Red Augment Slot
- Purple Augment Slot
Staff of the Summer Solstice Raid Quarterstaff
Minimum Level: 29
Damage Dice: [2d6+6]
Critical Roll: 19-20/x2
- Alchemical Fire Attunement Attacks and offensive spells have a small chance to deal massive fire damage.
- Purifying Flame Lore +32%
- Power of the Flames of Purity +219 Equipment Bonus to Fire and Light Spell Power.
- Sacred Spell Focus +2 Sacred bonus to all spell DCs.
- Enkindling Positive spells have a chance to leave a Lesser Vigor effect on your allies
- Spell Penetration +9
- Red Augment Slot
- Orange Augment Slot
Tyrannus, Bringer of Madness Raid Morningstar
Minimum Level: 29
Damage Dice: [1d8+3]
Critical Roll: 20/x2
- Soul Tear This weapon tears at the soul of your foes, reducing their PRR and Healing Amplification.
- Thorny Crown of Madness This Legendary weapon resonates with cruel and delightful madness. Strikes with this weapon have a chance to confuse your target, allowing them to harm and be harmed by friend and foe alike. Furthermore, hits with this weapon against Confused targets deal an additional 10d6 Chaos damage.
- Maiming 10
- Improved Destruction
- Red Augment Slot
- Orange Augment Slot
Mace of the Winter Solstice Raid Heavy Mace
Minimum Level: 29
Damage Dice: [1d8+3]
Critical Roll: 19-20/x2
- Alchemical Water Attunement Attacks and offensive spells have a chance to inflict ten stacks of cold damage over time, fading one stack at a time. This effect has an internal cooldown.
- Manslayer
- Impact V
- Icy Blast 10d6
- Red Augment Slot
- Purple Augment Slot
Brutus, Caller of the Sea Raid Heavy Pick
Minimum Level: 29
Damage Dice: [1d6+3]
Critical Roll: 19-20/x4
- Legendary Salt Attacks and offensive spells have a chance to greatly reduce enemy movement speed and attack speed. This inflicts 8 stacks, which fade over time. This effect has a short internal cooldown. Doesn't affect bosses.
- Keen V
- Tidal 10d6
- Legendary Corrosive Salt This weapon stores a caustic, insatiable power deep within. When this weapon is used, this power can come to the surface in the form of a noxious, corrosive salt that dissolves all material.
- Red Augment Slot
- Orange Augment Slot
The Galvanizer Raid Light Crossbow
Minimum Level: 29
Damage Dice: [1d8+3]
Critical Roll: 17-20/x2
- Legendary Lightning Attacks and offensive spells have a chance to create Lightning traps.
- Shocking Blast 10d6
- Ranged Alacrity 25%
- Keen V
- Red Augment Slot
- Purple Augment Slot
Lumina, the Brilliance of the Moon Raid Kama
Minimum Level: 29
Damage Dice: [1d6+3]
Critical Roll: 20/x2
- Brazen Brilliance With this item equipped, your offensive attacks and spells have a chance of creating a burst of pure light, dealing Light damage and blinding enemies.
- Holy Blast 10d6
- Ghostbane
- Scorching Sun On hit your weapons will do an additional 2d6 light damage.
- Red Augment Slot
- Purple Augment Slot
Wickerwitch, the Mechanical Marvel Raid Repeating Heavy Crossbow
Minimum Level: 29
Damage Dice: [1d10+3]
Critical Roll: 19-20/x2
- Legendary Steam Attacks and offensive spells have a chance to deal untyped damage.
- Vent Steam Every few shots from this Repeating Crossbow builds up a stack of Steam. When the stacks wear off on at a time, each one grants you a short burst of Universal Spell Power. You may block to release all stacks of Steam early.
- Kinetic Lore +32%
- Impulse +219
- Red Augment Slot
- Orange Augment Slot
Souleater Raid Khopesh
Minimum Level: 29
Damage Dice: [1d8+3]
Critical Roll: 17-20/x3
- Fetters of Unreality
- Keen V
- Sovereign Vorpal
- Entropic +10d6
- Red Augment Slot
- Orance Augment Slot
The Vernal Equinox Raid Long Bow
Minimum Level: 29
Damage Dice: [1d8+3]
Critical Roll: 19-20/x3
- Alchemical Attunement Attacks and offensive spells have a small chance to deal massive electric damage.
- Keen V
- Elasticity This bow is strung with special fibers that cause it to occasionally launch arrows with shocking force. When rolling a 19 or 20 on a ranged attack, your critical multiplier is increased by +1.
- Ranged Alacrity +25%
- Red Augment Slot
- Purple Augment Slot
Caius, the Burnt Edge Raid Kukri
Minimum Level: 29
Damage Dice: [1d4+3]
Critical Roll: 18-20/x2
- Mind Tear This weapon tears at the identity of your foes, reducing their MRR and Spell Power.
- Flaming Blast 10d6
- Unholy 10d6
- Feeding 30
- Red Augment Slot
- Purple Augment Slot
Devourer of Forms Raid Handwraps
Minimum Level: 29
Damage Dice: [1d6+3]
Critical Roll: 19-20/x2
- Legendary Negation Attacks and offensive spells have a chance to inflict 1d3 Negative Levels.
- Feeding 30
- Impact V
- Soul Eater You deal bonus damage for each Negative Level your enemies have when you strike them.
- Orange Augment Slot
- Purple Augment Slot
Leafblade Raid Shuriken
Note: This item is currently being redesigned after the first pass was deemed technically unfeasible. If you have any big-picture ideas given its name and theme, please feel free to suggest them wholesale.
Feareater Raid Throwing Dagger
Minimum Level: 29
Damage Dice: [1d4+3]
Critical Roll: 19-20/x2
- Constricting Nightmare Enemies struck by this weapon are stricken with a horrible fear of death, reducing their Physical Resistance and Magical Resistance by 10.
- Sovereign Nightmares
- Impactful 10d6
- Entropic 10d6
- Red Augment Slot
- Orange Augment Slot
Staff of the Horned Lord Raid Quarterstaff
Note: This item is currently being redesigned after the first pass was deemed technically unfeasible. If you have any big-picture ideas given its name and theme, please feel free to suggest them wholesale.