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  1. #81
    Community Member DYWYPI's Avatar
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    I feel sorry for the poor spider having to balance the windmill. It's just artistic licence really and play on words it doesn't have to make sense. ;-)


    The meal was a noisy and incredibly messy affair. The older children were decorous and careful, but the same could hardly be said of their younger siblings. The most raucous was a fat-faced little boy, who seemed to delight in splashing the broth everywhere but into his mouth. Each time he was reproved by one of the two older girls he adopted a look of such solemn contrition that one had great difficulty in not bursting out laughing - and then moments later, remorse forgotten, he would be spraying those around him once more. Eventually the girl beside him, barely older than himself, tired of the game and hit him. The two vanished in a tempest of small fists beneath the surface of the table, while the others continued with their meal as before, paying no attention to the shrieks and screams from below.

    At last the girl in grey put her spoon to one side, slammed the side of her fist on the table and stood up. Slowly the hubbub around her died. The two combatants rather sheepishly regained their places.

  2. #82
    Community Member DYWYPI's Avatar
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    No, you were being totally clear; it's just that my disability was interfering; it's a flipping nuisance when it does that. Don't worry I have a good sense of humour and that type of thing happens to me daily, e.g. I'll misread text, or fail to recall. It can fluctuate throughout the day; I obviously was experiencing more disorientation than normal when reading - at least I'm honest.

    Quote Originally Posted by Artemist View Post
    [...] So in my message, I was actually asking for the steps you took in Immortality Lessons to exit the magic-fiddle wing since it seems like you were still able to go onto the roof to confront Hyrsam. Sorry my message wasn't very clear, I should have been more specific in what I was asking! In any case no worries about what you remember from your play through. ...
    OK if at first you don't succeed; Immortality Lessons: I remember first taking the side where you ate the "apple" or whatever from the table. I don't think I explored all that area; I did go through a portal to exit that area.

    Then I went over to "Magic Fiddle" wing; I lost count of the amount of fake walls and gargoyles I purposely "destroyed" with the Fiddle music. I obviously found a few of the Fables, by then I had worked the basics out. I felt like I'd climbed more plants than Jack and the Beanstalk and done far too much pointless backtracking...

    Quote Originally Posted by Artemist View Post
    [...] Immortality Lessons what I want to say happened is you might have used Shadow Training to leave the magic-fiddle wing and didn't find the "official" exit. Which is probably what stopped the objective "Clear a path out of this wing" from completing.
    Then came to my second "watchword", yes, I likely just exited via 'Shadow Training V' (if not before) because by then I had got fed up of wandering around getting completely disorientated - I had to find a base camp to start from. Then I went to have a chat with that big Goat, as I was armed with the two correct words.

    The words 'Clear a path out of this wing' are rather ambiguous (or nondescript) anyway it's not much better than 'click here'. If you aren't in that wing it makes little sense (or if you fail to realise that objective has just triggered). I had assumed it was the "Magic Fiddle" side as that's when it appeared, but for all I knew, I had also missed out doing something important elsewhere.

    Therefore going from your response the most likely culprit was my usage of: Shadow Training V. Get it fixed so the hero cannot escape by such means LOL. ;-)
    Last edited by DYWYPI; 10-27-2020 at 06:24 AM. Reason: Music.

  3. #83
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Artemist View Post
    Yeahhhh, you see placing the rez shrines like that by the wall was my attempt to say, "hey look while you're using the shrine, a breakable wall!" But in practice that wound up having the opposite effect haha
    Quote Originally Posted by droid327 View Post
    People actually use shrines?

    Usually when I see their icon on the minimap that just tells me "oh ok I can skip that corridor/room/corner its just a shrine" lol
    Yeah, only on some builds or like raids pretty much XD it's 2020, I have like a million spell points.

    There's a few older quests with breakables/objectives in shrine rooms; I'm glad the devs have been moving away from that design principle.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  4. #84
    Community Member Greantun's Avatar
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    Default The Feywild complaints

    A couple of things came up while I was running the quests:

    1) When recalling out of the 3 quests in the snow area, I did not "reenter" the wwilderness. By that I mean the window with the objectives, the XP button and the Recall button did not appear. That meant that I had to run back to Wynwood Hall, and any kills, etc I got did not count for the objectives

    2) Both the snow quests and the swam quests are a long run from Wynwood hall. I don't mind doing it once, but every time you want to go out to those areas seems too much

    3) Most, if not all of the quests there wasn't an exit at the beginning. While you could recall, it seems weird that there isn't a way to get out of a door you just came in.

  5. #85
    Cosmetic Guru Aelonwy's Avatar
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    I just feel like this is so rushed. Even though Feywild is set to debut almost on my birthday, I would far rather they took an extra week or two to polish the heck out of it.

    They did fabulously with many of the new pieces of art, although both the dungeons and the wilderness could use some more variety and color in the lighting e.g. the kaleidoscope of colored lighting in Haywire Factory would work well here.

    I really, really like some of the new mobs such as the new satyrs, red caps, displacer beasts, blink dogs, cooshie, pixies, etc. I do still strongly think Feytouched Spiders and Feywild Razorcats are too bland, and overused for the new expansion. Additionally, in the case of the Razorcats... the appearance is a touch more fiendish than I would expect in Feywild. I would almost rather have the pale lion/lioness appearance that you see in Vale of Twilight than the Ataraxia Razorcat appearance.

    Of the 13 new quests:
    Only four, A Frosty Reception, Make Believe, The Icemount Curse, Immortality Lessons, were sufficiently long enough to feel like real, storied quests. Despite its somewhat shorter length (of the four) I really enjoyed Make Believe and only wish the tower itself had more to do before the end fight.
    These four, The Endless Revels, Witch Hunt, Wake Me Up Inside, Quid Pro Quo, were middling in length but only in comparison and didn't seem to have much depth, I'm expecting good players to be able to finish them quite swiftly.
    These four The Thornwright, The Legend of the Lost Locket, The Knight Who Cried Windmill, Combatting Corruption were incredibly short like less than 10 minutes for my casual self, felt like "go-fetch" mini-side-quests.
    The last, Needle in a Fey Stack bugged out on the pseudodragon so I have no idea how it will turn out.

    I'm sure some players will rejoice at the speed with which most of these can be completed. And while I don't prefer quests of the ToEE/Slavers length... I'm just a little disappointed with the brevity of some of these. Particularly, Thornwright and Combatting Corruption (I ran on the first Lammania) felt like there just wasn't enough to do or see and if you didn't have to search for keys Lost Locket would have felt absurdly quick. At least The Knight Who Cried Windmill while possible to be very short had one of the most stand-out moments in the expansion where you do sit back and go "woah!"

    Also I prefer quest length to be an extension of how much you can explore, and how many optionals you can complete and not a definition of how long can you stand here beating on this giant sack of HP that is immune to most of your character's feats/enhancements because the DM said so. Some of these quests just didn't have much to see or do. Thankfully, I did not encounter any of the later except the Windmill and a gargoyle but both of those had story related means to end them so very satisfactory - once you know what to do.
    Last edited by Aelonwy; 10-29-2020 at 10:10 AM.
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  6. #86
    Community Member crazycaren's Avatar
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    The wilderness needs to have dots show up on the map when there's a rare like king's forest.

    thanks
    Why not invite your spouse to play?

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