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  1. #1
    Community Member Matsu_Ieyasu's Avatar
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    Nov 2007
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    Default Strength on an Elf

    Trying to figure out how high I can go reasonable with Strength on an Elf. As a casual player this is making my head hurt. Had a pugger tell me I need to be at 110 points, but cannot figure out how they came up with that number.

    18 Base
    07 Level Ups
    04 Enhancements (Kensei / KOTC)
    02 Enhancements (Wood Elf)
    03 Enhancements (Reaper)
    01 Racial Reincarnation (Half-Orc)
    08 Tome
    22 Item
    10 Insightful Item
    05 Quality Item
    02 Exceptional Augment
    02 Ship Buff
    02 Profane Well Rounded
    05 Primal Scream
    01 Sentient
    92

    Others
    02 Racial Completionist
    02 Completionist
    04 Tensors
    06 Fury of the Wild
    04 ED Twists
    02 Yugo Pot
    03 Store Pot/Gold Roll
    02 Bard Song
    23

  2. #2
    Community Member
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    Default

    Frankly, you're beyond "reasonable". Twisting 4 Str is going to be sub-optimal on pretty much any build. As an exercise in sub-optimality, check out the wiki's max Str and scale down accordingly as an elf.

    Most builds are better off sacrificing a bit to their main stat for other goodies; eg, Sense Weakness in lieu of a stat twist. The exception might be a first-life thrower striving for 100 Dex or 100 Int for STWE / Ninja Spy Core #2 / Shuriken Expertise

  3. #3
    Community Member Alrik_Fassbauer's Avatar
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    Quote Originally Posted by Matsu_Ieyasu View Post
    Had a pugger tell me I need to be at 110 points, but cannot figure out how they came up with that number.
    Did he mention several past lives and/or tomes ?
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  4. #4
    Community Member Matsu_Ieyasu's Avatar
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    Quote Originally Posted by Alrik_Fassbauer View Post
    Did he mention several past lives and/or tomes ?
    I included tomes and past lives in my calculation. The pugger was not very clear on how they came upon that number, just insistent about it. I have been looking for a couple of days I am kind of clueless on how you would come up with that number. The only thing my guildies and I could think of was he was including the old Divine Might (formerly +1/2 Chr bonus to Strength). As the Strength page on the Wiki is out of date, and still includes old formula for divine might and my numbers are in line with the rest...

    The top is basically what I have except the Insightful Item, which I am struggling to figure out how to slot and I discovered last night I only have a +6 tome on the character.

    The bottom is things I could use I suppose, but I don't because they don't work into the build.

  5. #5
    Build Constructionist unbongwah's Avatar
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    https://www.ddo.com/forums/showthrea...Kensei-Fighter
    Quote Originally Posted by Cetus View Post
    Strength: 20 base + 8 tome + 7 level-ups + 2 Completionist + 2 Racial Completionist + 2 Half-Orc + 2 Kensei Tree + 2 Kensei capstone + 2 Falconry + 2 Yugoloth + 2 Lasting Elixir + 5 Primal Scream + 1 Martial Hymn + 1 Feats + 1 Globe + 22 Strength + 10 Insightful Strength + 5 Quality Strength + 8 Power Surge + 4 Tenser's Scroll + 5 Dread Adversary + 6 Filigree + 1 Racial Past-Life + 2 Ship buff + 2 Profane + 2 Madstone Rage = 126 self-buffed strength
    Major build threads: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard / Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

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