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  1. #1
    Associate Producer Cocomajobo's Avatar
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    Default U47 Preview 3: 09/15-09/17

    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    Hello, all! Preview 3 of Update 47 is open! It is expected to remain open until sometime in the late afternoon (Eastern) of Thursday September 17th. There will be a dev event on Wednesday September 16th from 8-10 PM Eastern where members of the DDO team will be available to collect feedback and answer questions in real time on Lamannia.

    Character Copies to Lamannia are available.

    This preview is expected to contain the following features:



    In addition to those primary features it also contains the following miscellaneous changes and bugfixes:

    Character
    • Warlock Focused Blast Range has been increased by 20%
    • Warlock's Mage Armor pact spell now appears at the correct spell level
    • Warlock: Celestial Pact's description now properly states that it requires non-chaotic rather than must be good
    • Warlock: The Ice Storm spell granted by the Carceri Warlock Pact now correctly casts
    • Warlock: Absolute Zero victims now ethereal for purposes of movement for both players and monsters. They will also eventually shatter after several minutes.
    • Druid: The Druid spell Flameblade has been improved
    • Feats: Removed an old implementation of Simple Thrown Expertise that was causing players with the feat to throw extra, unintended projectiles.
    • Feats: The Inscribe Spell and Inscribe Recipe feats now have their proper names/descriptions
    • Magister: Fixed an issue with Null Magic Aura not applying to allies correctly
    • Fury of the Wild: Sense Weakness no longer provides untyped damage on hit, and instead now provides a flat +1 Damage per rank, for a total of +3 Damage.
    • Spells: Dispel Magic Effects now reduce the CR of spellwards by a much greater amount
      • Dispel Magic - 4 to 12 CRs
      • Greater Dispel Magic - 10 - 30 CRs
      • Mordenkainen’s Disjunction - 50 CRs
    • Misc: Owning multiple Rage feats/enhancements no longer inherently makes all of your Rage feat/enhancement durations longer.
    • Bard: Different Tack in the Swashbuckling bard tree now requires you to be Swashbuckling rather than Single Weapon Fighting
    • With the release of the Shifter race, the Racial Completionist feat has been removed from players that had it.
    • Feats: Shifter Past Lives are now required to obtain Racial Completionist.
    • Feats: Several Inherent feats no longer display an erroneous minimum level of 21
    • Spells: The Bolt spells in the Wizard and Sorcerer Spelllist now appear during character creation in alphabetical order instead of at the very bottom
    • Gnome and Deep Gnome Color Spray has been renamed to "Greater Color Spray"
    • Spells: The spell Color Spray is now a level 1 spell available in Wizard, Sorcerer, Bard, and Warlock spellbooks. It works the same as Greater Color Spray but does not cause Helpnessness.
    • Favored Soul: Favored Souls should once again be able to select their level 20 Damage Resistance feats.
    • Barbarian: Temporary Hitpoints from Barbarian Occult Slayer's Vampiric Bond now scale as described.


    Items
    • New Generation 2 split-set filigree have been released, check the Threads of Fate crafting window to see them.
    • Globe of True Imperial Blood now properly enforces its intended ML
    • Several random loot shields have had their descriptions corrected
    • Smoke Screen no longer overrides certain other concealment bonuses.
    • Alchemical Crafting no longer requires raid-specific crafting ingredients. If you have any extra raid-tier alchemical crafting ingredients, you may turn them in for Sharn/Nearly Finished crafting ingredients at a Cannith Melting Station.
    • The Rune Arms found in Sharn now have more appropriate icons
    • The following potions can now be used while raging
      • Lesser Restoration
      • Remove Blindness
      • Remove Curse
      • Remove Disease
    • The Marshwalker set bonus now properly gives its 30% movement speed.
    • Sovereign Elixirs of Hidden Potential now have the correct description.
    • Cannith Crafting: Unbound Water Breathing, Featherfall, and Deathblock shards no longer erroneously bind items to your character when applied.
    • Cannith Crafting: Negative Amplification unbound Cannith Crafting shards will no longer be created bound to account.
    • Skull and Pumpkin Head potions are now markedly less eardrum-destroyingly loud
    • The Cargo Bay guild amenity now properly increases the quality of random loot rather than adjusts the minimum level.
    • Mounts found via Daily Dice are now Bound to Account.
    • The "Raging Strength" item mutation now grants Strength While Raging as described.
    • Many shields have had their dice W scalar and base dice increased in epic levels.
    • Filigree should now respect intended stacking rules within the Shared Bank/Crafting Storage
    • Items with Speed should no longer sometimes display their movement speed values as 0
    • Temporary Hitpoints from the Blood Feast 5-piece Filigree Set (which are granted by activating a Rage feat) are now dispelled by the Dismiss Rage feat.
    • Celestia and the other Sunblades now respect strikethrough
    • The Sharn Boarding Pass cast time should be much quicker, matching the total activation time of other teleport items much more closely.
    • The price for an Immortal's Heart has been reduced to 2500 Codex Runes


    Quests
    • The House Cannith raids - "The Lord of Blades" and "The Master Artificer" - no longer require playing prerequisite quests to flag for them on any difficulty.
    • Patriach's Crypt: Fixed a bug that causes the named item reward chest not to spawn sometimes.
    • Missing: Fixed an issue in the quest "Missing" where you could not complete the Mark of Madness optional because you could not interact with some of the NPCs.
    • Demon Sands - Wind Lasher snare arrows have had their duration greatly reduced.
    • Fixed an issue with the portal out of Keep on the Borderlands not operating if more than one player was using it.
    • Fixed an issue with giant crabs that sometimes prevented them from pathing
    • Quarantine: Killing Mini Boss Aerele with ranged attacks or outside of her room will no longer break quest progression
    • Quarantine: Dynamic map notes have been added to enemies remaining in the plaza.
    • Druid's Curse - fixed issues with certain kill objectives that would fail to operate if the monster in question was killed with ranged weapons before the players moved beyond a particular point in the quest
    • Several typos in wheloon's landscape have been fixed
    • Finding Dorris: fixed a bug that would occasionally cause the objective "Check to see if the fighter trainer is home" to never complete.


    Miscellaneous
    • Spell DCs by school and tactical bonuses are now visible on the character sheet details (+) tab
    • Warforged and Bladeforged characters now properly display footprints while Death Follows You is toggled on.
    • NPC Gnome Male Hairs are now weighted properly, and will not drift away from the head during animations.
    • Fixed a bug causing some accounts to not adhere to character slot limits. When logging into the game, if you have more characters then slots, you will get a dialog box to allow you to select which characters are playable.
    • NPC guards in the Sharn prison are now wearing sharn armor.
    • There is now a representative of Morgrave University in the Sharn Cliffside Tower District.
    • Hardcore: Death notices have returned to being an alert as opposed to DM text.
    • Hardcore: Logging in will now refresh your place in the leaderboard.
    • Hardcore: Level 15 Iconic characters on Hardcore will no longer receive extra copies of the Iconic Gear package on login.
    • The button used to modify Legendary Greensteel items now specifies its use instead of incorrectly displaying that it was used to Augment items.
    • Weapons with expirations (such as Druid's Flameblades) now display those expirations visually in the correct location of the inventory details drop down panel
    • To-Hit bonuses in the triple digits now properly display on the floating dice UI
    • The Tressym Basket, gained from the store or Daily Dice, now has a new tressym in it.
    • Mounting will now automatically detoggle the Artificer Auto-Runearm Use feat, preventing you from being automatically dismounted.


    Known Issues
    • N/A
    Last edited by Cocomajobo; 09-15-2020 at 03:39 PM.
    Tell me about any and all bugs you encounter by clicking here!


    NOTE: Submitting a bug in this manner is not a quick fix for past occurrences; it is instead a means of bringing issues to our attention to prevent future occurrences for both you and others. Providing detailed information, especially specifics about your account and character as well as what steps you took leading up to the issue, are critical to us being able to pinpoint the cause of any problems you have encountered.

  2. #2
    Hero apocaladle's Avatar
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    Yay!

  3. #3
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    Will we be able to copy our character to lamannia for this preview?

  4. #4
    Community Member aquavalentin's Avatar
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    Quote Originally Posted by mattysixEU View Post
    Will we be able to copy our character to lamannia for this preview?
    It says so in the OP.
    Soverain: 24class 35racials 7iconic 35Epic 95RP
    Proud member of Synergia on Argonessen

  5. #5
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    indeed it does! my reading isn't the best at 7am lol

  6. #6
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    Quote Originally Posted by Cocomajobo View Post

    • Legendary The Lord of Blades
    • Legendary The Master Artificer
    • Legendary A Vision of Destruction
    Will these raids feature a way to port directly to them the way Legendary HoX does?
    Danskerne
    A Danish Guild on Ghallanda. Send PM if interested.
    Leading Raids Thursdays from 20 CET and Sundays from 21 CET.

  7. #7
    Community Member SerPounce's Avatar
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    An plans for a bow updates with u47/48? When the inquis/IPs nerfs happened it was said there was a bow pass planned for later this year, is that still happening?

  8. #8

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    Quote Originally Posted by SerPounce View Post
    An plans for a bow updates with u47/48? When the inquis/IPs nerfs happened it was said there was a bow pass planned for later this year, is that still happening?
    While we do still have plans for further updates to Bows, those changes will not be in U47 or the Feywild expansion.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  9. #9
    Community Member SerPounce's Avatar
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    Quote Originally Posted by Steelstar View Post
    While we do still have plans for further updates to Bows, those changes will not be in U47 or the Feywild expansion.
    Ok thanks. Better to know.

    Still trying to figure out what to do with my ranged guy... inquis nerfs were needed, but it was rough that it hit when my “final” build was on lvl 28. He’s not awful, but it’s hard to be excited about a post-nerf build. Thinking about trying some kind of ranged Paladin...

  10. #10
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    Quote Originally Posted by SerPounce View Post
    Ok thanks. Better to know.

    Still trying to figure out what to do with my ranged guy... inquis nerfs were needed, but it was rough that it hit when my “final” build was on lvl 28. He’s not awful, but it’s hard to be excited about a post-nerf build. Thinking about trying some kind of ranged Paladin...
    Make a three weapon fighting character.

  11. #11
    Community Member Yamani's Avatar
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    Quote Originally Posted by SerPounce View Post
    Ok thanks. Better to know.

    Still trying to figure out what to do with my ranged guy... inquis nerfs were needed, but it was rough that it hit when my “final” build was on lvl 28. He’s not awful, but it’s hard to be excited about a post-nerf build. Thinking about trying some kind of ranged Paladin...
    That's like them saying they'll do an update to augments.
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  12. #12
    Associate Producer Cocomajobo's Avatar
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    Default Preview Postponed

    Due to issues that have come up over the weekend, this preview has been postponed until further notice. Will likely either be later this week than tuesday or sometime next week but that is yet to be determined.
    Tell me about any and all bugs you encounter by clicking here!


    NOTE: Submitting a bug in this manner is not a quick fix for past occurrences; it is instead a means of bringing issues to our attention to prevent future occurrences for both you and others. Providing detailed information, especially specifics about your account and character as well as what steps you took leading up to the issue, are critical to us being able to pinpoint the cause of any problems you have encountered.

  13. #13
    Community Member DRoark's Avatar
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    Quote Originally Posted by Steelstar View Post
    While we do still have plans for further updates to Bows, those changes will not be in U47 or the Feywild expansion.
    Honestly, that's because they don't know how to backpedal the "throw ranged under a bus" IPS nerf, caused
    by the INQ tree overperforming. Solution? Panic wildly, and hammer every ranged build.

    Same thing with the Monk HEROIC DPS nerf, due to one GEAR issue with 29+ EPIC Monks,
    that never had a heroic problem to begin with.

    [Sane solution = remove the one piece of gear, DDO solution = remove a canon class skill].

    Poor planning, dismal execution, mass exodous of specific classes (again).
    Last edited by DRoark; 09-07-2020 at 10:27 AM.
    NO MORE MONEY UNTIL IPS NERF RETRACTED... Ranged of the World Unite!

  14. #14
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Due to issues that have come up over the weekend, this preview has been postponed until further notice. Will likely either be later this week than tuesday or sometime next week but that is yet to be determined.
    :sigh:

    Any chance of posting newer release notes that don't cover whatever the issue is that's causing the trouble?
    "A wise person chooses the right road; a fool takes the wrong one." - Author unknown

    Quote Originally Posted by Lynnabel View Post
    Hi Welcome

  15. #15
    Community Member devashta's Avatar
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    Quote Originally Posted by Steelstar View Post
    While we do still have plans for further updates to Bows, those changes will not be in U47 or the Feywild expansion.
    Please do augment revamp first before doing Bow changes. Less than 5% of player base (just guessing, it could be well below 1%) plays bows and the less pew pew, the more it is better for the game, but 100% of player base would benefit from legendary augments. Thanks.

  16. #16
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    Quote Originally Posted by devashta View Post
    the less pew pew, the more it is better for the game
    Dear lord, way to completely gut yourself of any credibility before you even finish your statement.
    "I prefer the term, 'Freelance Wealth Redistribution Specialist'."

  17. #17
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    Quote Originally Posted by DRoark View Post
    Same thing with the Monk HEROIC DPS nerf, due to one GEAR issue with 29+ EPIC Monks,
    that never had a heroic problem to begin with.
    Personally I think this one is due to trying to make handwrap iconic Shifters viable with the absence of monk levels

  18. #18
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    It would be cool to get a sonic rune arm to benefit bardificers.

  19. #19
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by devashta View Post
    Please do augment revamp first before doing Bow changes. Less than 5% of player base (just guessing, it could be well below 1%) plays bows and the less pew pew, the more it is better for the game, but 100% of player base would benefit from legendary augments. Thanks.
    That tiny portion of the playerbase uses bows because bows are terrible and need a revamp...
    No one in the world ever gets what they want
    And that is beautiful
    Everybody dies frustrated and sad
    And that is beautiful

  20. #20
    Community Member Zezahk's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    That tiny portion of the playerbase uses bows because bows are terrible and need a revamp...
    +1

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