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  1. #1
    Community Member darkniteyogi's Avatar
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    Thumbs down Why is Reaper made easy for Casters?

    I thought casters were powerful enough, so why do they get free SP in Reaper with Lost Souls? Shouldn't they be penalized the same as everyone else?

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  3. #3
    The Hatchery Enoach's Avatar
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    I believe the reason is based off the following

    1. Reaper increase in HP and reduction of damage output by players means DPS takes more SP to accomplish
    This can be debated with the caster builds that are more SLA focused. Instant death casters may also not be as effected.

    2. They are random
    There is no guarantee you will get enough. Rougher in groups of casters or in groups that don't "share" (You know the ones where other casters barely have any SP, and the one has nearly a full bar)

  4. #4
    Community Member Torkzed's Avatar
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    There is an enormous difference between R1 and R10.

    Which part of "Reaper" do you believe is easy for casters?

  5. #5
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    Melee / ranged dont run out of stamina if a fight takes longer (assuming someone heals them).
    Casters (dps, healers) do run out of sp if a fight takes longer.

    In some ways the Lost Souls actually help (some) melee/ranged more than casters as a few Lost Souls will be enough for them to keep going (Cocoon, buffs etc) while the 6k+ sp caster needs loads and loads of Lost Souls if they need doubles.

    So, why do Lost Souls not replenish a percentage of max sp? By not doing so they are making reaper easy for melee!
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  6. #6
    Community Member Lonnbeimnech's Avatar
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    They arent for "casters" they are for healers so that they can keep the tank up, so really they are for melee.

  7. #7
    Community Member Yumzie's Avatar
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    Souls arent needed for casters who know what they are doing, dont even need to really shrine much in r10 outside of a few quests.. but i dont see a reason to really complain about them as they arent hurting anyone and let newer players enjoy their metamagics/personalized enhance as they run out of mana after the first 2 packs
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  8. #8
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    Quote Originally Posted by Torkzed View Post
    Which part of "Reaper" do you believe is easy for casters?
    Is just caster hate in a magic world
    Leamos --> Completionist + Epic Completionist

    Arena PVP matchs are the only real end-game... still waiting that community will understand and let turbine to implement it.

  9. #9
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    If my 2nd life flavour melee can't do r10 in his Cannith crafted gear while I occasionally AFK to get a drink (I have a life you know)
    Then your caster completionist with +8 tomes kitted out in the best gear in the game acquired after playing 4 hours a day for years shouldn't be able to do it either.
    Fair is fair
    And besides, we all know that if a caster can steamroll EE, then they can obviously do the same in R10.
    *sighs*

  10. #10
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    first life fore sorc here... haven't done reaper on melee yet but considering i do seemingly no damage on r3+ i would say its not ezmode for casters.

  11. #11
    Community Member janave's Avatar
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    Quote Originally Posted by dipstik View Post
    first life fore sorc here... haven't done reaper on melee yet but considering i do seemingly no damage on r3+ i would say its not ezmode for casters.
    I consider r6 the breakpoint right now, where a Doom Reaper/Despair combo can turn everything upside down for a caster. I would agree that before Doom Reapers casters had it pretty good, being able to lock down full mob packs, using the largest toolkit with spell point drops was good life .

    I like the new challenge, but i wish every main type of character now could train a burst similar to ranged dps can (with appropriate trade offs), challenge is good, hard blocks are not.

  12. #12
    Community Member SynalonEtuul's Avatar
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    I actually agree they should remove lost souls from reaper. Spell point conservation is meant to be one aspect of player skill for casters. Why is this invalidated in what is meant to be the hardest difficulty setting?

    Even on r10s I completely ignore lost souls and indeed most shrines. I don't remember the last time I ran out of mana half way through a quest. This used to be a frequent occurrence, meaning you had to carefully choose which spells to cast in which situation. So I think with the ubiquity of spell points available, an aspect of depth in the game has been lost.

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