Hello there!
I would like to share my build. I like DPS but also like SURVIVABILITY and VERSATILITY!
This build is designed to complete soloing R4-6 quests at cap, but performs well in R6+ groups too.
I was able to tank R1 VOD Orthons, LH Killing Time Dragon, all the R6 quest bosses an rednamed mobs, R10 Dooms or could tank a vengbuffed boss in Devils Detail and beat up enemy's asses at the same time.
Description: high defence, good enough dps (close combat and range), trapping and self healing.
Can intimidate and engage mobs, save party members from damage. Good trash killer.
Got buffs for party members.
Sample video :
Solo play https://www.youtube.com/watch?v=I5d5XC7yYV0
Party paly https://www.youtube.com/watch?v=PRTKFohqyHE
You are a very cool Living Construct (Gnomeforged) with the benefit of:
- healing from Repair spells
- Minimal item swap !!!
Build's name: Vistani Renegade Mastermaker - The Handyman
Race: Deep Gnome (Gnome if Heroic)
Class: 16/2/2 - Arti/Ftr/Wiz
Alignment: any
Levelling order:
1.Wiz
2-13 Arti
14-15 Ftr
16-18-Arti
19. Wiz
20. Arti
Starting stats:
Str:12
Dex:8
Con:16
Int:20
Wis:10
Cha:10
Skills:
Balance 7p (for SWF)
max out: Repair, Disable, Search, Open Lock, Spot, Intimidate, Umd
1 point to: Tumble, Perform,
rest to Jump (min 15)
Feats:
1. Ins. Reflexes + Extend
3. PA
5. SWF
6. Cleave
9. Construct Essence + Great Cleave
12. ISWF
13. Imp. Construct Essence
14. IC: Piercing Weapon
15. GSWF + Completionist
18: Combat Expertise
20. Quicken
21. OWC
24. Construct Examplar
26. PSWF
27. Multichoice
a. Watchful Eyes (If U lazy to search traps)
b. Bulwark of Defense (If U wanna have more AC)
28. Pierce Silver (slot good into weapon)
29. Dire Charge
30: Single Weapon Fighting: Offhand Versatility + Scion of the Etheral Plane
Enhancements:
https://imgur.com/a/PfHtbJv
Spells:
Wiz:
- Expeditious Retreat (I just like the animation of it) Switch to Merfolk's Blessing at epics
- Nightshield
- Shield
- Protection from Evil
Arti:
LvL1: Ablative Armor, Enchant Weapon, Resist Energy, Grease (to troll others)
LvL2: Lucky Cape, Byeshk Weapons, Curative Admixture: Cure Moderate Wounds, Toughen Construct, Repair Moderate Damage
LvL3: Stoneskin, Insightful Damage, Adamantine Weapons, Positive Energy Infusion, Repair Serious Damage
LvL4: Armor of Speed, Protection from Elements, Lesser Globe of Inv, Repair Critical Damage
LvL5: Radiant Forcefiled, Tenser's Transformation
LvL6: Deadly Weapons and Reconstruct
Epic Destiny:
https://imgur.com/0Rhaz0a
Twists:
T4: Martial Hymn
T3: Tsunami
T2: Hail of Blows/Imp. Combat Expertise (more PRR)/Reign (more damage and cool lightning strikes)
T1: Leg. Tactics
T1: A Dance of Flowers/Ephemeral Evolution/Unearthly Reactions (If U are surrounded by many mobs, U can tumble through them)
Honorable mentions: Commanding Presence, Healing Spring
Cap Gearset
Eyes:
Leg. Tinkerer's Goggles
(21 Int. crafted/19 Spot/Festive Int +2) --> Ins.Deception, Quality Deception
Head:
Leg. Dragonscale Helmet
(+10 Ins. Int. crafted/Disable Device +19, Wisdom +12)--> Cold res/Accuracy
Swap:
Citadel's Gaze
(Incite +193%/Command +11/Healer's Bounty/Intimidate +22/Ins. Int +5/Accuracy +20)--> for more Intimidate
Neck:
The Family's Blessing
(Greater Heroism, Search +19) --> Doublestrike, Quality Assassinate, Set bonus Part of the Family
Trinket:
The Heart of Suulomades
(Globe of True Imperial Blood, Draconic Soul Gem, +12 Con)--> Poison, Curse, Fear immunity, Set bonus +3SA, +20 PRR
Back:
Silver Dragonscale Capelet
(Ins. Dex +10 crafted, Protection +10, Set augment Paragon Guard)--> Dodge, Ins. MRR/PRR, Cold Absorbtion
Waist:
Legendary Belt of Sure Strikes
(Set augment Paragon Guard)--> MRR, Ins. Seeker, Quality Combat Mastery, Quality Accuracy
Ring 1:
Leg. Celestial Amethyst Ring
(+21 Cha. crafted, Set augment Paragon Guard)--> Ins. Repair Amp., Repair, Greater Auto-Repair
Ring 2:
Leg. Lionheart Ring
(Essence of the Epic Litany of the Dead)--> Stunning, Extra Action Boost, Ins. Con.
Swap Ring:
Leg. Keylock Ring--> Trapping
Wrists:
Devilscale Bracers
(Ins. Char. +5, Essence of The Masque or Essence of Nullsale Armor)--> Deception, Improved Deception, Assassinate, Ins. Assassinate, Set bonus +3SA, +20 PRR
Swap Wrists:
Adamantine Bracers
(Repair Amp. +85, Greater Auto-Repair, Dr 30/Adamantine, Maker's Touch, deathblock)
Body:
Leg. Enforcer's Plate
(Intimidate +19) Set bonus Part of the Family
Hand:
Leg. Hammerfist
(Good Luck +2) Set bonus Part of the Family
Feet:
Leg. Clockwork Boots
(Natural Armor) Quality Int., Repair Spellpower, Repair Lore, Shatter
Weapon:
Keeper of the Crimson Covenant
(Good and Deconstructor)
Runearm 1:
Driftwood
(Ins. Impulse +109/Quality Impulse +54/Natural Armor Bonus +21/Corrosive Salt Guard/slot Insightful Wis +5 and Storm's Bulwark)--> more AC and Corrosive Salt Guard
Runearm 2: Leg. Necronomicannon: Only need to use when swapping to Adamantine Bracers for more PRR
Runearm 3: Leg. Breaking the Bank: Exceptional Alluring Skills Bonus +11 (deathblock)
Need: True Seeing scrolls
Stats/Resistances/Absorbtions/DRs/DCs
Perma DR: Silver/Adamantine/Good/Cold Iron
Immunities: Sleep/Hold Person/Energy Drain/Nauseated/Exhausted/Paralysed effects
Ability score damage from natural poisons and natural diseases
Bonuses to saving throws against magical poisons
Immunity to fear (The Heart of Suulomades)
Immunity to poison (The Heart of Suulomades)
Immunity to curses (The Heart of Suulomades)
Soundproof (augment)
- Free Deflect Arrows feat from Vistani
- Melee Power is used for throwing daggers instead of Ranged Power
Resistances:
Acid: +47
Cold: +100
Electric: +47 (+93 with swap ring)
Fire: +47
Sonic: +47 (with spell)
Absorptions:
Acid: 18%
Cold: 60%
Electricity: 18% (57% with swap ring)
Fire: 44% (72% with Runearm perma Fire Shield Cold version)
Evil: 31%
Negative: 25%
Sonic: 18%
Temp. DRs: Bhyeshk can be cast/Evil DR use Pain or LGS dagger or cast Planar weapon
Stats: unbuffed / selfbuffed in reaper quest (https://imgur.com/P2H3kky )
HP: 2180 / 3311
SP: 2329 / 2415
AC: 216 / 276(304 with Kinetic Charge)
PRR: 238 / 309
MRR: 171 / 191
Melee Power: 171 / 202 217 (for 30 sec with Dark Imbuement) 267 with Prowess Boost
To-hit: +152 / +170
DCs:
Dire Charge: 103 / 127 (134 with Arch Welder)
Mighty Slam: 90 / 114 (126 with Necronomicannon)
Intimidate: 94 / 94 (118 with Citadel's Gaze + Breaking the Bank)
Bluff: 78 / 88 (with Citadel's Gaze)
Consume: / 108
Executioner's Strike: / 104