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Thread: U47 Named Loot

  1. #121
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    Just set the DC to 140-150 for all these items including the wraps insta kills. Just because they will all just become useless in feywild anyways, give us a few months of fun gear.

  2. #122
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by ChadB123 View Post
    Stormreaver's Thunderclap limits the Rune Arm to melee Artificers, which I believe is a shame.
    Why? It doesn't say it's only on a Melee Vorpal. Keep in mind there's an enhancement that doubles the vorpal range (to 19-20) for Great Crossbows.
    "A wise person chooses the right road; a fool takes the wrong one." - Author unknown

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    Hi Welcome

  3. #123
    Community Member Ovrad's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    Armors
    Transcendent Vestments Clothing
    Minimum Level: 29
    Armor Bonus: +15

    • Enhancement Bonus +15
    • Wisdom +21
    • Banishing Weapons
    • Smiting Weapons
    • Healing Amplification +88
    • Green Augment Slot
    I see you've finally learned that Banishing Fist on outfits has been broken for almost 4 years.

    Any chance you can also update these following outfits to the working version of Banishing?
    • Enlightened Vestments
    • Shadowshimmer Cladding
    • Epic Shadowshimmer Cladding
    We want more Monster Manuals.

  4. #124
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    I really like the concept of the quest shortsword. A bard / divine multiclass is something I've wanted to do for a while and unless you want to go vistani or drow, synergistic options for swashbuckling are limited. This is excellent as 1) it is a favoured weapon for any race 2) dex to hit is worth having in combo with dex to damage in swash.

    BUT I would never make that build for this, as level 27 item scaling wouldn't cut it at cap. Others have said it, but 27 is a really awkward gear level given what follows. Even at 28 these items would be so much more useful (if the quest's level could be bumped up?).

    On the plus side, the Cha Raid filigree perfectly complements this multiclass - couldn't have asked for more.

  5. #125
    Community Member Fenix93's Avatar
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    Quote Originally Posted by Stoner81 View Post
    No Heavy Crossbow or Light Repeating Crossbow?

    Stoner81.
    There is quiet ...



    My boy there is a light crossbow between the U47 raid loots ... just "Look" and "Try"

    Having said that ... here are according to me which will be the most popular cosmetic objects in U47...

    THE "Crown of Bone" ideal for a warlock or a pale master who uses necromancy and powerful black magic...



    After trying the new dunegon I can say that this hat looks quite familiar...



    Ha yes ... now I remember!



    Is the Indiana Jonse hat! I would say it is perfect with regards to the theme of this dungeon ... I don't mind much.

    Every time you do this dungeon I will always have the soundtrack in my head...

    Last edited by Fenix93; 06-23-2020 at 06:32 PM.
    "It's time for epic adventures!"


  6. #126
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    Quote Originally Posted by WiseFreelancer View Post
    I really like the concept of the quest shortsword. A bard / divine multiclass is something I've wanted to do for a while and unless you want to go vistani or drow, synergistic options for swashbuckling are limited. This is excellent as 1) it is a favoured weapon for any race 2) dex to hit is worth having in combo with dex to damage in swash.

    BUT I would never make that build for this, as level 27 item scaling wouldn't cut it at cap. Others have said it, but 27 is a really awkward gear level given what follows. Even at 28 these items would be so much more useful (if the quest's level could be bumped up?).

    On the plus side, the Cha Raid filigree perfectly complements this multiclass - couldn't have asked for more.
    EDIT: For others, I've done some testing on Angelic Vengeance. It does upgrade like the heroic original. From what I can gather:

    -If you are lawful (good?) the holy and axiomatic values go to 19d6 each

    -If you are a paladin 1-17+ it gains Coruscating 10d6 (light dam on hit)

    I haven't tested a pure paladin with it but I assume there's a further bonus for that.

  7. #127

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    Quote Originally Posted by Assassination View Post
    Please also consider creating sets that can be worn with our Sharn sets that most of us are using. We are mostly locked into Hands, Necklace, Armor slots. Making melee style sets that fit into other slots would be useful, tyvm.
    This would be really good. By locking us in to these sets, the rest of this stuff just looks like sentient jewel food to me.
    "The sword itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with swords."



  8. #128

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    Quote Originally Posted by Fivetigers33 View Post
    The main reason though that there has been so much backlash over these weapons is that none of them have any of the best effects. Fetters of Unreality, Soul Tear, Mind Tear and Constricting Nightmares. Those are the big 4 right there. If you want to make people happy, redo the 4 elemental setups as being designed around those 4 effects. Put Impact on Blunt weapons, put Keen on Slashing/Piercing. Sprinkle in other desired effects such as Sovereign Vorpal, Blunt Trauma, Identity Crisis, Legendary Paralysis, Enhanced Bloodrage, Legendary Radiance, Legendary Affirmation, etc.

    Fire
    Soul Tear
    Impact V
    Blunt Trauma
    Fire Blast 10

    Ice
    Mind Tear
    Keen V
    Identity Crisis
    Ice Blast 10

    Electric
    Fetters of Unreality
    Impact V
    Sovereign Vorpal
    Electric Blast 10

    Acid
    Constricting Nightmares
    Keen V
    Legendary Paralysis
    Acid Blast 10


    I understand that you initial goal was to keep the gear themed similarly to the heroic versions, but all that is doing is causing a lot of player frustration. The players want to be excited about this next Update. We love your game and we just want it to be the best DDO possible.

    I would like to point out that there are 2 Quarterstaves (Blightstaff and Legendary Alchemical), 2 Handwraps (Handwraps of the Hound and Legendary Alchemical), while some weapon types have 0. Please consider working 1 of each weapon type into the loot, just like the original House C raids had. Or at least add a Light Mace.

    Awesome feedback that sums up my feelings on the weapons very well.
    "The sword itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with swords."



  9. #129

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    So are schisms going to be used in some future raid? I could of sworn there was a discussion some time back regarding schisms being reused for future legendary raids. Thought we might see something in this update.

    Maybe that new falchion? (I can dream.)
    Khyber: Kobeyashi | Ying. R10 or bust.

  10. #130
    Community Member Jerous's Avatar
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    To strongly echo what others have said, please give us a raid Falchion.

    We literally have zero in end game currently, it would be nice if Wood Elves could play in the 2h fighting bonanza that is the game right now....

  11. #131
    Community Member lain5246's Avatar
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    Yay, you made an alchemic buckler, and kept the tower shield crystal. sad there is no any customization for them. "toban hammer?" also with Angelic Vengeance would there be a way to give it strikethrough like sun sword and celestia? I think it would be a nice flavor maybe have it work if you have levels of paladin? otherwise great work.

  12. #132
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    So when I heard about Legendary Lord of Blades, I was excited at the prospect of Legendary Alchemical Weapons.

    Clearly, my excitement was misplaced. I'll just keep using my plain-old ML 18 or 20 Alchemical Weapons, since these ML 29 un-craft-able grab-bags of whatever don't even equal, let alone exceed, what I'm getting from my existing ML 18 weapon that I currently use from level 18 through 30.

    EDIT: Oh, "actionable" feedback, sure: give Legendary Alchemical the same kind of unique bonuses you can't get anywhere else that Alchemical currently gives. If you can't manage to include what Alchemical gives, Legendary "Alchemical" is auto-fail. It doesn't even need to be power-bloated! I'd swap to Legendary for the mere sake of an extra augment slot (Red+Orange instead of only Red, say)...as long as I'm not losing the real reasons I'm holding an Alchemical in the first place, which is what's currently proposed.

    LATER: I mean, who is the audience for these things? Am I crazy to think people who actually already been using Alchemical for years ought to find an upgrade here?
    Last edited by SirValentine; 06-23-2020 at 07:24 PM.
    Quote Originally Posted by Vargouille View Post
    As a general rule we don't intend for a single spawn area to cause any dungeon alert, and certainly not red dungeon alert. This basically isn't ever a goal in our designs

  13. #133
    Community Member ChadB123's Avatar
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    Quote Originally Posted by Arkat View Post
    Why? It doesn't say it's only on a Melee Vorpal. Keep in mind there's an enhancement that doubles the vorpal range (to 19-20) for Great Crossbows.
    EDIT: There is a discrepancy between the forum description of Stormreaver's Thunderclap and the Lam description. The forum description says, "On a melee strike," while the Lam description says, "On any vorpal strike" However, I tested again, and it doesn't proc on ranged attacks. It is likely the intended change is to include ranged as well, but the change either has been implemented or it doesn't work.
    Last edited by ChadB123; 06-23-2020 at 07:07 PM.

  14. #134
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    Quote Originally Posted by Fivetigers33 View Post
    The 2 best things about the House Cannith raids were: 1) there was a weapon for EVERYONE; and 2) the weapons were 100% customizable.

    You've managed to get rid of both of these features.
    Yeah.

    Quote Originally Posted by Slominator View Post
    I would love to see +Alchemical stats on the weapons like the heroic weapons have, maybe have that part of the weapon be customizable?
    Yeah.

    Quote Originally Posted by lain5246 View Post
    sad there is no any customization for them.
    Yeah.

    Quote Originally Posted by lain5246 View Post
    "toban hammer?"
    I think the devs like to make jokes about banning people from the game.
    Last edited by SirValentine; 06-23-2020 at 07:14 PM.
    Quote Originally Posted by Vargouille View Post
    As a general rule we don't intend for a single spawn area to cause any dungeon alert, and certainly not red dungeon alert. This basically isn't ever a goal in our designs

  15. #135
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    Procs are broken, confuse trinkets confuse does not work (another DOA item?), items are to bad to test further, lost interest in this update
    Quote Originally Posted by sirgog View Post
    There is no shortage of content in this game for the weakest 5% of players.

    For most content, they have three difficulties designed solely for them, Casual, Normal and Hard.

  16. #136
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    nvm
    Last edited by Tilomere; 06-25-2020 at 12:45 AM.

  17. #137
    Community Member ChadB123's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Titan Control Matrix
    Minor Artifact
    Minimum Level: 29
    Max Filigree Slots: 3

    • Nearly Finished
    • Kinetic Lore +34%
    • Insightful Impulse +115
    • Quality Magical Sheltering +14
    • Blue Augment Slot
    • Green Augment Slot
    • Yellow Augment Slot
    • Set Bonus Conduit of the Titans
      • 2 Pieces Equipped: +3 Artifact bonus to Rune Arm DCs, +5% Artifact bonus to Electric Spell Critical Chance, and +20 Artifact bonus to Electric Spell Power.
    Getting a rune arm to land without saving on high-end content is difficult. Please consider replacing with the following:

    Kinetic Lore------->Rune Arm Focus
    Quality Magical Sheltering---------->Insightful Rune Arm Focus
    2 Pieces Equipped: +4 Artifact bonus to Rune Arm DCs

  18. #138
    Community Member ChadB123's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Legendary Tinkerer's Goggles
    Minimum Level: 29
    • Nearly Finished
    • Diversion +34%
    • Quality Deception +4
    • Disable Device +22
    • Green Augment Slot
    • Set Bonus Tyrannical Tinkerer
      • 2 Pieces Equipped: +2 Sneak Attack Dice, +# Artifact bonus to hit with Sneak Attacks, and +3 Artifact bonus to confirm critical hits.
    How about replacing Diversion with Insightful or Quality Accuracy? There isn't an Insightful Accuracy effect in this update, and I find that generally more useful.

  19. #139
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    Quote Originally Posted by SirValentine View Post
    The devs like to make jokes about banning people from the game.
    Ah, for the unaware, Toven d'Cannith's name was misspelled in the flavor text of Toven's Hammer for roughly 10 years, which is why I made Toben's Hammer (it's the runearm of Toven d'Cannith's little known identical twin brother - Toben d'Cannith - obviously). This is also why the flavor text of Toben's Hammer is "The Sequel!"

    BUT! Jokes you'd need to have been playing DDO for 10 years aside: it's time for the first annual Tuesday Afternoon Loot Feedback Round-Up Post!

    Full disclosure, I'm going to be lying low for a few days for unrelated reasons, and therefore won't have as much time as I'd hoped to catch the fire of the first blush feedback as it happens. That being said, here's what I'll be tinkering with over the next few weeks, in no particular order:

    • Make the Legendary Alchemical Weapons more attractive compared to other raid weapons of the same tier. I know deep down inside no one's looking for yet another crafting system, so I'll be doing everything in my power to make this happen without one. The Heroic Alchemical crafting system will be losing a huge chunk of its costs with this update and I'm not going to reverse-course on my goal to remove as much grind from DDO as I can just yet.
    • Take a deep dive into the items whose designs were dictated by their heroic counterparts (so the House C stuff in LOB/MA, and roughly half of the loot in VOD). I kept really close to the original, heroic designs, and it looks like that wasn't the best plan. It seems like players from 10 years ago valued different things than they do now - who knew? I have a few evil ideas to make them a lot cooler and I hope you'll check back in preview 2 to take a look.
    • Make the set bonuses a lot more attractive - or at the very least, a lot more unique.
    • Build a falchion out to drop somewhere in one of the raids (no promises)
    • Actually get around to fixing the on-punch stuff that's been clogging up my to-do list for about 2 years now
    • Fix those proc rates! Ahhh! 100% is the worst %!
    • Switch that longbow over to Acid.


    As more suggestions pour in, I'll add more to my list, so don't worry that you're too late to add your two cents.

    As a friendly reminder, there's a real human behind this cheerful Black Abbot picture - if you'd like your ideas to be heard, making them constructive and actionable is your best bet. "Rargh this is garbage and isn't worth improving" won't get anywhere - it doesn't help me help you at all. Every loot list ever made has started out from somewhere, and there's plenty of time to make deep and involved changes to basically everything in this list. The entire point of a preview like this is to make changes, and changes are definitely coming, so please add your thoughts and I'll see what I can do. Thanks <3
    100% radical, enthusiasm enthusiast.

  20. #140
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Cocomajobo View Post



    Geas of Creation Orb
    Minimum Level: 29
    Damage Dice: [1d4]
    Critical Profile: 19-20/x2
    Shield Bonus: +0

    • Spellcasting Implement +29
    • Orb Bonus +15
    • Repair Lore+32%
    • Quality Reconstruction +54
    • Quality Repair Amplification +22
    • Greater Auto-Repair This item has a small percentage chance to cast a Reconstruct spell on you when you take daamge.
    • Purple Augment Slot
    • Orange Augment Slot
    Is there any chance you could pretty please replace the Repair lore with insightful reconstruction?

    There is only one epic level named item in game with insightful reconstruction right now and clockwork boots and Mastermaker's fingers both have the repair lore well covered...

    If you swap the repair lore for insightful reconstruction you will fill a niche that needs filled!

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