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  1. #1
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    Default Looking for an Inquisitior Build

    I'm looking for a decent build for a divine based Inquisitor (FvS or Cleric or both) and possibly a solid Inquisitive Multiclass. I am awful at evaluating solid choices myself as outside of a few melee pure builds I've only really played casters.

    I'm also only looking at heroic levels, just want a solid build for some tr lives. I do have access to Falconry trees as well as any classes and races.


    Karnasis (Human Wizard, Pale Master, Level 27), Taldall (Half-Orc, Monk- Perpetually abandoned)

  2. #2
    Community Member Stoner81's Avatar
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    9 Ranger, 1 Arti and the rest whichever past life you want.

    Level 1 take Arti and then your 9 Ranger levels and then take your past life levels. This will probably not get you IPS until 15 or later which isn't great but can't really be helped in this case.

    Enhancements you want all the good stuff from Inquis tree (which almost everything), use Harper tree for INT to hit and damage. For stats max INT with the rest in to CON and take all the ranged feats but you will get a lot for free thanks to the Arti level and Ranger levels. Make sure to take Conjure Bolts spell because you will through a butt load of them in a play session.

    Stoner81.
    Last edited by Stoner81; 05-31-2020 at 09:13 PM. Reason: Removed wrong information.

  3. #3
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    Quote Originally Posted by Stoner81 View Post
    9 Ranger, 1 Arti and the rest whichever past life you want. This will work for Cleric but not FvS due to the past life system.

    Level 1 take Arti and then your 9 Ranger levels and then take your past life levels. This will probably not get you IPS until 15 or later which isn't great but can't really be helped in this case.

    Enhancements you want all the good stuff from Inquis tree (which almost everything), use Harper tree for INT to hit and damage. For stats max INT with the rest in to CON and take all the ranged feats but you will get a lot for free thanks to the Arti level and Ranger levels. Make sure to take Conjure Bolts spell because you will through a butt load of them in a play session.

    Stoner81.
    So if it doesn't work for FvS, what should I do then? should I go pure FvS?


    Karnasis (Human Wizard, Pale Master, Level 27), Taldall (Half-Orc, Monk- Perpetually abandoned)

  4. #4
    Community Member Stoner81's Avatar
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    Quote Originally Posted by Kabaon View Post
    So if it doesn't work for FvS, what should I do then? should I go pure FvS?
    You could go 8 Ranger, 1 Arti and the rest FvS it would work then. Not sure what the extra level of Ranger would normally get you apart from Improved Evasion and possibly some spells and 1 BAB.

    Stoner81.

  5. #5
    Community Member C-Dog's Avatar
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    Quote Originally Posted by Stoner81 View Post
    9 Ranger, 1 Arti and the rest whichever past life you want. This will work for Cleric but not FvS due to the past life system.
    I think you're jumping track here - that would be true of Ranger 9/Arti 2/ X 9, but if it's a "9/1/X 10" split then the "X" can be anything.


    And, sorry, but "Inquisitor" is becoming the new rouge!

  6. #6
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    If you want more of a Healer build there is Strimtom's FVS Inquisitive build.

  7. #7
    Community Member Stoner81's Avatar
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    Quote Originally Posted by C-Dog View Post
    I think you're jumping track here - that would be true of Ranger 9/Arti 2/ X 9, but if it's a "9/1/X 10" split then the "X" can be anything.
    I should learn to not post when tired :P

    EDIT - Removed the wrong information too.

    Stoner81.

  8. #8
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    Cool, thanks all, that'll help me for some future lives that I will be doing.


    Karnasis (Human Wizard, Pale Master, Level 27), Taldall (Half-Orc, Monk- Perpetually abandoned)

  9. #9
    Community Member C-Dog's Avatar
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    (@ S - np, been there, WAY too often.)

    Quote Originally Posted by Stoner81 View Post
    9 Ranger, 1 Arti and the rest whichever past life you want.

    Level 1 take Arti and then your 9 Ranger levels and then take your past life levels...
    As a rule, 100%, but there are some classes that earn an earlier splash.

    Fighter can get a key feat a level or two early, and some casters can give some nice early QoL boosts (e.g. FS allows for healing Wands well above the ability of spell use). Rogue 2 gives Evasion much earlier (and means you don't have to worry about Ranger 9). Etc etc - the variables are many.

    The key is to not delay any feats that rely on your BAB, and to balance the gains of an early dip against the delay of any Ranger abilities. Beyond that, you're free to tweak as you care to.

  10. #10
    Community Member majorhavoc's Avatar
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    Quote Originally Posted by Kabaon View Post
    I'm looking for a decent build for a divine based Inquisitor (FvS or Cleric or both) and possibly a solid Inquisitive Multiclass. I am awful at evaluating solid choices myself as outside of a few melee pure builds I've only really played casters.

    I'm also only looking at heroic levels, just want a solid build for some tr lives. I do have access to Falconry trees as well as any classes and races.
    I have played for the last few Palli lives, I soloed 1-30 on R3-R5.

    AA Monk Rog
    14/4/2 Paladin/Artificer/Rogue
    Lawful Good Aasimar




    Level Order


    1. Rogue . . . . . 6. Paladin . . . .11. Paladin . . . .16. Paladin
    2. Paladin. . . . .7. Paladin. . . . 12. Paladin. . . . 17. Paladin
    3. Artificer . . . 8. Paladin . . . .13. Artificer. . . 18. Paladin
    4. Paladin. . . . .9. Artificer . . .14. Paladin . . . .19. Paladin
    5. Artificer . . .10. Paladin . . . .15. Paladin . . . .20. Rogue





    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .8. . . .+8. . . .4: WIS
    Dexterity . . . 14. . . .+8. . . .8: WIS
    Constitution. . 15. . . .+8. . . 12: WIS
    Intelligence. . 14. . . .+8. . . 16: WIS
    Wisdom. . . . . 20. . . .+8. . . 20: WIS
    Charisma. . . . .8. . . .+8. . . 24: WIS
    . . . . . . . . . . . . . . . . .28: WIS



    Skills
    . . . . . R .P .A. P. A .P .P .P .A. P. P. P. A .P .P .P .P .P .P .R
    . . . . . 1 .2 .3. 4. 5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4 . . 2 . . 2 . . . . . 4 . . . . . 4 . . . . . . . . 1. 6 .23
    Search. . 4 . . 2 . . 2 . . . . . 4 . . . . . 4 . . . . . . . . . .7. 23
    Heal. . . . .5 . . 2. . .2 .1 .1 . . 2. 1. 1. . .2 .1 .1 .1 .1 .1 . . 22
    Open Lo . 4 . . 2 . . 2 . . . . . . . . . .2 . . ½. 2½ 2½ 2½ 2½ 1½ . .22
    Diplo . . 4 . . . .3 . . 2. 1. 1. . .2 .1 .1 . . 2. 1. 1. 1. 1. 1. . .22
    UMD . . . 4 . . 1 . . 1 .½ .2 .2 . . 1. 2. . . . ½. . . . . . . . . . 14
    Spot. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Listen. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Bluff . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Balance . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
    . . . . .------------------------------------------------------------
    . . . . .40 .5 .7. 5. 7 .5 .6 .6 .8. 6. 6. 6. 8 .6 .7 .7 .7 .7 .7 13





    Feats


    .1. . . . : Point Blank Shot
    .3. . . . : Completionist
    .6. . . . : Rapid Shot
    .9. . . . : Precise Shot
    12. . . . : Improved Critical: Ranged
    13 Arti . : Weapon Focus: Ranged
    15. . . . : Improved Precise Shot
    18. . . . : Child of: Aureon
    21 Epic . : Combat Archery
    24 Epic . : Overwhelming Critical
    26 Destiny: Holy Strike
    27 Epic . : Blinding Speed
    28 Destiny: Doubleshot
    29 Destiny: Mass Frog
    30 Epic . : Watchful Eye
    30 Legend : Scion of: Ethereal Plane


    .1 Aasimar: Bond of the Protector


    .2 Deity. : Follower of: Aureon
    10 Deity. : Aureon's Instruction




    Spells


    Paladin
    1. Divine Favor (7), Virtue (10), Protection from Evil (19)
    2. Resist Energy (12), Angelskin (15)
    3. Magic Circle Against Evil (16), Prayer (17)
    4. Holy Sword (19)


    Artificer
    1. . Conjure Bolts* (3), Ablative Armor (3), Shield of Faith (5)
    2. Flame Arrow (9), Elemental Weapons (13)




    Enhancements (80+14 AP)


    Inquisitive (41 AP)
    • Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive
      1. Dual Shooter, Eye for Accuracy III, Law on your Side
      2. Crossbow Adept, Wand and Scroll Mastery II, Improved Law
      3. Crossbow Adept, Ask Questions First, Wisdom
      4. Crossbow Adept, Shoot Later, Martial Inquisition, Greater Law, Wisdom
      5. No Holds Barred, Improved Uncanny Dodge, Jaded, Diplomatic Immunity


    Falconry (27 AP)
    • Falcon, Wisdom, Well Rounded, Wisdom
      1. Rugged II, Practiced Accuracy II, Out in Nature III
      2. Killer Instinct I, Sprint Boost III
      3. Killer Instinct II, Conditioning
      4. Deadly Instinct III, No Mercy II


    Aasimar (18 AP)
    • Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
      1. Fight the Wicked, Counsel I, Improved Recovery
      2. Fight the Wicked
      3. Blessings I, Improved Recovery
      4. Divine Form, Improved Recovery


    Battle Engineer (8 AP)
    • Battle Engineer, Infused Weapons
      1. Crossbow Training, Field Engineer II
      2. Crossbow Training




    Destiny (24 AP)


    Shiradi Champion
    1. Healing Spring III, Wisdom
    2. Prism, Wisdom
    3. Rainbow, Wisdom
    4. Double Rainbow, Wisdom
    5. Nerve Venom III, Wisdom
    6. Wisdom


    Twists of Fate (31 fate points)
    1. Echoes of Martial (Tier 4 Fatesinger)
    2. Tsunami (Tier 3 Primal)
    3. Purge the Wicked (Tier 1 Crusader)
    4. Wisdom (Tier 1 Crusader)
    5. Wisdom (Tier 1 Primal)
    Last edited by majorhavoc; 06-13-2020 at 12:57 AM.
    It is better to be silent and be thought a fool than speak and remove all doubt.... Mark Twain.

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