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  1. #1
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    Apr 2008
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    Default Alchemists and Alchemist Fire (Rogue Craft Station)

    Hey, I'm noticing that Alchemist Fire/Acid/Force, etc... is classified as a Dart, which goes really well with the Alchemist Vile Chemist. However, Alchemists are not on the list to use ALCHEMIST's fire. They are Rogue/Arti only (UMD applies). It seems like it's an almost perfect fit, except for a couple of things:

    1. Alchemists aren't able to naturally use Alchemist Fire and other Alchemy objects (kind of silly there...)
    2. Alchemists can't make these items since they don't get Trapmaking
    3. Alchemists must multiclass into Rogue/Arti in order to get the ability to craft this these items

    Devs, I'm suggesting the following:

    1. Add Trapmaking as a bonus feat to the Vile Chemist T1 Core, since it does almost nothing
    2. Add Alchemists to the approved list for the grenade items

    What do you think?

  2. #2
    2016 DDO Players Council
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    Default

    I am a huge fan of this idea. I know a lot of the traps would be useless for an Alchemist that doesn't have Disable Device to work as a DC, but the throwing bottles should 100% be usable by a pure Alchemist (and maybe made returning).

  3. #3
    The Eternal Rapscallion Haphazarduk's Avatar
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    Feb 2012
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    Default

    Quote Originally Posted by tcosta1982 View Post

    1. Add Trapmaking as a bonus feat to the Vile Chemist T1 Core, since it does almost nothing
    2. Add Alchemists to the approved list for the grenade items

    What do you think?
    Yes I like it too.

    1. I have long thought that trap making should be open to other classes - perhaps with a decent investment of feats - but t1 is too low I think. Maybe t2/3?
    2. Really good idea.

    Hap

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