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  1. #1
    Community Member
    Join Date
    Mar 2016
    Posts
    4

    Default Multiclassed Morninglord Cleric Artificer

    So I just put this together and would like to get some feedback or suggestion.

    New Build
    14/6 Cleric/Artificer
    True Neutral Morninglord


    Level Order

    1. Cleric . . . . .6. Artificer . . .11. Artificer. . . 16. Cleric
    2. Artificer . . . 7. Artificer. . . 12. Cleric . . . . 17. Cleric
    3. Cleric . . . . .8. Cleric . . . . 13. Cleric . . . . 18. Cleric
    4. Artificer . . . 9. Cleric. . . . .14. Cleric. . . . .19. Cleric
    5. Cleric . . . . 10. Artificer . . .15. Cleric. . . . .20. Cleric



    Stats
    . . . . . . . .32pt . . Level Up
    . . . . . . . .---- . . --------
    Strength. . . . .8. . . .4: CHA
    Dexterity . . . 14. . . .8: WIS
    Constitution. . 10. . . 12: CON
    Intelligence. . 17. . . 16: WIS
    Wisdom. . . . . 17. . . 20: CHA
    Charisma. . . . .9. . . 24: INT
    . . . . . . . . . . . . 28: WIS


    Skills (Errors)
    . . . . . C. A .C .A. C. A .A. C. C. A .A. C. C. C. C. C. C. C. C. C
    . . . . . 1. 2 .3 .4. 5. 6 .7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 2. 1 .1 .1. 1. 1 .1. 1. 1. 1 .1. 1. 1. 1. 1. 2. 2. 1. 1. 1. 23
    Heal. . . 4. . .1 . . 1. . . . 1. 1. . . . 1. 1. 1. 1. 1. 1. 3. 3. 3. 23
    Spellcr . 2. 1 .1 .1. 1. 1 .1. 1. 1. 1 .1. 1. 1. 1. 1. 2. 2. 1. 1. 1. 23
    Jump. . . 2. . .1 . . 1. . . . 1. 1. . . . 1. 1. 1. 1. . . . . . . . .10
    Search. . 1. 1 . . 1 . . 1 .1. . . . 1 .1. . . . . . . . . . . . . . . 7
    Spot. . . 1. 1 . . 1 . . 1 .1. . . . 1 .1. . . . . . . . . . . . . . . 7
    Disable . . .1. . .1. . .1. 1 . . . .1. 1 . . . . . . . . . . . . . . .6
    Open Lo . . .1. . .1. . .1. 1 . . . .1. 1 . . . . . . . . . . . . . . .6
    Repair. . . .1. . .1. . .1. . . . . . . . . . . . . . . . . . . . . . .3
    Diplo . . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
    UMD . . . . . . . . . . . . . . . . .1. 1 . . . . . . . . . . . . . . .2
    Balance . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    Haggle. . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .20. 7 .5 .7. 5. 7 .7. 5. 5. 7 .7. 5. 5. 5. 5. 5. 5. 5. 5. 5
    Max . . .20. 7 .5 .7. 5. 7 .7. 5. 5. 7 .7. 5. 5. 5. 5. 5. 5. 5. 5. 5



    Feats

    .1. . . . : Extra Turning
    .3. . . . : Point Blank Shot
    .6. . . . : Spell Focus: Evocation
    .7 Arti . : Precise Shot
    .9. . . . : Improved Turning
    12. . . . : Eschew Materials
    15. . . . : Enlarge Spell
    18. . . . : Spell Penetration
    21 Epic . : Wellspring of Power
    24 Epic . : Master of: Light
    26 Destiny: Epic Spell Power: Light
    27 Epic . : Intensify Spell
    28 Destiny: Holy Strike
    29 Destiny: Hellball
    30 Epic . : Ruin
    30 Legend : Scion of: Celestia

    .3 Cleric : Sun Domain

    .1 Deity. : Follower of: Amaunator
    12 Deity. : Amaunator's Flames


    Spells

    Cleric
    1. Cure Light Wounds (1), Shield of Faith (1), Nimbus of Light (1), Bless (3), Bane (8), Protection from Evil (13)
    2. Cure Moderate Wounds (5), Soundburst (5), Aid (5), Close Wounds (8), Deific Vengeance (12), Seek Eternal Rest (15)
    3. Cure Serious Wounds (9), Blindness (9), Searing Light (9), Glyph of Warding (12), Magic Circle Against Evil (14), Prayer (17)
    4. Cure Critical Wounds (13), Chaos Hammer (13), Death Ward (13), Freedom of Movement (14), Restoration (16), Symbol of Flame (19)
    5. Mass Cure Light Wounds (15), Divine Punishment (15), Flame Strike (15), Raise Dead (16), True Seeing (18)
    6. Mass Cure Moderate Wounds (17), Blade Barrier (17), Cometfall (17), Undeath to Death (18), Heal (20)
    7. Mass Cure Serious Wounds (19), Summon Monster VII (19), Mass Restoration (19), Resurrection (20)

    Artificer
    1. Repair Light Damage (2), Conjure Bolts (2), Shield of Faith (2), Static Shock (4)
    2. Lightning Sphere (6), Protection from Energy (7)
    3. Stoneskin (11)


    Enhancements (80 AP) Errors

    Morninglord (26 AP)
    • Elven Accuracy, Sun Elf Intelligence, Elven Accuracy II, Sun Elf Intelligence II, Elven Accuracy III
      1. Rejuvenation of Dawn II, Bane of the Restless III
      2. Blessing of Amaunator III
      3. Light of the Sun God I
      4. Amaunator's Brilliance III, Aura of Radiance I

    Divine Disciple (17 AP)
    • Emissary: Light, Sacred Defense, Sun Bolt
      1. Nimbus of Light III, Spell Critical: Universal
      2. Spell Penetration I, Spell Critical: Universal
      3. Searing Light III, Wisdom

    Renegade Mastermaker (14 AP)
    • Renegade Defender, Alchemical Shield
      1. Supporting Construction III, Toughness III
      2. Armor Mastery III
      3. Shielding Construct, Constitution

    Battle Engineer (13 AP)
    • Battle Engineer, Infused Weapons
      1. Crossbow Training, Field Engineer III, Item Defense II
      2. Crossbow Training
      3. Crossbow Training

    Harper Agent (10 AP)
    • Agent of Good I, Charisma
      1. Harper Enchantment, Traveler's Toughness III, Awareness II


    Destiny (24 AP)

    Exalted Angel
    1. Avenging Light, Radiant Power III, Wisdom
    2. Judgment, Soundburst III, Charisma
    3. Lay to Rest, Piercing Spellcraft III
    4. Blood and Radiance III
    5. (none)
    6. Reborn in Light

    Twists of Fate (31 fate points)
    1. Empyrean Magic (Tier 3 Crusader)
    2. Endless Turning (Tier 1 Crusader)
    3. Purge the Wicked (Tier 1 Crusader)
    4. Consecration (Tier 2 Crusader)
    5. Wisdom (Tier 2 Crusader)

  2. #2
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    18,857

    Default

    ...it's a bad idea?

    Sorry, but that's the only thing which came to mind. You're not much of a spellcaster and - even if you're using repeaters instead of the all-mighty Inquisitive - you're not much of a ranged DPS toon. You don't even have the utility of full ranks in trap skills to make up for it. You have two different caster stats and you spread your stat level-ups around 3 different stats, which is usually a sign of an identity crisis.

    Maybe you should explain what you're trying to accomplish here instead of just playing a pure caster or a pure ranged toon.
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  3. #3
    Community Member C-Dog's Avatar
    Join Date
    Dec 2011
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    Lacalifusa
    Posts
    5,339

    Default

    What are you hoping to see out of this combination?

    As a ranged alt, it lacks the feats to see any real DPS - no improved Critical, no Precision, no IPS. As an Evoker, it loses 6 DC to multiclassing, so expect half-damage as a rule, except where Evasion means no damage.

    And "Eschew Materials"? Unless this is a mule, no excuse for that.

    Pick one OR the other, and focus on that, w/ the other as backup. Which means either dump Arti and be an Evoker, or be ranged and just use Cleric to heal.

    Or just be an Artificer and do both.

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