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    Default Mary had a Little Bear - A 2H Natural Fighting Casting Trapping Druid Build

    Mary had a Little Bear

    Here's My HCL heroic build used to earn 3/5 rewards in both HCL II and III.
    As far as I know, this is my build, I have not seen it anywhere else.
    I cooked it up to do heroic elite content to 5k towards 3/5 rewards on HCL.
    It performs very well and should serve you successfully if you try it.

    It is a trapping druid. that might sound insane but wait. It is a STR build.
    Yep - it is a STR build, a 2-Handed-Sword-wielding natural fighting druid
    dire bear that is tanky, casts spells, and can trap.
    It is capable of low skull Reaper content.

    I will post the base build that one could play on a new HCL server -
    a 28 point build to show that it is new player friendly and first life viable.

    Trapping - this build can successfully handle all traps on elite in heroics and
    can even work up to Legendary Hard/Elite content if you are properly geared.
    NOTE: remember trapping is INT based. Therefore you must find gear to assist.
    The build's trapping is dependent on gear. You will want to farm for trapping gear
    and boost your search and disable device as high as you can. Spot helps too, but
    you are point starved so likely cannot. Therefore it really helps if you know where
    the traps are. Dedicated INT rogue/arti trappers are better than this build for trapping,
    especially if they are in the harper tree, but this build does just fine if you take
    your time and know what you're doing. Always maximize your chances when trapping,
    that means, make sure you get bard buffs if there's one in the group. Use heroism
    potions or farm for the GHero belt out of xorian cypher. If you managed to get your
    UMD high enough, you can carry GHero scrolls.

    During HCL II I had zero deaths on this build.
    In HCL III I had 1 death on this build using one of my extra lives -
    though not due to the build, it was my stupidity messing around with
    a giant exploding barrel that I accidentally blew up.
    If you play smart, you can have zero deaths on this build.
    I achieved 3/3 heroic rewards on this build, 1750, 5000, and lvl 20.
    I also earned about 50k Reaper XP and could have earned the 10 point reward
    but that was casual play - my reaper toon earned 20 reaper points.
    There is a link to that build in my signature.

    Likely there are lots of ways this build can be improved;
    this is not a build guide - I am posting here for others to check out and try for fun.
    I had lots and lots of fun playing it, so much so
    I am using it to get druid lives on my home server of Sarlona.

    Character Name: Mary
    Classes: 14 Druid, 3 Artificer, 3 Barbarian
    Race: Gnome (NOTE: This is not flavor, gnome is the ideal race for this build for many reasons)
    Alignment: Neutral (NOTE: while align is flavor in DDO, neutral was chosen specifically to align with druidic oaths)


    ABILITIES·Start Tome Final
    Str:· · 14· · 0 · ·25 (your main stat)
    Dex:· · 10· · 0 · ·10
    Con:· · 14· · 0 · ·18
    Int:· · 14· · 0 · ·14 (note: you need intelligence for trapping)
    Wis:· · 14· · 0 · ·14 (note: you need wisdom to cast druid spells)
    Cha:· · ·8· · 0 · · 6 · · ·

    This is no tomes, 28 point start.
    STR each level up.
    If you have more than 28 points, priority goes to STR, CON, INT for trapping, and WIS for Druid spells
    If you find tomes along the way STR, CON, INT, WIS should be selected.


    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Artificer(1)· · ·Standard: Power Attack
    2 · · Druid(1)· · · · ·
    3 · · Barbarian(1)· · ·Standard: Maximize Spell
    4 · · Druid(2)· · · · ·Druid Wild Shape: Wild Shape: Bear
    · · · · · · · · · · · ·Strength: +1 Level up
    5 · · Druid(3)· · · · ·
    6 · · Artificer(2)· · ·Standard: Natural Fighting
    7 · · Artificer(3)· · ·
    8 · · Barbarian(2)· · ·Strength: +1 Level up
    9 · · Druid(4)· · · · ·Standard: Natural Fighting
    10· · Druid(5)· · · · ·Druid Wild Shape: Wild Shape: Wolf
    11· · Druid(6)· · · · ·
    12· · Druid(7)· · · · ·Standard: Natural Fighting
    · · · · · · · · · · · ·Strength: +1 Level up
    13· · Druid(8)· · · · ·Druid Wild Shape: Wild Shape: Dire Bear
    14· · Druid(9)· · · · ·
    15· · Druid(10) · · · ·Standard: Improved Critical: Slashing Weapons
    16· · Druid(11) · · · ·Druid Wild Shape: Wild Shape: Winter Wolf
    · · · · · · · · · · · ·Strength: +1 Level up
    17· · Druid(12) · · · ·
    18· · Druid(13) · · · ·Standard: Empower Spell
    · · · · · · · · · · · ·Druid Wild Shape: Wild Shape: Fire Elemental
    19· · Barbarian(3) · · · ·
    20· · Druid(14) · · · ·Strength: +1 Level up

    *EPIC* (If you decide to play to 30)
    21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
    22· · Epic(2) · · · · ·
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Bulwark of Defense
    · · · · · · · · · · · ·Strength: +1 Level up
    25· · Epic(5) · · · · ·
    26· · Epic(6) · · · · ·Epic Destiny Feat: Holy Strike
    27· · Epic(7) · · · · ·Epic Feat: Blinding Speed
    28· · Epic(8) · · · · ·Epic Destiny Feat: Elusive Target
    · · · · · · · · · · · ·Strength: +1 Level up
    29· · Epic(9) · · · · ·Epic Destiny Feat: Dire Charge
    30· · Epic(10)· · · · ·Epic Feat: Master of the Wilds
    · · · · · · · · · · · ·Legendary: Scion of Arborea
    (NOTE: as a first life you'll have no destinies filled and may not be able to select some of these, select 'toughness' when other feats are not available.)


    Skills Your primary skills are search, disable device, spellcraft, and heal, with concentration, Spot, and Intim and 1 point in tumble at the start. UMD you can take if you have extra points but in animal form you cannot utilize scrolls or wands.
    Concentration · · 2· · ·1· · · · · · · · · · · · · · ·2· · ·2· · · · 2 · · · 9.0 · 23.0
    Disable Device· · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 41.0
    Heal· · · · · · · 1 · · · ·1· 1 · · · · · 1 ·1· 1 ·1· 1 · · 1 · · 1 ·1· · ·1· ·12.0 · 24.0
    Intimidate· · · · · 1 · · · · · · ·2· · · · · · · · · · · · · · · · · · · · 3.0 · ·7.0
    Jump· · · · · · ·· · 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 48.0
    Open Lock · · · · 4 · · · · · · · · 1 · · · · · · · · · · · · · · · · · · · · · 5.0 · 21.0
    Search· · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 43.0
    Spell Craft · · · · · · · · · · · · · 1 ·1· 1 ·1· 1 · · 1 · · 1 ·1· · ·1· · 9.0 · 21.0
    Spot· · · · · · · 4 · · · · · 1 ·1· · · · · · · · · · · · · · · · · · · · · · · 6.0 · 26.0
    Tumble· · · · · · 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 11.0
    Use Magic D 4 · · · · · · ·3· 3 · · · · · · · · · · · · · · · · · · · · ·10.0 · 22.0


    Enhancements: 80 APs (you maybe have the +1 racial and +1 universal; utilize them how you see fit)
    NOTE: it is important to point out that while leveling up, once you take Barbarian lvl 2 you can spec into blood tribute. This is very helpful and I recommend it for HCL. If you do this build on a live server you do not need to do this)

    Gnome - Points spent: 7
    1 Core ·(1) Perseverance I
    2 Core ·(2) Intelligence I
    3 Core ·(1) Perseverance II
    4 Core ·(2) Intelligence II
    5 Tier2 (1) Permanent Blur

    Nature's Protector - Points spent: 37
    1 Core ·(1) Nature's Protector
    2 Tier1 (1) Rage of the Beast
    3 Tier1 (1) Rage of the Beast
    4 Tier1 (1) Bloody Claws I
    5 Tier1 (1) Bloody Claws I
    6 Tier1 (1) Bloody Claws I
    7 Tier2 (1) Bloody Claws II
    8 Tier2 (1) Primal Beast
    9 Tier2 (1) Primal Beast
    10 Core ·(1) Nature's Defense
    11 Core ·(1) Magical Beast
    12 Tier1 (1) Improved Nature's Defense I: Enchanted Defense
    13 Tier1 (1) Improved Nature's Defense I: Enchanted Defense
    14 Tier1 (1) Improved Nature's Defense I: Enchanted Defense
    15 Tier3 (1) Enduring Beast
    16 Tier3 (1) Enduring Beast
    17 Tier3 (1) Savage Roar
    18 Tier2 (1) Improved Nature's Defense II: Grizzled Defense
    19 Tier2 (1) Improved Nature's Defense II: Grizzled Defense
    20 Tier2 (1) Improved Nature's Defense II: Grizzled Defense
    21 Tier1 (1) Fey's Blessing
    22 Tier1 (1) Fey's Blessing
    23 Tier1 (1) Fey's Blessing
    24 Core ·(1) Big Claws
    25 Tier3 (2) Ability I: +1 Strength
    26 Tier4 (2) Ability II: +1 Strength
    27 Tier4 (1) Undying Beast
    28 Tier4 (2) Beast Awakened
    29 Tier5 (1) Beast Unleashed
    30 Tier5 (1) Bear Charge
    31 Tier5 (1) Lightning Strikes the Mountain
    32 Tier5 (1) Force of Nature
    33 Tier5 (1) Force of Nature
    34 Tier5 (1) Force of Nature
    ------------------------------------------------------------------------------------------
    Renegade Mastermaker - Points spent: 17
    1 Core ·(1) Renegade Defender
    2 Tier1 (1) Easily Fixed
    3 Tier1 (1) Supporting Construction
    4 Tier1 (1) Supporting Construction
    5 Tier1 (1) Supporting Construction
    6 Tier2 (1) Armor Mastery
    7 Tier2 (1) Armor Mastery
    8 Tier2 (1) Armor Mastery
    9 Core ·(1) Alchemical Shield
    10 Tier1 (1) Toughness
    11 Tier1 (1) Toughness
    12 Tier1 (1) Toughness
    13 Tier3 (1) Reinforced Armor
    14 Tier3 (1) Reinforced Armor
    15 Tier3 (1) Reinforced Armor
    16 Tier3 (2) Ability I: Renegade Mastermaker: +1 Constitution
    ------------------------------------------------------------------------------------------
    Occult Slayer - Points spent: 15
    1 Core ·(1) Weapon Bond
    2 Tier1 (1) Extend Rage
    3 Tier1 (1) Extend Rage
    4 Tier1 (1) Extend Rage
    5 Tier1 (1) Parrying Bond
    6 Tier1 (1) Parrying Bond
    7 Tier1 (1) Parrying Bond
    8 Tier2 (1) Guarding Bond
    9 Tier2 (1) Guarding Bond
    10 Tier2 (1) Guarding Bond
    11 Tier2 (1) Lessons of Travel
    12 Tier2 (1) Lessons of Travel
    13 Tier2 (1) Lessons of Travel
    14 Tier1 (1) Awareness
    15 Tier1 (1) Awareness
    ------------------------------------------------------------------------------------------
    Ravager - Points spent: 4
    1 Core ·(1) Furious Rage
    2 Tier1 (1) Barbarian Power Attack
    3 Tier1 (1) Barbarian Power Attack
    4 Tier1 (1) Barbarian Power Attack
    ------------------------------------------------------------------------------------------

    *EPIC* Active Destiny Tree
    ------------------------------------------------------------------------------------------
    Fury of the Wild - Points spent: 24
    1 Core ·(0) Adrenaline I
    2 Core ·(0) Brawn I
    3 Core ·(0) Adrenaline II
    4 Core ·(0) Brawn II
    5 Core ·(0) Adrenaline III
    6 Core ·(0) Adrenaline Overload
    7 Tier1 (1) Primal Scream
    8 Tier1 (1) Primal Scream
    9 Tier1 (1) Primal Scream
    10 Tier1 (1) Fast Healing
    11 Tier1 (1) Fast Healing
    12 Tier1 (1) Fast Healing
    13 Tier2 (1) Damage Reduction
    14 Tier2 (1) Damage Reduction
    15 Tier2 (1) Damage Reduction
    16 Tier2 (1) Acute Instincts
    17 Tier2 (1) Acute Instincts
    18 Tier2 (1) Acute Instincts
    19 Tier3 (1) Malicious Weapons
    20 Tier3 (1) Malicious Weapons
    21 Tier3 (1) Malicious Weapons
    22 Tier4 (2) Gird Against Demons
    23 Tier5 (1) Strong Swings
    24 Tier5 (1) Fury Eternal
    25 Tier5 (2) Devastating Blow
    26 Tier6 (2) Unbridled Fury
    27 Tier6 (1) Bloodbath


    Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC
    ------------------------------------------------------------------------------------------
    Artificer Spells
    L1: Inflict Light Damage
    L1: Repair Light Damage
    L1: Ablative Armor
    L1: Curative Admixture: Cure Light Wounds (an early heal you can toss on the group)
    L1: Conjure Bolts (used for the repeating XBow you will carry with you and utilize when you need to hit ranged targets)
    L2: Inflict Moderate Damage
    L2: Repair Moderate Damage
    L2: Elemental Weapons (helpful at lower levels)

    Druid Spells
    NOTE: You want to always have the most powerful Vigor spell slotted and maximized to utilize as one of your heals)

    ALSO: The build utilizes Maximize and Empower meta magics for use on various HOT/DOT heals and DPS spells. Listed below where it says maximize you may use empower too for both, or just empower - it's up to you and your mana management)

    L1: Summon Nature's Ally I
    L1: Maul (this upgrades to Great Maul)
    L1: Charm Animal
    L1: Jump
    L1: Merfolk Blessing or Longstrider whichever is more helpful
    L1: Ram's Might

    L2: Summon Nature's Ally II
    L2: Creeping Cold (Maximized and used on Bosses / tough champs)
    L2: Gust of Wind (Used to blow away enemy clouds)
    L2: Resist Energy (absolutely necessary for HCL - keep resists on you at all times)
    L2: Roar (great, this stuns)
    L2: Splinterbolt (maximized for single target boss/champ)

    L3: Summon Nature's Ally III
    L3: Call Lightning (the build has no DC so this spell does not do much, but I take it anyway to use ranged)
    L3: Protection from Energy (absolutely necessary for HCL)
    L3: Shred
    L3: Sleet Storm (great CC once you have FOM)
    L3: Spiderskin

    L4: Summon Nature's Ally IV
    L4: Cure Serious Wounds (maximized for use in combat)
    L4: Enveloping Swarm (maximized for use on champs/boss mobs)
    L4: Freedom of Movement (absolutely necessary, even if you have the RL boots - others may need FOM)
    L4: Ice Storm or Flamestrike
    L4: Rising Fury

    L5: Summon Nature's Ally V
    L5: Death Ward (absolutely necessary for HCL - keep it on yourself at all times, even if you are wearing death block)
    L5: Greater Vigor (maximized - your bread and butter HOT)
    L5: Panacea (absolutely necessary - will remove nasty effects and the fatigue of rage)
    L5: Stoneskin
    L5: Wall of Fire

    L6: Summon Nature's Ally VI
    L6: Fire Shield
    L6: Greater Creeping Cold (maximized for use on champs/boss)
    L6: Greater Dispel Magic (situational use)
    L6: Word of Balance (maximized for use on champs/boss)

    L7: Summon Nature's Ally VII
    L7: Creeping Doom (maximized for use on crowds of mobs/champs/bosses - your go-to spell @ high levels)
    L7: Regenerate
    L7: Relentless Onslaught or True Seeing


    If you go to 30
    Twists of fate - 22 of 25 Fate points spent.
    ------------------------------------------------------------------------------------------
    Twist 1 - Tier 4: Fatesinger: Martial Hymn
    Twist 2 - Tier 2: Grandmaster of Flowers: A Dance of Flowers
    Twist 3 - Tier 1: Shadowdancer: Technician
    Twist 4 - Tier 1: Primal Avatar: Rejuvenation Cocoon
    Last edited by Dark_Lord_Mary; 09-09-2020 at 09:59 PM.

  2. #2
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    A little late, but I wanted to say thanks for posting this build in so much detail. It's a lot of fun. Got em up to only level 9 so far. Ran an elite at level 9, and was BARELY getting the trap search and disable DCs, but I made it. I've gotten a couple comments, "wait, you are a gnome, and a druid... and a BEAR druid? That's just so wrong". lol

  3. #3
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    Quote Originally Posted by Dark_Lord_Mary View Post
    Build - Mary had a Little Bear

    Hey Everyone - Mary here - I met so many great and nice players during Hardcore league this season that I wanted to post my Hardcore League build, as far as I know, this is my build, I have not seen anyone else play it. I cooked it up to solo on the hardcore league. I used it very successfully. It is a 2-Handed-Sword-wielding natural fighting druid dire bear that is tanky, casts spells, and can trap. It is capable of soloing Reaper.

    I posted a 28 point build to show that it is new player and first life viable. The build is sort of tanky, does great DPS, can cast spells while enraged, and can trap - all traps in heroics and can even work up to Legendary content (though remember trapping is gear dependent, so you will want to farm for trapping gear and boost your search as high as you can.)

    I had 0 zero deaths this Hardcore Season. I managed to complete 3/4 rewards, including the 10 reaper points, I even TR'd, thanks largely to grouping with great players and when I could not find a group, I solo'd on this build (I played 2 other builds in HCLII but this post is about the Little Bear)

    Likely there are lots of ways this build can be improved; I do not claim to be a build expert or a DDO pro - just love the game and am posting this to share. I had lots and lots of fun playing it, so much so I am using it to get druid lives on my home server of Sarlona.

    Character name: DarkLordMary
    Classes: 15 Druid, 10 Epic, 3 Artificer, 2 Barbarian
    Race: Gnome · · · · · · · ·Alignment: Neutral


    · · ·Start Tome Final
    Str:· · 14· · 0 · ·25
    Dex:· · 10· · 0 · ·10
    Con:· · 14· · 0 · ·18
    Int:· · 14· · 0 · ·14
    Wis:· · 14· · 0 · ·14
    Cha:· · ·8· · 0 · · 6 · · ·

    This is no tomes, 28 point start; STR each level up. If you have more than 28 points priority to STR, CON, then INT for trapping.

    HP:· · · · 742 · · ·AC:· · 21
    PRR: · · · ·38 ·MRR: · · · ·38 · · ·+Healing Amp:· · 10
    Dodge: · ·3/25
    SR:· · · · · 0 · · ·BAB: · · · · · · 15 DR: 6%

    Immunities: Poison, Spawn effects of Undead, Energy Drain, Death Effects, Magic Missiles, Freedom of Movement, Death effect, Level drain

    Saves:
    ------------------------------------------------------------------------------------------
    Fortitude:· · · · ·31
    · vs Poison:· · · ·33
    · vs Disease: · · ·31
    Will: · · · · · · ·24
    · vs Enchantment: ·24
    · vs Illusion:· · ·24
    · vs Fear:· · · · ·24
    · vs Curse: · · · ·24
    Reflex: · · · · · ·19
    · vs Traps: · · · ·19
    · vs Spell: · · · ·19
    · vs Magic: · · · ·19
    Marked with a * is no fail on a 1 if required DC met


    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Artificer(1)· · ·Standard: Power Attack
    2 · · Druid(1)· · · · ·
    3 · · Barbarian(1)· · ·Standard: Maximize Spell
    4 · · Druid(2)· · · · ·Druid Wild Shape: Wild Shape: Bear
    · · · · · · · · · · · ·Strength: +1 Level up
    5 · · Druid(3)· · · · ·
    6 · · Artificer(2)· · ·Standard: Natural Fighting
    7 · · Artificer(3)· · ·
    8 · · Barbarian(2)· · ·Strength: +1 Level up
    9 · · Druid(4)· · · · ·Standard: Natural Fighting
    10· · Druid(5)· · · · ·Druid Wild Shape: Wild Shape: Wolf
    11· · Druid(6)· · · · ·
    12· · Druid(7)· · · · ·Standard: Natural Fighting
    · · · · · · · · · · · ·Strength: +1 Level up
    13· · Druid(8)· · · · ·Druid Wild Shape: Wild Shape: Dire Bear
    14· · Druid(9)· · · · ·
    15· · Druid(10) · · · ·Standard: Improved Critical: Slashing Weapons
    16· · Druid(11) · · · ·Druid Wild Shape: Wild Shape: Winter Wolf
    · · · · · · · · · · · ·Strength: +1 Level up
    17· · Druid(12) · · · ·
    18· · Druid(13) · · · ·Standard: Empower Spell
    · · · · · · · · · · · ·Druid Wild Shape: Wild Shape: Fire Elemental
    19· · Druid(14) · · · ·
    20· · Druid(15) · · · ·Strength: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
    22· · Epic(2) · · · · ·
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Bulwark of Defense
    · · · · · · · · · · · ·Strength: +1 Level up
    25· · Epic(5) · · · · ·
    26· · Epic(6) · · · · ·Epic Destiny Feat: Holy Strike
    27· · Epic(7) · · · · ·Epic Feat: Blinding Speed
    28· · Epic(8) · · · · ·Epic Destiny Feat: Elusive Target
    · · · · · · · · · · · ·Strength: +1 Level up
    29· · Epic(9) · · · · ·Epic Destiny Feat: Dire Charge
    30· · Epic(10)· · · · ·Epic Feat: Master of the Wilds
    · · · · · · · · · · · ·Legendary: Scion of Arborea

    Skills
    ------------------------------------------------------------------------------------------
    Skill Points· · ·24 ·6· 6 ·6· 6 ·6· 6 ·6· 6 ·6· 6 ·6· 6 ·6· 6 ·6· 6 ·6· 6 ·6
    Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
    ------------------------------------------------------------------------------------------
    Balance · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 10.0
    Bluff · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·8.0
    Concentration · · · ·2· · ·1· · · · · · · · · · · · · · ·2· · ·2· · · · 2 · · · 9.0 · 23.0
    Diplomacy · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·8.0
    Disable Device· · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 41.0
    Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 10.0
    Heal· · · · · · · 1 · · · ·1· 1 · · · · · 1 ·1· 1 ·1· 1 · · 1 · · 1 ·1· · ·1· ·12.0 · 24.0
    Hide· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 14.0
    Intimidate· · · · · · · 1 · · · · · · ·2· · · · · · · · · · · · · · · · · · · · 3.0 · ·7.0
    Jump· · · · · · · · · · 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 48.0
    Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 14.0
    Move Silently · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 10.0
    Open Lock · · · · 4 · · · · · · · · 1 · · · · · · · · · · · · · · · · · · · · · 5.0 · 21.0
    Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · ·8.0
    Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 12.0
    Search· · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 43.0
    Spell Craft · · · · · · · · · · · · · · · 1 ·1· 1 ·1· 1 · · 1 · · 1 ·1· · ·1· · 9.0 · 21.0
    Spot· · · · · · · 4 · · · · · 1 ·1· · · · · · · · · · · · · · · · · · · · · · · 6.0 · 26.0
    Swim· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 17.0
    Tumble· · · · · · 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 11.0
    Use Magic Device· 4 · · · · · · ·3· 3 · · · · · · · · · · · · · · · · · · · · ·10.0 · 22.0
    ------------------------------------------------------------------------------------------
    Available Points· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0
    ------------------------------------------------------------------------------------------

    Active User Controlled Stances
    ------------------------------------------------------------------------------------------
    Epic Defensive Fighting
    Power Attack
    Maximize
    Dire Bear
    Empower
    Nature's Defense


    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Gnome - Points spent: 7
    1 Core ·(1) Perseverance I
    2 Core ·(2) Intelligence I
    3 Core ·(1) Perseverance II
    4 Core ·(2) Intelligence II
    5 Tier2 (1) Permanent Blur
    ------------------------------------------------------------------------------------------
    Nature's Protector - Points spent: 37
    1 Core ·(1) ature's Protector
    2 Tier1 (1) Rage of the Beast
    3 Tier1 (1) Rage of the Beast
    4 Tier1 (1) Bloody Claws I
    5 Tier1 (1) Bloody Claws I
    6 Tier1 (1) Bloody Claws I
    7 Tier2 (1) Bloody Claws II
    8 Tier2 (1) Primal Beast
    9 Tier2 (1) Primal Beast
    10 Core ·(1) Nature's Defense
    11 Core ·(1) Magical Beast
    12 Tier1 (1) Improved Nature's Defense I: Enchanted Defense
    13 Tier1 (1) Improved Nature's Defense I: Enchanted Defense
    14 Tier1 (1) Improved Nature's Defense I: Enchanted Defense
    15 Tier3 (1) Enduring Beast
    16 Tier3 (1) Enduring Beast
    17 Tier3 (1) Savage Roar
    18 Tier2 (1) Improved Nature's Defense II: Grizzled Defense
    19 Tier2 (1) Improved Nature's Defense II: Grizzled Defense
    20 Tier2 (1) Improved Nature's Defense II: Grizzled Defense
    21 Tier1 (1) Fey's Blessing
    22 Tier1 (1) Fey's Blessing
    23 Tier1 (1) Fey's Blessing
    24 Core ·(1) Big Claws
    25 Tier3 (2) Ability I: +1 Strength
    26 Tier4 (2) Ability II: +1 Strength
    27 Tier4 (1) Undying Beast
    28 Tier4 (2) Beast Awakened
    29 Tier5 (1) Beast Unleashed
    30 Tier5 (1) Bear Charge
    31 Tier5 (1) Lightning Strikes the Mountain
    32 Tier5 (1) Force of Nature
    33 Tier5 (1) Force of Nature
    34 Tier5 (1) Force of Nature
    ------------------------------------------------------------------------------------------
    Renegade Mastermaker - Points spent: 17
    1 Core ·(1) Renegade Defender
    2 Tier1 (1) Easily Fixed
    3 Tier1 (1) Supporting Construction
    4 Tier1 (1) Supporting Construction
    5 Tier1 (1) Supporting Construction
    6 Tier2 (1) Armor Mastery
    7 Tier2 (1) Armor Mastery
    8 Tier2 (1) Armor Mastery
    9 Core ·(1) Alchemical Shield
    10 Tier1 (1) Toughness
    11 Tier1 (1) Toughness
    12 Tier1 (1) Toughness
    13 Tier3 (1) Reinforced Armor
    14 Tier3 (1) Reinforced Armor
    15 Tier3 (1) Reinforced Armor
    16 Tier3 (2) Ability I: Renegade Mastermaker: +1 Constitution
    ------------------------------------------------------------------------------------------
    Occult Slayer - Points spent: 15
    1 Core ·(1) Weapon Bond
    2 Tier1 (1) Extend Rage
    3 Tier1 (1) Extend Rage
    4 Tier1 (1) Extend Rage
    5 Tier1 (1) Parrying Bond
    6 Tier1 (1) Parrying Bond
    7 Tier1 (1) Parrying Bond
    8 Tier2 (1) Guarding Bond
    9 Tier2 (1) Guarding Bond
    10 Tier2 (1) Guarding Bond
    11 Tier2 (1) Lessons of Travel
    12 Tier2 (1) Lessons of Travel
    13 Tier2 (1) Lessons of Travel
    14 Tier1 (1) Awareness
    15 Tier1 (1) Awareness
    ------------------------------------------------------------------------------------------
    Ravager - Points spent: 4
    1 Core ·(1) Furious Rage
    2 Tier1 (1) Barbarian Power Attack
    3 Tier1 (1) Barbarian Power Attack
    4 Tier1 (1) Barbarian Power Attack
    ------------------------------------------------------------------------------------------

    Active Destiny Tree
    ------------------------------------------------------------------------------------------
    Fury of the Wild - Points spent: 24
    1 Core ·(0) Adrenaline I
    2 Core ·(0) Brawn I
    3 Core ·(0) Adrenaline II
    4 Core ·(0) Brawn II
    5 Core ·(0) Adrenaline III
    6 Core ·(0) Adrenaline Overload
    7 Tier1 (1) Primal Scream
    8 Tier1 (1) Primal Scream
    9 Tier1 (1) Primal Scream
    10 Tier1 (1) Fast Healing
    11 Tier1 (1) Fast Healing
    12 Tier1 (1) Fast Healing
    13 Tier2 (1) Damage Reduction
    14 Tier2 (1) Damage Reduction
    15 Tier2 (1) Damage Reduction
    16 Tier2 (1) Acute Instincts
    17 Tier2 (1) Acute Instincts
    18 Tier2 (1) Acute Instincts
    19 Tier3 (1) Malicious Weapons
    20 Tier3 (1) Malicious Weapons
    21 Tier3 (1) Malicious Weapons
    22 Tier4 (2) Gird Against Demons
    23 Tier5 (1) Strong Swings
    24 Tier5 (1) Fury Eternal
    25 Tier5 (2) Devastating Blow
    26 Tier6 (2) Unbridled Fury
    27 Tier6 (1) Bloodbath
    ------------------------------------------------------------------------------------------

    Twists of fate - 22 of 25 Fate points spent.
    ------------------------------------------------------------------------------------------
    Twist 1 - Tier 4: Fatesinger: Martial Hymn
    Twist 2 - Tier 2: Grandmaster of Flowers: A Dance of Flowers
    Twist 3 - Tier 1: Shadowdancer: Technician
    Twist 4 - Tier 1: Primal Avatar: Rejuvenation Cocoon

    Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC
    ------------------------------------------------------------------------------------------
    Artificer Spells
    L1: Inflict Light Damage· · · · · · · · · · Transmutation · 12
    L1: Repair Light Damage · · · · · · · · · · Transmutation · 12
    L1: Ablative Armor· · · · · · · · · · · · · Abjuration· · · 12
    L1: Curative Admixture: Cure Light Wounds · Conjuration · · 12
    L1: Master's Touch· · · · · · · · · · · · · Divination· · · 12
    L2: Inflict Moderate Damage · · · · · · · · Transmutation · 13
    L2: Repair Moderate Damage· · · · · · · · · Transmutation · 13
    L2: Elemental Weapons · · · · · · · · · · · Evocation · · · 13
    L3: Inflict Serious Damage· · · · · · · · · Transmutation · 14
    L3: Repair Serious Damage · · · · · · · · · Transmutation · 14
    L4: Inflict Critical Damage · · · · · · · · Transmutation · 15
    L4: Repair Critical Damage· · · · · · · · · Transmutation · 15
    L6: Inflict Critical Damage, Mass · · · · · Transmutation · 17
    L6: Repair Critical Damage, Mass· · · · · · Transmutation · 17
    Druid Spells
    L1: Summon Nature's Ally I· · · · · · · · · Conjuration · · 12
    L1: Great Maul· · · · · · · · · · · · · · · Unknown · · · · ·0
    L1: Charm Animal· · · · · · · · · · · · · · Enchantment · · 12
    L1: Jump· · · · · · · · · · · · · · · · · · Transmutation · 12
    L1: Longstrider · · · · · · · · · · · · · · Transmutation · 12
    L1: Maul· · · · · · · · · · · · · · · · · · Unknown · · · · ·0
    L1: Ram's Might · · · · · · · · · · · · · · Transmutation · 12
    L2: Summon Nature's Ally II · · · · · · · · Conjuration · · 13
    L2: Creeping Cold · · · · · · · · · · · · · Evocation · · · 13
    L2: Gust of Wind· · · · · · · · · · · · · · Evocation · · · 13
    L2: Resist Energy · · · · · · · · · · · · · Abjuration· · · 13
    L2: Roar· · · · · · · · · · · · · · · · · · Enchantment · · 13
    L2: Splinterbolt· · · · · · · · · · · · · · Conjuration · · 13
    L3: Summon Nature's Ally III· · · · · · · · Conjuration · · 14
    L3: Call Lightning· · · · · · · · · · · · · Evocation · · · 14
    L3: Quench· · · · · · · · · · · · · · · · · Transmutation · 14
    L3: Shred · · · · · · · · · · · · · · · · · Unknown · · · · ·0
    L3: Sleet Storm · · · · · · · · · · · · · · Conjuration · · 14
    L3: Spiderskin· · · · · · · · · · · · · · · Transmutation · 14
    L4: Summon Nature's Ally IV · · · · · · · · Conjuration · · 15
    L4: Cure Serious Wounds · · · · · · · · · · Conjuration · · 15
    L4: Enveloping Swarm· · · · · · · · · · · · Conjuration · · 15
    L4: Freedom of Movement · · · · · · · · · · Abjuration· · · 15
    L4: Ice Storm · · · · · · · · · · · · · · · Evocation · · · 15
    L4: Rising Fury · · · · · · · · · · · · · · Transmutation · 15
    L5: Summon Nature's Ally V· · · · · · · · · Conjuration · · 16
    L5: Death Ward· · · · · · · · · · · · · · · Transmutation · 16
    L5: Greater Vigor · · · · · · · · · · · · · Conjuration · · 16
    L5: Panacea · · · · · · · · · · · · · · · · Conjuration · · 16
    L5: Stoneskin · · · · · · · · · · · · · · · Abjuration· · · 16
    L5: Wall of Fire· · · · · · · · · · · · · · Evocation · · · 16
    L6: Summon Nature's Ally VI · · · · · · · · Conjuration · · 17
    L6: Fire Shield · · · · · · · · · · · · · · Evocation · · · 17
    L6: Greater Creeping Cold · · · · · · · · · Evocation · · · 17
    L6: Tremor· · · · · · · · · · · · · · · · · Unknown · · · · ·0
    L6: Word of Balance · · · · · · · · · · · · Evocation · · · 17
    L7: Summon Nature's Ally VII· · · · · · · · Conjuration · · 18
    L7: Creeping Doom · · · · · · · · · · · · · Conjuration · · 18
    L7: Regenerate· · · · · · · · · · · · · · · Conjuration · · 18
    L7: Relentless Onslaught· · · · · · · · · · Unknown · · · · ·0
    L8: Summon Nature's Ally VIII · · · · · · · Conjuration · · 19
    L8: Heal· · · · · · · · · · · · · · · · · · Conjuration · · 19
    L8: Unstoppable · · · · · · · · · · · · · · Transmutation · 19
    L9: Summon Nature's Ally IX · · · · · · · · Conjuration · · 20
    ------------------------------------------------------------------------------------------

    Weapon Damage
    ------------------------------------------------------------------------------------------
    Melee Power:· 123.0
    Doublestrike: 12%
    Strikethrough: 205%
    Off-Hand attack Chance: 20%
    Off-Hand Doublestrike: 0%
    Fortification Bypass: 0%
    Dodge Bypass: 0%
    Helpless Damage bonus: 50%
    Ranged Power: 56.0
    Doubleshot Chance: 0%
    Sneak Attack Attack bonus: 6
    Sneak Attack Damage: 0d6+0
    It seems what I was looking for grinding Race PL, i just need heroic lives, could u give me any advice?

  4. #4
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    Default Leveling gear?

    Some insight on what gear you opted for or would be good in general for this to use on heroic leveling. Atm i'm assuming 2 handed swords and axes while in bear form.

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    Yes I use a 2H sword - but you could utilize an axe or maul as well -
    natural fighting is very nice with the strikethrough.

    The most important aspect of gearing for this due to STR being your main stat is to get really good INT and trapper gear, because as you level up, the trap boxes get harder and harder to find and disable.

    If you are on a TR toon with tomes and multiple lives trapping should be easier - however if you are on a 1st life you really want to farm RL and Sharn for INT/Trapper gear along with the Heavy armor and 2H weapon + the STR / Con items

    A very good weapon is the Blackrazor out of WPM -
    the Intro weapon for RL is very handy too

    Getting the RL set bonus @ lvl 10 helps a lot - if you look through the pieces you can put together a set that works based on what quests you farm - the Ring and Boots out of Death House are very handy for leveling this toon.

    Once you get to Sharn there are lots of goodies - the DPS necklace and the trapping goggles are very handy - Due to your Tier 5 bear you can wear any heavy armor you prefer that works - once you have your gear set you should be able to run through all the content on Elite/R1 no problems. First lives can do elite/r1 but you'd want to make sure your gear was set and that you knew the quests.

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    A variation I do on HCL is to go 14 druid/3 arti/3barbarian

    This gives for more hitpoints, blood tribute, speed boost, mm immunity, extra prr, and you get all the useful spells for druid including regenerate. While raging you are immune to level drain but having regenerate is very handy for many scenarios.

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    I posted this as a 1st life toon with no past lives and no gear to demonstrate it is viable for HCL for anyone to play and succeed - clearly if you are a multiple life TR you will have a vast collection of gear and tomes and etc, that will make this build much more powerful. There is a bit of wiggle room in it, however if you are on the HCL i recommend getting blood tribute as soon as you can - it is a lifesaver - if you are on a normal server blood tribute doesnt really matter at all unless you solo everything and want a magic OS button.

  8. #8

    Default Level 6 Arty spells?

    This is probably a dumb question but I've only ever taken 1 char to Epic levels. I noticed you are showing that you have 6th level Arty spells in this build w/ only 3 levels of Arty in the heroics.

    This leads me to believe that Epic levels 'count' against any spellcasting class you possess for purposes of determining how many spells you get? So with 10 epic levels you are actually a 13th level arty and a 25th level druid (15 Heroic + 10 epic), is this correct?

    If so that is pretty insane as I didn't realize it worked that way. It almost seems best to take 3 caster classes because you are effectively getting a +10 boost in level to all 3 making you sickly powerful if you were to do a divine, arcane, specialist caster split.

    EDIT: Also, with such bad WIS score, how are you getting any of those offensive spells in your list (and there are quite a few) to actually work? Your DCs would be pathetically low, right?

    Help me out here.
    Last edited by darkwind_legion; 07-29-2020 at 09:13 AM.

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    Quote Originally Posted by darkwind_legion View Post
    This is probably a dumb question but I've only ever taken 1 char to Epic levels. I noticed you are showing that you have 6th level Arty spells in this build w/ only 3 levels of Arty in the heroics.

    This leads me to believe that Epic levels 'count' against any spellcasting class you possess for purposes of determining how many spells you get? So with 10 epic levels you are actually a 13th level arty and a 25th level druid (15 Heroic + 10 epic), is this correct?

    If so that is pretty insane as I didn't realize it worked that way. It almost seems best to take 3 caster classes because you are effectively getting a +10 boost in level to all 3 making you sickly powerful if you were to do a divine, arcane, specialist caster split.

    EDIT: Also, with such bad WIS score, how are you getting any of those offensive spells in your list (and there are quite a few) to actually work? Your DCs would be pathetically low, right?

    Help me out here.
    I believe that's the program I used to snap the build - with 3 levels of arti you do not have access to those spells - but the program filled it in - It was showing the auto granted repair spells that arti gets for free at each level - I have removed lvl 3-6 arti spells to avoid confusion because you do not have access to them.
    Last edited by Dark_Lord_Mary; 08-04-2020 at 07:47 PM.

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    Quote Originally Posted by darkwind_legion View Post
    This is probably a dumb question but I've only ever taken 1 char to Epic levels. I noticed you are showing that you have 6th level Arty spells in this build w/ only 3 levels of Arty in the heroics.

    This leads me to believe that Epic levels 'count' against any spellcasting class you possess for purposes of determining how many spells you get? So with 10 epic levels you are actually a 13th level arty and a 25th level druid (15 Heroic + 10 epic), is this correct?

    If so that is pretty insane as I didn't realize it worked that way. It almost seems best to take 3 caster classes because you are effectively getting a +10 boost in level to all 3 making you sickly powerful if you were to do a divine, arcane, specialist caster split.

    EDIT: Also, with such bad WIS score, how are you getting any of those offensive spells in your list (and there are quite a few) to actually work? Your DCs would be pathetically low, right?

    Help me out here.
    For spell casting - you are not DC casting - your wis score is too low; the empower/maximize feats are taken to use on your heal spells, so greater vigour, cure critical wounds and your DPS spells creeping cold, creeping doom, insect swarm (Which are not DC based) - you can also use them on Word of balance and lightning strike, though i do not use them much because my DCs are too low. All of your DPS is from your natural fighting - you can toss a creeping doom for the aoe acid which helps burn things down. You can toss greater creeping cold on a boss to help

    Also keep in mind, because you are STR based, and you trap, which is INT based, and cast WIS based spells, your gear is very important. I made this build for HCL to do mainly Elite/R1 content. IF you farm yourself a full set of RL gear, then Sharn gear, you will not have a problem. If you go to Epics, farm Borderlands and 3BC gear. Then hit RL/Sharn. I have successfully used this build from 1-30. I have used it successfully on HCL 2 and 3 - earning 4/5 rewards each time.

    Also consider that because this build does many different things, it is not for everyone - it will take a certain player to appreciate the subtleties of the build and to embrace that you are on a STR based natural fighting druid trying to successfully trap - but it works. The DPS is there, you can trap (maximize your gear!) and you can cast decent heals and dps spells.
    Last edited by Dark_Lord_Mary; 08-21-2020 at 05:13 PM.

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    Hello Mary,

    I've been a forum lurker for a while now and this is my first post ever xD! I met you in-game not so long ago by the mail post and auctioneer in the harbor while trying your build. And I just wanted to say thank you for this very ingenious build.

    It is by far the most self sufficient and powerful heroic leveling build I have ever played.

    I am level 10 now and have made a few tweaks to the build:

    1. Elf because elves are pretty xD... and for that extra dex and displacement clickies later.
    2. Scimitar + shield for much increased survivability thanks to the +6 CON and 25% HP Bear enhancements and since power attack also doubles its effects when in animal form, I feel like I am not losing out much on damage, at least at this level.
    3. I invested 7 points into Inquisitive to unlock some decent dual crossbow damage which coupled with the artificer's free Rapid Reload, Elemental Weapon, Flame Arrow and Runearm, is super useful to stay safe and deal decent damage in open maps.

    I snipe and kite stuff whenever I can. When I am about to get swarmed in melee I switch to bear mode and aoe stun / trip.

    My version of your build requires a bit more weapon swapping and shapeshifting but I have not dropped below half health this season yet on my first character playing everything on Reaper I up to level 10 !

    You've really given us a 'do it all' character that is not mediocre in any field except offensive casting. But between ranged and melee weapon options and our ability to stun / trip stuff, we neither lack damage nor control ^_^

    Thank you again!
    Last edited by Thunderborr; 08-18-2020 at 06:06 PM.

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    Hello!

    thanks for this build! but can I get some clarifications?


    planning on getting druid at my first TR and this build seens perfect for it, but why artificer 3 instead of 2 ?

    And Im assuming you don`t even summon artificer`s pet right?

    Also, wouldn`t falconry wis to hit allows you to forgo STR altogether and be a better caster or get more int for more skills?

    Thanks

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    Maybe I can answer

    1. Artificer 3 is to unlock Alchemical Shield in the Renegade Mastermaker enhancement tree. On top of boosting your AC, this is especially important to grant you Immunity to Magic Missiles, one of the deadly Famine Reaper spells which can hurt a lot at higher levels. And this is much more convenient than having to shapeshift every now and then just to use a wand of Shield (which would also require an investment into the UMD skill).

    2. Right, your Druid pet will outlevel the Artificer pet soon enough.

    3. Going Wisdom as a bear is counterproductive for several reasons:

    3.1 You spend points into the Bear enhancements so that your Bear rage grants you level drain and instant death immunity among other things. And this line of enhancements also grant you a big boost to STR.
    3.2 You need a minimum of 13 STR anyway to unlock the Power Attack feat, a significant damage source, especially boosted in animal form and by the Barbarian Power Attack enhancement.
    3.3 Forgoing STR also makes you lose two area of effect control feats: Trip (granted for free from Barbarian) and Stunning Blow (not taken by Mary, but can be an alternative to the metamagic feats) since these 2 feats' DC cannot be enhanced by any other stat than STR. And these feats are superior control skills to the Falconry's bird skills as they are Area of Effect for a bear druid while the latter remain single target.

    Overall, it's also easier to gain higher STR than WIS, thanks to Rage for example, meaning your martial feat DC's will always be higher as a STR character.

    I think Falconry WIS is more suited for a wolf or caster druid build.
    Last edited by Thunderborr; 08-19-2020 at 04:37 PM.

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    Yes, I agree with the previous post - Wis/Falcon - is not for this build for several reasons.

    1. You are STR based, with INT and Con as your two next most important stats - adding wis would not only dilute that but muddle the STR based feats and bear abilities that work based on STR. The bear form is very very strong. You get so much out of it - you want your STR and CON as high as you can get them. INT is necessary for trapping - you do not need to worry if you get lucky with your gear you should not blow up any elite trap boxes. Be advised though once you hit lvl 19 on HCL and are working elite LVL 19 quests that are lvl 21 on elite, you may run into issues with trap boxes if you roll a 1 so be prepared with the best gear, greater heroism, run with a spellsinger bard if you can, etc - maximize your 1st life luck.

    2. Most of this builds strength comes from the Bear form while being raged - you want tier 5 bear. You want all the goodies in the bear tree from 2H fighting - the DPS is just too good with STR and a 2H weapon in Bear form to not use it.

    3. you need build points for your arti ren master tree to get your MM immunity and other defensives - there is PRR and AC there and the 3 levels of Arti allow you to blast up your trapping skillz and still wear heavy armor as a bear. Rogue and evasion do not work for this build - you are stacking heavy armor, prr, mrr, ac, hitpoints, and your empowered/maximized greater vigor heals, cure serious wounds. You also have greater creeping cold and creeping doom that you can metamagic which will tick bosses and help on boss fights.

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    Quote Originally Posted by Thunderborr View Post
    Hello Mary,

    I've been a forum lurker for a while now and this is my first post ever xD! I met you in-game not so long ago by the mail post and auctioneer in the harbor while trying your build. And I just wanted to say thank you for this very ingenious build.

    It is by far the most self sufficient and powerful heroic leveling build I have ever played.

    I am level 10 now and have made a few tweaks to the build:

    1. Elf because elves are pretty xD... and for that extra dex and displacement clickies later.
    2. Scimitar + shield for much increased survivability thanks to the +6 CON and 25% HP Bear enhancements and since power attack also doubles its effects when in animal form, I feel like I am not losing out much on damage, at least at this level.
    3. I invested 7 points into Inquisitive to unlock some decent dual crossbow damage which coupled with the artificer's free Rapid Reload, Elemental Weapon, Flame Arrow and Runearm, is super useful to stay safe and deal decent damage in open maps.

    I snipe and kite stuff whenever I can. When I am about to get swarmed in melee I switch to bear mode and aoe stun / trip.

    My version of your build requires a bit more weapon swapping and shapeshifting but I have not dropped below half health this season yet on my first character playing everything on Reaper I up to level 10 !

    You've really given us a 'do it all' character that is not mediocre in any field except offensive casting. But between ranged and melee weapon options and our ability to stun / trip stuff, we neither lack damage nor control ^_^

    Thank you again!

    Hey thank you very much ! I am glad you enjoyed - that makes me happy. Thank you for the kind words.
    Very cool that you are inhabiting the build and playing with variations - sounds like you're on the right track to success on HCL!

    You could select any race, yes, flavor is a thing I support in DDO - to each their own.
    I personally designed the build around a Gnome due to intelligence. Trapping is Intelligence-based. I wanted to maximize my trapping skills and minimize the likelihood of a blown trap box. Gnomes also get the core racials Dodge and Use Magic Device - two extremely important things for HCL on a first life toon where you don't have live server gear, past lives, or tomes. You can also get a permanent blur effect in the gnome racial tree.

    For HCL I altered my build slightly from what is posted and did 14 druid/3 barb/3 arti. I slot blood tribute and get the die-hard and die harder. I also do the weapon bond and get the bonus PRR and saves from the occult.

    I don't range at all, I have a repeater on me to shoot levers. I am always running power attack and trying to stun mobs with my bear form attacks. I keep a maximized and empowered vigor ready to go for heals and slot whatever cure wounds I can along with stacks of heal potions. I carry wands and scrolls but that's for when im not in bear form - on this build you can utilize teleport scrolls, invisibility scrolls, and eventually heal scrolls.

    You want to always be raged once you can cast while raged - so in the barbarian trees I pick up extended rage and more rages.

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