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  1. #1
    Community Member huey9187's Avatar
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    Default qtaff monk build

    looking for a viable qstaff build, i dont mind multiclass, anthing out there?
    Last edited by huey9187; 05-08-2020 at 02:58 PM.
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  2. #2
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    Before I get too deep into the weeds, are you looking to play at cap? TR right at 30? At 20?

    Broadly speaking, pure monk is solid (and easy to remember) if you plan on playing past 20. If you're TRing at 20 go 18 Monk / 1 Rogue / 1 (Fighter or FvS) because while both Rogue and Monk get +15% attack speed with quarterstaves, Rogues can get it at T1 enhancements and Monk has to wait until capstone

    If you're not set on a quarterstaff monk, consider going 18 Alchemist, Wizard or Barbarian. Any of those would pair well with 2 Rogue, or 1 Rogue / 1 Monk (except Barb), or add an FvS level, or a Fighter level, etc.

  3. #3
    Build Constructionist unbongwah's Avatar
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    Henshin benefited from the U45 improvements to 2H weapons (Strikethrough + THF feat chain). If you have the Falconry tree, you can go fully WIS-based. If this is just for a heroic life, a rogue splash helps for trap skills and Acrobatics (+15% attack speed). OTOH if you're focused on epics, pure monk is probably better for the Henshin capstone.

    I'm a little rusty when it comes to staff builds but it seems like it should be straight-forward.
    Code:
    Henshin Falconer
    Monk 20
    Lawful Neutral Aasimar
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        14       +3       4: WIS
    Dexterity       10       +3       8: WIS
    Constitution    16       +3      12: WIS
    Intelligence    10       +3      16: WIS
    Wisdom          20       +3      20: WIS
    Charisma         8       +3      24: WIS
                                     28: WIS
    
    Feats
    
     1        : Cleave
     1 Monk   : Power Attack
     2 Monk   : Two Handed Fighting
     3        : Completionist OR Combat Expertise
     6        : Swords to Plowshares
     6 Monk   : Precision
     9        : Improved Two Handed Fighting
    12        : Improved Critical: Bludgeoning
    15        : Greater Two Handed Fighting
    18        : Great Cleave OR Improved Trip
    21 Epic   : Overwhelming Critical
    24 Epic   : Improved Martial Arts
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic   : Epic Reflexes OR Epic Will OR Epic Fortitude
    30 Legend : Scion of: Astral Plane OR Ethereal Plane
    
     1 Aasimar: Bond of the Fallen
    
     3 Monk   : Path of Inevitable Dominion
    
    
    Enhancements (80+5 AP)
    
    Henshin Mystic (41 AP)
    
    • Riddle of Fire, Ki Bolt, Sounding Staff, Incinerating Wave, Cauldron of Flame, Serenity
      1. All-Consuming Flame, Henshin Staff Training, Way of the: Elegant Crane
      2. Porous Soul, Henshin Staff Training, Quick Strike III, Eagle Claw Attack
      3. Winter's Touch, Henshin Staff Training, Lighting the Candle III, Embrace the Void III
      4. Static Charge, Henshin Staff Training, Focus
      5. Void Strike, Henshin Staff Training, Staff Specialization, Shadows Cannot Exist Without Light
    Falconry (28 AP)
    • Summon Avian Companion: Falcon
      1. Hunter's Knowledge, Out in Nature III
      2. Killer Instinct I, Diving Attack: Diving Attack Strike III, Action Boost: Sprint I
      3. Killer Instinct II, Strike for the Eyes: Strike III, Conditioning, Eyes of the Eagle
      4. Deadly Instinct III, No Mercy III, Coordinated Strikes: Coordinated Strike, Expose Weakness
    Aasimar (16 AP)
    • Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
      1. Improved Recovery
      2. Divine Purpose
      3. Divine Charge III, Improved Recovery
      4. Divine Form
    Leveling Guide
    1. Aas0 Stronger Bonds; Aas1 Improved Recovery; Hen0 Riddle of Fire; Hen1 Henshin Staff Training
    2. Hen1 Way of the: Elegant Crane; Hen2 Quick Strike I, II, III
    3. Fal0 Summon Avian Companion: Falcon; Fal1 Out in Nature I, II, III
    4. Aas0 Wisdom; Fal1 Hunter's Knowledge; Fal2 Killer Instinct I; Fal2 Diving Attack: Diving Attack Strike I
    5. Fal2 Diving Attack: Diving Attack Strike II, III; Fal3 Killer Instinct II
    6. Hen0 Ki Bolt; Hen1 All-Consuming Flame; Hen0 Sounding Staff; Hen3 Lighting the Candle I
    7. Hen3 Lighting the Candle II, III; Hen2 Henshin Staff Training
    8. Hen2 Eagle Claw Attack; Hen2 Porous Soul; Hen3 Embrace the Void I
    9. Hen4 Focus; Hen3 Embrace the Void II, III
    10. Hen3 Winter's Touch; Hen4 Static Charge; Hen3 Henshin Staff Training
    11. Hen4 Henshin Staff Training; Fal2 Action Boost: Sprint I; (Bank 1 AP)
    12. Hen0 Incinerating Wave; Hen5 Void Strike; Hen5 Staff Specialization
    13. Hen5 Shadows Cannot Exist Without Light; Hen5 Henshin Staff Training
    14. Fal3 Conditioning; Fal3 Strike for the Eyes: Strike I, II
    15. Fal3 Strike for the Eyes: Strike III; Aas0 Stronger Bonds II; Aas0 Wisdom
    16. Aas0 Stronger Bonds III; Fal3 Eyes of the Eagle; Fal4 Deadly Instinct I
    17. Fal4 Deadly Instinct II, III; Fal4 Expose Weakness; Fal4 Coordinated Strikes: Coordinated Strike
    18. Hen0 Cauldron of Flame; Fal4 No Mercy I, II, III
    19. Aas2 Divine Purpose; Aas3 Divine Charge I, II, III
    20. Hen0 Serenity; Aas3 Improved Recovery; Aas4 Divine Form
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Haste Boost III
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer
    You can take Protector bond instead of Fallen if you'd rather have +5% HPs than +10 Melee Power. Obviously if you don't have the extra racial APs you'll have to drop points from either Aasimar or Falconry.
    Last edited by unbongwah; 05-08-2020 at 04:59 PM.
    Retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #4
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    Quote Originally Posted by unbongwah View Post
    Henshin benefited from the U45 improvements to 2H weapons (Strikethrough + THF feat chain). If you have the Falconry tree, you can go fully WIS-based. If this is just for a heroic life, a rogue splash helps for trap skills and Acrobatics (+15% attack speed). OTOH if you're focused on epics, pure monk is probably better for the Henshin capstone.
    If you're feeling generous could you throw together a version for the monk/rogue?

  5. #5
    Community Member Lupito's Avatar
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    Quote Originally Posted by unbongwah View Post
    Henshin benefited from the U45 improvements to 2H weapons (Strikethrough + THF feat chain). If you have the Falconry tree, you can go fully WIS-based. If this is just for a heroic life, a rogue splash helps for trap skills and Acrobatics (+15% attack speed). OTOH if you're focused on epics, pure monk is probably better for the Henshin capstone.

    I'm a little rusty when it comes to staff builds but it seems like it should be straight-forward.
    Code:
    Henshin Falconer
    Monk 20
    Lawful Neutral Aasimar
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        14       +3       4: WIS
    Dexterity       10       +3       8: WIS
    Constitution    16       +3      12: WIS
    Intelligence    10       +3      16: WIS
    Wisdom          20       +3      20: WIS
    Charisma         8       +3      24: WIS
                                     28: WIS
    
    Feats
    
     1        : Cleave
     1 Monk   : Power Attack
     2 Monk   : Two Handed Fighting
     3        : Completionist OR Combat Expertise
     6        : Swords to Plowshares
     6 Monk   : Precision
     9        : Improved Two Handed Fighting
    12        : Improved Critical: Bludgeoning
    15        : Greater Two Handed Fighting
    18        : Great Cleave OR Improved Trip
    21 Epic   : Overwhelming Critical
    24 Epic   : Improved Martial Arts
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic   : Epic Reflexes OR Epic Will OR Epic Fortitude
    30 Legend : Scion of: Astral Plane OR Ethereal Plane
    
     1 Aasimar: Bond of the Fallen
    
     3 Monk   : Path of Inevitable Dominion
    
    
    Enhancements (80+5 AP)
    
    Henshin Mystic (41 AP)
    
    • Riddle of Fire, Ki Bolt, Sounding Staff, Incinerating Wave, Cauldron of Flame, Serenity
      1. All-Consuming Flame, Henshin Staff Training, Way of the: Elegant Crane
      2. Porous Soul, Henshin Staff Training, Quick Strike III, Eagle Claw Attack
      3. Winter's Touch, Henshin Staff Training, Lighting the Candle III, Embrace the Void III
      4. Static Charge, Henshin Staff Training, Focus
      5. Void Strike, Henshin Staff Training, Staff Specialization, Shadows Cannot Exist Without Light
    Falconry (28 AP)
    • Summon Avian Companion: Falcon
      1. Hunter's Knowledge, Out in Nature III
      2. Killer Instinct I, Diving Attack: Diving Attack Strike III, Action Boost: Sprint I
      3. Killer Instinct II, Strike for the Eyes: Strike III, Conditioning, Eyes of the Eagle
      4. Deadly Instinct III, No Mercy III, Coordinated Strikes: Coordinated Strike, Expose Weakness
    Aasimar (16 AP)
    • Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
      1. Improved Recovery
      2. Divine Purpose
      3. Divine Charge III, Improved Recovery
      4. Divine Form
    Leveling Guide
    1. Aas0 Stronger Bonds; Aas1 Improved Recovery; Hen0 Riddle of Fire; Hen1 Henshin Staff Training
    2. Hen1 Way of the: Elegant Crane; Hen2 Quick Strike I, II, III
    3. Fal0 Summon Avian Companion: Falcon; Fal1 Out in Nature I, II, III
    4. Aas0 Wisdom; Fal1 Hunter's Knowledge; Fal2 Killer Instinct I; Fal2 Diving Attack: Diving Attack Strike I
    5. Fal2 Diving Attack: Diving Attack Strike II, III; Fal3 Killer Instinct II
    6. Hen0 Ki Bolt; Hen1 All-Consuming Flame; Hen0 Sounding Staff; Hen3 Lighting the Candle I
    7. Hen3 Lighting the Candle II, III; Hen2 Henshin Staff Training
    8. Hen2 Eagle Claw Attack; Hen2 Porous Soul; Hen3 Embrace the Void I
    9. Hen4 Focus; Hen3 Embrace the Void II, III
    10. Hen3 Winter's Touch; Hen4 Static Charge; Hen3 Henshin Staff Training
    11. Hen4 Henshin Staff Training; Fal2 Action Boost: Sprint I; (Bank 1 AP)
    12. Hen0 Incinerating Wave; Hen5 Void Strike; Hen5 Staff Specialization
    13. Hen5 Shadows Cannot Exist Without Light; Hen5 Henshin Staff Training
    14. Fal3 Conditioning; Fal3 Strike for the Eyes: Strike I, II
    15. Fal3 Strike for the Eyes: Strike III; Aas0 Stronger Bonds II; Aas0 Wisdom
    16. Aas0 Stronger Bonds III; Fal3 Eyes of the Eagle; Fal4 Deadly Instinct I
    17. Fal4 Deadly Instinct II, III; Fal4 Expose Weakness; Fal4 Coordinated Strikes: Coordinated Strike
    18. Hen0 Cauldron of Flame; Fal4 No Mercy I, II, III
    19. Aas2 Divine Purpose; Aas3 Divine Charge I, II, III
    20. Hen0 Serenity; Aas3 Improved Recovery; Aas4 Divine Form
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Haste Boost III
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer
    You can take Protector bond instead of Fallen if you'd rather have +5% HPs than +10 Melee Power. Obviously if you don't have the extra racial APs you'll have to drop points from either Aasimar or Falconry.

    is there a reason you took Precision? should i use it over power attack?

  6. #6
    Community Member darkniteyogi's Avatar
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    Default i went with a 12 monk, 7 fvs, 1 rogue this life

    Aasimar
    Start 16 Strength and Wisdom, Level ups in Strength for Stunning blow. Using Frozen Tunic and Elemental Bloom for heroic at least til 15.

    7 FVS for Ameliorating Strike (self healing), Tier 6 War Soul, Stout of Heart
    1 Rogue for lvl 1 15% attack speed for heroics
    12 Monk for Abundant Step

    18-20 Points in Aasimar Tree for +10% Melee Determination Damage and +60% heal amp
    4-6 points in Thief Acrobat for 15% attack speed
    2 points in FVS healing tree for buff Sla. More can give Close Wounds SLA

    Choose if Tier 6 is Warsoul or Henshin Mystic. Henshin mystic has +1 Crit Range and a healing Strike with Cooldown 6 seconds (Dark path), but Warsoul also has some viable choices, + the war soul tree is a lot better imo than Henshin, wc is mostly garbage imo.

    ---------------------

    I choose to use Light Monk Healing Curse leveling up. Then switch to dark monk path when i have enough ability points to get the tier 6 ability to heal. Healing Curse gives 2-4 HP per hit which kind of sucks but is better than nothing and works in reaper.
    Healing Ki is complete garbage for me. Hard to use.

    With 5 FVS (or 7), you have Ameliorating Strike, and Shadows Cannot Exist Without Light, 2 healing strikes, one is 6 sec cooldown. one is 12 sec. Ameliorating strike works with devotion. Shadows Cannot Exist Without Light can use healing amp.

    Feats are P.attack, Cleave, Stunning Blow, Thf x 3, Improved crit. Empower healing or Maximize optional for Close wounds SLA.

  7. #7
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Lupito View Post
    is there a reason you took Precision? should i use it over power attack?
    Usually I prefer to use Precision instead of Power Attack for reasons explained here and here. I took Power Attack just as a pre-req for the Cleave feats.
    Retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #8
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    Given the way strikethrough works and the fairly high attack speed of staves: How important are the cleaves anyway? I saw a comment saying that cleaving usually was a loss of dps for a THFing barbarian. If that's true, wouldn't that be even more so for q-staff builds with their higher attack speed? Or are cleave animations for staves faster?

  9. #9
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    For the pure monk Henshin Falconer:
    How should I build for a first life character? What skills should I be taking?

  10. #10
    Community Member awar1234's Avatar
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    Search ALDBAR in YouTube.

    He has a sweet staff build

  11. #11
    Community Member Stravix's Avatar
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    Quote Originally Posted by unbongwah View Post
    Usually I prefer to use Precision instead of Power Attack for reasons explained here and here. I took Power Attack just as a pre-req for the Cleave feats.
    If you took PA just as a pre-req for cleaves, why take Improved Power Attack in LD?

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