Results 1 to 4 of 4
  1. #1
    Community Member
    Join Date
    Jan 2010
    Posts
    17

    Talking Aeliyn's U45 Vistani Knife Throwing Alchemist!

    Aeliyn's Vistani Knife Throwing Alchemist


    Disclaimer: This is NOT a heroic leveling build, I did, however, find that it performed very well 20-30 so this may be used for farming ETR's or Endgame but I cannot suggest it for heroic players. Also, a better race choice would probably be Gnome or Drow for the bonus to INT (base and if racial AP their trees) and the ability to start as an Artificer for higher trapping skills. As an INT based character though I didn't struggle with skill points to catch up on my trapping skills. Gnomes are also a shorter range which is supposed to be better for IPS.
    Current for U45
    Credit to Zeratide: I used his Alchemist Thrower as a base for this build

    Code:
    Class: 12 Alchemist, 6 Ranger, 2 Arti
    Race: Aasimar Scourge
    Alignment: Neutral
    
    Tomes:
    	+8 Supreme (build requires a +7 dex tome for Combat Archery & IPS)
    
    Stats:
    	STR: 8
    	DEX: 14
    	CON: 16
    	INT: 18 - [All Level Ups]
    	WIS: 10
    	CHA: 12
    
    Feats:
    	Level 1: Ranger, Feats: PBS, Favored Enemy: Evil Outsider
    	Level 2: Artificer
    	Level 3: Artificer, Feat: Simple Thrown Weapon Expertise
    	Level 4: Alchemist
    	Level 5: Alchemist
    	Level 6: Alchemist, Feat: Precision
    	Level 7: Ranger
    	Level 8: Ranger
    	Level 9: Ranger, Feat: Extend Spell
    	Level 10: Ranger, Feat: Favored Enemy Elemental
    	Level 11: Ranger
    	Level 12: Alchemist, Feats: IC: Thrown, Battalion Brew
    	Level 13: Alchemist
    	Level 14: Alchemist
    	Level 15: Alchemist, Feats: IPS
    	Level 16: Alchemist, Feats: Insightful Courage
    	Level 17: Alchemist
    	Level 18: Alchemist, Feats: Quicken
    	Level 20: Alchemist, Feats: Liquid Luck
    	Level 24: Overwhelming Critical
    	Level 26: Holy Strike
    	Level 27: Blinding Speed 
    	Level 28: Doubleshot
    	Level 29: Harbringer of Chaos
    	Level 30: Epic DR (Debating swapping for watchful eye for conveinence), Arborea
    
    Leveling Gear:
    	Level 15:
    		Wallwatch Set:
    			Helm: Wallwatch Circlet
    			Gloves: Wildwood Gauntlets
    			Armor: Wildwood Outfit
    
    		Goggles: Acolytes Lenses
    		Necklace: Family Recruit Sigil
    		Trinket: VoM
    		Cloak: Shadowhail
    		Belt: Bronze Dragonscale
    		Ring 1: Ring of Nightfall
    		Ring 2: Celestial Sapphire
    		Boots: Sunken Slippers
    		Wrist: Hallowed Castigators
    
    		Weapon 1: Lynabells Throwing Dagger - @ 21 use borderlands Sworn Silver
    		Weapon 2: Corruption of Nature - @ 24 use Epic Version
    		Quiver: Dynamastic Quiver

    Enhancements

    NOTE: When leveling I suggest taking the action boost from Vistani so you can attack at a tolerable pace. This doesn't stack with Whirling Wrists so it is not needed in epics.




    Epic Destinies

    The main epic destiny for this build is Shiradi Champion. The number of attacks with this build makes the Prism stance (double rainbow), nerve venom and all the other 7% chances in the tree quite effective.






    Twists of Fate

    NOTE: During the leveling process I only used Sense Weakness, Rejuvenation Cacoon and A Dance of Flowers. I only added Primal Hymn at 30. Another thing I would like to test but haven't would be if Critical Damage from Legendary Dreadnaught is worth twisting.

    1. Sense Weakness
    2. Primal Hymn
    3. A Dance of Flowers
    4. Rejuvination Cacoon


    Gear

    NOTE: This is my first attempt at building an Endgame gearset from scratch so any suggestions are welcome!


    Wallwatch Set:
    Helm: Legendary Wallwatch Circlet
    Gloves: Legendary Wildwood Gauntlets
    Armour: Legendary Wildwood Vest

    Eye: Legendary Collective Sight {CON 21, Ins CON 10}
    Neck: Legendary Family Recruit Sigil
    Trinket: Legendary Cursebane Focus
    Cloak: Legendary Cloak of Balance
    Bracers: Doctor Vulcana's Broken Wristwatch {Ins INT 10}
    Waist: Legendary Silverthread Belt
    Ring 1: Legendary Keylock Ring
    Ring 2: Legendary Celestial Sapphire Ring {INT 21}
    Feet: Legendary Sunken Slippers {Quality INT 5}

    Weapon: Fate, The Knower of All Alternatives: The Wide Open Sky OR Lynabells Throwing Dagger ML: 30. NOTE: The only other Non-Event/Raid option is the Epic Return to Sender.
    Offhand: The Legendary Dumpster Fire
    Quiver: Epic Dynamastic Quiver


    Boss Damage Rotation

    1. Make sure Vendetta and Vistani Fortune are active
    2. Activate Multitude of Missiles and Reaper Strike or Rapid Throw
    3. Activate Hunt's End
    4. Use Sniper Shot
    5. Watch big numbers go boom boom
    6. Chuck until Hunt's End is off CD
    7. Use Whirling Wrists
    8. Use Hunt's End then Sniper Shot again
    Last edited by charlieman; 04-05-2020 at 12:58 PM.

  2. #2
    Community Member
    Join Date
    May 2013
    Posts
    1,265

    Default

    In your boss damage rotation I think you should change to the following.

    1. Vistani/KtA - 60s durations on both
    2. Double - +30/30 strike/shot action bonus - 20s duration (this has longest triggering time even w/ quicken)
    3. MoM - +100 shot bonus - 20s duration
    4. Reaper - +30 reaper bonus - 20s duration
    5. Vendetta - 15s duration
    6. Rapid Shot - +20 shot morale bonus
    7. Hunt's End
    8. Sniper Shot - 6s cooldown
    Assuming you can get all of the 6-8 done in 3s (after Vendetta triggers), then it's
    8. Chuck
    9. Sniper Shot
    10. Chuck
    11. Sniper Shot

    Giving you 3 Sniper Shots per cycle, then basically you have diminished damage for 9s until Hunt's End comes off.

    Just boss wise, Shiradi gives up a lot of single target damage over Fury, which would look like this.

    1. Vistani/KtA - 60s durations on both
    2. Double - +30/30 strike/shot action bonus - 20s duration (this has longest triggering time even w/ quicken)
    3. MoM - +100 shot bonus - 20s duration
    4. Reaper - +30 reaper bonus - 20s duration
    5. Vendetta - 15s duration
    6. Rapid Shot - +20 shot morale bonus
    7. Unbridled Fury/Adrenaline
    8. Sniper Shot - 6s cooldown

    Assuming you can get all of the above done in 3s, then it's until Vendetta runs out

    9. Chuck
    10. Adrenaline
    11. Chuck
    12. Adrenaline
    13. Sniper Shot
    14. Chuck
    15. Adrenaline
    16. Chuck
    17. Adrenaline
    18. Sniper Shot

  3. #3
    Community Member
    Join Date
    Jan 2010
    Posts
    17

    Default

    NOTE=myliftkk_v2;6312793]In your boss damage rotation I think you should change to the following.

    1. Vistani/KtA - 60s durations on both
    2. Double - +30/30 strike/shot action bonus - 20s duration (this has longest triggering time even w/ quicken)
    3. MoM - +100 shot bonus - 20s duration
    4. Reaper - +30 reaper bonus - 20s duration
    5. Vendetta - 15s duration
    6. Rapid Shot - +20 shot morale bonus
    7. Hunt's End
    8. Sniper Shot - 6s cooldown
    Assuming you can get all of the 6-8 done in 3s (after Vendetta triggers), then it's
    8. Chuck
    9. Sniper Shot
    10. Chuck
    11. Sniper Shot

    Giving you 3 Sniper Shots per cycle, then basically you have diminished damage for 9s until Hunt's End comes off.

    Just boss wise, Shiradi gives up a lot of single target damage over Fury, which would look like this.

    1. Vistani/KtA - 60s durations on both
    2. Double - +30/30 strike/shot action bonus - 20s duration (this has longest triggering time even w/ quicken)
    3. MoM - +100 shot bonus - 20s duration
    4. Reaper - +30 reaper bonus - 20s duration
    5. Vendetta - 15s duration
    6. Rapid Shot - +20 shot morale bonus
    7. Unbridled Fury/Adrenaline
    8. Sniper Shot - 6s cooldown

    Assuming you can get all of the above done in 3s, then it's until Vendetta runs out

    9. Chuck
    10. Adrenaline
    11. Chuck
    12. Adrenaline
    13. Sniper Shot
    14. Chuck
    15. Adrenaline
    16. Chuck
    17. Adrenaline
    18. Sniper Shot[/QUOTE]

    Good suggestions but I like running in shiradi for the bonuses such as nerve venom which is VERY useful.

    Also I try to keep KTA up all the time so I just kindve assumed it was already running. Same with the Vistani t5

    I dont use the action boost for doubletrike because I wasn't seeing it stacking I may be wrong though

    Vendetta I also pop last before throwing anything I kinda forgot about it cause I press it instinctual


    Sorry for formatting I am on a phone rn. Ty for suggestions tho

  4. #4
    Community Member
    Join Date
    May 2013
    Posts
    1,265

    Default

    Quote Originally Posted by charlieman View Post
    Good suggestions but I like running in shiradi for the bonuses such as nerve venom which is VERY useful.

    Also I try to keep KTA up all the time so I just kindve assumed it was already running. Same with the Vistani t5

    I dont use the action boost for doubletrike because I wasn't seeing it stacking I may be wrong though

    Vendetta I also pop last before throwing anything I kinda forgot about it cause I press it instinctual


    Sorry for formatting I am on a phone rn. Ty for suggestions tho
    I did not mind Shiradi, and nerve venom was definitely helpful. Chewing down meat sack bosses took much longer though.

    I think the benefits vary by quest and party makeup. I've found Fury/Archer Focus/Adrenaline works great in groups/raid where I don't need or even want to aggro everything. If I was soloing (which I don't do a lot of), Shirdai/IPS/Nerve Venom makes more sense. But, I'm also not a pure thrower, since went 18 Alc and can blast away with multi-vial/cindersmoke/multi-elements also with a lot more defensive layers.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload