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  1. #1
    Community Member DarkChilde's Avatar
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    Default Blindness Immunity & True Seeing Shards

    I have crafted a few shards and made a few items, but last night I was going to make some goggles with Blindness Immunity and True Seeing, but I could not find the shard recipes in the Bound or Unbound Shard Crafting Devices in House K.

    Do these have to be made somewhere special?
    Do I need a higher crafting level (176)?
    Do I need a higher character level (20)?
    Were these removed?

    Is it a possible bug that these are missing?

    I am currently using this as a guide http://ccplanner.byethost14.com/?i=2

  2. #2
    Community Member Garix's Avatar
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    Quote Originally Posted by DarkChilde View Post
    I have crafted a few shards and made a few items, but last night I was going to make some goggles with Blindness Immunity and True Seeing, but I could not find the shard recipes in the Bound or Unbound Shard Crafting Devices in House K.

    Do these have to be made somewhere special?
    Do I need a higher crafting level (176)?
    Do I need a higher character level (20)?
    Were these removed?

    Is it a possible bug that these are missing?

    I am currently using this as a guide http://ccplanner.byethost14.com/?i=2
    Crafting level according to the planner you linked is 250/400 (Bound/unbound) for both shards. Can't remember how close in CC level you need to be to see the shards.
    Leader of Shrodingers Cat Support Group a Husband and Wife guild on Orien.
    Tolkiens Law: Do not meddle in the affairs of wizards, for they are subtle and quick to anger.
    Dresdens corollary:
    Screw subtle!

  3. #3
    Community Member DarkChilde's Avatar
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    Thanks, I didn't know what that meant.

  4. #4
    Community Member Alrik_Fassbauer's Avatar
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    Default

    I guess that keeping an random loot Blindness Immunity item is cheaper, then ?
    "No, it doesn't say 'Lifeling' "

  5. #5
    Community Member Garix's Avatar
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    Quote Originally Posted by Alrik_Fassbauer View Post
    I guess that keeping an random loot Blindness Immunity item is cheaper, then ?
    I just keep a stack of remove blindness potions instead. Even easier
    Leader of Shrodingers Cat Support Group a Husband and Wife guild on Orien.
    Tolkiens Law: Do not meddle in the affairs of wizards, for they are subtle and quick to anger.
    Dresdens corollary:
    Screw subtle!

  6. #6
    Community Member Torkzed's Avatar
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    Quote Originally Posted by Garix View Post
    I just keep a stack of remove blindness potions instead. Even easier
    This is mostly what I use as well.

    For dozens of lives as caster or ranged DPS, it has worked fine for me. Get blinded? Pop a potion. Find the offending mob and take it out. I have used the same hotbar slot for years.

    However, on the occasions I have played melee, I have decided that a permanent fix (item, augment) is preferable. I don't know if I actually get blinded more often as melee, or if it is more that I feel the potion is just too slow when in close contact with bad guys. For whatever reason, my solution changes depending on the character I am playing.

  7. #7
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    Quote Originally Posted by Garix View Post
    Crafting level according to the planner you linked is 250/400 (Bound/unbound) for both shards. Can't remember how close in CC level you need to be to see the shards.
    I just recently got my CC up high enough to make those; I want to say it was 225 (226?) when I was able to actually have a % chance to see and craft those.

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