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  1. #1

    Default Alchamoze - Monk THF Quarter staff build (Alchemist PL easy button)

    Wanted to get some Alchemist past lives but just couldn't find the synergy I was looking for based on my play style which often includes running alone. So after much debate I am sharing that intelligence build here... basically plays like you would expect from a Monk. Build utilizes the EK tree to supplement PRR/AC/MRR, while buffs come from Alchemist/wiz and typically stack. I have paired it down to accommodate almost any 36pt. build without tons of racial/heroic past lives. With some pretty basic gear I have been able to solo most heroic reaper up to R3/4 and higher when running with groups. Feel free to make adjustments to your play style and good luck..
    As built use the Harper Tree up to level 11 to use your intelligence to hit/damage, then switch things out at 12 when you can take Battalion Brew.
    Heavy hits will come from great cleave, fist of iron, quick strike, void strike, & shadows cannot exist without light/also a great source of heals.
    Once you hit your third level of wizard and take the core spellsword you automatically get ghost touch, I recommend picking up the highest level vorpal you can equip to smack things down quickly with.

    Note: Harper Tree pts change at level 11, Monk Philosophy change at level 12 from light to dark. Early on light heals should come from your light monk strikes until you switch over to dark. You will then want to use Shadows Cannot Exist Without Light as a main source of healing for you and anyone standing close.

    Alchamoze
    9 Alchemist, 7 Monk, 4 Wizard
    Race: Human
    Alignment: Lawful Neutral

    *Minimum Starting Stats - 36pt & +2 supreme tome.
    Str:· · 15*
    Dex:· ·13*
    Con:· ·16
    Int:· · 17 (All level ups to Int)
    Wis:· · ·8
    Cha:· · 8

    DR:
    Immunities: Disease, Natural Poison, Feather Fall, Magical Controls and Compulsion

    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Monk(1) · · · · ·Standard: Power Attack
    · · · · · · · · · · · ·Human Bonus: Cleave
    · · · · · · · · · · · ·Monk Bonus: Toughness
    2 · · Monk(2) · · · · ·Monk Bonus: Two Handed Fighting
    3 · · Alchemist(1)· · ·Standard: Deflect Arrows
    4 · · Alchemist(2)· · ·Intelligence: +1 Level up
    5 · · Monk(3) · · · · ·Monk Philosophy: Path of Inevitable Dominion: Fists of Light
    6 · · Monk(4) · · · · ·Standard: Swords to Plowshares
    7 · · Monk(5) · · · · ·
    8 · · Monk(6) · · · · ·Monk Bonus: Dodge
    · · · · · · · · · · · ·Intelligence: +1 Level up
    9 · · Monk(7) · · · · ·Standard: Improved Two Handed Fighting
    10· · Alchemist(3)· · ·
    11· · Alchemist(4)· · ·Alchemist Bonus: Battalion Brew (Frees up Harper Tree pts)
    12· · Wizard(1) · · · ·Standard: Improved Critical: Bludgeoning Weapons
    · · · · · · · · · · · ·Metamagic: Quicken Spell
    · · · · · · · · · · · ·Intelligence: +1 Level up
    · · · · · · · · · · · ·(Requires Feat Swap with Fred)
    · · · · · · · · · · · ·Monk Philosophy: Path of Inevitable Dominion: Fists of Darkness
    13· · Wizard(2) · · · ·
    14· · Wizard(3) · · · ·
    15· · Wizard(4) · · · ·Standard: Great Cleave
    16· · Alchemist(5)· · ·Intelligence: +1 Level up
    17· · Alchemist(6)· · ·
    18· · Alchemist(7)· · ·Standard: Greater Two Handed Fighting
    19· · Alchemist(8)· · ·Alchemist Bonus: Insightful Courage
    20· · Alchemist(9)· · ·Intelligence: +1 Level up


    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    (Not required after level 11)
    Harper Tree - Points spent: 12
    1 Core ·(1) Agent of Good
    1 Core ·(1) Ability +1 Intelligence
    2 Tier1 (3) Traveler's Toughness
    2 Tier1 (1) Stratgic Combat
    3 Tier2 (3) Know the Angles
    3 Tier3 (1) Strategic Combat II

    ------------------------------------------------------------------------------------------
    Human - Points spent: 6
    1 Core ·(1) Versatility I: Damage Boost
    2 Tier1 (2) Improved Recovery I
    3 Tier1 (1) Don't Count Me Out
    4 Tier1 (1) Don't Count Me Out
    5 Tier1 (1) Don't Count Me Out
    ------------------------------------------------------------------------------------------
    Henshin Mystic - Points spent: 38
    1 Core ·(1) Riddle of Fire
    2 Tier1 (1) Elemental Words I: All-Consuming Flame
    3 Tier1 (2) Henshin Staff Training I
    4 Tier1 (2) Animal Forms: Way of the Tenacious Badger
    5 Core ·(1) Ki Bolt
    6 Tier2 (1) Elemental Words II: Porous Soul
    7 Tier2 (2) Henshin Staff Training II
    8 Tier2 (1) Quick Strike
    9 Tier2 (1) Quick Strike
    10 Tier2 (1) Quick Strike
    11 Core ·(1) Sounding Staff
    12 Tier3 (1) Elemental Words III: Static Charge
    13 Tier3 (2) Henshin Staff Training III
    14 Tier3 (1) Lighting the Candle
    15 Tier3 (1) Lighting the Candle
    16 Tier3 (1) Lighting the Candle
    17 Tier4 (2) Henshin Staff Training IV
    18 Tier4 (1) Elemental Words IV: Winter's Touch
    19 Tier3 (2) Ability I: +1 Intelligence
    20 Tier3 (1) Embrace the Void
    21 Tier4 (2) Focus
    22 Tier3 (1) Embrace the Void
    23 Tier3 (1) Embrace the Void
    24 Tier5 (2) Balance in Dawn: Henshin Mystic: Shadows Cannot Exist Without Light (Must have Heal Strike)
    25 Tier5 (2) Staff Specialization
    26 Tier5 (2) Void Strike
    27 Tier5 (2) Henshin Staff Training V
    ------------------------------------------------------------------------------------------
    Eldritch Knight (Wiz) - Points spent: 28 (Stacking 10PRR/10%AC)
    1 Core ·(1) Eldritch Strike
    2 Tier1 (1) Improved Mage Armor
    3 Tier1 (1) Improved Mage Armor
    4 Tier1 (1) Improved Mage Armor
    5 Tier1 (1) Item Defense
    6 Core ·(1) Spellsword (Elemental weapon damage stacks with Alchemist spell:Elemental Weapon & Ghost touch)
    7 Tier2 (1) Improved Shield
    8 Tier2 (1) Improved Shield
    9 Tier2 (1) Improved Shield
    10 Tier1 (1) Toughness
    11 Tier1 (1) Toughness
    12 Tier1 (1) Toughness
    13 Tier3 (1) Critical Mastery
    14 Tier3 (1) Critical Mastery
    15 Tier3 (1) Critical Mastery
    16 Tier3 (2) Arcane Barrier
    17 Tier1 (1) Item Defense
    18 Tier2 (1) Wand and Scroll Mastery
    19 Tier2 (1) Action Boost Spellpower
    20 Tier3 (2) Synergetic Magic
    21 Tier2 (1) Action Boost Spellpower
    22 Tier2 (1) Action Boost Spellpower
    23 Tier4 (2) Force's Point
    24 Tier4 (2) Knight's Transformation
    ------------------------------------------------------------------------------------------
    Shintao - Points spent: 8 (Source of 20PRR)
    1 Core ·(1) Bastion of Purity
    2 Tier1 (1) Deft Strikes
    3 Tier1 (1) Deft Strikes
    4 Tier1 (1) Deft Strikes
    5 Tier1 (1) Exemplar
    6 Tier2 (1) Iron Skin
    7 Tier2 (1) Iron Skin
    8 Tier2 (1) Iron Skin
    ------------------------------------------------------------------------------------------
    Spells· · · · · · · · · · · · · · · · · · · · · · · ·
    ------------------------------------------------------------------------------------------
    Alchemist Spells
    L1: Bottled Boost: Defense· · · · · · · · ·*Big fight boost for Defense only (wont stack with Dbl)
    L1: Curative Admixture: Cure Light Wounds ·
    L1: Feathers Extract· · · · · · · · · · · ·
    L1: Stiffen Skin· · · · · · · · · · · · · ·
    L2: Curative Admixture: Remove Curse· · · ·
    L2: Glue Bomb · · · · · · · · · · · · · · · *Crowd Ctrl
    L2: Lesser Heartseeker Poison Imbue · · · · *Weapon dmg
    L3: Bottled Boost: Double · · · · · · · · · **Go to for most fights - Speed boost
    L3: Elemental Weapons · · · · · · · · · · · *Weapon dmg
    L3: Evolution · · · · · · · · · · · · · · ·
    L4: Curative Admixture: Cure Critical Wounds
    Wizard Spells
    L1: Expeditious Retreat · · · · · · · · · ·
    L1: Jump· · · · · · · · · · · · · · · · · ·
    L1: Merfolk's Blessing· · · · · · · · · · ·
    L1: Protection from Evil· · · · · · · · · ·
    L2: Blur· · · · · · · · · · · · · · · · · ·
    L2: Gust of Wind· · · · · · · · · · · · · ·
    L2: Ooze Puppet · · · · · · · · · · · · · ·

    ------------------------------------------------------------------------------------------

    Gear Sets
    Level 15
    Gear - Part of the family: Family Recruit Sigil, Turncoat, Hammerfist
    Gear - Adherent of the Mist: Lore-Fueled Packbanner, Ring of the Stalker, Flightfoot Greaves, Perfect Pinnacle, Vistani Fighters Sash, Mantle of Fury,
    Intel Goggles, Heal amp Trinket, Helmet open slot, Barovian/Macabre quarter staff, Light Unending lv 13.

    Level 10
    Gear - Silent Avenger/Adherent of the Mist: Braided Cutcord, ShadowHail cloak, Disciple of Dawn, Gauntlets of innate arcanum, Dawn's Herald-Charm
    Barovian/Macabre quarter staff

    Level 6
    Gear - Shadowshimmer Cladding, Jidz-Tet'ka, Arlyn's Staff,

    Level 2
    Gear - Scorpion Staff for red slot and ghostbane
    Last edited by Batallia; 03-21-2020 at 03:30 PM.

  2. #2

  3. #3
    Community Member pSINNa's Avatar
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    Sep 2009
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    G-Land/Brisbane, Australia
    Posts
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    Just what I was looking for -= placeholder, and thanks for posting this
    Coitfluff Coitrippr Luciforge Coitburner Coithealz: Ghallanda

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