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  1. #101
    Community Member Assassination's Avatar
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    Default Bottle of Smoke Trinket Change

    Bottle of Smoke Trinket
    Minimum Level: 3/29
    Dexterity +2/Quality Dexterity +5
    Smoke Screen You are surrounded by wisps of concealing smoke, giving opponents a 20% chance to miss you.
    Speed +30%
    Healing Amplification +88
    Blue Augment Slot

    This looks like a great item for my ranger. Could you possibly drop the healing amp, which most of us have on our sharn armor, and put deception there. Also would like to see smoke screen made lesser displacement. This is an end game item, it should be fantastic! Thanks.

  2. #102
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Assassination View Post
    Bottle of Smoke Trinket
    Minimum Level: 3/29
    Dexterity +2/Quality Dexterity +5
    Smoke Screen You are surrounded by wisps of concealing smoke, giving opponents a 20% chance to miss you.
    Speed +30%
    Healing Amplification +88
    Blue Augment Slot

    This looks like a great item for my ranger. Could you possibly drop the healing amp, which most of us have on our sharn armor, and put deception there. Also would like to see smoke screen made lesser displacement. This is an end game item, it should be fantastic! Thanks.
    I can swing Deception for Heal Amp, good suggestion
    100% radical, enthusiasm enthusiast.

  3. #103
    Community Member FuzzyDuck81's Avatar
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    Quote Originally Posted by Assassination View Post
    Bottle of Smoke Trinket
    Minimum Level: 3/29
    Dexterity +2/Quality Dexterity +5
    Smoke Screen You are surrounded by wisps of concealing smoke, giving opponents a 20% chance to miss you.
    Speed +30%
    Healing Amplification +88
    Blue Augment Slot

    This looks like a great item for my ranger. Could you possibly drop the healing amp, which most of us have on our sharn armor, and put deception there. Also would like to see smoke screen made lesser displacement. This is an end game item, it should be fantastic! Thanks.
    Smoke screen is arguably better than lesser displacement, since blur, lesser and regular displacement are illusion based concealment that can be bypassed by true seeing, whereas smoke screen is concealment via obscuring smoke, which can't be bypassed - people tend not to bother now, but that's why back in the day you'd often see solid fog used on boss fights
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  4. #104
    Uber Completionist Capricorpus's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Gloves
    Gilded Gloves of Sanctity Gloves
    Minor Artifact
    Minimum Level: 29
    Max Filigree Slots: 3

    • Wisdom +22
    • Exceptional Healing Amplification +24
    • Healing Lore +34%
    • Devotion +231
    • Blue Augment Slot
    • Green Augment Slot
    • Yellow Augment Slot

    Could these gloves please get quality spell focus mastery instead of healing lore/devotion?

    Wisdom-based divines don't have any good artifact options - the only currently extant wisdom artifact with quality spell focus mastery occupies the bracers slot, which is a nonstarter because the Flamecleansed set includes bracers.

    Healing lore and devotion already have slotting options on set bonus items in both wisdom-based caster Sharn sets, Sunstone gauntlets (gloves) and Hallowed Castigators (bracers).
    Cap, Ascendance, Cannith
    Capricorpus / Capiorcorpus

  5. #105
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    Quote Originally Posted by FuzzyDuck81 View Post
    Smoke screen is arguably better than lesser displacement, since blur, lesser and regular displacement are illusion based concealment that can be bypassed by true seeing, whereas smoke screen is concealment via obscuring smoke, which can't be bypassed - people tend not to bother now, but that's why back in the day you'd often see solid fog used on boss fights
    Smoke screen is just a 20% enhancement bonus to concealment, which is yes bypassed by true seeing.

  6. #106
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    Quote Originally Posted by Lynnabel View Post
    I can swing Deception for Heal Amp, good suggestion
    Hi Lynnabel. Based on that is it possible we could please get Physical Sheltering replaced with Magical on Charune? It would be greatfully appreciated as it is quite difficult for people using "Part of the Family" or "Crypt Raider" sets to fit Magical Sheltering in.

  7. #107
    Community Member Palna's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Brightlord, the Sigil of the Flame Bracers
    Minor Artifact
    Minimum Level: 29
    Max Filigree Slots: 3

    • Charisma +22
    • Speed +30%
    • Insightful Resistance +8
    • Extra Smites +3 Smite Evil uses per rest. Smite Evil uses regenerate 15% faster.
    • Blue Augment Slot
    • Green Augment Slot
    • Yellow Augment Slot
    This one has potential, but needs a little bump. In particular Insightful Resistance +8 is lacking, and not really where Paladins need help, but if it need to be resistance just plain enhancement resistance is better and parrying even better. Speed +30% is kinda useful, but not really aweinspiring.

    What about some of the more rare item effect, maybe Petrification Immunity from Ultimatum or Quality Armor Mastery from Blessed Travel boots? Other then that some way to add Good damage and flag to your weapons could be interesting.

  8. #108
    Community Member Alrik_Fassbauer's Avatar
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    I'd like to have something like the "Helm Of Clarity", but with different colours for the middle stones. ( So that it doesn't look like Sauron's Eye anymore )

    I could even imagine different colours for each elemental : Green, blue, yellow, red is already there ...

    Similar to the Flamering, Stonering, Chillring, Sparkring.

    I could even imagne some kind of set (with bonus) : Having a Helm of Clarity with a red gem in it plus the Flamering (red = fire) could then give some kind of bonus ...

    Or what about an item similar to the "Helm Of Clarity" but being named "Helm Of Flames", boosting fire spellpower, and, if worn together with the FDlamering, giving another slight bonus for fire spellpower ? Or critical hitting of fire spells ?

    I'm speaking of low level items, of course. It would introduce new players to the concept or armor sets, similar to the sets of the Korthos chain (especially the end reward).

    There would have to be an item for these new elemental items (like Flamering) which should act like the Gem Of Many Facets from the Chronoscope raid ...



    Edit : Another idea :

    I bought Keogthom's Ointment from a pawn broker today. I don't remember having seen it, only once , many, many years ago. Its design is kind of unique.

    I think it would be nice to have something that goes into the trinket slot, only with different helpful spells to produce.
    Last edited by Alrik_Fassbauer; 03-21-2020 at 12:33 PM.
    "No, it doesn't say 'Lifeling' "

  9. #109
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    Quote Originally Posted by FuzzyDuck81 View Post
    Smoke screen is arguably better than lesser displacement, since blur, lesser and regular displacement are illusion based concealment that can be bypassed by true seeing, whereas smoke screen is concealment via obscuring smoke, which can't be bypassed - people tend not to bother now, but that's why back in the day you'd often see solid fog used on boss fights
    All concealment is bypassed a large % in reaper, which as you noted, is why people tend not to bother now with anything other than displacement.

  10. #110
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    Any possibility we might see an assassination DC boost somewhere around (assassinate or insightful assassinate I'd say)? It is something that is still quite on too few items as of now.
    Maybe on the artifact boots? (shrouded steps)

  11. #111
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by A-O View Post
    Dreadkeeper docent doesn't have false life, so if you're a WF you have no good way of getting FL.
    Qual int +5 is only available on boots if you're running dreadseeker. Having 2 possible items with qual int is fine.

    Introducing ins neg amp on this item means caplet isn't essential. And that's a good thing. Great boon of undeath, while useful on R1 or elite, is kinda useless on higher difficulties, so hardly an item you wear for just that ability.
    False life is a crappy attribute either way, it isn't going to help much at all!

  12. #112
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    Quote Originally Posted by Lokeal_The_Flame View Post
    False life is a crappy attribute either way, it isn't going to help much at all!
    More HP is never completely useless...

  13. #113
    Community Member A-O's Avatar
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    Quote Originally Posted by Lokeal_The_Flame View Post
    False life is a crappy attribute either way, it isn't going to help much at all!
    If you have a build with 1478 hp out of reaper, and say 1950 in reaper (41 points).
    Along with 251 PRR, and 263 in reaper.

    Then 81 hp makes 5186 effective 1hit hp 5541, or 7079 reaper hp into 7446. Or simply put, about 6% more hitpoints. From one affix.

    The more PRR/displacement/incorp/dodge you have, the more that +81 hp will do. The more HP you have, the less of a percentual increase it'll be. In the end, it'll be around 3-10% increase in effective hitpoints.
    Last edited by A-O; 03-23-2020 at 06:04 AM.
    Formerly known as Absolute-Omniscience, co-creator of the old DPS calc.

  14. #114
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    Unless I missed something there's a distinct lack of any insight bonuses to stats on any of these. Given that there was only one item in the most recent level 29 packs (Sharn ones) that you could put +10 insight bonus to either dex or str it would have been nice to have more options for these. All the upgrade items that gave insight bonuses gave them to int, wis and cha for the most part, only the goggles (Legendary Collective sight) gave you the option of adding a +10 insight bonus to the physical stats. And none of the minor artifacts gave a +10 insight to dex or str.

  15. #115
    Community Member KhellendrosUK's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Corroded Iron Figure Trinket
    Minimum Level: 3/29
    • Stunning +3/+24
    • Protection +2/+17
    • Insightful Stunning +11
    • Insightful Sheltering +28
    • Blue Augment Slot
    Thank you very much for listening to our needs!

  16. #116
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    Changed bravery to be useful values:

    Bravery Throughout
    When 2 pieces are equipped: +4 to all Saving Throws and 20 hit points
    When 3 pieces are equipped: +15 Physical Resistance Rating and 40 hit points
    When 4 pieces are equipped: +15% Armor Class and 60 hit points

    Changed Dance of Wind to be useful values and utility, and sprint boost amount to match prowess melee power value.

    Dance of Wind
    When 2 pieces are equipped: +10% Missile Deflection and you may tumble through enemies
    When 3 pieces are equipped: +10 Magical Resistance Rating Cap and blurry.
    When 4 pieces are equipped: Whenever you tumble, you gain a +50% Action Boost bonus to Movement Speed for 10 seconds. This may only trigger once every 30 seconds.


    Changed Zarigan's to be a specialized alternative to Ottos +2 universal DC + Beholders +2 universal DC Removed enchantment for theme, and necro for theme and as (weak) duplicate of existing necro set. Also alchemy and transmutation experiments aren't known for being by the book recipes, so added in some madness in! Renamed it because of lore.

    Naull's Mad Experiment!
    When 2 pieces are equipped: -10% Arcane Spell Failure + You gain ooze gaurd
    When 3 pieces are equipped: +1 to your Transmutation and Conjuration DCs + You gain legendary ooze gaurd
    When 4 pieces are equipped: +2 to your Transmutation and Conjuration DCs + you gain dispel magic gaurd (2% chance of level 5 dispel magic centered on you when hit)
    When 5 pieces are equipped: You gain legendary ooze! (Attacks and spells have a chance to spawn legendary oozes and lower mob defenses.)

    What is cool about this set is that it adds those DCs people want, and that damage people want from debuffing, plus some coolness, but at the random drawback that when they get hit a dispel magic might proc and dispel control over the oozes, setting the experiment awry!
    Last edited by Tilomere; 03-23-2020 at 08:43 PM.

  17. #117
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    Battlesworn Medal Trinket
    Minimum Level: 3/29
    Charisma +2/Quality Charisma +5
    Heroism/Greater Heroism
    Action Boost Enhancement
    Quality Doublestrike +5%
    Blue Augment Slot



    This is aimed at a Charisma focused melee. Bard, Sorc/EK, and Favored Soul. 2 of the 3 prime candidates to use this can cast Greater Heroism themselves. Many that don't have the spell can scroll it, planar gird it, etc.

    Earlier in the thread someone suggested changing GH to +25% action boost duration. That's a good idea, but may involve extra work to create a new effect. Draconic Reinvigoration already exists and would fit the Action Boost theme. If nothing else, Insightful Charisma would work too.
    Stratis on Khyber

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  18. #118
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by PublicEnemy View Post
    More HP is never completely useless...
    There are far more effective means of gaining extra hitpoints that are simply not as commonly used in itemization, boo to false life I say!

    Additionally, the effective hitpoints calculation doesn't even factor in certain attributes that in fact effect your survivability!
    Last edited by Lokeal_The_Flame; 03-24-2020 at 02:16 PM.

  19. #119
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Tilomere View Post
    Changed bravery to be useful values:

    Bravery Throughout
    When 2 pieces are equipped: +4 to all Saving Throws and 20 hit points
    When 3 pieces are equipped: +15 Physical Resistance Rating and 40 hit points
    When 4 pieces are equipped: +15% Armor Class and 60 hit points

    Changed Dance of Wind to be useful values and utility, and sprint boost amount to match prowess melee power value.

    Dance of Wind
    When 2 pieces are equipped: +10% Missile Deflection and you may tumble through enemies
    When 3 pieces are equipped: +10 Magical Resistance Rating Cap and blurry.
    When 4 pieces are equipped: Whenever you tumble, you gain a +50% Action Boost bonus to Movement Speed for 10 seconds. This may only trigger once every 30 seconds.


    Changed Zarigan's to be a specialized alternative to Ottos +2 universal DC + Beholders +2 universal DC Removed enchantment for theme, and necro for theme and as (weak) duplicate of existing necro set. Also alchemy and transmutation experiments aren't known for being by the book recipes, so added in some madness in! Renamed it because of lore.

    Naull's Mad Experiment!
    When 2 pieces are equipped: -10% Arcane Spell Failure + You gain ooze gaurd
    When 3 pieces are equipped: +1 to your Transmutation and Conjuration DCs + You gain legendary ooze gaurd
    When 4 pieces are equipped: +2 to your Transmutation and Conjuration DCs + you gain dispel magic gaurd (2% chance of level 5 dispel magic centered on you when hit)
    When 5 pieces are equipped: You gain legendary ooze! (Attacks and spells have a chance to spawn legendary oozes and lower mob defenses.)

    What is cool about this set is that it adds those DCs people want, and that damage people want from debuffing, plus some coolness, but at the random drawback that when they get hit a dispel magic might proc and dispel control over the oozes, setting the experiment awry!
    These are nicely done, the original versions are simply unremarkable....

  20. #120
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    Quote Originally Posted by A-O View Post
    If you have a build with 1478 hp out of reaper, and say 1950 in reaper (41 points).
    Along with 251 PRR, and 263 in reaper.

    Then 81 hp makes 5186 effective 1hit hp 5541, or 7079 reaper hp into 7446. Or simply put, about 6% more hitpoints. From one affix.

    The more PRR/displacement/incorp/dodge you have, the more that +81 hp will do. The more HP you have, the less of a percentual increase it'll be. In the end, it'll be around 3-10% increase in effective hitpoints.
    Hey A-O -- curious --- have u read the PM I send you?

    edit: sorry for going off topic here.....
    O M N I P R E S E N C E
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