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  1. #1
    The Hatchery stoerm's Avatar
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    Default Improve comminication about what reaper is

    I’m sick of people complaining about game features when they have problems on reaper. Hires, class balance, champions, healing, whatever. Most of them are soloing.

    Pin a message on this board. Add a tutorial message when entering a reaper quest until explicitly disabled.

    Reaper difficulty is not for soloing. It is meant to be challenge that encourages group play. When you die just accept and adjust your approach, group size or difficulty.

    P.S. if you are soloing, where does the pressure come that forces you to choose reaper difficulty? Nobody knows if you are playing r10 or casual. Or if you have one or a hundred TRs. When I solo I play largely HE and EH. Big deal.

    Sorry about the typo in the title
    Last edited by stoerm; 03-14-2020 at 05:19 AM.
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    Praise the Dark Six and pass the heals to pure melees.
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  2. #2
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    Quote Originally Posted by stoerm View Post
    I’m sick of people complaining about game features when they have problems on reaper. Hires, class balance, champions, healing, whatever. Most of them are soloing.

    Pin a message on this board. Add a tutorial message when entering a reaper quest until explicitly disabled.

    Reaper difficulty is not for soloing. It is meant to be challenge that encourages group play. When you die just accept and adjust your approach, group size or difficulty.

    P.S. if you are soloing, where does the pressure come that forces you to choose reaper difficulty? Nobody knows if you are playing r10 or casual. Or if you have one or a hundred TRs. When I solo I play largely HE and EH. Big deal.

    Sorry about the typo in the title
    Reaper is +50% base xp compared to elite. There's your pressure and incentive to run it. After they gutted quest xp per difficulty and pumped it all into 1st time bravery bonus it's simply not worth it to run quests e/h instead of just doing reaper once. While I agree it's better to run quests in party (regardles of difficulty) you simply can not guarantee that you'll have one. What am i supposed to do when i hit 20 and see exactly 0 lfms for epics? Give up 50% base xp on everything i run next? Log in every 20 minutes for next 5 hours to see 1 LFM up at my level range? No, I go into quests on R1 and put LFM up. Most of times I'll be done with my play session long before anybody joins me. That's the sad truth of this game, it's barelly MMO anymore. Population is way too low, most of player are either at cap, or scattered at all level ranges of TR-wheel, with no level being "dense" enough to reliably sustain party play. You can't penalize your playerbase by making some classes incapable of tackling the most profitable difficulty.

    Sure high reaper is one thing, you should die there while solo, or go through incredible ordeal to get through those quest, but R1 should be accessible to 1st life toons running random lootgen gear with non dps classes. Should it be trivial? No. Should it be moderately challenging? Yes.

    That or elite needs to give as much xps as reaper does. This way new/returning players won't be penalized for being well... new players, and when LFM pops up for reaper they'll get a chance to try out the most challenging difficulty in the game with party ready to help them out.

  3. #3

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    I think this is a fair request

    there should also be a warning that this difficulty will completely destroy the lore of the dungeon, as a new set of mobs with no relationship whatsoever to the surroundings, dialogues, ecology etc will now appear and will remind you that you are just playing some video game. Champs, at least, are in the form of one of the dungeon mobs even if the crown is odd
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  4. #4
    The Hatchery stoerm's Avatar
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    Quote Originally Posted by Zaalaos View Post
    Reaper is +50% base xp compared to elite. There's your pressure and incentive to run it.
    Yes, the XP bonus is the incentive for group play. Just because you cannot find a group doesn't mean you should be entitled to the rewards.

    Folks should accept there is higher risk related to the higher reward. Sometimes you fail on reaper and have to re-run the quest, part of the deal. If you don't want to take that risk (I often don't), then run on elite (I often do). You earn XP, you never deserve it.

    I personally don't find the XP/minute that much better on reaper when soloing.

    Everything you said about low population etc. I agree with.
    Last edited by stoerm; 03-14-2020 at 09:06 AM.
    Don't feed the trolls.
    Praise the Dark Six and pass the heals to pure melees.
    Full feat tree; Cannith; change; merger; evil; win; minmaxing; FotM; deja vu; Kobolds.
    Dungeons and Dragons Online ~ Nude Song and Gnarled Onions

  5. #5
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Zaalaos View Post
    Reaper is +50% base xp compared to elite.
    +50%?

    I saw +95% when I ran Mystery of Delera's Tomb on R1 on my Warlock to see if I could do it {I could }.

    It really hurt me when I realised I therefore couldn't run all the 3BC quests on Elite without hardcapping and having to take Lvl 8 to gain more xp!

  6. #6
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    Quote Originally Posted by Saekee View Post
    there should also be a warning that this difficulty will completely destroy the lore of the dungeon, as a new set of mobs with no relationship whatsoever to the surroundings, dialogues, ecology etc will now appear and will remind you that you are just playing some video game. Champs, at least, are in the form of one of the dungeon mobs even if the crown is odd
    So you're telling me, that me saying this is to easy to the DM that hosts my DnD games then he purposely kills my character in retaliation is lore breaking???

  7. #7
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    Quote Originally Posted by Zeleron View Post
    So you're telling me, that me saying this is to easy to the DM that hosts my DnD games then he purposely kills my character in retaliation is lore breaking???
    The trick is to *go along with* the lore. He can't get mad at you that way, right?

    Roll up a druid, find an enchanted battleaxe that gives a bonus to your Nature skill and/or lets you cast Speak With Plants. Spend the rest of the session running around bragging about your lore axe, which speaks for the trees. Ta-da!

  8. #8
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    Reaper is +50% base xp compared to elite. There's your pressure and incentive to run it.
    +50% of zero is still zero. If you can't beat it then it's worth nothing and the lower bonus w/elite is way better. XP/min also comes heavily into play for what's best between hard/elite/reaper based off what one's current setup can clear through effectively. I'll solo reapers when I want to feel an edge of danger and risk; knowing if I do something silly or manage my hireling poorly that it'll be a 'wipe and reset' makes the instance feel more meaningful. I'll solo hards when I want to just rip through things that I'm not geared for level bracket/build wise.

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