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  1. #21
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    Default Wave of poison

    Another bug I found is the SLA wave of poison counts as a red spell instead of blue, making it Hard for throwers to activate the purple reaction. Not sure about the greater version.

  2. #22
    Community Member Theolin's Avatar
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    Mass vile(s) all share one cool down ... not sure if bug or on purpose .. though completely irritating if on purpose .. 3 spell slots used only get one spell - if on purpose .. just make it multi select.

    Walls/bookshelves/tables/stuff if you are too close to them while hard targeting yourself causes pots to explode and do nothing, this affects the thrown ones like healing not the break at feet ones.

    cannot use: Alarphon's Staff from war wizards turn in.
    Mechanics - To Hit/Dam mods

  3. #23

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    Quote Originally Posted by Theolin View Post
    Mass vile(s) all share one cool down ... not sure if bug or on purpose .. though completely irritating if on purpose .. 3 spell slots used only get one spell - if on purpose .. just make it multi select.

    cannot use: Alarphon's Staff from war wizards turn in.
    The Multivial spells do intentionally share a cooldown, as they state in their tooltips.

    The staff states which classes it allows to equip it, and Alchemist is not one of them.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.


    Quote Originally Posted by Steelstar View Post
    To be very clear, the change to IPS does not specifically have to do with Inquisitive overperforming. It is the result of evaluating the way that Ranged Weapon Users interact with the overall build meta and (especially) melees.

  4. #24
    Community Member Systern's Avatar
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    The 'Soothing Poultices' T1 enhancement in Apothecary seems to not have a comprehensive set of spells that trigger it. Cure Serious Wounds (yellow) and Greater Resto (post patch) (blue) do trigger it. Displacement, Haste, Augment Armor, Feathers Extract, Stoneskin, Elemental Skin do not (all blue).
    Last edited by Systern; 02-19-2020 at 07:41 PM.

  5. #25
    FreeDeeOh PsychoBlonde's Avatar
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    Quote Originally Posted by Murfmarvin View Post
    Another bug I found is the SLA wave of poison counts as a red spell instead of blue, making it Hard for throwers to activate the purple reaction. Not sure about the greater version.
    Not using the doubleshot bottled boost, displacement, stoneskin, haste? All of those are blue and make it trivial for throwers to get purple reaction.

  6. #26
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    I'm not sure if this is a bug or not, but you can Empower and Maximize Curative Admixture: Heal (which also doesn't remove ANY conditions or restore lost stat points). But the Empower and Mazimize means you can heal OMG SO MUCH on this spell, meaning you can easily heal YOURSELF through reaper. I mean, I'm at level 15 landing heals for 2000+ on people that don't even have any heal amp. It's crazy.

    I mean, if it's WAI hey howdy leave it that way, it's cool. But if not it might be OP.

  7. #27
    FreeDeeOh PsychoBlonde's Avatar
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    Quote Originally Posted by Pilgrim1 View Post
    I have not found a instance where death salve and life salve work at all.
    Life Salve was working great to give a pale master vampire in my party 100% heal effect.

  8. #28
    Community Member osa87's Avatar
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    Default healing friends in undead forms

    don't know if anyone else mentioned it, or even noticed, but yesterday i found that Curative Admixture: Cure Light Wounds from T1 can be thrown on targeted undead friends and heal them but Curative Admixture Cure Serious Wounds from 3rd core can heal undead friend but cannot be thrown at them while targeted. anyone knows is this WAI or not?
    Gland!

  9. #29
    FreeDeeOh PsychoBlonde's Avatar
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    Level 3 potion throw "heartstopper poison" is just another aoe burst damage spell, but it cannot be maximized or empowered, it can only be extended, which is weird because it doesn't have a duration effect to extend.

  10. #30
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    The Quicksilver Potion states that it lasts 5 minutes but it has the same duration as the Haste spell.

  11. #31
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    The third level alchemist spell Displacement uses the first-level ingredient.

    Curative Admixture: Harm does not appear to be scaling with spellpower correctly. On my current build I cast this at level 20 (no MCL) so with my spellpower (including metamagics) the math should be 200 x 7.17 = 1434 damage, 717 on a successful save. Instead it does about 200 damage and almost always misses the target--the missile will hit but nothing will happen. This was with monsters in an exploration area that were taking 500+ damage from curative admixture Inflict Critical Wounds.

    On Lesser or Epic reincarnation, alchemist characters lose all of their scribed spells and must re-scribe everything every single time.

  12. #32
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    The alchemist caster trees do not give spellpower per point spent the way other caster trees do. Is this WAI?

  13. #33
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    Spill the Bad Stuff hits in a radius around you instead of in a cone.

  14. #34
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    The inflict SLA's and the Cure SLA's in the Apothecary tree share a cooldown for no reason. These should not share a cooldown any more than the spells do.

    The single-target Flesh to Gold and Flesh to Gold, Mass share a cooldown and should not. No other spell shares a cooldown with the mass version of the same spell.c

  15. #35
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    Spill the Bad Stuff is resisted by spell resistance and shouldn't be (or it should say in the description that it is).

  16. #36
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    Empyrean Magic in Divine Crusader does not recognize any alchemist spells as generating stacks.

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