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  1. #1
    Associate Producer Cocomajobo's Avatar
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    Default U45 Preview 2: 1/28-1/30

    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    Hello, all! Preview 2 of Update 45 is open! It is expected to remain open until sometime in the late afternoon (Eastern) of Thursday January 30th. There will be a dev event on Wednesday January 29th from 8-10 PM Eastern where members of the DDO team will be available to collect feedback and answer questions in real time on Lamannia.

    This preview contains the following features:



    In addition to those primary features it also contains the following miscellaneous changes and bugfixes:

    Character
    • Skaldic Rage in the Warchanter tree now scales its duration based on your Bard levels
    • Aasimar's with Stoneskin active will no longer have their faces displaying incorrectly.
    • Primal Avatar core abilities have had typos corrected in their tooltips.
    • Updated description of the Epic Mage Armor feat to mention its duration.
    • Rangers may now train Favored Enemy: Vermin whenever they could select a Favored Enemy.
    • The Spell Evard's Black Tentacles has had its targeting adjusted for better ease of use and accuracy when casting
    • There is a new Metamagic Feat named "Accelerate Spell" which has the following effect "While this Metamagic feat is active, the projectiles of spells affected by Accelerate Spell fly faster and with less of an arc, but consume 5 additional spell points." It requires either 8 Alchemist or 8 Artificer levels to access.
    • Characters now play the entire attack animation cycle regardless of BAB for all weapon types. (IE: Character will no longer only play the first couple attack animations and then "pop" back to the first one when at low levels)
    • Artificer Knowledge: Potions no longer grants Caster Level bonuses to certain spells.
    • Shiradi Thrown Attack Speed tooltip typos have been fixed.
    • Focus from Henshin Mystic no longer spams your combat log.
    • Corrected the Tiefling tree enhancement from "Inceneration" to "Incineration"
    • Icons
      • Fixed the border on one of the Vistani Knife Fighter tree icons
      • Fixed the Falconry Tree Icon so it didn't poke out the edges in the Univeral Tree window.
      • Tiefling and Tiefling Scoundrel racial enhancement tree icons are now unique and no longer display the Elf racial icon.
      • Harper Agent now has more accurate icons for the ability score selectors
      • Know the Angles in the Harper tree now has its proper icon
      • Scion of the Ethereal Plane should no longer flicker on your buff bar a lot.


    Items
    • "The Rough Docent" now has an enhancement bonus of +1 instead of the erroneous +5.
    • "Ratcatcher" now has a critical profile of 18-20/x3 (down from 17-20/x3)
    • The Boarding Pass to Sharn now uses the same induction time that other Teleport Items use, such as the Bottle of Mist and Stormreach d12.
    • Legendary Greensteel and Ravenloft Throwing Daggers now properly strike enemies while Improved Precise Shot is active.
    • Items that teleport you to specific places have had their cooldowns significantly reduced.


    Quests
    • Fixed several minor typos in the Haunted Halls of Eveningstar
    • The Cerulean Hills wilderness area has had a polish pass makeover
    • The shrine in Sunrise now grants significantly less HP/PRR/MRR


    UI
    • Feats
      • If you are ineligible to take a Feat due to an antirequisite, the tooltip of the feat will now display this information.
      • Class Level Requirements for feats that required class levels in one of many different classes, such as the Spell Penetration feat, now display their class level requirements in a more concise and clear manner that better illustrates if you've met any of the requirements.
      • Feat Categories should no longer erroneously require character level 21
    • Shared Bank
    • There is now a Sorting Dropdown panel in the Shared Account Bank to allow the items in the account bank to be sorted in based on any of the following ways
      • Most Recently Added
      • Oldest First
      • Item Name (A-Z)
      • Item Name (Z-A)
      • Minimum Level (1-30)
      • Minimum Level (30-1)

    • There is now a text field in the Shared Account bank in order to filter by minimum level range
    • There is now a dropdown panel in the Shared Account Bank to allow filtering based on Item Slot. You can isolate any of the following item slots
      • All
      • Weapon
      • Shield
      • Runearm
      • Armor
      • Eyes
      • Head
      • Neck
      • Trinket
      • Cloak
      • Waist
      • Rings
      • Hands
      • Feet
      • Wrists
      • Quiver
      • Cosmetic Weapon
      • Cosmetic Armor
      • Cosmetic Headwear
      • Cosmetic Cloak


    Miscellaneous
    • "Gatekeepers Grove" new public area has been added with entrances in both the Harbor and the Cerulean Hills. There is currently only one Gatekeeper there admiring his accomplishment but perhaps soon others will move out of the city and into the grove.
    • A few Harbor NPC's have had their animations adjusted
    • The area of the Marketplace near the Catacombs and House Cannith has been adjusted slightly.
    • Verisgante in House Jorasco is once more willing to summon his ally Dannato.
    • Spells and Abilities that are meant to visibly hide your weapons now do so much more reliably (such as using Spirit Blast while your weapons are meant to be hidden due to Eldritch Blasting), and drastically reduces situations in which weapons are meant to be shown (such as using Dual Crossbows flickering out of existance after opening a door or using a lever)
    • The Cargo Hold Stat Buff amenities are no longer sold. Convenience Amenities, such as the Bank, Auction House, Farshifter, Tavern, and the XP Shrine Amenities, will remain available.
    • The Ranger Trainer in Sharn has been adjusted to not impale themself with their bow.
    • Ogre Death Animations now play all the way through
    • The Reagent Vendors in the Feather's Fall Apothecary now have different shops for each class (or combination of classes) that use particular sets of Spell Components, for easier parsing
    • The game launcher's newsfeed should show up reliably once again.
    • Halfings and Tielfings now display bloody eyes correctly when the feat is toggled on
    • Mounts now suppress instead of dispel while inside of a tavern. Certain exterior taverns, such as the tavern areas within the Lower Necropolis, The Twelve and Meridia, will not suppress your mount and allow you to move while mounted normally. While suppressed, you move at normal speed and are not visually mounted, but when you leave a suppression area you will automatically remount with no delay. While suppressed, you will still be able to dispel your mount (default left shift) at any time.


    Known Issues
    • N/A


    Bug Fixes Since Preview 1
    • The Accelerate Spell Metamagic can now be set on a per-spell basis
    Last edited by Cocomajobo; 01-28-2020 at 10:39 AM.
    Tell me about any and all bugs you encounter by clicking here!


    NOTE: Submitting a bug in this manner is not a quick fix for past occurrences; it is instead a means of bringing issues to our attention to prevent future occurrences for both you and others. Providing detailed information, especially specifics about your account and character as well as what steps you took leading up to the issue, are critical to us being able to pinpoint the cause of any problems you have encountered.

  2. #2
    Forum witchdoctor Hobgoblin's Avatar
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    first!

    i wanna know about things put out the rest

    jk of course
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  3. #3
    Community Member krolikru3's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Hello, all! Preview 2 of Update 45 is expected to open in the afternoon (Eastern) of Tuesday January 28th! It is expected to remain open until sometime in the late afternoon (Eastern) of Thursday January 30th. There will be a dev event on Wednesday January 29th from 8-10 PM Eastern where members of the DDO team will be available to collect feedback and answer questions in real time on Lamannia.
    I would like to see a separate server for testing out builds and things. Creating characters and testing splashes is one of my favorite things about DDO. Just something I thought I'd throw out there. I haven't thought of any balance or technical issues it would cause, just my anecdote
    Icedtea - CashierTwo - Jolyrancher - Arrance - Antiquary - &4/5 more
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  4. #4
    Community Member Rosze's Avatar
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    Default Bug fixes

    Fingers crossed for a fix for monk ki shout. Well I can dream.

  5. #5
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    Quote Originally Posted by Cocomajobo View Post
    Hello, all! Preview 2 of Update 45 is expected to open in the afternoon (Eastern) of Tuesday January 28th!
    Is there some kind of issue or risk with having Lamma up for a weekend? I managed to sneak on for a little while during Preview 1 and the dev chat was cool. I realize that probably wouldn't happen Sat/Sun. But time through the week can be pretty hit and miss.

  6. #6
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    Quote Originally Posted by SuperNiCd View Post
    Is there some kind of issue or risk with having Lamma up for a weekend?
    Right? Devs are like "we need feedback, please give us feedback, post all your feedback, test things and leave feedback, its really important we get a lot of good feedback, we read all the feedback, we cant improve the update without you guys giving feedback!"

    "Lamannia will be open a scant 48 hours in the middle of the work week"

    "We really want lots of feedback though!

    I dont know why they cant keep discussing changes and iterating their plans - like they've been doing since the last preview closed - while still leaving Lama open so people can keep testing and providing more feedback, we can get feedback from a wider swath of players, and we can actually go back in and test all the things we're discussing with devs in the actual game, rather than having Lynn keep tell us "it was actually already like that in the last preview"

  7. #7
    Community Member Dragavon's Avatar
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    Quote Originally Posted by SuperNiCd View Post
    Is there some kind of issue or risk with having Lamma up for a weekend?
    This might sound weird, but devs are people too. With ordinary lives, and families and stuff.

    They like to spend time with their families, and do things they like doing at weekends, not work.

    Just like the rest of us.

  8. #8
    Community Member Alrik_Fassbauer's Avatar
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    Default

    I do wonder, however, in how far the low-level version of Delera's Tomb and Catacombs will be affected ... Catacombs is still one of my favourite quests somehow, mostly due to its athmosphere (and even although there are some boring parts in it as well).

    Besides, what is the official spelling, actually ?
    Delera or Delara ?
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  9. #9
    Community Member irnimnode's Avatar
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    Default Unable to log in to game

    Keep giving me update error occurred
    I uninstalled and reinstalled now going through the slow and painful death of updating files UGGH it ain't even 6:30 am and I already need a strong drink of whisky

    THIS TOTALLY SUCKS WENT THROUGH ALL THAT AND STILL CAN NOT LOG IN -- ANYONE HAVE ANY REASON WHY IT IS NOT WORKING? WOULD LIKE A DEVS IDEA AS TO WHY IT IS NOT WORKING

    OH NOW THAT I RE-READ Cocomajobo POST I REALLY FELL STUPID
    Last edited by irnimnode; 01-25-2020 at 09:27 AM.

  10. #10
    Community Member Shikagami16's Avatar
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    Default Not up till next week

    Quote Originally Posted by irnimnode View Post
    Keep giving me update error occurred
    I uninstalled and reinstalled now going through the slow and painful death of updating files UGGH it ain't even 6:30 am and I already need a strong drink of whisky

    THIS TOTALLY SUCKS WENT THROUGH ALL THAT AND STILL CAN NOT LOG IN -- ANYONE HAVE ANY REASON WHY IT IS NOT WORKING? WOULD LIKE A DEVS IDEA AS TO WHY IT IS NOT WORKING
    The reason u cant log in is cuz it's not open till next tuseday
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  11. #11
    Community Member noinfo's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Hello, all! Preview 2 of Update 45 is expected to open in the afternoon (Eastern) of Tuesday January 28th! It is expected to remain open until sometime in the late afternoon (Eastern) of Thursday January 30th. There will be a dev event on Wednesday January 29th from 8-10 PM Eastern where members of the DDO team will be available to collect feedback and answer questions in real time on Lamannia.

    This preview is expected to contain the following features:

    • New Class: Alchemist
      • Base Class and New Spells
      • Bombardier Enhancement Tree
      • Apothecary Enhancement Tree
      • Vile Chemist Enhancement Tree
    • Revamped "Catacombs" and "Delera's Tomb" Adventure Packs
      • New Epic versions of both Adventure Packs
      • Named Loot Pass (Including changes to the Heroic loot, as well as entirely new Epic Loot)
    • Quality of Life Additions to the Shared Bank
    • Balance Changes
      • Two Handed Fighting Changes
      • Ranged Combat Changes
      • Knight of the Chalice Enhancement Tree Changes
      • Other Balance Changes
    • Miscellaneous Bugfixes and Changes


    Many changes have been made to the above features based on feedback from preview 1. Full Release notes will be posted when the servers are brought up.
    Can we actually get a loot list this time please?
    Milacias of Kyber

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    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  12. #12
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    Quote Originally Posted by Dragavon View Post
    This might sound weird, but devs are people too. With ordinary lives, and families and stuff.

    They like to spend time with their families, and do things they like doing at weekends, not work.

    Just like the rest of us.
    I get that. i'm not a jerk. (well, most of the time ). And if Lamma requires that someone from SSG has to be there to care for the server to make it work, then that's unfortunate but I get it. The live servers don't seem to require someone be in the office to tend them over the weekend, though. Thus the question.

  13. #13
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    Quote Originally Posted by noinfo View Post
    Can we actually get a loot list this time please?
    i second this.

    your friend sil

  14. #14
    Community Member Nonesuch2008's Avatar
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    Quote Originally Posted by SuperNiCd View Post
    I get that. i'm not a jerk. (well, most of the time ). And if Lamma requires that someone from SSG has to be there to care for the server to make it work, then that's unfortunate but I get it. The live servers don't seem to require someone be in the office to tend them over the weekend, though. Thus the question.
    That's how I took it, it's a valid question. My guess is that SSG wishes for a certain amount of monitoring to be present in order to prevent any showstoppers or gaping loopholes from making it to live. Things still slip through of course, but they are in a better position to control things with this setup.
    "When asked if the developers hate the players, as they make so many challenging jumping puzzles, their response was that they have what they consider a “… normal amount of contempt for the players.” This is good. A dungeon master should always nurse a healthy contempt for his or her players."

  15. #15
    Community Member HungarianRhapsody's Avatar
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    Also, if they want feedback, then they’re going to want to pay attention to the forums and that is not something anyone at SSG should have to do on the weekend. Having to monitor this wretched hive of scum and villainy during the week is already burden enough.
    No one in the world ever gets what they want
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    Everybody dies frustrated and sad
    And that is beautiful

  16. #16
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Default Please tell me you fixed the tree!

    The tree that was supposed to offer negative healing as an option, can you finally cast it on yourself?

  17. #17
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    Quote Originally Posted by Dragavon View Post
    This might sound weird, but devs are people too. With ordinary lives, and families and stuff.

    They like to spend time with their families, and do things they like doing at weekends, not work.

    Just like the rest of us.
    It takes zero effort from anyone just to not turn the servers off. It takes less effort to leave it running than it does to take them down, in fact.

    So yeah maybe the servers spaz out over the weekend, freeze or crash or lag is unplayable or something. If that happens, oh well. Still better odds than if they're turned off entirely. Not like anyone is going to have any complaints about something happening to their Lama characters because the server had some issue. There's literally no downside to just letting them go and then Monday morning turning them off.

    Quote Originally Posted by HungarianRhapsody View Post
    Also, if they want feedback, then they’re going to want to pay attention to the forums and that is not something anyone at SSG should have to do on the weekend. Having to monitor this wretched hive of scum and villainy during the week is already burden enough.
    The feedback will still be there when they get back on Monday. And its not like taking the servers down stops us from posting over the weekend either anyway. In fact, if the servers were still up maybe more of us would spend the weekend looking at things in-game rather than just talking about it in the forums all weekend, and they'd have fewer posts to sift through on Monday

  18. #18
    Community Member C-Dog's Avatar
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    Unmentioned in the preview notes, the current Heroic Dominant Class order will be "corrected", putting Warlock after Druid (and then followed by the new Alchemist).

    o as per Steelstar: https://www.ddo.com/forums/showthrea...=1#post6287264

    o https://ddowiki.com/page/Past_Life_Feats#Dominant_class
    The Basics of DDO / "Select Adventure Pack" Sales & "How to choose an Adventure Pack"

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  19. #19
    Community Member Craigrx1's Avatar
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    Well I want to know the answer to life and everything.

    But in all seriousness cant wait test out the Alchemist again. I have a toon that should work in synergy with it
    When I am good I am very good and when I am bad I am better

  20. #20
    Community Member cave_diver's Avatar
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    Quote Originally Posted by Craigrx1 View Post
    Well I want to know the answer to life and everything.

    But in all seriousness cant wait test out the Alchemist again. I have a toon that should work in synergy with it
    42
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