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  1. #241
    Community Member DRoark's Avatar
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    Default Yup

    I said "IF", because there's a very-very-very small hope they'll pull their head out, and listen to the players.

    But I doubt it, so our current plan is to take 4 of our guilds and move to another game as soon as the cap goes up.
    It's not really fun anymore, with them interspersing massive creep and TR wheels, with minimal game/plot investiture.
    NO MORE MONEY UNTIL IPS NERF RETRACTED... Ranged of the World Unite!

  2. #242
    Community Member MistaMagic's Avatar
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    Quote Originally Posted by DRoark View Post
    I said "IF", because there's a very-very-very small hope they'll pull their head out, and listen to the players.

    But I doubt it, so our current plan is to take 4 of our guilds and move to another game as soon as the cap goes up.
    It's not really fun anymore, with them interspersing massive creep and TR wheels, with minimal game/plot investiture.
    Good bye
    Ozzgood 45, 41, 17, 36, 85. Ozzbad 35, 36, 14, 36, 77. Ozzugly 45, 48, 21, 36, 117. EvilOzz 40, 48, 12, 36, 103. Ozzistheworst 38, 36, 15, 5, 50. and Alts on Khyber
    Past Lives: Heroic, Epic, Iconic, Racial., Reaper Points,
    Started Playing DDO In February 2010

  3. #243
    Community Member DRoark's Avatar
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    Quote Originally Posted by MistaMagic View Post
    Good bye
    Pretty much, alot better ones out now, no use holding onto a hamster wheel that's going nowhere.
    NO MORE MONEY UNTIL IPS NERF RETRACTED... Ranged of the World Unite!

  4. #244
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    Quote Originally Posted by Igognito View Post
    Dear all,

    In case no one mentioned it pnp d&d has levels above 30.

    Depending the edition it changed a bit but for 3.5 which ddo is based out was divine ranks!
    And yeah, you become a god.

    Pretty tough to achieve though.

    I'm not super excited for more progression, I barely have 4 reincarnations my self. But assuming it will start as only divine rank 0 and slowly progress to the rest it might be interesting.
    Let's leave the devs to show us what they are preparing.

    I have one point that I would like to make.
    Epic levels should never ever have been about fighting rats, spiders, scorpions etc...

    Please stop scaling monsters for epic content and just introduce new ones. Where is that Tarrasque to slay? Giant hold even if very old it has more epic feeling than newer packs!
    Also planescape concepts could work well... Send us in fernia where we constantly take fire and suffocation damage. Make the environment our enemy. Etc...

    Great work with new gatekeeper area and stories. And yes the last quest does have an epic feeling!
    Perfect! Devs could introduce Legendary or Divine and once level 20 leaves the heroic separated from the epic, 31 must leave the epic separated from what is to come.

    And yes, we need to battle against Tarrasque and Tiamat <3

  5. #245
    Community Member Drelkag's Avatar
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    Just started the game (overlook the account creation date) and I know this kinda late but...hype.

  6. #246
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    I know this is likely beating a dead horse but...

    Given that the general interest in a raise in the level cap is still very low, and by low I mean I can't find anybody I interact with in-game who wants the cap increase, what are the odds that SSG realizes that they're shooting themselves in the foot here and makes a course change on future development?

    It's kind of tragic to see a small studio plow ahead so relentlessly in the face of heavy headwinds. It was a great thing to make most of the quests free for existing customers because that gave all the new traffic a chance to really evaluate the game and develop some vested interest in it. However it's not like that's going to make The Feywild sell well if a low percentage of the player base is interested in increased grind.

    I keep hearing that existing systems are going to change as we move to a legendary world however whenever I hear change in terms of DDO I immediately think more grind, more lag, less actual choice as the number of characters that can be played effectively decreases, etc.

    On the other hand, World of Warcraft is halving the level cap in their next x-pac and increasing the options to play in-game by releasing their first ever infinite dungeon.

    I love DDO but I am pretty certain that most of the money that The Feywild might have earned is going to go to Shadowlands instead.

    Why?

    Because Blizzard made the decision to listen to their players and provide a more interesting play experience instead of more grind.

    I do not understand why SSG's decision is to make more grind instead of better meaningful play.

  7. #247
    Community Member Gniewomir's Avatar
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    Quote Originally Posted by KoobTheProud View Post

    I do not understand why SSG's decision is to make more grind instead of better meaningful play.
    Because:

    1. It's the easiest thing to do.
    2. It worked so far.

  8. #248
    Community Member dennisck2's Avatar
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    Quote Originally Posted by KoobTheProud View Post
    however whenever I hear change in terms of DDO I immediately think more grind, more lag, less actual choice as the number of characters that can be played effectively decreases, etc.
    Me too. And a lot of other people, too. Emphasis on the lag part.
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  9. #249
    Community Member Alrik_Fassbauer's Avatar
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    About "choices" : No-one wants to do dialogs. No-one wants to apply social skills. Too boring, too unmanly.
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  10. #250
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Alrik_Fassbauer View Post
    About "choices" : No-one wants to do dialogs. No-one wants to apply social skills. Too boring, too unmanly.
    I love dialogue trees and using social skills in character conversations.

    They created the lore feats and then barely used them. I would love to see them used more in dialogue options to complete, avoid, or change the outcome of optionals. There's a place in the Inspired Quarter where two NPC parents are arguing with some guards about their missing daughter? I think and you get a special dialogue option if you have the right lore feat. It has nothing to with any quest objective, it gives zero power or reward, its just a nifty little bit of role play interaction in a public zone with NPCs. I would love, love, love to see more of that because... because imagine you've been through this zone a dozen times but never on a class with that dialogue option and suddenly here is something entirely new to experience. And what if these hidden gems were all over the game? Suddenly every character you play experiences the stories and the world just a little differently and from a somewhat different perspective. Like a character running through IQ with True Seeing experiences this area with a different sense (True Sight) of what is going on.
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  11. #251
    Ultimate Completionist
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    Quote Originally Posted by Aelonwy View Post
    .
    +1 well spoken

  12. #252
    Founder Eelpout's Avatar
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    Quote Originally Posted by Aelonwy View Post
    I love dialogue trees and using social skills in character conversations.

    They created the lore feats and then barely used them. I would love to see them used more in dialogue options to complete, avoid, or change the outcome of optionals. There's a place in the Inspired Quarter where two NPC parents are arguing with some guards about their missing daughter? I think and you get a special dialogue option if you have the right lore feat. It has nothing to with any quest objective, it gives zero power or reward, its just a nifty little bit of role play interaction in a public zone with NPCs. I would love, love, love to see more of that because... because imagine you've been through this zone a dozen times but never on a class with that dialogue option and suddenly here is something entirely new to experience. And what if these hidden gems were all over the game? Suddenly every character you play experiences the stories and the world just a little differently and from a somewhat different perspective. Like a character running through IQ with True Seeing experiences this area with a different sense (True Sight) of what is going on.
    I love when quests give you other options based on skills or lore feats. Even when it is just dialogue it is fun, but the quests where the outcome is altered is an even bigger charge for me. I don't particularly enjoy "Party Crashers", but I really like how the end fight changes by being able to use skills to alter the plans.

    It does add to the replay-ability of quests when it can change slightly by allowing us to use other aspects of our characters besides combat.


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  13. #253
    Ultimate Lord of Shadows Dreppo's Avatar
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    Quote Originally Posted by Alrik_Fassbauer View Post
    About "choices" : No-one wants to do dialogs. No-one wants to apply social skills. Too boring, too unmanly.
    Unmanly?? Is this a troll?

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