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  1. #1
    Community Member Ausdoerrt's Avatar
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    Default Critique my build - Acrobat / Druid / Monk (13/6/1)

    Hello forums,

    I have a character with a bank full of staves and currently sitting in Henshin (ugh), and I want to reroll her to something more fun to play, but still using staves. Do y'all think the build below is workable (plan to keep her in epics, not do heroics TRs)? Or should I just give up and go pure rogue acrobat?

    The druid levels are mostly for +2W from Shillelagh. Monk is for the stances (air offensive, water defensive).


    Code:
    Dr. Acrobat
    13/6/1 Rogue/Druid/Monk
    Lawful Neutral Shadar-kai
    
    
    Level Order
    
    1. Rogue. . . . . .6. Druid . . . . .11. Rogue . . . . .16. Rogue
    2. Monk. . . . . . 7. Druid. . . . . 12. Rogue. . . . . 17. Rogue
    3. Rogue. . . . . .8. Druid . . . . .13. Rogue . . . . .18. Rogue
    4. Rogue. . . . . .9. Druid . . . . .14. Rogue . . . . .19. Rogue
    5. Druid . . . . .10. Druid. . . . . 15. Rogue. . . . . 20. Rogue
    
    
    Stats
    . . . . . . . .34pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 15. . . .+2. . . .4: DEX
    Dexterity . . . 19. . . .+2. . . .8: DEX
    Constitution. . 16. . . .+2. . . 12: DEX
    Intelligence. . 11. . . .+2. . . 16: DEX
    Wisdom. . . . . .8. . . .+2. . . 20: DEX
    Charisma. . . . .6. . . .+2. . . 24: DEX
    . . . . . . . . . . . . . . . . .28: DEX
    
    Skills
    . . . . . R. M .R .R .D. D .D. D .D. D .R .R .R .R .R .R .R .R .R .R
    . . . . . 1. 2 .3 .4 .5. 6 .7. 8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4. . .2 .1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Open Lo . 4. . .1 .1 . . . . . . . . . .1 .1 .1 .2 .2 .2 .2 .2 .2 .2 .23
    Search. . 4. . .1 .2 .?. ? .?. ? .?. ? .2 .2 .2 .1 .1 .1 .1 .1 .1 .1 .23
    Spot. . . 4. 1 .1 .1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Tumble. . 4. 1 .1 .1 . . . . . . . . . .3 .3 .3 .1 .1 .1 .1 .1 .1 .1 .23
    UMD . . . 4. 1 .1 .1 .?. ? .?. ? .?. ? .1 .1 .1 .1 .1 .1 .1 .2 .2 .2 .23
    Jump. . . 4. 1 .1 .1 . . . . . . . . . . . . . . 2. 2. 2. 2. 1. 1. 1. 18
    Swim. . . 4. . .1 .1 . . . . . . . . . . . . . . . . . . . . . . . . . 6
    . . . . .------------------------------------------------------------
    . . . . .32. 5 .9 .9 .5. 5 .5. 5 .5. 5 .9 .9 .9 .9 .9 .9 .9 .9 .9 .9
    
    
    Feats
    
    .1. . . . : Power Attack
    .2 Monk . : Two Handed Fighting
    .3. . . . : Cleave
    .6. . . . : Adept of Forms
    .9. . . . : Great Cleave
    12. . . . : Improved Two Handed Fighting
    15. . . . : Improved Critical: Bludgeoning
    18. . . . : Greater Two Handed Fighting
    21 Epic . : Improved Sneak Attack
    24 Epic . : Master of Forms
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Grandmaster of Forms
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic . : Overwhelming Critical
    30 Legend : Scion of: Arborea
    
    17 Rogue. : Improved Evasion
    20 Rogue. : Opportunist
    
    .6 Druid. : Wild Shape 1: Wolf
    .9 Druid. : Wild Shape 1: Bear
    
    
    Spells
    
    
    1. Ram's Might (5), Shillelagh (5), Jump (6), Lesser Vigor (8)
    2. Cure Light Wounds (7), Barkskin (7), Resist Energy (8), Lesser Restoration (10)
    3. Cure Moderate Wounds (9), Sleet Storm (9), Vigor (10)
    Enhancements (80 AP) Thief-Acrobat (55 AP)
    • Staff Control, Stick Fighting, Tumbler, Kip Up
      1. Acrobat Staff Training, Thief Acrobatics III, Sly Flourish III, Fast Movement
      2. Acrobat Staff Training, Trip Focus III, Quick Strike III, Haste Boost III
      3. Acrobat Staff Training, Improved Glancing Blows III, Shadow Dodge III, Sweeping Strikes III
      4. Acrobat Staff Training, Staff Lunge III
      5. Acrobat Staff Training, Staff Specialization, Spinning Staff Wall, Vault
    Assassin (12 AP)
    • Knife in the Darkness
      1. Sneak Attack Training, Stealthy III
      2. Venomed Blades III, Sneak Attack Training
      3. Critical Mastery I
    Season's Herald (12 AP)
    • Child of Summer, Elder of Winter, Wellspring
      1. Beguile III, Produce Flame III
      2. Creeping Cold II
      3. Autumn Winds
    Henshin Mystic (1 AP)
    • Riddle of Fire
    "People are stupid; given proper motivation, almost anyone will believe almost anything. ... People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true." Terry Goodkind

  2. #2
    Community Member Ausdoerrt's Avatar
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    No one plays acrobat / staff builds?
    "People are stupid; given proper motivation, almost anyone will believe almost anything. ... People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true." Terry Goodkind

  3. #3
    Community Member drunkbarbarian's Avatar
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    One thing you may want to consider. Shillelagh only works on wood, so Bloom and Moonbeam are fine, but Light Unending, Sireth, Staff of Shadow, and the two stone ones (forgot names) are out.

    Druid forms wont help much because of lack of natural fighting feats.

    Maybe go pure Rogue, or 17/3 or 18/2 rog/monk split and ditch druid?

  4. #4
    Community Member Ausdoerrt's Avatar
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    Yeah I did consider that, thanks. I was concerned at first, but frankly that doesn't seem like much of an issue - there are a plenty of good wooden staves in the game. I could use the Stout Oak for epic leveling (making it at least 4[2d6] with Shillelagh!), and for the high epics / raiding there's also the staff from Baba raid in addition to the two you named. I'd also farm out a Broken Oar whenever Crystal Cove rolls back around.

    The reason I don't want to split monk exclusively (or deeper) is because it doesn't seem to offer much outside of the stances. Henshin, sadly, doesn't have much synergy with TA - only the melee power and staff training is useful, but not stellar considering the AP cost. TA also eats up 55+ AP to get all the good stuff, leaving very little for other trees.

    So the biggest question for me is pure (TA+Assassin) vs multi, as such. The last two cores of TA look really good. But I'm also seeing lots of posts on the forums about various multiclass acrobat builds. So I'm wondering if I'm missing something.


    P.S. I just double-checked the epic wooden staves, and Moonbeam, Broken Oar and Stout Oak all have Impact on them. This means I could drop Imp.Critical and O.Critical from the build until I get my hands on Epic Bloom or the Baba staff. Not sure what one would take instead, though. Improved Feint?
    Last edited by Ausdoerrt; 01-22-2020 at 05:11 AM.
    "People are stupid; given proper motivation, almost anyone will believe almost anything. ... People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true." Terry Goodkind

  5. #5
    Build Constructionist unbongwah's Avatar
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    Prior to the Henshin nerfs, monk 6 / rogue 12 was a solid MC for staff builds because you could pick up 30 Melee Power for 11 APs from Henshin cores. Plus Shadow Veil for another 11 APs which is a big buff for a squishy melee build.

    Nowadays I don't know if that still makes sense vs pure Acrobat.
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  6. #6
    Community Member Erofen's Avatar
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    Quote Originally Posted by Ausdoerrt View Post
    No one plays acrobat / staff builds?
    fwiw I've played both an acrobat with that class split (not that level split) and a pure. The many moons ago for the split one in heroics it was amazing to start out with. Not so much anymore at that level. In epics it is okay, but honestly, aside from the healing, I prefer the pure one. The 18+ cores are really good.
    Orien: ~Erofen (30 Assassin Rogue) ~Erofenlock (30 EB Warlock) ~Erofenmonk (30 Light Monk) ~Erofentrap (30 Roguerficer (1st TR/Legend Build ever)) ~Erofenbarb (30 Barb) ~Erofenbless (30 FvS Chest Blesser) ~Erofenthree (30 Bard Dualbox) ~Erofenten (30 Barb Triplebox)
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'? Kex! Stop It! O.o

  7. #7
    Community Member Ausdoerrt's Avatar
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    Quote Originally Posted by unbongwah View Post
    Prior to the Henshin nerfs, monk 6 / rogue 12 was a solid MC for staff builds because you could pick up 30 Melee Power for 11 APs from Henshin cores. Plus Shadow Veil for another 11 APs which is a big buff for a squishy melee build.

    Nowadays I don't know if that still makes sense vs pure Acrobat.
    Yeah, I don't think it does, that nerf was really a kick in the nuts. One of the reasons why I'm blowing dust off my henshin staff user and TRing into something else. You only get +9 MP and +3 to hit / +4 to damage from the tree now, and the rest is all monk stuff you likely won't be using on a split like that.


    Quote Originally Posted by Erofen View Post
    fwiw I've played both an acrobat with that class split (not that level split) and a pure. The many moons ago for the split one in heroics it was amazing to start out with. Not so much anymore at that level. In epics it is okay, but honestly, aside from the healing, I prefer the pure one. The 18+ cores are really good.
    For curiosity's sake, what level split did you use? And what changed since then? I'm not particularly set on this specific approach, if I have to lose/add a few levels here and there, it's not a big deal for me.
    "People are stupid; given proper motivation, almost anyone will believe almost anything. ... People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true." Terry Goodkind

  8. #8
    Community Member psykopeta's Avatar
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    Before the enhancement pass (lol) 13 rogue 6 monk 1 druid was something, u took ram's and sillistick, before the henshyn mp boost (and further nerf) you were taking acrobat, shintao, shadow veil and racial, now you could go falconry instead

    And wind grandmaster... Just because u had to spend feata lol now you could go improved feint
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  9. #9
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    Quote Originally Posted by Ausdoerrt View Post
    Hello forums,

    I have a character with a bank full of staves and currently sitting in Henshin (ugh), and I want to reroll her to something more fun to play, but still using staves. Do y'all think the build below is workable (plan to keep her in epics, not do heroics TRs)? Or should I just give up and go pure rogue acrobat?

    The druid levels are mostly for +2W from Shillelagh. Monk is for the stances (air offensive, water defensive).


    Code:
    Dr. Acrobat
    13/6/1 Rogue/Druid/Monk
    Lawful Neutral Shadar-kai
    
    
    Level Order
    
    1. Rogue. . . . . .6. Druid . . . . .11. Rogue . . . . .16. Rogue
    2. Monk. . . . . . 7. Druid. . . . . 12. Rogue. . . . . 17. Rogue
    3. Rogue. . . . . .8. Druid . . . . .13. Rogue . . . . .18. Rogue
    4. Rogue. . . . . .9. Druid . . . . .14. Rogue . . . . .19. Rogue
    5. Druid . . . . .10. Druid. . . . . 15. Rogue. . . . . 20. Rogue
    
    
    Stats
    . . . . . . . .34pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 15. . . .+2. . . .4: DEX
    Dexterity . . . 19. . . .+2. . . .8: DEX
    Constitution. . 16. . . .+2. . . 12: DEX
    Intelligence. . 11. . . .+2. . . 16: DEX
    Wisdom. . . . . .8. . . .+2. . . 20: DEX
    Charisma. . . . .6. . . .+2. . . 24: DEX
    . . . . . . . . . . . . . . . . .28: DEX
    
    Skills
    . . . . . R. M .R .R .D. D .D. D .D. D .R .R .R .R .R .R .R .R .R .R
    . . . . . 1. 2 .3 .4 .5. 6 .7. 8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4. . .2 .1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Open Lo . 4. . .1 .1 . . . . . . . . . .1 .1 .1 .2 .2 .2 .2 .2 .2 .2 .23
    Search. . 4. . .1 .2 .?. ? .?. ? .?. ? .2 .2 .2 .1 .1 .1 .1 .1 .1 .1 .23
    Spot. . . 4. 1 .1 .1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Tumble. . 4. 1 .1 .1 . . . . . . . . . .3 .3 .3 .1 .1 .1 .1 .1 .1 .1 .23
    UMD . . . 4. 1 .1 .1 .?. ? .?. ? .?. ? .1 .1 .1 .1 .1 .1 .1 .2 .2 .2 .23
    Jump. . . 4. 1 .1 .1 . . . . . . . . . . . . . . 2. 2. 2. 2. 1. 1. 1. 18
    Swim. . . 4. . .1 .1 . . . . . . . . . . . . . . . . . . . . . . . . . 6
    . . . . .------------------------------------------------------------
    . . . . .32. 5 .9 .9 .5. 5 .5. 5 .5. 5 .9 .9 .9 .9 .9 .9 .9 .9 .9 .9
    
    
    Feats
    
    .1. . . . : Power Attack
    .2 Monk . : Two Handed Fighting
    .3. . . . : Cleave
    .6. . . . : Adept of Forms
    .9. . . . : Great Cleave
    12. . . . : Improved Two Handed Fighting
    15. . . . : Improved Critical: Bludgeoning
    18. . . . : Greater Two Handed Fighting
    21 Epic . : Improved Sneak Attack
    24 Epic . : Master of Forms
    26 Destiny: Perfect Two Handed Fighting
    27 Epic . : Grandmaster of Forms
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic . : Overwhelming Critical
    30 Legend : Scion of: Arborea
    
    17 Rogue. : Improved Evasion
    20 Rogue. : Opportunist
    
    .6 Druid. : Wild Shape 1: Wolf
    .9 Druid. : Wild Shape 1: Bear
    
    
    Spells
    
    
    1. Ram's Might (5), Shillelagh (5), Jump (6), Lesser Vigor (8)
    2. Cure Light Wounds (7), Barkskin (7), Resist Energy (8), Lesser Restoration (10)
    3. Cure Moderate Wounds (9), Sleet Storm (9), Vigor (10)
    Enhancements (80 AP) Thief-Acrobat (55 AP)
    • Staff Control, Stick Fighting, Tumbler, Kip Up
      1. Acrobat Staff Training, Thief Acrobatics III, Sly Flourish III, Fast Movement
      2. Acrobat Staff Training, Trip Focus III, Quick Strike III, Haste Boost III
      3. Acrobat Staff Training, Improved Glancing Blows III, Shadow Dodge III, Sweeping Strikes III
      4. Acrobat Staff Training, Staff Lunge III
      5. Acrobat Staff Training, Staff Specialization, Spinning Staff Wall, Vault
    Assassin (12 AP)
    • Knife in the Darkness
      1. Sneak Attack Training, Stealthy III
      2. Venomed Blades III, Sneak Attack Training
      3. Critical Mastery I
    Season's Herald (12 AP)
    • Child of Summer, Elder of Winter, Wellspring
      1. Beguile III, Produce Flame III
      2. Creeping Cold II
      3. Autumn Winds
    Henshin Mystic (1 AP)
    • Riddle of Fire
    U suggest to go 20 rogue or 20 monk
    The +2 to staff is not so important now.

    2
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    Aborim Master (main toon) --- Nickallin (my tank)--- Jjnick (warlock 30) --- Nickpunick ()--- Nickruvido (my healer)--- Nickallinone (shuri build)
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  10. #10

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    I believe that being in an animal form hinders some tier5 staff stuff in TA so test it out first

    with just rogue and 1 monk or so you can have a water stance form build with insane max dodge, so think Dodge ‘tank’
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  11. #11
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    Quote Originally Posted by Saekee View Post
    I believe that being in an animal form hinders some tier5 staff stuff in TA so test it out first

    with just rogue and 1 monk or so you can have a water stance form build with insane max dodge, so think Dodge ‘tank’
    Nice idea missed the part....fun to play

    U can go 17 druid 3 monk centered if u have wisdom tree

    If dont have falconer

    17 druid 2 monk 1 cleric strength based. Superfun wolf form
    In game in Cannith as
    Aborim Master (main toon) --- Nickallin (my tank)--- Jjnick (warlock 30) --- Nickpunick ()--- Nickruvido (my healer)--- Nickallinone (shuri build)
    KVP Korthos Village People

  12. #12
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    I have played both pure acrobat dex based, and a 13 FVS / 6 Monk / 1 Rogue stick build (wis based - no need for falconer). Both of them were reasonable melee (as melee goes), though both a bit squishy. The former is a simpler build, and easier to make a solid trapper obviously. I enjoyed the latter more, because much more of an all rounder, very solid party healer if needed and melee-based heals all the time, better HP and AC. Trapping a bit of a stretch at times with only one rogue level and not int based, but perfectly doable with reasonable gear.

    I did a write up as I went along https://www.ddo.com/forums/showthrea...light=caduceus

    What I would say is that a druid level or two is definitely NOT worth having against pure rogue. As you suggest, the rogue capstone much more worthwhile. I don't know about other druid w rogue splash.

  13. #13
    Community Member Portibraf's Avatar
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    I started with the same premises, ended up with 18 drd / 1 rog / 1 mnk , wolf+falconry, natural fighting + ocean stance.

  14. #14
    Community Member Ausdoerrt's Avatar
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    Thanks for all the input.

    I'll read up on Caduceus, sounds like fun. Though I already have an FvS in the stable, so I'm unlikely to roll another.

    Also, the idea is definitely NOT to focus on the animal forms of druid - if I decide to do a wolf build, it won't be on this toon.

    Looks like I should be going pure, then, after all. I'll still need to decide whether to put the extra AP in Assassin or in racials (Shadar-kai, maybe? or halfling), but that's an easier choice.

    If anyone has any broad advice on where to focus in the acrobat tree, for example any enhancements I should definitely get or avoid like plague, those would be rather welcome. Last time I ran an acrobat rogue was before U19...
    "People are stupid; given proper motivation, almost anyone will believe almost anything. ... People's heads are full of knowledge, facts, and beliefs, and most of it is false, yet they think it all true." Terry Goodkind

  15. #15
    Community Member Erofen's Avatar
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    Quote Originally Posted by Ausdoerrt View Post
    For curiosity's sake, what level split did you use? And what changed since then? I'm not particularly set on this specific approach, if I have to lose/add a few levels here and there, it's not a big deal for me.
    The heroic one I used a long time ago was Monk/Rogue/Fighter and I stopped that one at level 10 (Ftr 2, Rog 3, Mnk 5). I had used it back when double boosting with human worked and a bunch of low hanging fruit. I don't remember entirely, but it was good until the changes. I actually don't remember the specific changes to it aside from the removal of double boosting from human, sorry.

    The epic one (my friend's) is 12 monk/5 rogue/3 druid. It gets up to No Mercy in TA, the right 3 T5s in Henshin (dark fists feat to get the aoe heal here), and shadow veil in Ninja Spy. It is only level 21 right now, so not the best judge of strength, but it does alright and has decent healing and defensive capabilities (run in water stance).

    My only endgame acrobat is just a pure rogue, and that does pretty dang well for how neglected it is. xD
    Orien: ~Erofen (30 Assassin Rogue) ~Erofenlock (30 EB Warlock) ~Erofenmonk (30 Light Monk) ~Erofentrap (30 Roguerficer (1st TR/Legend Build ever)) ~Erofenbarb (30 Barb) ~Erofenbless (30 FvS Chest Blesser) ~Erofenthree (30 Bard Dualbox) ~Erofenten (30 Barb Triplebox)
    Quote Originally Posted by MadFloyd View Post
    Um, I'm almost afraid to ask, but exactly just what is 'sneak humping'? Kex! Stop It! O.o

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