Page 1 of 16 1234511 ... LastLast
Results 1 to 20 of 309
  1. #1
    Associate Producer Cocomajobo's Avatar
    Join Date
    Jul 2015
    Posts
    1,493

    Default U45 Preview 1: Balance: Two Handed Fighting Changes

    Hello, all! Glancing Blows game-wide have been replaced with a new mechanic: Strikethrough. While wielding a Two-Handed Weapon, or while wielding a Bastard Sword or Dwarven Axe in your main hand and a Shield, Orb, Rune Arm, or nothing in your offhand, your attacks can Strikethrough. When your attacks can Strikethrough, every attack has a chance ("Strikethrough Chance") to hit an additional target. By default, players have a 20% Strikethrough Chance (which can be improved through feats and enhancements), and cannot Strikethrough while moving. If your Strikethrough Chance is over 100%, you are guaranteed to hit a second target (if in range) on your attacks, with a chance to hit a third. By default, you can only Strikethrough while standing still.

    Feats
    • Combat Style Feats
      • The Two Handed Fighting Feat is now: "While Two-Handed Fighting: +20% Strikethrough Chance. You can now Strikethrough while moving. You also gain a +2 Combat Style bonus to Melee Power while Two-Handed Fighting. For the purpose of this feat, you are considered to be Two-Handed Fighting while using a Two-Handed Melee Weapon (not including Handwraps). You are also considered to be Two-Handed Fighting while wielding a Bastard Sword or Dwarven Waraxe in your main hand and a Shield, Orb, Rune Arm, or Nothing in your off-hand. You are not considered to be Two-Handed Fighting while in Wild Shape."
      • The Improved Two Handed Fighting Featis now: "While Two-Handed Fighting: +20% additional Strikethrough Chance. You also gain a +4 Combat Style bonus to Melee Power while Two-Handed Fighting."
      • The Greater Two Handed Fighting Feat is now: "While Two-Handed Fighting: +20% additional Strikethrough Chance. You also gain a +6 Combat Style bonus to Melee Power while Two-Handed Fighting. While using a Two Handed Weapon (not including Bastard Sword or Dwarven Waraxe), your Ability Score bonus to damage improves to 2x the Ability Score you use for damage. "
      • The Perfect Two Handed Fighting Feat is now: "While Two-Handed Fighting: You gain +20% Strikethrough Chance. You also gain a +10 Combat Style bonus to Melee Power while Two-Handed Fighting. "
    • Class Specific Feats
      • Druid's Wild Shape: Bear now allows you to Strikethrough as long as you are not in the Defensive Fighting stance. (This replaces its previous ability to use Glancing Blows). You can Strikethrough while moving in Bear Form.
      • Druid's Wild Shape: Dire Bear now allows you to Strikethrough as long as you are not in the Defensive Fighting stance. It also gains +20% Strikethrough Chance. (This replaces its previous ability to use Glancing Blows). You can Strikethrough while moving in Dire Bear Form.
      • The Natural Fighting Feat now grants +15% Strikethrough Chance per copy of the Feat (max 3) in addition to its other effects. This replaces its previous Glancing Blow bonus.
      • Cleric Feats: Greater Domain of Destruction now grants +5% Strikethrough Chance (replacing its previous Glancing Blow bonus)


    Enhancements
    • Artificer Enhancements
      • Each Tier of Hand and a Half Training now grants 2% Strikethrough Chance (replacing the previous Glancing Blow component).
    • Barbarian Enhancements
      • Angry Arms now grants +1/3/5% Strikethrough Chance.
      • Mad Munitions now grants +1/3/5% Strikethrough Chance.
      • Focus Wide's on-Vorpal buff now grants 10% Strikethrough Chance in place of its previous Glancing Blow component.
    • Ranger Enhancements
      • Dance of Death's buff now grants you the ability to Strikethrough with melee attacks regardless of Combat Style for the duration of the buff (10 seconds), and grants +0%/100%/200% Strikethrough Chance for the duration of the buff. These replace the previous component that allowed you to hit multiple targets directly.
      • Dance of Death's cooldown is now 30 seconds.
    • Rogue Enhancements
      • Improved Glancing Blows has been renamed to "Improved Second Strikes", and now grants +3/6/10% Strikethrough Chance
      • Follow-Through's Tumble buff now grants +25% Strikethrough Chance (replacing its previous ability to hit additional targets)
    • Racial Enhancements
      • All instances of Great Weapon Aptitude are now +1/3/5% Strikethrough Chance
      • Dwarven Axe Training 1 now grants +5% Strikethrough Chance while wielding a Dwarven Waraxe in addition to its other effects
      • Dwarven Axe Training 2 now grants +5% Strikethrough Chance while wielding a Dwarven Waraxe in addition to its other effects
      • Dwarven Axe Training 3 now grants +5% Strikethrough Chance while wielding a Dwarven Waraxe and grants you Dwarven Waraxe as a Favored Weapon in addition to its other effects
      • Dwarven Axe Training 4 now grants +10% Strikethrough Chance while wielding a Dwarven Waraxe and allows you to Strikethrough while moving while wielding a Dwarven Waraxe in addition to its other effects.


    Miscallaneous
    • Fury of the Wild Destiny Enhancements
      • Malicious Weapons now grants +1/3/5% Strikethrough Chance.
      • Wild Weapons now grants +1/3/5% Strikethrough Chance.
      • While Unbridled Fury is active, you gain a +100% bonus to Strikethrough Chance (replacing the previous Glancing Blow component).
    • Items
      • The One Against Many 3-piece Filigree set now grants +5% Strikethrough Bonus (replacing the previous Chance at Glancing Blows).


    Conclusion: Strikethrough will help give THF it's own unique niche as an AoE focused melee combat style. We hope you enjoy it when you check it out in-game!

    Known Issues
    • Perfect Two Handed Fighting doesn't currently grant any Melee Power
    Last edited by Cocomajobo; 01-15-2020 at 01:27 PM.
    Tell me about any and all bugs you encounter by clicking here!


    NOTE: Submitting a bug in this manner is not a quick fix for past occurrences; it is instead a means of bringing issues to our attention to prevent future occurrences for both you and others. Providing detailed information, especially specifics about your account and character as well as what steps you took leading up to the issue, are critical to us being able to pinpoint the cause of any problems you have encountered.

  2. #2
    Community Member Valerianus's Avatar
    Join Date
    Jan 2015
    Location
    Italy
    Posts
    337

    Default

    sorry i am confused, are you nerfing thf single target damage?
    Server: Cannith
    Guild: Korthos Village People
    Older guild link: La Santa Alleanza

  3. #3
    Community Member SpartanKiller13's Avatar
    Join Date
    Jan 2014
    Location
    Cannith, usually
    Posts
    2,380

    Default

    So if I'm understanding correctly, Strikethrough applies all the stuff like Doublestrike, weapon procs, and active attacks? If I have 130% Strikethrough and use Smite Evil, I'll Smite two enemies and have a 30% chance of smiting a third?

    Thanks!
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  4. #4
    Community Member
    Join Date
    Nov 2009
    Posts
    502

    Default

    I used to play a lot of tempest before inquisitive came out. It is fun to play once you get to level 12 and pick up dance of death. The changes to dance of death are going to gut tempests. People hardly play them now. The double nerf to number of targets from 4 to 3 and the uptime nerf from 20 seconds out of every 30, if lag doesn't make you miss your target, to 10 second out of every 30 is huge. The buff to spring attack does not make up for the nerf. I hope you look to reduce the enhancement costs of the tree especially the T5 costs to help alleviate this or just roll back the proposed nerf.

  5. #5
    Community Member Kinerd's Avatar
    Join Date
    Mar 2010
    Posts
    5,167

    Default

    can you give us a dev estimate of the % single-target DPS you expect THF to lose

    multiple estimates for multiple levels would be great too, but if we can only get one i'd say just at cap for a worst case scenario

  6. #6
    Community Member Valerianus's Avatar
    Join Date
    Jan 2015
    Location
    Italy
    Posts
    337

    Default

    "every attack" means auto Attacks or also attacks like e.g. momentum swing? i assume yes.
    Server: Cannith
    Guild: Korthos Village People
    Older guild link: La Santa Alleanza

  7. #7

    Default

    Quote Originally Posted by SpartanKiller13 View Post
    So if I'm understanding correctly, Strikethrough applies all the stuff like Doublestrike, weapon procs, and active attacks? If I have 130% Strikethrough and use Smite Evil, I'll Smite two enemies and have a 30% chance of smiting a third?

    Thanks!
    Yes, yes, and no.

    Strikethrough targets get full Doublestrike rolls (separate from the "main" target) and weapon procs. Strikethrough currently doesn't work on Special Attacks, only regular weapon strikes; this is something we'll be monitoring through the preview process.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.


    Quote Originally Posted by Steelstar View Post
    To be very clear, the change to IPS does not specifically have to do with Inquisitive overperforming. It is the result of evaluating the way that Ranged Weapon Users interact with the overall build meta and (especially) melees.

  8. #8
    Community Member
    Join Date
    Jan 2015
    Location
    Seattle
    Posts
    393

    Default

    Quote Originally Posted by Valerianus View Post
    sorry i am confused, are you nerfing thf single target damage?
    Ish. My gut says it'll be about the same overall

    Strikethrough replaces glancing blows, which could hit the main target while Strikethrough cannot. However, folks were getting pretty ticked off about glancing blows a) not critting, b) not doublestriking, and c) getting nerfed down to nothing in Reaper because they do a % of normal damage

    On the flip side, Greater TWF scales attribute damage to double the modifier, as opposed to the previous 1.5x (SWF is also 1.5x). At endgame I imagine this scaling would compound with Melee Power and Crit Profile enough to offset the non-scaling perks of Glancing Blows. Lower levels might get a slight nerf, but unless you're in high reaper it only takes a few hits for a THF to kill something

  9. #9
    Community Member vryxnr's Avatar
    Join Date
    Sep 2013
    Posts
    1,594

    Default

    2 questions right off the bat:

    If there is only one enemy in range of your attacks, will Strikethrough proc on that enemy again, stacking with doublestike?

    Will Strikethrough proc on attacks like cleave, great cleave, etc? (traditionally these feats are not used vs single targets because they do not proc everything that normal attacks proc, resulting in lower DPS despite the extra damage dice) (edit: ok, no cleaves, etc, atm)
    Last edited by vryxnr; 01-14-2020 at 03:39 PM.

  10. #10
    Community Member Valerianus's Avatar
    Join Date
    Jan 2015
    Location
    Italy
    Posts
    337

    Default

    please devs answer, is this a nerf? melee aoe is cleave, not glancing blows seriously are you nerfing?
    Server: Cannith
    Guild: Korthos Village People
    Older guild link: La Santa Alleanza

  11. #11
    Community Member
    Join Date
    Apr 2017
    Posts
    180

    Default

    Quote Originally Posted by Valerianus View Post
    sorry i am confused, are you nerfing thf single target damage?

    It looks like potentially a nerf to single target, an increase against 2 maybe 3 targets, and a loss against big groups...the more targets the bigger the loss.


    Bears straight up get the shaft, no strikethrough while in a defensive stance?! So 99% of purebred bears are going to lose their area damage and not get the 2x attribute boost that GTHF gets. So bears are net loss in damage for single target and can't area at all anymore if they want to use their tree that they spent all their points in...I'm very confused. Is this change aimed at helping multi-classed bears, cause it's clearly a nerf for purebred druids?
    Last edited by Fauxknight; 01-14-2020 at 03:52 PM.

  12. #12
    The Hatchery
    Join Date
    May 2010
    Posts
    12

    Default

    Quote Originally Posted by Cocomajobo View Post
    and cannot Strikethrough while moving.
    [*][*]Dance of Death's buff now grants you the ability to Strikethrough with melee attacks regardless of Combat Style for the duration of the buff (10 seconds), and grants +0%/100%/200% Strikethrough Chance for the duration of the buff. These replace the previous component that allowed you to hit multiple targets directly.[*][*]Dance of Death's cooldown is now 30 seconds.
    Does that mean you shouldn't move while DoD active to hit several targets?

  13. #13
    Community Member Fedora1's Avatar
    Join Date
    May 2013
    Posts
    3,943

    Default

    The Greater Two Handed Fighting Feat is now: "While Two-Handed Fighting: +20% additional Strikethrough Chance. You also gain a +6 Combat Style bonus to Melee Power while Two-Handed Fighting. While using a Two Handed Weapon (not including Bastard Sword or Dwarven Waraxe), your Ability Score bonus to damage improves to 2x the Ability Score you use for damage. "
    Currently, we get 1.5 damage modifier just by using any two handed weapon, including a d-axe and b-sword (with the offhand empty or orb etc). Does this still apply, but then gets increased to 2x with GTHF (except as noted for hand and a half weapons)?
    My take on "the grind": https://www.ddo.com/forums/showthrea...=1#post6220972

    Ordinary humans have inhibitions that serve as a buffer against what we know is bad behavior.
    However, some people, by blaming others for their own bad behavior, develop a thought pattern that allows them to override self-control in order to achieve a selfish end.
    - My opinion on exploiters and cheaters blaming SSG for unfair punishment.

  14. #14

    Default

    Quote Originally Posted by Fauxknight View Post
    Bears straight up get the shaft, no strikethrough while in a defensive stance?! So 99% of bears are going to lose their area damage and not get the 2x attribute boost that GTHF gets. So bears are net loss in damage for both single target and area...I'm very confused.
    Bears currently don't get Glancing Blows while in (specifically) the Defensive Fighting Feat stance (not EDF, just the regular feat). This kept that functionality. You are not required to turn on the Defensive Fighting feat.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.


    Quote Originally Posted by Steelstar View Post
    To be very clear, the change to IPS does not specifically have to do with Inquisitive overperforming. It is the result of evaluating the way that Ranged Weapon Users interact with the overall build meta and (especially) melees.

  15. #15

    Default

    Quote Originally Posted by Fedora1 View Post
    Currently, we get 1.5 damage modifier just by using any two handed weapon, including a d-axe and b-sword (with the offhand empty or orb etc). Does this still apply, but then gets increased to 2x with GTHF (except as noted for hand and a half weapons)?
    Yes.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.


    Quote Originally Posted by Steelstar View Post
    To be very clear, the change to IPS does not specifically have to do with Inquisitive overperforming. It is the result of evaluating the way that Ranged Weapon Users interact with the overall build meta and (especially) melees.

  16. #16
    Community Member
    Join Date
    May 2013
    Posts
    98

    Default

    Quote Originally Posted by Fauxknight View Post
    It looks like a nerf to single target, an increase against 2 maybe 3 targets, and a loss against big groups...the more targets the bigger the loss.


    Bears straight up get the shaft, no strikethrough while in a defensive stance?! So 99% of purebred bears are going to lose their area damage and not get the 2x attribute boost that GTHF gets. So bears are net loss in damage for single target and can't area at all anymore if they want to use their tree that they spent all their points in...I'm very confused. Is this change aimed at multi-class bears, cause it's clearly not aimed at purebred druids?
    if one reads carefully they say in "THE DEFENSIVE FIGHTING STANCE"

  17. #17
    Community Member Avocado's Avatar
    Join Date
    Apr 2010
    Posts
    539

    Default

    Please clarify the strike through in bear and dire bear form. It doesn't work in "the defensive stance.?" Which defensive stance? The bear tree nature stance or defensive fighting feat stace or epic defensive fighting?

    Jk answered above

  18. #18
    Community Member Ballrus's Avatar
    Join Date
    Sep 2013
    Location
    Flowin' through my mind... Being here, dreaming there...
    Posts
    459

    Default

    Strikethrough hits can crit?
    Quote Originally Posted by erethizon View Post
    ...Raiding is pointless because gear will eventually be replaced by better gear. Past lives are forever and thus are the only character improvement that is worth the trouble of acquiring...

  19. #19
    Community Member varsh's Avatar
    Join Date
    May 2009
    Posts
    49

    Default strikethrough

    When you hit with strikethrough, will it be glancing blow type damage or full attack damage?

  20. #20
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Location
    game/cdb/effect/effects-property-2.cdb
    Posts
    2,518

    Default

    Quote Originally Posted by Ballrus View Post
    Strikethrough hits can crit?
    Correct! Think of them like a whole entire other attack. It can crit, doublestrike, your weapon procs will work, etc. Your basic attacks can simply strike more targets now.

    Quote Originally Posted by varsh View Post
    When you hit with strikethrough, will it be glancing blow type damage or full attack damage?
    Full damage.
    100% radical, enthusiasm enthusiast.

Page 1 of 16 1234511 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload