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  1. #1
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    Default Is there dungeon scaling in reaper?

    99% of reaper lfm's are r1 which is too easy for me. I seldom get any response when I post higher. Players with literally hundreds more PL's than me group r1. Those groups face zero challenge and I need to be challenged. I understand they are racing to the finish line of DDO and it's there choice. A reputable source said there isn't scaling in reaper. If this is true it stinks for solo players like myself. Either way I'd like to know .

  2. #2
    Community Member Swimms's Avatar
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    Quote Originally Posted by guitrdave1 View Post
    If this is true it stinks for solo players like myself. Either way I'd like to know .
    If you play solo then just challenge yourself at the highest reaper level you are comfortable with. What does it matter whether or not people join if you play solo?
    Neurik of Argo.
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  3. #3
    Community Member Buddha5440's Avatar
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    Quote Originally Posted by Swimms View Post
    If you play solo then just challenge yourself at the highest reaper level you are comfortable with. What does it matter whether or not people join if you play solo?
    Agreed, if you solo, scaling wouldn't apply anyway.

    As for reaper scaling... based on the reason reaper was implemented it MOST DEFINITELY should scale.
    Dennis the Peasant: Listen. Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.

  4. #4
    Community Member Bjond's Avatar
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    I absolutely understand what you mean about challenge. The most typical LFMs I see are for EN/EH repeats, which is just a horror-show of boredom for me. So, I end up solo'ing most of the time with an LFM up. Usually r1 for my melee and r3~r6 for my ranged. Got tired of solo'ing and essentially half-punted DDO. I only come back for guild raids now and check the LFMs when here to see if there's some interesting reaper groups forming. So far there haven't been any, but I keep hoping that will change.

    IMHO, this is entirely because the risk:reward ratio for reaper is too low. What SSG doesn't seem to get is that people want a non-linear reward for increased risk; ie. if you spend 50% more time doing harder content they don't want 50% more XP. They want 2~4x more XP. Why? They put in a lot more effort during that time and risked getting nothing (reaper swarm spawned, party wipes & doesn't reform, etc).

    Oh, btw, to the OP's original scaling question: yes, reaper scales. From what I've seen, the random mob packs gain more spawns the more you have in your group. I don't know if individual NPCs gain power. I think not or if so, not enough to feel a difference. NPC power seems to scale only by reaper level.

  5. #5
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    I dont know about scaling - but I do understand what you mean about at least a small measure of challenge.

    In heroics I often run (as leader) on R3 from level 12 and up. On Ghallanda during Euro hours I quite often have someone join and not rarely the group fills.
    In epics I prefer to run R1 until I am level 28 or even 29 though and then run R4.
    I find this to pose a good balance between some challenge yet good efficiency as well as getting more rxp with acceptable risk. Others mileage may very of course.
    Danskerne
    A Danish Guild on Ghallanda. Send PM if interested.
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  6. #6
    The Hatchery Enoach's Avatar
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    My opinion is that giving Reaper difficulty an XP advantage over Elite was a mistake, as Reaper XP should have been the additional reward.

    I feel it was doing this that made running R1 the preferred as it generally gave a bonus to XP/MIN especially after you have several Reaper AP to spend.

    I still enjoy running at higher Reaper Skulls and am always looking out for those LFMs or Channel Groups.

  7. #7
    Community Member C-Dog's Avatar
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    I am under the impression that it does scale, just not very much, i.e. 2 players and 2 hires is not 2x tougher than true solo. Tbh, I don't even notice the scaling often, but I don't look over the numbers to analyze them.

    Re LFM's, I find that it depends how I phrase it. If I put "all welcome" then I get more of those on the fence, b/c it implies I can solo and they can tag along and are NOT expected to pull their weight.

    I find that R2 is just a little tougher than R1, so still attractive, but R3 is a noticeable jump in challenge. And another big jump w/ R5 -> 6, as the new reapers come out then. Scary stuff.

  8. #8
    Community Member Bjond's Avatar
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    Quote Originally Posted by C-Dog View Post
    I find that R2 is just a little tougher than R1, so still attractive, but R3 is a noticeable jump in challenge. And another big jump w/ R5 -> 6, as the new reapers come out then. Scary stuff.
    I adore R5~R7 and jump on those when I can. I've run 1st Life zero PL chars in that (even a holder Sorc 1st Life can work if you pushed the DCs). That's where the true teamworks starts, IMHO. A strong build can make a big difference, but it's never enough to carry. Stuff slips the hold and has to be distracted/killed before eating the holder, all need to help to stack stuff up, gotta keep an eye on party and spot heal at need, CC or one-shot tough/dangerous (Reapers, unpullable ranged), etc. etc..

    Unfortunately, those do take recruit time and the willingness to hang out while building a group. I'm usually too impatient to do that myself and just leap in on low reaper with an LFM. I figure peeps seeing me solo inside will indicate it's OK to ride along. Then I'll ramp up the skulls if we start steamrolling stuff. This works well for me in well-known spots like RL and Sharn, but I have a lot more difficulty finding peeps L20~28 and usually solo that range. ; ;

  9. #9
    Community Member Pilgrim1's Avatar
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    Get a twisted talisman. The amount of damage you take is affected by scaling. Also if you have a monster manual, the monsters hp will show. That is also effected by scaleing. I dont know the answer to your question but that would be how i would test it.

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