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Thread: Robotic EK.

  1. #1
    Community Member Pilgrim1's Avatar
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    Default Robotic EK.

    Hey all, I re-tolled my undead EK (https://www.ddo.com/forums/showthrea...The-Blackguard) into this version. Thought i would share it.

    Compared to the blackguard this version does significantly more damage, is much easier to use (no gear swaps, no pauses every 3 min for a lengthy re-buffing process) and has much worse self healing. The blackguard's healing enabled it to reliably self heal in almost all reaper settings and tank almost everything. This toon's self healing stops at around r6 where reconstructs hit for ~650. The robots sweet-spot really seams to r6.

    The numbers (outside of reaper, self buffed):
    Spell Power: 700-750 USP, 950 Imbue SP
    Melee power: 245
    DS: 99%
    240 PRR, 150 MRR, ~2400 HP
    100/97/70 fort/reflex/will
    118 dire charge
    170 repair amp, self heal reconstruct for 3100.

    20 wizard, warforged.

    str - dump
    dex - a bit for precision
    con - max
    int - max + lvl
    chr -dump
    wis - dump

    Feats (Heroic, Wizard, Epic, Destiny)
    W - quicken
    W - extend
    W - enlarge
    W - maximize
    W - empower
    H - addy body
    H - insightful reflex
    H - IC: slashing
    H - Precision
    H - flex (toughness)
    H - SWF
    H - ISWF
    E - GSWF
    E - construct exemplar
    E - OC
    E - Flex (epic toughness)
    D - PTWF
    D - Dire charge
    D - Flex (Elusive target)
    L - Scion of Arborea

    Enhancments:
    42 - EK
    12 - Harper
    21 - VKF (for DS)
    rest in warforged for 15MP

    Destiny:
    I like fatesinger, but this build has lots of flex when it comes to epic destinies. Twists: t3 tsunami, T3 Meld, t2 running with wind, t1 dance of flowers, t1 legendary tactics.

    Gear:
    Eyes: colective sight (21 con/10 int)
    Head: Umber brim
    neck: The families blessing
    Trinket: SL (sheltering/deception/tendon slice/Qcon)
    Docent: Umbral Soul
    cloak: Cloak of the city's champion
    Bracer: Brand of Kalok Sash
    Belt: Burnscar Sash (swap to other RL belt as neaded)
    boots: Sunken Slippers (int)
    Hand: hammerfist
    Ring: Celestial Ruby ring (int)
    Ring: Circle of Malevolence

    Weapon: The Labyrinth Edge (Deconstructer + vampire slayer augments)
    off hand: Thunderforge orb (+100 USP, Dragons Edge, Draconic Reinvigoration)

    Filigrees: 4pc shattered device, 3pc sucker punch, 2pc one against many (rare sucker/many), 2pc treachery, 5mp filigree.

    Thoughts:
    *As above, r6 seams to the the sweet spot for this build. I have enough defenses to live through mobs hits, reconstruct self healing is still viable, and DPS is still quite strong.
    *People under-estimate the power of maxed out imbues, they do ~450 dmg/hit. And ~725 when eldrich power is running. Speaking of witch eldrich power is really an amazingly strong capstone.
    *Gotta say Labyrinth Edge is amazing, salt + vulnerability + keen + amazing prock = best weapon in the game.
    *im supper impressed by a thunderforged orb, the draconic reinvigoration means i never run out of action boosts. Despite having 7 haste and 7 spell/melee power boosts and using them on cooldown i have never run out of eather in a quest.


    Edit: 2hf gear list -

    2hf gear list:

    Weapon: Legendary Tail of the Scorpion
    Armor: Legendary Umbral Soul
    Belt: ravenloft spellpower belt swap.
    Boots: Legendary Shackles
    - Legendary Slaver's Prefix Slot: Sheltering +45 Enhancement
    - Legendary Slaver's Suffix Slot: Accuracy +28 Competence
    - Legendary Slaver's Extra Slot: Stunning +20 Enhancement
    - Legendary Slaver's Bonus Slot: Strength +4 Quality
    Bracers: Brand of Kalok Shash
    Cloak: Legendary Cloak of the City's
    Gloves: Legendary Hammer fist
    Goggles: Legendary Collective Sight
    - Nearly Finished: Constitution +21 Enhancement
    - Almost There: Strength +10 Insight
    Helm: Legendary Pansophic Circlet
    Necklace: The Family’s Blessing
    Ring1: Legendary Celestial Amethyst Ring
    Ring2: Circle of Malevolence
    Trinket: Bloodrage Chrism
    Last edited by Pilgrim1; 03-30-2020 at 12:09 PM.

  2. #2
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    Quote Originally Posted by Pilgrim1 View Post
    Hey all, I re-tolled my undead EK (https://www.ddo.com/forums/showthrea...The-Blackguard) into this version. Thought i would share it.

    Compared to the blackguard this version does significantly more damage, is much easier to use (no gear swaps, no pauses every 3 min for a lengthy re-buffing process) and has much worse self healing. The blackguard's healing enabled it to reliably self heal in almost all reaper settings and tank almost everything. This toon's self healing stops at around r6 where reconstructs hit for ~650. The robots sweet-spot really seams to r6.

    The numbers (outside of reaper, self buffed):
    Spell Power: 700-750 USP, 950 Imbue SP
    Melee power: 245
    DS: 99%
    240 PRR, 150 MRR, ~2400 HP
    100/97/70 fort/reflex/will
    118 dire charge
    170 repair amp, self heal reconstruct for 3100.

    20 wizard, warforged.

    str - dump
    dex - a bit for precision
    con - max
    int - max + lvl
    chr -dump
    wis - dump

    Feats (Heroic, Wizard, Epic, Destiny)
    W - quicken
    W - extend
    W - enlarge
    W - maximize
    W - empower
    H - addy body
    H - insightful reflex
    H - IC: slashing
    H - Precision
    H - flex (toughness)
    H - SWF
    H - ISWF
    E - GSWF
    E - construct exemplar
    E - OC
    E - Flex (epic toughness)
    D - PTWF
    D - Dire charge
    D - Flex (Elusive target)
    L - Scion of Arborea

    Enhancments:
    42 - EK
    12 - Harper
    21 - VKF (for DS)
    rest in warforged for 15MP

    Destiny:
    I like fatesinger, but this build has lots of flex when it comes to epic destinies. Twists: t3 tsunami, T3 Meld, t2 running with wind, t1 dance of flowers, t1 legendary tactics.

    Gear:
    Eyes: colective sight (21 con/10 int)
    Head: Umber brim
    neck: The families blessing
    Trinket: SL (sheltering/deception/tendon slice/Qcon)
    Docent: Umbral Soul
    cloak: Cloak of the city's champion
    Bracer: Brand of Kalok Sash
    Belt: Burnscar Sash (swap to other RL belt as neaded)
    boots: Sunken Slippers (int)
    Hand: hammerfist
    Ring: Celestial Ruby ring (int)
    Ring: Circle of Malevolence

    Weapon: The Labyrinth Edge (Deconstructer + vampire slayer augments)
    off hand: Thunderforge orb (+100 USP, Dragons Edge, Draconic Reinvigoration)

    Filigrees: 4pc shattered device, 3pc sucker punch, 2pc one against many (rare sucker/many), 2pc treachery, 5mp filigree.

    Thoughts:
    *As above, r6 seams to the the sweet spot for this build. I have enough defenses to live through mobs hits, reconstruct self healing is still viable, and DPS is still quite strong.
    *People under-estimate the power of maxed out imbues, they do ~450 dmg/hit. And ~725 when eldrich power is running. Speaking of witch eldrich power is really an amazingly strong capstone.
    *Gotta say Labyrinth Edge is amazing, salt + vulnerability + keen + amazing prock = best weapon in the game.
    *im supper impressed by a thunderforged orb, the draconic reinvigoration means i never run out of action boosts. Despite having 7 haste and 7 spell/melee power boosts and using them on cooldown i have never run out of eather in a quest.

    Think I’m gonna try this next life. Looks like a blast

  3. #3
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    Quote Originally Posted by Pilgrim1 View Post
    Hey all, I re-tolled my undead EK (https://www.ddo.com/forums/showthrea...The-Blackguard) into this version. Thought i would share it.

    Compared to the blackguard this version does significantly more damage, is much easier to use (no gear swaps, no pauses every 3 min for a lengthy re-buffing process) and has much worse self healing. The blackguard's healing enabled it to reliably self heal in almost all reaper settings and tank almost everything. This toon's self healing stops at around r6 where reconstructs hit for ~650. The robots sweet-spot really seams to r6.

    The numbers (outside of reaper, self buffed):
    Spell Power: 700-750 USP, 950 Imbue SP
    Melee power: 245
    DS: 99%
    240 PRR, 150 MRR, ~2400 HP
    100/97/70 fort/reflex/will
    118 dire charge
    170 repair amp, self heal reconstruct for 3100.

    20 wizard, warforged.

    str - dump
    dex - a bit for precision
    con - max
    int - max + lvl
    chr -dump
    wis - dump

    Feats (Heroic, Wizard, Epic, Destiny)
    W - quicken
    W - extend
    W - enlarge
    W - maximize
    W - empower
    H - addy body
    H - insightful reflex
    H - IC: slashing
    H - Precision
    H - flex (toughness)
    H - SWF
    H - ISWF
    E - GSWF
    E - construct exemplar
    E - OC
    E - Flex (epic toughness)
    D - PTWF
    D - Dire charge
    D - Flex (Elusive target)
    L - Scion of Arborea

    Enhancments:
    42 - EK
    12 - Harper
    21 - VKF (for DS)
    rest in warforged for 15MP

    Destiny:
    I like fatesinger, but this build has lots of flex when it comes to epic destinies. Twists: t3 tsunami, T3 Meld, t2 running with wind, t1 dance of flowers, t1 legendary tactics.

    Gear:
    Eyes: colective sight (21 con/10 int)
    Head: Umber brim
    neck: The families blessing
    Trinket: SL (sheltering/deception/tendon slice/Qcon)
    Docent: Umbral Soul
    cloak: Cloak of the city's champion
    Bracer: Brand of Kalok Sash
    Belt: Burnscar Sash (swap to other RL belt as neaded)
    boots: Sunken Slippers (int)
    Hand: hammerfist
    Ring: Celestial Ruby ring (int)
    Ring: Circle of Malevolence

    Weapon: The Labyrinth Edge (Deconstructer + vampire slayer augments)
    off hand: Thunderforge orb (+100 USP, Dragons Edge, Draconic Reinvigoration)

    Filigrees: 4pc shattered device, 3pc sucker punch, 2pc one against many (rare sucker/many), 2pc treachery, 5mp filigree.

    Thoughts:
    *As above, r6 seams to the the sweet spot for this build. I have enough defenses to live through mobs hits, reconstruct self healing is still viable, and DPS is still quite strong.
    *People under-estimate the power of maxed out imbues, they do ~450 dmg/hit. And ~725 when eldrich power is running. Speaking of witch eldrich power is really an amazingly strong capstone.
    *Gotta say Labyrinth Edge is amazing, salt + vulnerability + keen + amazing prock = best weapon in the game.
    *im supper impressed by a thunderforged orb, the draconic reinvigoration means i never run out of action boosts. Despite having 7 haste and 7 spell/melee power boosts and using them on cooldown i have never run out of eather in a quest.
    Have u tried 2 pieces filigree mechanus to increase rep amp by 30% and increase reaper lvl ?
    In game in Cannith as
    Aborim Master (main toon) --- Nickallin (my tank)--- Jjnick (warlock 30) --- Nickpunick ()--- Nickruvido (my healer)--- Nickallinone (shuri build)
    KVP Korthos Village People

  4. #4
    Community Member Pilgrim1's Avatar
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    Quote Originally Posted by Alled78 View Post
    Have u tried 2 pieces filigree mechanus to increase rep amp by 30% and increase reaper lvl ?
    30 more repair amp fired off of a 600 spell power reconstruct comes out to an additional 315 more healing. Or about 10% better. The coat is about 10 melee power. Not worth it for raids and stuff where your over healing anyways. Not worth it for r8 where your self healing is worthless no matter what you do. That said i could see it being viable for mid reaper content. 10 melee power is a surprisingly large drop in dos however.

    Seams worth exploring.


    Quote Originally Posted by polymath View Post
    Think I’m gonna try this next life. Looks like a blast
    Thanks! GL, let me know how it works in heroic.

  5. #5
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    Quote Originally Posted by Pilgrim1 View Post
    Hey all, I re-tolled my undead EK (https://www.ddo.com/forums/showthrea...The-Blackguard) into this version. Thought i would share it.

    Compared to the blackguard this version does significantly more damage, is much easier to use (no gear swaps, no pauses every 3 min for a lengthy re-buffing process) and has much worse self healing. The blackguard's healing enabled it to reliably self heal in almost all reaper settings and tank almost everything. This toon's self healing stops at around r6 where reconstructs hit for ~650. The robots sweet-spot really seams to r6.

    The numbers (outside of reaper, self buffed):
    Spell Power: 700-750 USP, 950 Imbue SP
    Melee power: 245
    DS: 99%
    240 PRR, 150 MRR, ~2400 HP
    100/97/70 fort/reflex/will
    118 dire charge
    170 repair amp, self heal reconstruct for 3100.

    20 wizard, warforged.

    str - dump
    dex - a bit for precision
    con - max
    int - max + lvl
    chr -dump
    wis - dump

    Feats (Heroic, Wizard, Epic, Destiny)
    W - quicken
    W - extend
    W - enlarge
    W - maximize
    W - empower
    H - addy body
    H - insightful reflex
    H - IC: slashing
    H - Precision
    H - flex (toughness)
    H - SWF
    H - ISWF
    E - GSWF
    E - construct exemplar
    E - OC
    E - Flex (epic toughness)
    D - PTWF
    D - Dire charge
    D - Flex (Elusive target)
    L - Scion of Arborea

    Enhancments:
    42 - EK
    12 - Harper
    21 - VKF (for DS)
    rest in warforged for 15MP

    Destiny:
    I like fatesinger, but this build has lots of flex when it comes to epic destinies. Twists: t3 tsunami, T3 Meld, t2 running with wind, t1 dance of flowers, t1 legendary tactics.

    Gear:
    Eyes: colective sight (21 con/10 int)
    Head: Umber brim
    neck: The families blessing
    Trinket: SL (sheltering/deception/tendon slice/Qcon)
    Docent: Umbral Soul
    cloak: Cloak of the city's champion
    Bracer: Brand of Kalok Sash
    Belt: Burnscar Sash (swap to other RL belt as neaded)
    boots: Sunken Slippers (int)
    Hand: hammerfist
    Ring: Celestial Ruby ring (int)
    Ring: Circle of Malevolence

    Weapon: The Labyrinth Edge (Deconstructer + vampire slayer augments)
    off hand: Thunderforge orb (+100 USP, Dragons Edge, Draconic Reinvigoration)

    Filigrees: 4pc shattered device, 3pc sucker punch, 2pc one against many (rare sucker/many), 2pc treachery, 5mp filigree.

    Thoughts:
    *As above, r6 seams to the the sweet spot for this build. I have enough defenses to live through mobs hits, reconstruct self healing is still viable, and DPS is still quite strong.
    *People under-estimate the power of maxed out imbues, they do ~450 dmg/hit. And ~725 when eldrich power is running. Speaking of witch eldrich power is really an amazingly strong capstone.
    *Gotta say Labyrinth Edge is amazing, salt + vulnerability + keen + amazing prock = best weapon in the game.
    *im supper impressed by a thunderforged orb, the draconic reinvigoration means i never run out of action boosts. Despite having 7 haste and 7 spell/melee power boosts and using them on cooldown i have never run out of eather in a quest.
    What u think about ek imbues in high reapers?
    They are great in elite but since they dont crit i didnt see a big utility in reaper7+...
    In game in Cannith as
    Aborim Master (main toon) --- Nickallin (my tank)--- Jjnick (warlock 30) --- Nickpunick ()--- Nickruvido (my healer)--- Nickallinone (shuri build)
    KVP Korthos Village People

  6. #6
    Community Member Pilgrim1's Avatar
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    Quote Originally Posted by Alled78 View Post
    What u think about ek imbues in high reapers?
    They are great in elite but since they dont crit i didnt see a big utility in reaper7+...
    They removed the scaling issue on ranged and magic damage and made them the same as melee damage. That means that the reduction in damage from melee and imbues is the same.

    So some numbers and math.

    Lets say 250 melee power. 14-18/x3, 19-20/5. Ignore misses for the time being. Crit profile is 38/20 = 1.9.

    Thus adding a point in melee power is = 1 * 3.5 (melee power) * 1.9 (crit profile) = 6.65 damage final damage.

    Imbues are much easier to deal with. 900 spell power means each point of imbue damage is worth 10 points of final damage.

    To figure out how much damage that does in reaper you multiply thoes numbers (6.65 and 10) by your reaper modifier. At one point in time reaper had different modifiers for elemental damage and base melee damage. Now its the same.

    You can see how each point in imbue damage is worth 1.5 base damage. Level 20 EK gives 45.5 damage base imbue damage. Witch is comparable to 68 base damage.

    Ill say it again for emphasis, EK gives the equivalent of almost 70 base from its cores alone. It is by far and above the highest damage melee tree in the entire game.

    Elemental damage can be resisted much more than physical damage, however you have 4 imbues and only swaping your belt lets you use any of them to there full potential.

  7. #7
    Community Member Pilgrim1's Avatar
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    So with the changes coming down the pipe from u45 I thought that this would be a good time to re-tool this build into a 2hf toon to see how it fares.

    As I have very little experience with 2hf i thought i would ask you all what your thoughts where.

    Q1) Whats the best 2hf weapon out there? Staff of shadows + swords to plow shares, tail of the scorpion, improved blackrazor, or that great axe from PN. Also tremor.

    Q2) I was thinking of staying int focused and using KTA. It will be less gain from before as it no longer stacks but i could free up some gear slots. That said, I'm not opposed to going strength. Strength can reach higher numbers and with 3x modifier that seams really strong. That said, just how much more str then int can i sustainability get? It seams that ill only be a few points higher in str then int. That doesn’t seam worth the drop in KTA’s effectiveness.

    Q3) does anyone have an suggestions for an updated gear list? I would like to maintain high spell power both for imbue’s and for reconstruct.

    Q4) When people play Furry of the wild destiny, do you find most of your damage comes from Adrenalin strikes? I’m curious to figure out if I should go all-in on melee power.

    Q5) Does anyone know if 20 wizard can reach 200 strikethough chance, in FoTW?

    Q6) Should I invest in trip and stunning blow as thoes abilities now can trigger for multiple targets?
    Thanks in advance!
    Last edited by Pilgrim1; 02-06-2020 at 11:21 AM.

  8. #8
    Community Member Kinerd's Avatar
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    Quote Originally Posted by Pilgrim1 View Post
    So with the changes coming down the pipe from u45 I thought that this would be a good time to re-tool this build into a 2hf toon to see how it fares.

    As I have very little experience with 2hf i thought i would ask you all what your thoughts where.

    Q1) Whats the best 2hf weapon out there? Staff of shadows + swords to plow shares, tail of the scorpion, improved blackrazor, or that great axe from PN. Also tremor.

    Q2) I was thinking of staying int focused and using KTA. It will be less gain from before as it no longer stacks but i could free up some gear slots. That said, I'm not opposed to going strength. Strength can reach higher numbers and with 3x modifier that seams really strong. That said, just how much more str then int can i sustainability get? It seams that ill only be a few points higher in str then int. That doesn’t seam worth the drop in KTA’s effectiveness.

    Q3) does anyone have an suggestions for an updated gear list? I would like to maintain high spell power both for imbue’s and for reconstruct.

    Q4) When people play Furry of the wild destiny, do you find most of your damage comes from Adrenalin strikes? I’m curious to figure out if I should go all-in on melee power.

    Q5) Does anyone know if 20 wizard can reach 200 strikethough chance, in FoTW?

    Q6) Should I invest in trip and stunning blow as thoes abilities now can trigger for multiple targets?
    Thanks in advance!
    don't have all the answers but:

    if the update goes in as currently described, you'll get 3x whatever stat you use for damage, and since you seem to have that from Harper you'll be fine sticking with Int. with that said, if you're going for the THF feats (which it looks like you are) you need 17 base Str for ITHF. because of that on a much less sophisticated build i'm going to be Str based and see how it goes, but my guess is that you have access to enough tomes to make it not as big a deal

    again based on the current description, everyone starts at 20% strikethrough, 60/30/30/30 from the thf line, fotw gives a standing 10 and if you go a tiny bit higher in the warforged tree you can get another 20 for a standing 170. the only item looks to be a lonely 5 so there will be no current path to 200 outside of unbridled fury which gives another +100 while it's up

  9. #9
    Community Member Pilgrim1's Avatar
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    Quote Originally Posted by Kinerd View Post
    don't have all the answers but:

    if the update goes in as currently described, you'll get 3x whatever stat you use for damage, and since you seem to have that from Harper you'll be fine sticking with Int. with that said, if you're going for the THF feats (which it looks like you are) you need 17 base Str for ITHF. because of that on a much less sophisticated build i'm going to be Str based and see how it goes, but my guess is that you have access to enough tomes to make it not as big a deal

    again based on the current description, everyone starts at 20% strikethrough, 60/30/30/30 from the thf line, fotw gives a standing 10 and if you go a tiny bit higher in the warforged tree you can get another 20 for a standing 170. the only item looks to be a lonely 5 so there will be no current path to 200 outside of unbridled fury which gives another +100 while it's up
    Thanks for the thoughts. I have enough str tomes for 2hf to not be a problem. I can drop 12 points into it to start, then +5 tome finishes it. I totally missed the racial bonus to strikethrough. With that and furry of the wild ill be at 200% wich is great!

    Unless i can get 12ish more str then int i don't think its worth going str over int. 5 from primal scream, 4 tensers (i dont like using this spell much), 2 fotw enhancments, 4 filigress, -4 from enhancement. Unless im missing something i am at the threshold of swapping. So ill probably stay int?

  10. #10
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    Thumbs up

    I am enjoying this build so far. . I will post numbers another time. I keep this thread saved and check back regularly.

  11. #11
    Community Member Bjond's Avatar
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    Quote Originally Posted by Pilgrim1 View Post
    So with the changes coming down the pipe from u45 I thought that this would be a good time to re-tool this build into a 2hf toon to see how it fares.
    When U45 hit, I took a couple 2H'ers out for a spin on Iconics in Disciples of Shar. Both were FB based, one Silvanus Maul, one Falchion. The DPS was quite nice and if you're looking for good DPS with an "always-on / DoD" feel to it, the changes definitely will satisfy.

    However, I punted all 2H builds. Minor reason: no off-hand item really crimps stats (mostly just makes it much harder to build). Major reason: the AE range is far too short. I'm not looking for Sorc AE that blankets 3 rooms and the off-screen banquet hall every 1.5s, but unless stuff is crawling on top of you, Supreme Cleave, Autos, Etc just whoosh. I end up spending a lot of my time dancing around trying to get stuff in range to hit it. Single-target has the same kobold-chasing issue but 2H has it squared, 'cuz now I want ALL the targets in range.

    You have to hit 2x targets at the same time for 2H to beat SWF or TWF. It's great when stuff chases you and crawls on you, but this is DDO. How often does that really happen? The AE range isn't even half as wide as tiny spells like Ice Storm.

    Quote Originally Posted by Pilgrim1 View Post
    Q1) Whats the best 2hf weapon out there? Staff of shadows + swords to plow shares, tail of the scorpion, improved blackrazor
    This is for T5 FB only: Silvanus + Tremor > Tail > Reflection = RL Falchion > Blackrazor > RL Gsword. Roughly 10% more DPS on each ">". ZERO soul-kill procs counted from the razors. The way it only stacks on your own kills ruins it, IMHO. I don't own one, that's just what I heard. If it actually stacks on kills from anyone in a raid or party, that could boost it almost one ">" mark higher; ie. equal to Tail.

    The way I view it, though, that's a TON of effort making Reflection that I can beat in one non-raid farm with Tail.

    For Epic leveling (ETR cycles), ESOS beats Silvanus Drow Maul by about 5% and actually beats a regular Ravenloft ML29 Greatsword at L29. Too bad there isn't a Drow Falchion.

    BTW, I first approached 2H builds wanting to make a staff build. Staff of Shadows with Plowshares ends up roughly between Tail & Reflection, which is pretty good. However, staff builds are absurdly AP hungry and absolutely require maximum item defense AND Henshin Capstone or Acrobat T1:Acrobatics. It's ironic that neither Monk nor Rogue can provide item defense. You also want Barbarian's FB tree for any 2H'er. Kinda locks your build: 5 Barb 1 Rogue ? Wiz for minimums -- likely 6 Barb Frenzied 2 Rogue Evasion leaving 12 Wiz and only C4 spellsword.

    If you do go with staffs, the Drow Staff @ L21 isn't as nice as ESOS and Silvanus Drow Maul, but Staff builds are only competitive because of the extra attack-rate via henshin or acrobat. Spellsword bonus favors higher attack rates. Without that extra attack rate there's no point in Staff.

    Quote Originally Posted by Pilgrim1 View Post
    Q2) I was thinking of staying int focused and using KTA. It will be less gain from before as it no longer stacks but i could free up some gear slots. That said, I'm not opposed to going strength. Strength can reach higher numbers and with 3x modifier that seams really strong. That said, just how much more str then int can i sustainability get? It seams that ill only be a few points higher in str then int. That doesn’t seam worth the drop in KTA’s effectiveness.
    KTA got nerfed. It's still nice, but it has to beat your Insightful STAT gain from gear now rather than adding to it. KTA truly shines in it's DC bonus, but you need a skill like Dire Charge that will accept INT as it's stat for it to help there. And that's the problem with INT for a 2H. The old STR-based tactics that rarely saw any use at all become VERY nice with a STR build, especially Stunning Blow and Trip.

    Quote Originally Posted by Pilgrim1 View Post
    Q3) does anyone have an suggestions for an updated gear list? I would like to maintain high spell power both for imbue’s and for reconstruct.
    I'm not using the Robot-EK build, but his gear list is still VERY similar to mine. He's right about Fatesinger. If you're melee or ranged power driven AND you want to cast spells, you need Fatesinger for it's efficiency. Every build I have that wants to do more than refresh 20m buffs has to choose between store items: destiny wishes (live in fatesinger while karma in another) or sp pots.

    Quote Originally Posted by Pilgrim1 View Post
    Q5) Does anyone know if 20 wizard can reach 200 strikethough chance, in FoTW?
    Base+Feats puts you at 170. FotW has 2x +20 talents, which would make it 210. However, after playing around with 2H, I don't value ST higher than Sense Weakness and Overwhelming Force. It's always a trade off for me whether to put 3 in Weak and 2 in Force or vice-versa. T5+T6 = fixed 7 AP for me, leaving only 5 AP between Weak & Force & Wild Weapons (ST). Wild always looses that math.

    If you think about how often 3x critters are crawling on you, I'd say it's easy to live with less ST. 2H'ers shine with wolves, for instance, but are pretty useless in Sharn.

    Quote Originally Posted by Pilgrim1 View Post
    Q6) Should I invest in trip and stunning blow as thoes abilities now can trigger for multiple targets?
    They worked great in my test, but I end up breaking everything else in my builds to hit the DCs and so stopped building for them.



    On 2H, your spellsword dice will be less important to your DPS than for 1H'er due to 2H'ers higher physical base. It's base attack rate is lower, too, BUT unlike 1H builds, 2H attack rate scales up with multiple targets. Pretty much as long as 2H is hitting 2x targets, it's beating all 1H builds on DPS.

    Both TWF & SWF can use a T3 TF in OH with 100 USP and action refresh. 2H builds can't. That T3 TF item is NOT an insignificant boost for an EK. For single target, TWF should be a fair bit better than SWF on EK. TWF loves it's bonus damage.

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    Quote Originally Posted by Bjond View Post
    Staff of Shadows with Plowshares ends up roughly between Tail & Reflection, which is pretty good. However, staff builds are absurdly AP hungry and absolutely require maximum item defense
    Staff of Shadows is indestructible, You don't need item defense for it. The change from glancing blows to strike through means your other staves shouldn't come apart as fast anymore. Strike through is fewer attacks with more damage.
    Last edited by Tilomere; 02-22-2020 at 11:18 PM.

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    Rolled one of these for HC2 and really enjoyed the way it played. Except for the fact that dumping STR is a risk when meleeing stuff doing Taint of Shadows effects (that's how I got clipped at 12 for my first death) it's pretty indestructible on Elite on a fresh 28pt build. Went with SWF Khopesh (since speed for regular xp really isn't issue in HC and with all the resists/AC/PRR/displacement defenses I could afford the few misses at 4 levels above). If they have a HC3 I'll try it again except for farming a strength item for quests with shadows.

    Seriously considering swaping my wizard over to this and try it after my Alc lives.

  14. #14
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    2hf gear list:

    Weapon: Legendary Tail of the Scorpion
    Armor: Legendary Umbral Soul
    Belt: ravenloft spellpower belt swap.
    Boots: Legendary Shackles
    - Legendary Slaver's Prefix Slot: Sheltering +45 Enhancement
    - Legendary Slaver's Suffix Slot: Accuracy +28 Competence
    - Legendary Slaver's Extra Slot: Stunning +20 Enhancement
    - Legendary Slaver's Bonus Slot: Strength +4 Quality
    Bracers: Brand of Kalok Shash
    Cloak: Legendary Cloak of the City's
    Gloves: Legendary Hammer fist
    Goggles: Legendary Collective Sight
    - Nearly Finished: Constitution +21 Enhancement
    - Almost There: Strength +10 Insight
    Helm: Legendary Pansophic Circlet
    Necklace: The Family’s Blessing
    Ring1: Legendary Celestial Amethyst Ring
    Ring2: Circle of Malevolence
    Trinket: Bloodrage Chrism


    Im not supper happy with the results but this i think is the best gear set i can manage for 2hf. It is missing quality con, quality mrr, insightfull accuracy, and reconstruction lore. Also i am using pansophic circlet for spell power witch means im losing out on close to 100 points of any given spell power.

    My stunning dc is also quite low. On the other hand im sitting at 100% doublestrike!

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