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  1. #1
    Associate Producer Cocomajobo's Avatar
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    Jul 2015
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    1,473

    Default U44 Preview 2: Mounts

    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    Update 44 is expected to include the introduction of mounts for player characters in DDO! Mounts can be accessed in the preview server by speaking to the Loot Guy in the center of the test dojo or from Quaal of Vesve at the stables in the Keep on the Borderlands. Either of those characters will give you items that can be used from your inventory and then summon a mount.

    • Mounts can be summoned in public areas or Adventure Areas. (They can not be summoned/used in Dungeons)
    • Mounts grant either +80% movement speed or +100% movement speed depending on the type.
    • Characters may not engage in combat while on a mount.
    • You can dismount by hitting the "block" key (defaults to left shift).
    • There is a chance, upon taking damage, to auto dismount.


    In this preview there are 4 different visual variations of horse mounts with an 80% speed version and a 100% speed version of all 4.

    Known Issues
    • There are a variety of small clipping and animation issues. Please tell us about all of them that you find and include the race/gender that you witnessed them on.



    Fixes/Changes since Preview 1
    • Part of the animation polish pass has been completed. There are still issues. Please continue to tell us those that you find.
    • Effect Icons now match item icons.
    • You will no longer fire missiles when using a ranged weapon on a mount but you won't be dismounted either.
    • Firing a Rune Arm should dismount you. If you are charging a Rune Arm when you start to mount your rune arm charge will be cancelled
    • Auras (such as Eldritch Aura, Death Aura, Call Lightning Storm, etc.) no longer erroneously deal damage while mounted. They may remain toggled on, but do not do damage.
    • You can now remain mounted while in Pale Master Undead Forms.
    • Weapons no longer display while mounted.
    • Mounting will now dispell Avatar of Nature form
    Tell me about any and all bugs you encounter by clicking here!


    NOTE: Submitting a bug in this manner is not a quick fix for past occurrences; it is instead a means of bringing issues to our attention to prevent future occurrences for both you and others. Providing detailed information, especially specifics about your account and character as well as what steps you took leading up to the issue, are critical to us being able to pinpoint the cause of any problems you have encountered.

  2. #2
    Community Member QueenOfTheHook's Avatar
    Join Date
    Mar 2016
    Posts
    112

    Default

    Quote Originally Posted by Cocomajobo View Post
    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    Update 44 is expected to include the introduction of mounts for player characters in DDO! Mounts can be accessed in the preview server by speaking to the Loot Guy in the center of the test dojo or from Quaal of Vesve at the stables in the Keep on the Borderlands. Either of those characters will give you items that can be used from your inventory and then summon a mount.

    • Mounts can be summoned in public areas or Adventure Areas. (They can not be summoned/used in Dungeons)
    • Mounts grant either +80% movement speed or +100% movement speed depending on the type.
    • Characters may not engage in combat while on a mount.
    • You can dismount by hitting the "block" key (defaults to left shift).
    • There is a chance, upon taking damage, to auto dismount.


    In this preview there are 4 different visual variations of horse mounts with an 80% speed version and a 100% speed version of all 4.

    Known Issues
    • There are a variety of small clipping and animation issues. Please tell us about all of them that you find and include the race/gender that you witnessed them on.



    Fixes/Changes since Preview 1
    • Part of the animation polish pass has been completed. There are still issues. Please continue to tell us those that you find.
    • Effect Icons now match item icons.
    • You will no longer fire missiles when using a ranged weapon on a mount but you won't be dismounted either.
    • Firing a Rune Arm should dismount you. If you are charging a Rune Arm when you start to mount your rune arm charge will be cancelled
    • Auras (such as Eldritch Aura, Death Aura, Call Lightning Storm, etc.) no longer erroneously deal damage while mounted. They may remain toggled on, but do not do damage.
    • You can now remain mounted while in Pale Master Undead Forms.
    • Weapons no longer display while mounted.
    • Mounting will now dispell Avatar of Nature form
    Boo! It was so cool to shoot while riding. The clipping looks better on most stuff. The rear end still does some weird bouncing when the horse starts moving from a complete standstill.

  3. #3
    Community Member DYWYPI's Avatar
    Join Date
    Feb 2016
    Location
    Thelanis
    Posts
    925

    Default

    The mount's hooves still sound rather weird on some rocky surfaces. Possibly one of the sounds that was odd, occurred when crossing the 'stone setts' surface. I'm not sure if that's because the horses are small and moving ridiculously fast in DDO... It was nearer the sound of rapid but weak "castanets" rather than horseshoes.

    Cocomajobo, what travel speeds do the DDO horses average when galloping. Since real horse gallop averages 40 to 48 kilometres per hour. There might be some discrepancy as I suspect your horses are much faster and never fatigue. ;-)


    There's no telling who'll be dead. When the Pale horse is turning Red.


    Can you please remove the ridiculous and pointless announcement in the 'General' chat Channel:
    (Say): You Shout, 'MOUNT REMOVED - ANIMATION'

    All the same glitches that I pointed out in the first 'U44 Preview' still seem present with mounts. It was extremely easy to achieve 'Red Dungeon Alert' with the 'Keep on the Borderlands Wilderness'. Also I didn't really notice a slowdown in my horse's movement even though I was supposedly harried, etc. :-/
    Last edited by DYWYPI; 11-08-2019 at 11:30 AM. Reason: Make Out City is a two-horse town.

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