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  1. #1
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    Default Medium Armor Docents

    1. Is there any way to convert a Docent to medium armor type (similar to how the Adamantine Body feat converts the Docent to heavy armor)?
    2. If not, why hasn't this been implemented?
    Thanks!

  2. #2
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    Quote Originally Posted by Muktor View Post
    1. Is there any way to convert a Docent to medium armor type (similar to how the Adamantine Body feat converts the Docent to heavy armor)?
    2. If not, why hasn't this been implemented?
    Thanks!
    Mithral Body no?

  3. #3
    Hero JOTMON's Avatar
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    When the devs modified Mithral they screwed Mithral body for all forges.
    A forged toon no longer has a medium armor option and cannot obtain any perks from enhancement lines restricted to medium armor and yet mithral body still gets the 5MDB penalties that fleshy armor options easily exceed and it costs the forged toon a feat.
    Instead of leaving Mithral alone as a better version of the armor type it was (due to a stronger/lighter raw material giving the traits of lighter armor), it was modified to actually become the lighter armor screwing up the whole point of mithral.

    Mithral is supposed to be medium armor with the benefits of light armor.
    Composite is light armor that is treated lighter like padded armor.
    Unarmored Body removes the docent option and allows forges to wear regular armor, but DDO never implemented this body option.

    Without the fix to Mithral every medium armor perk is locked out to forges.
    It hasn't been a priority for devs to look at.

    March 2015.... we are still waiting….
    Quote Originally Posted by Cordovan View Post
    We understand that there are folks that would like us to give some attention to mithril (and adamantine, and random-gen armor in general.) So far our schedule has not permitted it, but hopefully this is something we can carve out time for when the time is right.


    Quote Originally Posted by JOTMON View Post
    Since we are not getting any headway getting useful docents for Forges relative to the fleshy armors..

    Implement the Unarmored Body Feat...

    WF/BF body type choices..

    They may not be humanoid but they were formed/molded to look like them..
    add the body type choice for the WF/BF to select a body mold type that allows them to wear armor like fleshies instead of docents
    http://eberronunlimited.wikidot.com/feat:unarmored-body

    Feat: Unarmored Body
    Your body is crafted without its normal layer of armor, trading off physical strength for magical potential.
    Prerequisites: Warforged/Bladeforged, 1st level only.
    Benefit: You lose the normal +2 armor bonus and light fortification common to warforged characters, but you have no inherent chance of arcane spell failure and can wear armor or magic robes and gain their full effects.
    Special: Unlike most feats, this feat must be taken at 1st level, during character creation. If you later select any warforged feat that grants or adjusts an armor bonus or damage reduction, you lose this feat and all its effects.
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  4. #4
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    Thanks JOTMON ... great info and I fully agree.

    I'm surprised that the devs haven't done what you suggested, or something similar like a "Steel Body" feat that makes the Docent behave like medium armor. It seems like they've addressed other issues that are far less consequential and most likely took a lot more work.

    Guess I'll keep waiting...

  5. #5

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    Robots are the redheaded stepchildren of DDO. My biggest beef with them: They require a feat for non-robe armor benefits. However, taking the mithril body feat caps Dodge at 5%. So you either live with a 50 MRR cap and 25% dodge cap, or spend a feat for 100 MRR cap but are limited to 5% Dodge cap. The juice is not worth the squeeze.

    When Warforged were first introduced, their limited MDB with mithril body compared to other races wasn't a large difference due to itemization. Now it's a chasm since obtaining 25% dodge in light armor at level 29 is hardly a stretch for non-robots.
    Kobeyashi | Ying

  6. #6
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    Warforged seriously need a overhaul of their armor system, even if you don't feature unarmored body as letting them wear fleshie armor (to save potential coding and QA time) the following changes should be made. My idea is to make warforged armor scaling inherrant to their character progression by scaling with character level.

    • Warforged need to have full cloth/light/med/heavy armor options, something like Composite/Mithril/Ironwood/Adamantine so they can use abilities restricted to medium armor.
    • The Max Dex bonus is painfully low even on Mithril armor (mdb5) and even worse on adamantine (mdb1), Current endgame light armor is what? 20 or 30 mdb, 5ish for heavy? (hard to tell because people keep including guild buff and other bonuses mdb on wiki articles for some reason) Some way of scaling this up needs to be added, If Mithril was say 6+half character level (capping at 21) medium as 4 + 1/3 character level (capping at 14) and heavy as 2 + 1/5 character level (capping at 8) it would be much more inline with current options, of course it could be further increased via enhancements/destinys/guildbuffs but let's ignore that for now.
    • grant WF a free feat at level 1 to select a body feat.
    • upgrade WF adamantine body feat DR from a flat 2 to 1 + character level, adamantine & mithril should drop on randgen armors again, and their effects should be changed, mithril should grant +4 MDB from it's current +2 and no longer change the weight category of the armor adamantine DR should change from a flat 1/2/3 DR for light/med/heavy to 2/5/10 and also grant 5 PRR, lot gen is so far behind named items in the body armor slot that this wouldn't even make it particularly overpowered, just slightly narrow the gap (unique or stronger effects than CC/more effects/set bonuses all favor named)

  7. #7
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Muktor View Post
    1. Is there any way to convert a Docent to medium armor type (similar to how the Adamantine Body feat converts the Docent to heavy armor)?
    No.
    2. If not, why hasn't this been implemented?
    ¯\_(?)_/¯

    AFAIK the devs have never commented on why not and we've had several threads about this topic over many years IIRC.

    For almost any Warforged/Bladeforged toon, it's Adamantine Body or nothing. Mithral Body is a trap for every build except War Soul since it's a pre-req for Divine Champion ("gain +5% Doublestrike, +5% Doubleshot, +5 to confirm Critical Hits and Critical Hit Damage"). Not that anyone seems to be playing pure melee WF FvS AFAICT.

    They should add Darkwood Body feat so WF druids have an armor option, as well as barbs, warlocks, and FvS (edit: for their respective class abilities keyed to medium armor). While they're at it they should fix the MDB scaling issue mentioned earlier.
    Last edited by unbongwah; 10-16-2019 at 07:40 PM.
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  8. #8
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    Wow, great feedback and ideas. Hopefully the devs agree!

  9. #9
    Community Member HuneyMunster's Avatar
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    Something similar to 5e would allow for choice. I would remove the feats and replace them with Integrated Protection. That way they can choose what type of armor protection they get. This would also mean they would be no need to update all the currently available Docents in game.

    https://www.dndbeyond.com/races/warforged

  10. #10
    Community Member SerPounce's Avatar
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    Quote Originally Posted by JOTMON View Post
    When the devs modified Mithral they screwed Mithral body for all forges.
    A forged toon no longer has a medium armor option and cannot obtain any perks from enhancement lines restricted to medium armor and yet mithral body still gets the 5MDB penalties that fleshy armor options easily exceed and it costs the forged toon a feat.
    Instead of leaving Mithral alone as a better version of the armor type it was (due to a stronger/lighter raw material giving the traits of lighter armor), it was modified to actually become the lighter armor screwing up the whole point of mithral.

    Mithral is supposed to be medium armor with the benefits of light armor.
    Composite is light armor that is treated lighter like padded armor.
    Unarmored Body removes the docent option and allows forges to wear regular armor, but DDO never implemented this body option.

    Without the fix to Mithral every medium armor perk is locked out to forges.
    It hasn't been a priority for devs to look at.

    March 2015.... we are still waiting….
    Yes to all of this. Though I understand why the devs are reluctant to "fix" mithral generally to give the benefits of both medium and light armor as much more is tied to that now than under 3.5. Rather than "fixing" mithral the most important thing is to have proper light/medium/heavy options for WF that line up in terms of Max dex and AC (etc) to fleshy armor .

    Quote Originally Posted by unbongwah View Post
    No.

    ¯\_(?)_/¯

    AFAIK the devs have never commented on why not and we've had several threads about this topic over many years IIRC.

    For almost any Warforged/Bladeforged toon, it's Adamantine Body or nothing. Mithral Body is a trap for every build except War Soul since it's a pre-req for Divine Champion ("gain +5% Doublestrike, +5% Doubleshot, +5 to confirm Critical Hits and Critical Hit Damage"). Not that anyone seems to be playing pure melee WF FvS AFAICT.

    They should add Darkwood Body feat so WF druids have an armor option, as well as barbs, warlocks, and FvS (edit: for their respective class abilities keyed to medium armor). While they're at it they should fix the MDB scaling issue mentioned earlier.
    Mithral does increase your MRR cap by 50 as well as giving some PRR, so I wouldn't say it's always a trap, it's just a garbage deal compared to fleshy options.
    Sabbath - Sarlona

  11. #11
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    Quote Originally Posted by Muktor View Post
    Wow, great feedback and ideas. Hopefully the devs agree!
    It's all been said before and we still have heavy or nothing and it costs a feat. Mithril is a total trap.

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