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  1. #41
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    Quote Originally Posted by NemesisAlien View Post
    I was thinking of going vampire repeater, constant heals and later on add on energy drain at 6, then add incorp at 9, question is ek first or pm first, then besides the 1st 2 points into dilly, how much to invest into radical tree, Diplomatic Immunity seems worth getting,

    Dont understand this part though Until you rest you have -2 Diplomacy (stacks up to 100 times)., also dont understand what the helf diplo, imdt, bluff is meant for also.

    Assuming 1st 2 points in dilly(4-2), have to wait for level 4 for int hit and damage(2+4+4+2), by level 6 get shroud(2+4), will have skele by then but its pretty weak at that point, so invest up the tree or go straight to ek? I'll definitely invest 1 point in archmage for the 2 sp magic missile (You'll never know when you'll need it and you'll never run out of sp to spam it.) Assuming so, i'll be left with 3 ap at level 7, which direction to go...
    You don't need any racial points. You can go there if you want, but all my racial lives gave me in the end was some spell pen and stats.
    The dilly is a feat, and you get all the benefits you'd want from the feat. Spending points to make that dilly better only increases your effective artificer level, which is relatively useless.
    12 points in Harper first. Those are IMPORTANT. That's level 3 going on 4.
    By level 5, you get Spellsword. (6 AP) If you go into Reapers, it's also a very good source of Ghost Touch weaponry.
    By the end of level 6, you're undead. (another 6 AP, total 24) (I don't know if the healing from vampire works ranged. The neg levels/damage does, for sure, but the healing specifies melee and I didn't try further).
    Level 7 is also the level at which undead healing becomes a viable option (Death Aura and Negative Burst come online).

    Get higher up EK by now, make sure you have 20 points by level 12, the damage buff from going from d6s to d8s is larger than it seems at first.
    Get to 14 points in PM along the way, to get that glorious first undead upgrade, and +30 neg Hamp.

    Beyond level 7, everything is pretty much up to you, the above are just my own guidelines.

  2. #42
    Community Member NemesisAlien's Avatar
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    Quote Originally Posted by Xgya View Post
    You don't need any racial points. You can go there if you want, but all my racial lives gave me in the end was some spell pen and stats.
    The dilly is a feat, and you get all the benefits you'd want from the feat. Spending points to make that dilly better only increases your effective artificer level, which is relatively useless.
    12 points in Harper first. Those are IMPORTANT. That's level 3 going on 4.
    By level 5, you get Spellsword. (6 AP) If you go into Reapers, it's also a very good source of Ghost Touch weaponry.
    By the end of level 6, you're undead. (another 6 AP, total 24) (I don't know if the healing from vampire works ranged. The neg levels/damage does, for sure, but the healing specifies melee and I didn't try further).
    Level 7 is also the level at which undead healing becomes a viable option (Death Aura and Negative Burst come online).

    Get higher up EK by now, make sure you have 20 points by level 12, the damage buff from going from d6s to d8s is larger than it seems at first.
    Get to 14 points in PM along the way, to get that glorious first undead upgrade, and +30 neg Hamp.

    Beyond level 7, everything is pretty much up to you, the above are just my own guidelines.
    I thought you need to take tier 1 dilly to get repeater and lev 1 scrolls? (For bolts)

    Btw I got 2 rad ap, forgot to mention it.

    I'll try vampire, if it dosent work I'll swap out for wraith.

    Also should I spend a feat in specialise necromancy?

    Which meta works with death auras? And spell sword for the matter.

    If I not wrong I should be getting feats in this order:

    Roll up: pointblank shot

    augmented summoning
    extend
    insightful reflex
    maximise
    empower
    Mental toughness

    Pity no room for dodge mobility spring. Or ranged feats for the matter.

  3. #43
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    Quote Originally Posted by NemesisAlien View Post
    I thought you need to take tier 1 dilly to get repeater and lev 1 scrolls? (For bolts)

    Btw I got 2 rad ap, forgot to mention it.

    I'll try vampire, if it dosent work I'll swap out for wraith.

    Also should I spend a feat in specialise necromancy?

    Which meta works with death auras? And spell sword for the matter.

    If I not wrong I should be getting feats in this order:

    Roll up: pointblank shot

    augmented summoning
    extend
    insightful reflex
    maximise
    empower
    Mental toughness

    Pity no room for dodge mobility spring. Or ranged feats for the matter.
    Artificer Dilettante is a feat chosen at first level by half-elves.

    I don't exactly know how to counsel you about feats, but you're missing 5 whole feats from that build. (wizard levels 1,5,10,15 and 20), which is when I picked metamagics myself.
    Normal feats were pretty much all ranged.

    Insightful Reflexes is only useful if you get Evasion (I didn't, went medium armor instead, but I can see the benefits)
    I didn't pick any 'damage' metamagics, though I could've, I often found myself with too much mana, and I think I took Mental Toughness at some point.
    Quicken proved to be more valuable because while spells have cooldowns, I could shoot while that happened.

    Death Aura takes Quicken and Extend from the ones I tested.

  4. #44
    Community Member Mindos's Avatar
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    Quote Originally Posted by NemesisAlien View Post
    No sharn.
    Might be able to use a Wand of Flamearrow, I think it makes bolts as well.. If the min level of the wand is too high, might be able to have a higher level alt use it a lot and maybe pass the bolts in the shared bank? Idk, that all sounds horrible and wrong, nevermind.


  5. #45
    Community Member Mindos's Avatar
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    Quote Originally Posted by NemesisAlien View Post

    Dont understand this part though Until you rest you have -2 Diplomacy (stacks up to 100 times)., also dont understand what the helf diplo, imdt, bluff is meant for also.

    Every toon gets bluff, intim, and diplo. But a half-elf gets another copy of each, and they don't share a timer. So roll up a half elf, check your feats page, and drag them to the bar. So you can bluff a mob, then bluff another mob right away, since you have two bluffs, and they have seperate timers.

    So check your diplo score on the skills tab as well. As long as it is positive, you can use that diplo immunity in the racial tree. But, every time you use it, -2 comes off the skill. So you can't use it when it hits zero. But every time you use it, it puts your half elf social graces on cooldown. The social graces are the extra copies of bluff, intim, diplo we listed above.
    Last edited by Mindos; 09-17-2019 at 05:29 PM.


  6. #46
    Community Member NemesisAlien's Avatar
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    Quote Originally Posted by Mindos View Post
    Every toon gets bluff, intim, and diplo. But a half-elf gets another copy of each, and they don't share a timer. So roll up a half elf, check your feats page, and drag them to the bar. So you can bluff a mob, then bluff another mob right away, since you have two bluffs, and they have seperate timers.

    So check your diplo score on the skills tab as well. As long as it is positive, you can use that diplo immunity in the racial tree. But, every time you use it, -2 comes off the skill. So you can't use it when it hits zero. But every time you use it, it puts your half elf social graces on cooldown. The social graces are the extra copies of bluff, intim, diplo we listed above.
    The helf buff/diplo/imd on cooldown but still can use the normal one right? (I've never use those clickies before actually, the normal ones. nor heal or repair for the matter.)

  7. #47
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    Quote Originally Posted by Cantor View Post
    Doesn't matter for a TR, vet only affects new characters.

    Looking at all the responses people really play different subgames of DDO. Some of the suggestions are unplayably weak for how my group runs. Some are just preference. If you are running heroic elite (maybe hard in newest content) and epic hard, anything will get you there. If you are running reapers without past lives, you have to be more selective. If you are trying to complete quests fast you have to be more selective. If you want to do a slow dungeon crawl on lower difficulty, literally any build can do it with a hireling.
    As H-E,If you intend to go R1, I´d say warlock is OP. Sorc is a bit squishy for my taste, and there are several quests you might want to avoid due to mob resistance. I enjoy warlock for their selfheal (temp hp), utility, CC, insta kills and the DPS is decent for heroic and low reaper content and I also never have to think twice about what content I´m about to run, actually you don´t even have to think when you are running stuff!

    When I do melee life there are some stuff I just don´t do straight up, unless there is a PUG I can pike in.. example of stuff I tend to avoid on non-warlock would be quests with massive spawn of mobs with high HP´s (devil chain, high road and such). Reapers can also trip you up as they sometimes spawns from nowhere.

    Artis are okay, if you have the gear for it. But they drop off a little bit at 16+ Q´s when mob HP´s get inflated.
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  8. #48
    Community Member Feralthyrtiaq's Avatar
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    Default For Helf Lives....

    1st Choice Fire Sorc with Warlock Dilletante
    or
    2nd Choice Fire elemental Druid with Warlock Dilletante
    I am often cynical and say mean things. It's a WAI "Feature". Mokune (Guild Leader of Pandora's Box on Khyber), Iquitz, Returning, Thaumat, Ketzerisch, Xhiron, Koanoak et al...

  9. #49
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    Quote Originally Posted by NemesisAlien View Post
    The helf buff/diplo/imd on cooldown but still can use the normal one right? (I've never use those clickies before actually, the normal ones. nor heal or repair for the matter.)
    That's basically it.
    You get to use them both on separate cooldowns.

    I use Diplo while grouping. Scrubs the aggro off me and onto any expecting (or unsuspecting) party member.
    Intimidate is useful for tanks, but I don't see myself building a HElf tank any time soon.
    Bluff, if you get it high enough, is useful if you're using a fragile build with little AoE, because it lets you aggro a single mob from a group without alerting all of them - it's even doable from behind walls, as long as you managed to target the mob beforehand.

    Heal and Repair... I often forget those can be use for something other than higher spell power XD

    I'll fully admit I never used the HElf version of the social skills, mostly because clicking the skill once usually does the trick.

  10. #50
    The Hatchery Hutoth's Avatar
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    Anything with a full helm.
    AUREON/ KEEPER 2006-2009 | CANNITH 2010 -
    Anaplian, Csimian
    , Tengram, Hackworth, Memenah, Helekye, Nabberfleish
    Brotherhood of the Wolf

  11. #51
    Community Member NemesisAlien's Avatar
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    Quote Originally Posted by Xgya View Post
    That's basically it.
    You get to use them both on separate cooldowns.

    I use Diplo while grouping. Scrubs the aggro off me and onto any expecting (or unsuspecting) party member.
    Intimidate is useful for tanks, but I don't see myself building a HElf tank any time soon.
    Bluff, if you get it high enough, is useful if you're using a fragile build with little AoE, because it lets you aggro a single mob from a group without alerting all of them - it's even doable from behind walls, as long as you managed to target the mob beforehand.

    Heal and Repair... I often forget those can be use for something other than higher spell power XD

    I'll fully admit I never used the HElf version of the social skills, mostly because clicking the skill once usually does the trick.
    So helf skills is not bigger better more imba? Just takes up more space?

    Btw the skills is there a distance factor?

  12. #52
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    Quote Originally Posted by NemesisAlien View Post
    So helf skills is not bigger better more imba? Just takes up more space?

    Btw the skills is there a distance factor?
    Yup. Just a second button to press that has the same effect.
    Diplo/Intimidate have a short (about as large as a standard AoE spell, centered the character) range affecting everyone in it.
    Bluff has the normal spell range, or something a tiny bit shorter, affecting a single target
    Last edited by Xgya; 09-18-2019 at 05:27 PM.

  13. #53
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    Quote Originally Posted by NemesisAlien View Post
    Already did my tetris, took me over 6hrs >_<", cache cleared, wood used, awaiting 20th, just need to click the reincarnate button.

    Got +7stats, no completionist, no sharn, what should I go for?
    My advice if you intend to TR often is to stop hording so much. It takes me 10-15 mins to clear my cache now and I dont even need Coin Lords or House K favor for extra slots to do so.

    As for your question. Either Inquisitive or Sorc.
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  14. #54
    Community Member NemesisAlien's Avatar
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    Quote Originally Posted by Hutoth View Post
    Anything with a full helm.

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    Quote Originally Posted by hutoth View Post
    anything with a full helm.
    :d

  16. #56
    Community Member NemesisAlien's Avatar
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    I think I decided, 1st level rogue for trapping, then 3 levels of wiz for pm, then 4 levels of warlock for enlightened tree, fey, granted I'll have no points in cha, but ship buffs should offset that, I'll still be able to cast level 1 spells, then back to wiz until level 15 where I take 2nd rogue, then finish it off with wiz.

    2 r ap to 1st and 2nd core.

    6ap to pm

    1ap to archmage for the 2 sp magic missle spam. [Total 7 ap] (Not sure if I need this since I'm using repeater AND got warlock shooting.) [But then again with cloak of night, blocking I can spam it while blocking]

    12ap to harper for hit and damage. [Total 19 ap]

    27ap to es [total 46ap]

    9 ap to ek [total 55ap]

    8 ap to assassin for poison attack. [total 63ap]

    Then bring pm to tier 4 for unholy avatar. 21-6= 15 [total 78ap]

    And use the left over on ek. [12ap left?]

    Note I do NOT have sharn so do not have inquisitor.

    So assuming everything goes right, I'll have energy drain damage, sonic damage, force damage, light damage, poison damage and element damage. (probably choose electric.) [If vampire range works then healing also.] {Dont forget repeaters also usually will have some form of damage of their own also.}

    Most of my sp will be for buffing I guess. Might throw in some things like cloud kill for kicks.

    Feats...

    Point blank shot
    Augmented Summoning
    Extend
    Empower
    Maximise
    Insightful Reflex

    What else should I get? Might have to adjust stats so I can get it.

    Dex 13
    Int max (18?)
    Everything else to Con.

    Anything else?

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    Quote Originally Posted by NemesisAlien View Post
    I think I decided, 1st level rogue for trapping, then 3 levels of wiz for pm, then 4 levels of warlock for enlightened tree, fey, granted I'll have no points in cha, but ship buffs should offset that, I'll still be able to cast level 1 spells, then back to wiz until level 15 where I take 2nd rogue, then finish it off with wiz.

    2 r ap to 1st and 2nd core.

    6ap to pm

    1ap to archmage for the 2 sp magic missle spam. [Total 7 ap] (Not sure if I need this since I'm using repeater AND got warlock shooting.) [But then again with cloak of night, blocking I can spam it while blocking]

    12ap to harper for hit and damage. [Total 19 ap]

    27ap to es [total 46ap]

    9 ap to ek [total 55ap]

    8 ap to assassin for poison attack. [total 63ap]

    Then bring pm to tier 4 for unholy avatar. 21-6= 15 [total 78ap]

    And use the left over on ek. [12ap left?]

    Note I do NOT have sharn so do not have inquisitor.

    So assuming everything goes right, I'll have energy drain damage, sonic damage, force damage, light damage, poison damage and element damage. (probably choose electric.) [If vampire range works then healing also.] {Dont forget repeaters also usually will have some form of damage of their own also.}

    Most of my sp will be for buffing I guess. Might throw in some things like cloud kill for kicks.

    Feats...

    Point blank shot
    Augmented Summoning
    Extend
    Empower
    Maximise
    Insightful Reflex

    What else should I get? Might have to adjust stats so I can get it.

    Dex 13
    Int max (18?)
    Everything else to Con.

    Anything else?
    You only took 6 feats out of 7 normal, +3 from bonus feats at Wizard 1, 5 and 10.
    Using those feats to fetch Extend, Maximize and Empower, that leaves room for Rapid Reload, Precise Shot and Rapid Shot.
    The speed feats are especially relevant, since your BaB will already be lower than a similarly-leveled Ranger, which will lower your attack speed in a noticeable manner, and you won't be able to fix that with Tenser's (at least unless you want to use scrolls) until level 16.
    You could go for more defense-oriented feats, but if you intend to use that ranged weapon as anything but what a high level wizard would use the Cacophonic Verge (break boxes and finish enemies without wasting mana), you need slightly more focus into that aspect.

    Of course, that means you wouldn't get Maximize or Empower until level 16, but it's still quite doable.
    Since you're getting Evasion at 15, that's where I'd slot Insightful Reflexes.
    Augment Summoning is probably a waste of a feat slot, unless you intend to use a lot of hires/charms. Even then, if you're going to charm things, the Enchantment necklace from Ravenloft gives the feat for free, so taking it is rather redundant.

    Your AP split makes me think you're building an ES Warlock with levels in another class much more than a Wizard - after all, a Warlock class tree is the one you have the most AP in.
    You're getting 3d4 light damage +4d6 spellsword from your build. (average 21.5 - though that would be split along two different spellpowers)
    Going 18 Wiz instead (and spending 31 AP in EK)
    6d10 (average 33, scaling off your best elemental spellpower)

    Removing Warlock from the equation would also end up giving you another free feat (from going Wizard 15), and would probably allow you to get evasion sooner (about level 9 - right after you'd get Death Aura, which is an important enough goal to aim for)
    You'd also earn level 8 and 9 wizard spells, and those should do more damage than any Warlock SLA you'd have acquired otherwise.

    Edit: The poison damage from Assassin is probably not that safe a bet either, since it'll scale off a stat you're not aiming to get that high (ranged power).
    In any case, trying to get all the possible types of damage is cool in that your line of damage is fairly long with multiple effects showing, but it's nowhere near as effective as being very good at one element and slightly worse at a second one (I used the ravenloft elemental belts, so I switched between either ice and elec or fire and acid depending on what type of enemies I was about to face)
    Last edited by Xgya; 09-19-2019 at 06:49 PM.

  18. #58
    Community Member NemesisAlien's Avatar
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    Quote Originally Posted by Xgya View Post
    You only took 6 feats out of 7 normal, +3 from bonus feats at Wizard 1, 5 and 10.
    Using those feats to fetch Extend, Maximize and Empower, that leaves room for Rapid Reload, Precise Shot and Rapid Shot.
    The speed feats are especially relevant, since your BaB will already be lower than a similarly-leveled Ranger, which will lower your attack speed in a noticeable manner, and you won't be able to fix that with Tenser's (at least unless you want to use scrolls) until level 16.
    You could go for more defense-oriented feats, but if you intend to use that ranged weapon as anything but what a high level wizard would use the Cacophonic Verge (break boxes and finish enemies without wasting mana), you need slightly more focus into that aspect.

    Of course, that means you wouldn't get Maximize or Empower until level 16, but it's still quite doable.
    Since you're getting Evasion at 15, that's where I'd slot Insightful Reflexes.
    Augment Summoning is probably a waste of a feat slot, unless you intend to use a lot of hires/charms. Even then, if you're going to charm things, the Enchantment necklace from Ravenloft gives the feat for free, so taking it is rather redundant.

    Your AP split makes me think you're building an ES Warlock with levels in another class much more than a Wizard - after all, a Warlock class tree is the one you have the most AP in.
    You're getting 3d4 light damage +4d6 spellsword from your build. (average 21.5 - though that would be split along two different spellpowers)
    Going 18 Wiz instead (and spending 31 AP in EK)
    6d10 (average 33, scaling off your best elemental spellpower)

    Removing Warlock from the equation would also end up giving you another free feat (from going Wizard 15), and would probably allow you to get evasion sooner (about level 9 - right after you'd get Death Aura, which is an important enough goal to aim for)
    You'd also earn level 8 and 9 wizard spells, and those should do more damage than any Warlock SLA you'd have acquired otherwise.

    Edit: The poison damage from Assassin is probably not that safe a bet either, since it'll scale off a stat you're not aiming to get that high (ranged power).
    In any case, trying to get all the possible types of damage is cool in that your line of damage is fairly long with multiple effects showing, but it's nowhere near as effective as being very good at one element and slightly worse at a second one (I used the ravenloft elemental belts, so I switched between either ice and elec or fire and acid depending on what type of enemies I was about to face)
    I love Cacophonic Verge, can just stand there and spam it until the mobs at the other side of the door is dead, too bad the epic version is pretty much useless.

    Q: Can you use wands while blocking?

    I only got so few feats because I dont know what to get, which is why I ask, now to research whats the prerequisites for Rapid Reload, Precise Shot and Rapid Shot, thanks.

    Edit, Dex 13, safe. Should I get Improved Precise Shot? How about Shot on the Run? Need dodge and mobility though. :/

    Also this Enchantment necklace, havent got that one yet. Thanks again. Reason to get that feat because I want to farm mm also.

    With so many meta feats on wont that cost a lot of sp?

    Also do you casters actually keep turning on defensive toggle? Seem a hassle, although its +1 armor more.

    For poison, dont forget I got +7 stats, but then again I could use it in archmage to lower the sp cost for metas. Decisions, sigh.

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    Quote Originally Posted by NemesisAlien View Post
    I love Cacophonic Verge, can just stand there and spam it until the mobs at the other side of the door is dead, too bad the epic version is pretty much useless.

    Q: Can you use wands while blocking?

    I only got so few feats because I dont know what to get, which is why I ask, now to research whats the prerequisites for Rapid Reload, Precise Shot and Rapid Shot, thanks.

    Edit, Dex 13, safe. Should I get Improved Precise Shot? How about Shot on the Run? Need dodge and mobility though. :/

    Also this Enchantment necklace, havent got that one yet. Thanks again. Reason to get that feat because I want to farm mm also.

    With so many meta feats on wont that cost a lot of sp?

    Also do you casters actually keep turning on defensive toggle? Seem a hassle, although its +1 armor more.

    For poison, dont forget I got +7 stats, but then again I could use it in archmage to lower the sp cost for metas. Decisions, sigh.
    So, you can use wands while blocking, no issue. Never tried Eldritch Blasting while blocking though - I know you didn't bring it up, but it's an interesting thing I'd like to know.

    Imp Precise Shot will only be available in epics because of the BaB requirements. It'd be good, but don't aim for it. Really, by the time you get there, you'll be casting spells most of the time, using your weapon either to soften up targets from longer range, or to finish them off if a single spell wasn't enough. Even if you DID want to get it, your tome +13 base covers the 19 dex required. Not quite enough for Combat Archery, but you're also better off not taking that one. If you go epic, you'll want more caster feats - EK sadly scales poorly.

    I'll never recommend Shot on the Run. It's an awful feat by any measure. Spring Attack at least gives you some amount of Dodge...

    Found the necklace I was talking about: Kindred Pendant

    About metas/SP, I can't really say. I didn't take either empower OR maximize, and relied on crossbow bolts for most of my heroic life, using spells only to clear out grouped up mobs or to get some extra CC. Doing so on R3, doing more than the base spell probably would've been overkill.

    Defensive fighting is a hassle not worth using.

    Poison is based off nothing but ranged power. Your current build gets exactly 0 unless you count what you could earn from epic leveling, or if you plan to use some set bonus that gives you a tidbit. Either way, it's a very, very steep price to get 1d8 slightly, very slightly scaling damage.

  20. #60
    Community Member NemesisAlien's Avatar
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    Quote Originally Posted by Xgya View Post
    So, you can use wands while blocking, no issue. Never tried Eldritch Blasting while blocking though - I know you didn't bring it up, but it's an interesting thing I'd like to know.

    Imp Precise Shot will only be available in epics because of the BaB requirements. It'd be good, but don't aim for it. Really, by the time you get there, you'll be casting spells most of the time, using your weapon either to soften up targets from longer range, or to finish them off if a single spell wasn't enough. Even if you DID want to get it, your tome +13 base covers the 19 dex required. Not quite enough for Combat Archery, but you're also better off not taking that one. If you go epic, you'll want more caster feats - EK sadly scales poorly.

    I'll never recommend Shot on the Run. It's an awful feat by any measure. Spring Attack at least gives you some amount of Dodge...

    Found the necklace I was talking about: Kindred Pendant

    About metas/SP, I can't really say. I didn't take either empower OR maximize, and relied on crossbow bolts for most of my heroic life, using spells only to clear out grouped up mobs or to get some extra CC. Doing so on R3, doing more than the base spell probably would've been overkill.

    Defensive fighting is a hassle not worth using.

    Poison is based off nothing but ranged power. Your current build gets exactly 0 unless you count what you could earn from epic leveling, or if you plan to use some set bonus that gives you a tidbit. Either way, it's a very, very steep price to get 1d8 slightly, very slightly scaling damage.
    Man's best friend's best tool

    Perhaps I'll use poison after I get shroud, when I get enough ap dump it for harper, should be good for around 1-6 cr +2 quest, harper is 12ap, poison is only 8ap, so got 1 level to play with.

    Wonder when they going to activate the level 10 thingy, been waiting all week.

    Thanks again.

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