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  1. #41
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    Quote Originally Posted by Malusny View Post
    Now let me guess what class and fighting style is your main character? Ranged?
    incorrect! I play all builds and my main is not ranged.

  2. #42
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Malusny View Post
    How about fortifiation bypassing? Well guess what - ranged builds bypass a lot more than melee builds (if taken appropriate feats and enhancements while being a rogue or ranger or arti - the most favorable for INQ builds , they get about 30-50% more fortification bypassing then fighters or barbarians or paladins and monks).
    Show the numbers here, please... What feats and enhancements.

    How about HP - ok, so melee builds have more HP! Well... how much more do they have ? 20-25% more! Great... but .... hey that is only making it able to survive like 4-5 hits on reaper 5 end game quests. GUESS WHAT - the Ranged builds don't need to have that health anyway because they are not getting hit at all since they either use Meld (95% dodge) or Uncanny (and have about 80% dodge when using it with all the buffs) or they kill everything before it even makes a single swing at them.
    Melee builds can use Meld. Barbarians have Uncanny. Melee can Dire Charge and stun most mobs before they even make a single swing at them.

    But yeah, fighting from ranged is great for damage mitigation; that's true.

    How about damage output? Well... I will just say that my first Inq build does about 3x better dps than my best melee build and outscores everyone who is not an INQ. Is it because I build poorly? After playing this game for 10 years, I don't think I am doing it wrong.
    3x a good melee build? Show the numbers.

    AOE... you just make an inquisitive, take improved precise shot, run backwards and shoot whever is running at you and your bolts hit absolutely everything , starting from the monster that is first in line to the very last one.
    Keeping the last one targeted takes some skill, especially if they change place in line or the last one dies, and you have to target the new last one.

    I am making this public post to challenge the Devs on these statements and prove me wrong.
    You prove your statements true first.

    Seriously, show some numbers. Don't just make wild statements without backing them up.
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    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  3. #43
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    Quote Originally Posted by bls904c2 View Post
    take a look at HC server look around at the builds that are making it and surviving the best. its not ranged they are to squishy they get aggro they cant handle and ding ding ding goes the trolley. for reaper it is warlocks still king next to wizards thanks to the buffs it just recieved. if you are just heading to 20 or for the 5k favor it is melee but it's not just one type its druid bear, fighter, palli and barbarian in the mixes that is making it through. ranged toons barely ever make it past 10. to bad because their power really comes out at 12 and 15/16

    You and I are playing on different Hardcore servers.

    Inquisitives are everywhere, destroying content, including reaper. Whether they are Wiz-quisitives, Rogue-quisitives or Favoured Soul versions, there are lots of them. Sure, not very many bow users (duh), but lots and lots of arties as well, pew-pewing to victory.

    As I type there are 14 players on level 16+ and only 2 are warlocks. The majority are some version of rogue and artie, likely inquisitives. One tempest (Strimtom) and a pure FvS. Small sample size, but it still doesn't support your claim.

  4. #44
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    Quote Originally Posted by Yamani View Post
    Meanwhile its partner raid. the safest spot to be is in melee distance.
    Or, you know, your ranged tons can stand in melee for no penalty...... melee doesn't get the reverse option. Anyone who makes the statement you did should be disqualified from discussing balance as it is obvious you cannot think of a simple solution.

  5. #45
    Community Member cave_diver's Avatar
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    Quote Originally Posted by Malusny View Post
    Hello,

    I've sent multiple messages (also private m......... throw at the monsters in quests.

    PS - maybe there is someone who can teach me how to play melees ?? maybe there is something that I am not understanding ???


    Cheers,

    really annoyed.
    My Name is Ironthatcher in game ....and i have become a box breaker when inquis's are in party....
    Main toons: IronThatcher (Melee Box breaker), Mehhh (DC Sorc)...pion of HS...zug zug
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    Go munt your grandma while wearing my freeway mitt!

  6. #46
    Barbarbarian Sam-u-r-eye's Avatar
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    Quote Originally Posted by cave_diver View Post
    My Name is Ironthatcher in game ....and i have become a box breaker when inquis's are in party....
    he's awful at it
    Without new players DDO will go the way of the dodo.
    r10 @ 30 stuff, Sorc Build Guide, Lagwipe Log, Ghallanda

  7. #47
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    Quote Originally Posted by Malusny View Post
    Hello,

    I've sent multiple messages (also private messges) to various Developers of DDO, had no response whatsoever but they say they always read (doesn't seem to be the truth).

    So my question to Devs is where is the balanace right now between ranged/spell/melee classes?

    You buffed ranged builds (mostly inquisitive) in such a broken and, sorry for the word - SICK way that melee builds are not playable now. There is just no fun at all.

    You gave the inquisitive the fastest number of attacks per second. Even a poor, inexperienced player can make a build that shoots 2x Crossbows with 75% double shot and using NHB (no holds barred) while having tons of side damage from shiradi and over 250 ranged power.
    I have sent the Devs a video where a player does about 250k damage to a target dummy in ONE CLICK!

    How is that to melee builds that have to take damage in hand to hand combat vs monsters?


    Or for example Steelstar - sorry man but you replied to my post some time ago that you've fixed the zombie speed for ranged ???? REALLY???
    You've lowered the attack speed for ranged by 20% but what you failed to mention and you knew about it is that THIS DOESN'T EFFECT INQUISTIVE XBOW SPEED!!!! Because the crossbow shooting speed is mostly reliant on the reload time not on the actual attack speed so players laugh in your face now running zombie builds and shooting bolts.

    So either some of the Devs have some special love for inquisitive builds and they just want them to be insanely OP or there is something seriously wrong with surveying what you've created.

    How about fortifiation bypassing? Well guess what - ranged builds bypass a lot more than melee builds (if taken appropriate feats and enhancements while being a rogue or ranger or arti - the most favorable for INQ builds , they get about 30-50% more fortification bypassing then fighters or barbarians or paladins and monks).

    How about side skills? Well guess what... Inq builds have access to uncanny or they most often have improved evasion, they don't get hit by traps, they disarm them for 30% bonus in quests, they also have better skills all across the character sheet.

    How about HP - ok, so melee builds have more HP! Well... how much more do they have ? 20-25% more! Great... but .... hey that is only making it able to survive like 4-5 hits on reaper 5 end game quests. GUESS WHAT - the Ranged builds don't need to have that health anyway because they are not getting hit at all since they either use Meld (95% dodge) or Uncanny (and have about 80% dodge when using it with all the buffs) or they kill everything before it even makes a single swing at them.
    But wait - there is more!! Not only they don't get hit so often, they just don't get targeted. Well how is that possible? Guess what , they have OP diplomacy that is triggered every few seconds, their gear allows them to make the monsters attack other players through decreased threat.

    How about damage output? Well... I will just say that my first Inq build does about 3x better dps than my best melee build and outscores everyone who is not an INQ. Is it because I build poorly? After playing this game for 10 years, I don't think I am doing it wrong.

    So what are the weak sides of INQ builds? anyone?



    My first inq build has about 2.3k hp in reaper, has about 170 prr (mrr not far behind) - and the melee builds have maybe 100 more but it only gives the melees about 5-8% better damage reduction overall (everything over 200 changes very little to defense).
    My saves are 70/98/65 in reaper - which is better than fighters or some other melee classes (with the exception of the paladin).

    But some people still say that INQ is not so good overall?? BIG LOL to them.

    Oh, last but not least -
    AOE... you just make an inquisitive, take improved precise shot, run backwards and shoot whever is running at you and your bolts hit absolutely everything , starting from the monster that is first in line to the very last one.

    SO WHY THE ..... SHOULD WE EVEN PLAY A MELEE???

    So I am making this public post to challenge the Devs on these statements and prove me wrong. I hope you guys understand that there is no intention here to insult any of you. I would like you to take a look into the melee/ranged/casting balancing more closely and then I would like you to write a post so everyone could read if you have done anything to correct that mess (because there is no other way for me to call it).

    And for those interested, yes - I was always a fan of melee builds but once I got into INQ, I've asked myself (sorry for swearing) - what the f... am I still doing in this game... maxed gear on my melee's , grinded reaper bonuses, all the past lives and some serious dollars spent ...

    and then I enter something like Inquisitive (rouge/wiz/arti, or rogue/ranger/arti or just rogue/arti) and blast through reapers harder then ever and I just feel that melee's are worthless now or close to that (maybe they are good meat-bags to throw at the monsters in quests.

    PS - maybe there is someone who can teach me how to play melees ?? maybe there is something that I am not understanding ???


    Cheers,

    really annoyed.
    Still no reply from any of the Developers,
    I really wonder if they read and take things seriously - because if they don't then why should we (players) extend subscriptions?
    Devs, I am kindly asking you again:

    Would you please talk about class balancing and explain to us how do you see it? Do you really think that melee's should just be used as meat-bags in this game?

  8. #48
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    Quote Originally Posted by Thrudh View Post
    Show the numbers here, please... What feats and enhancements.



    Melee builds can use Meld. Barbarians have Uncanny. Melee can Dire Charge and stun most mobs before they even make a single swing at them.

    But yeah, fighting from ranged is great for damage mitigation; that's true.



    3x a good melee build? Show the numbers.



    Keeping the last one targeted takes some skill, especially if they change place in line or the last one dies, and you have to target the new last one.



    You prove your statements true first.

    Seriously, show some numbers. Don't just make wild statements without backing them up.
    You want to see some numbers?

    take a look: https://www.youtube.com/watch?v=DNaRU0GiMR0

    If you show me a melee that or even a caster that can get near that then I will say you're right. For now I will classify you as one of those who play an Inq or Caster, who is scared to get nerfed.

    Also, someone was talking about Harcore server. The hardcore server has different ideas and people are looking to survive at first, later to deal damage so please don't compare something that we are not talking about in this post. This is NOT about the hardcore server mechanics.

    Now, please do your homework watch the video, make your own builds to compare the numbers and then speak up again.
    cheers.

  9. #49
    Community Member redoubt's Avatar
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    Quote Originally Posted by Malusny View Post
    You want to see some numbers?

    take a look: https://www.youtube.com/watch?v=DNaRU0GiMR0

    If you show me a melee that or even a caster that can get near that then I will say you're right. For now I will classify you as one of those who play an Inq or Caster, who is scared to get nerfed.

    Also, someone was talking about Harcore server. The hardcore server has different ideas and people are looking to survive at first, later to deal damage so please don't compare something that we are not talking about in this post. This is NOT about the hardcore server mechanics.

    Now, please do your homework watch the video, make your own builds to compare the numbers and then speak up again.
    cheers.
    Better than I do. Then again I don't have reaper wings and have not run it with crusade going.

    I do have my own build. Its a 15 rogue/4 arti/1 barbarian. Runs in sharn gear with 2 five piece filigree sets.

    Can I see your build now?
    Should a reaper see me? I think Death itself should have to make a spot check when I'm rolling up behind him. -- Krimsonrane

  10. #50
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    Quote Originally Posted by Malusny View Post
    You want to see some numbers?

    take a look: https://www.youtube.com/watch?v=DNaRU0GiMR0

    If you show me a melee that or even a caster that can get near that then I will say you're right. For now I will classify you as one of those who play an Inq or Caster, who is scared to get nerfed.

    Also, someone was talking about Harcore server. The hardcore server has different ideas and people are looking to survive at first, later to deal damage so please don't compare something that we are not talking about in this post. This is NOT about the hardcore server mechanics.

    Now, please do your homework watch the video, make your own builds to compare the numbers and then speak up again.
    cheers.
    First of all you need to show a build in an R5+ quest and not beating up something that doesn't fight back. Also, we saw these same videos with monk and the poster wasn't disclosing glitches they were taking advantage of such as a bugged heroic set bonus which wasn't even listed in their gear listing.
    Last edited by slarden; 09-17-2019 at 02:43 PM.

  11. #51
    Community Member Quikster's Avatar
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    Quote Originally Posted by slarden View Post
    First of all you need to show a build in an R5+ quest and not beating up something that doesn't fight back. Also, we saw these same videos with monk and the poster wasn't disclosing glitches they were taking advantage of such as a bugged heroic set bonus which wasn't even listed in their gear listing. The monk video shown was by the same person and the character was deleted by the devs I believe for reasons that can't be discussed.

    You show videos from people that like to look for game bugs yet don't disclose where the power is coming from. That doesn't help your credibility at all.
    Not quite totally optimized but I've seen numbers close to that on fully debuffed raid bosses. I can probably get pretty close to those numbers legit. But it takes much longer to grind everything out on live versus a preview server, and I work on other alts as well. That said I'm not seeing those numbers outside of full debuff in a raid group, think that group might have had a bard in it. I didn't look at the buffs/debuffs, but in past videos he put up many debuffs were being applied. Not really to show what hes doing against every mob he encounters, more just a look at the max possible.
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  12. #52
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    Quote Originally Posted by Shadow_Jumper View Post
    Not if you're smart and take deflect arrows.
    Is there a way to get this now that doesn't require you to be a Monk, Bard, or Tempest Ranger?

  13. #53
    Community Member mr420247's Avatar
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    EK tree does have it the one core looks pretty op too better then the feat even if u spend the points
    Damonz Cannith

  14. #54
    Community Member Quikster's Avatar
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    Quote Originally Posted by erethizon View Post
    Is there a way to get this now that doesn't require you to be a Monk, Bard, or Tempest Ranger?
    Yes. Several.
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  15. #55
    Community Member Chai's Avatar
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    Quote Originally Posted by bls904c2 View Post
    i strongly disagree

    try making a first life toon total first life no reaper points and compare damage

    take a journey and keep track of # of times you die on your way to 20 and what killed you
    make a melee and do the same

    it is very obvious that things are balance around first life toons with gearing of whats currenetly available.

    take a look at HC server look around at the builds that are making it and surviving the best. its not ranged they are to squishy they get aggro they cant handle and ding ding ding goes the trolley. for reaper it is warlocks still king next to wizards thanks to the buffs it just recieved. if you are just heading to 20 or for the 5k favor it is melee but it's not just one type its druid bear, fighter, palli and barbarian in the mixes that is making it through. ranged toons barely ever make it past 10. to bad because their power really comes out at 12 and 15/16

    now back to live servers

    the stupid power comes from being multi class toons. try to build a pure rouge or arti and look at the damage you are doing with inquisitor look at a pure build of anything with inquisitor it is not as OP as you think.

    the OP of it comes from multi class toons. PL, reaper points, low hanging fruit in the enhancement trees.

    so many packs have been balanced around first life toons in the newest gear and many of those packs feel like they should be placed 2-3 levels higher then the quests in the same level range.

    where would you balance the game at 5 past lives to be viable, how about 10, 20, or 80 pl just to be viable.

    at what level of all the power creep placed into this game over the years would you make all players have to attain to be able to play the next level of quests.

    any buffs to melee at current status quo would also buff dire charge and they wont do anything that would buff dire charge.

    because you folks on the forums won't let dire charge be touched. your precious melee are doomed to be back row class for a very long time.

    grow up and start using your brain. melee is balanced at cap on a first life toon in current gear using dire charge next to first life ranged, and first life magic. it is balanced but you guys are to stupid to realize it
    When the logic of "because melee have dire charge in levels 29-30 they cant be buffed at levels 1-28" gets lifted out of the water, it leaks like a sieve.

    When we go back and revisit the history of nerf demands after every revamp, we observe the real reason they underperform in the upper end game currently. If anyone who reads this disagrees, please inform us of which melee builds would be OP if they undid every melee nerf starting with the post paladin revamp holy sword nerf and moving forward. If all of those were at their old post-revamp-but-no-nerf levels of power, what would the nerf demanders be complaining about at that point?

  16. #56
    Community Member AlmGhandi's Avatar
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    Melee does not need to be buffed.
    Casters need to be more powerful to preserve the DnD experience.
    kruemeli of Orien - Leader of the "Merry" Hobbits https://www.ddo.com/forums/showthrea...20#post5002220
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  17. #57
    Community Member Chai's Avatar
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    You must have stopped playing at 3.5 then, heh.

    Not saying melee is **more** powerful in 4 and 5, but it no longer turns into casters being able to solo anything designed to challenge the entire party by level 7.

  18. #58
    Community Member Lagin's Avatar
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    Quote Originally Posted by AlmGhandi View Post
    Melee does not need to be buffed.
    Casters need to be more powerful to preserve the DnD experience.




  19. #59
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    Quote Originally Posted by Chai View Post
    You must have stopped playing at 3.5 then, heh.

    Not saying melee is **more** powerful in 4 and 5, but it no longer turns into casters being able to solo anything designed to challenge the entire party by level 7.
    I was holding my fingers to not write that!
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  20. #60
    Community Member Ralmeth's Avatar
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    Quote Originally Posted by Malusny View Post
    Still no reply from any of the Developers,
    I really wonder if they read and take things seriously - because if they don't then why should we (players) extend subscriptions?
    Devs, I am kindly asking you again:

    Would you please talk about class balancing and explain to us how do you see it? Do you really think that melee's should just be used as meat-bags in this game?
    I fully expect that you will not get a response until sales of Inquisitors slows to a stop or near stop, then we’ll get a, “We’ve read all of the feedback and we’re going to go ahead and make some changes to Inquisitors...”
    The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
    "From a distance you thought this was a chocolate chip kookie. Now you're sad."

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