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  1. #1

    Default Build Advice please! 6Ranger/2Monk/12Wizard First Life

    Hello!

    I am very new to the game and after having just subscribed, I decided to take a serious whack at making my own build.

    It's a TWF ranger that splashes wizard for Wraith/Death Aura/No Dc spells like Web and Fire Wall. Monk is added because other forums posts said that was a good idea. I'm under the impression it's for the extra feats. So here is what I've came up with in my builder.

    1.) Is this build even going to work? ( I feel like it'll function as intended and be viable.)
    2.) Will The character be shunned during endgame?
    4.) I would like to make this build concept work rather than reroll because I find value in fun builds. I'd like it to be cool but it had better be good. which is more important.
    3.) Help? Thank you in advance, oh wise ones!


    First Life Tiefling WraithTemp
    12/6/2 Wizard/Ranger/Monk
    Lawful Neutral Tiefling


    Level Order

    1. Ranger. . . . . 6. Ranger . . . . 11. Wizard . . . . 16. Wizard
    2. Ranger. . . . . 7. Monk . . . . . 12. Wizard . . . . 17. Wizard
    3. Ranger. . . . . 8. Monk . . . . . 13. Wizard . . . . 18. Wizard
    4. Ranger. . . . . 9. Wizard. . . . .14. Wizard. . . . .19. Wizard
    5. Ranger. . . . .10. Wizard. . . . .15. Wizard. . . . .20. Wizard



    Stats
    . . . . . . . .28pt . . Level Up
    . . . . . . . .---- . . --------
    Strength. . . . .9. . . .4: DEX
    Dexterity . . . 17. . . .8: DEX
    Constitution. . 10. . . 12: DEX
    Intelligence. . 12. . . 16: DEX
    Wisdom. . . . . 15. . . 20: DEX
    Charisma. . . . 10. . . 24: DEX
    . . . . . . . . . . . . 28: DEX


    Skills
    . . . . . R .R. R .R. R .R. M .M. W. W. W. W. W. W. W. W. W. W. W. W
    . . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . 4 .1. 1 .1. 1 .1. ½ .1. 1½ 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Move Si . 4 .1. 1 .1. 1 .1. 1 . . . .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .15½
    Hide. . . 4 .1. 1 .1. 1 .1. 1 .1. . . . . . . . . . . . . . . . . . . 11
    Jump. . . 4 .1. 1 .1. 1 .1. . . . . . . . . . . . . . . . . . . . . . .9
    Tumble. . 2 .½. ½ .½. ½ .½. 1 .1. . . . . . . . . . . . . . . . . . . .
    UMD . . . 2 .½. ½ .½. ½ .½. ½ .½. . . . . . . . . . . . . . . . . . . .
    Spellcr . 2 .½. ½ .½. ½ .½. . . . . . . . . . . . . . . . . . . . . . .
    . . . . .------------------------------------------------------------
    . . . . .28 .7. 7 .7. 7 .7. 5 .5. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3



    Feats

    .1. . . . : Weapon Finesse
    .3. . . . : Dodge
    .6. . . . : Mobility
    .7 Monk . : Precision
    .8 Monk . : Toughness
    .9. . . . : Adept of Forms
    .9 Wizard : Mental Toughness
    12. . . . : Weapon Focus: Slashing
    13 Wizard : Improved Mental Toughness
    15. . . . : Power Critical
    18. . . . : Spring Attack
    18 Wizard : Extend Spell
    21 Epic . : Greater Two Weapon Fighting
    24 Epic . : Master of Forms
    26 Destiny: Guardian Angel
    27 Epic . : Blinding Speed
    28 Destiny: Elusive Target
    29 Destiny: Wind through the Trees
    30 Epic . : Improved Critical: Slashing
    30 Legend : Scion of: Shadowfell

    .1 Ranger : Favored Enemy: Undead
    .5 Ranger : Favored Enemy: Evil Outsider


    Spells

    Wizard
    1. Nightshield (9), Feather Fall (9), Expeditious Retreat (9), Obscuring Mist (10), Jump (15)
    2. .Lesser Death Aura* (11), Web (11), Cat's Grace (12), Blur (14), Invisibility (17)
    3. Haste (13), Displacement (13), Deep Slumber (14), Repair Serious Damage (16), Suggestion (19)
    4. .Death Aura* (15), . Negative Energy Burst* (15), . Wall of Fire* (16),. .Dimension Door* (18)
    5. Teleport (17), Protection from Elements (17), Waves of Fatigue (18), Break Enchantment (20)
    6. Tenser's Transformation (19), Shadow Walk (19),. .Acid Fog* (20)

    Ranger
    1. Magic Fang (4), Ram's Might (6)


    Enhancements (80 AP)

    Tempest (35 AP)
    • Shield of Whirling Steel, Tempest, Graceful Death
      1. Improved Defense III, Whirling Blades
      2. Improved Parry III, Whirling Blades, Haste Boost I
      3. Storm Dancer, Critical Mastery III, Whirling Blades, Dexterity
      4. Storm Tempest, The Growing Storm III, Whirling Blades
      5. Cuts: Many Cuts II, Dance of Death III

    Pale Master (21 AP)
    • Dark Reaping, Zombie Form, Vampire Form, Wraith Form
      1. Deathless Vigor III, Negative Energy Conduit III
      2. Bone Armor III
      3. Cloak of Night III, Constitution

    Ninja Spy (12 AP)
    • Basic Ninja Training
      1. Stealthy III, Acrobatic III
      2. Agility III, Eagle Claw Attack

    Tiefling (6 AP)
    • Bloodhunt I
      1. Hellish Rebuke, Wand and Scroll Mastery III
      2. Ferocious Rebuke

    Eldritch Knight (Wizard) (6 AP)
    • Eldritch Strike, Spellsword
      1. Improved Mage Armor I, Arcane Siphon I, Toughness II


    Destiny (24 AP)

    Grandmaster of Flowers
    1. Lily Petal, Enlightenment III, Dance of Flowers III, Dexterity
    2. Running with Wind III, Hail of Blows
    3. Walking with Waves III, Light as a Feather
    4. Piercing Clarity II
    5. Dancing with Flames III
    6. Everything is Nothing

  2. #2
    Community Member voxson5's Avatar
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    I am not wise by any stretch, but here is my 2c

    Your build seems a little all over the place - The class split is old skool, and is perfectly fine for a 1st lifter, but...

    I'ld go 3 monk, 6 ranger, 11 wiz

    If you are firm on Tiefling, that's cool, but I would probably spend the racial AP tree points into EK instead for better spellsword cores.

    Regarding Stats:
    - I think you would be better off with 13,17+,12,12,10,10
    - higher Wisdom probably wont help you all that much, and you are much better of with more Constitution IMO

    Regarding feats:
    - no point in taking monk stances (of forms) if you are not going to be centred, and no point using hand wraps without stunning first & whirlwind
    - stances with Whirling Steel Strike & Knight Training leveraging Dance of Death? Yes, that works very well

    Regarding spells:
    - they are pretty easy to swap about, but I'ld look at taking shield/nightshield (lv1 wiz), resist energy & gust of wind (lv2 wiz), rage & protection from energy (lv3 wiz)
    - ignore any DC based spells except DoT's (firewall etc good), as you wont get to the required DC's
    - Extended tensors + auras + haste/displace/rage etc = fun times

    Regarding Enhancements:
    - (6) core 1 & 2 in ninja spy for dex to hit & damage
    - (11) EK core 3
    - (22) pale master core 3 (wraith & incorp) and deathly versatility (wraith)
    - (41) Tempest (T5's + core 4 etc)

    Anyway, just a few ideas

    *edit - If I was building this I'ld probably level:
    R - WF:Slash
    W - extend
    M - zen archery, WSS
    M - power attack or precision
    M - Fists of Darkness
    R - adept of forms
    R
    R
    R - knights training
    R
    W
    W - master of forms (fire stance)
    W
    W - quicken
    W - Icrit: slash
    W
    W
    W - greater 2wf
    W - ?mental toughness
    W

    You could also go 1 ranger, 3 monk, 7 wiz for auras ASAP, then rest ranger, finish wiz
    Last edited by voxson5; 09-09-2019 at 06:05 AM.

  3. #3
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    I am by no means a pro player but here are my ideas:

    1) If you take 12 levels of wizard you might as well take the core 4 in EK to get better imbuements.
    2) Maybe consider not making him a pale master at all.
    3) Maybe you should make him 3/5/12 monk/ranger/wizard. 3 monk for dex to damage while centered.
    4) Alternate the classes to better distribute skill points
    5) I did a ranger monk build using longswords. worked ok.

    Just my ideas.
    Check out my website for calculating DPS and damage mitigation: http://mmlddo.com

  4. #4
    Community Member C-Dog's Avatar
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    Welcome to the game!

    Quote Originally Posted by OatherosSunstorm View Post
    Build Advice please!

    I am very new to the game and after having just subscribed, I decided to take a serious whack at making my own build...
    Yeah, my advice is... don't do it.

    Seriously - character building in DDO is not the same as D&D. (Read "the basics of DDO", link in sig). And it's def not for newbies.

    Almost every player (myself included) has a story of their first effort - it's either long gone, or now a storage mule, b/c it failed sometime around level 8-12 (or earlier if you were lucky, and so wasted less time with it!)

    2.) Will The character be shunned during endgame?
    Of course not - but only b/c it won't make it to end game.

    And I don't want to be cold, but it's the kind thing to be honest.

    Monk is added because other forums posts said that was a good idea. I'm under the impression it's for the extra feats.
    It adds 2 Feats and Evasion. However, it's IMPORTANT to remember that, unlike tabletop, "feats" are not the only important consideration in a build.

    1.) Is this build even going to work? ( I feel like it'll function as intended and be viable.)
    No, and it won't.

    Sorry to say it, but it's pretty obvious that you're stumbling around blind here, really.

    The Feats and enhancements you've selected vary between weak and pointless. Why Weapon Finesse? Ranger gets the equiv for free in enhancements. You take no Improved Crit, nor other weapon style boosts (Ranger 6 gets some 2WF, but not Greater Two Weapon Fighting - take that asap, when BAB = 11, so that's your Level 18 Feat.

    If you're not an offensive caster, dump any Magic feats that don't help w/ Healing - consider Quicken. (Extend for quality of life easiness.)_ And you're not a Monk, so dump those too. Focus on your DPS, 2-weapons - offense is king in the game, so kill them before they can kill you and you're fine.

    Meanwhile, all your skills will be useless at endgame except Heal and Jump, and perhaps Tumble for the graphics laughs. If a "contested" skill (like Move Silently or Hide) is not maxed, it will fail at level. Meanwhile, if you're not casting offensive spells, Spellcraft doesn't help anything. And a "5" in UMD isn't going to get you to any usable benchmark. Useless.


    And, again, I don't mean to harsh on you, only to point out how far off the mark you are. i.e. REALLY far. Far enough that I feel the best advice is that you should learn the game a bit before trying this.

    However...

    4.) I would like to make this build concept work rather than reroll because I find value in fun builds. I'd like it to be cool but it had better be good. which is more important.
    Yeah, I felt the exact same sentiment w/ my first build - I got good advice and went against it, "for flavor", and, fortunately, it failed before level 7. (phew!)

    The concept might(!) work, but it will never be great, and that's only going to make "first life" and "new player" worse obstacles. Your BAB will be a bit low from all the Wiz levels, so that'll be something else to overcome.

    As for the Feats and enhancements, take a look at those on some "standard" builds (link below), and make sure you've hit the bullet points.

    o https://www.ddo.com/forums/showthrea...=1#post5759353

    (Also, strongly consider taking one of those and just tweaking it "a little" - all those builds have been tested and proven, recommended for new players. Your build... none of the above.)

    And don't worry about Destinies until you get there. Looong way off.

    GOOD LUCK!

  5. #5
    Community Member ShifterThePirate's Avatar
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    Keep in mind if you ever decide not to sub monthly anymore and change to just F2P you won't be able to get on that character anymore because you use Monk class and Tiefling race. But if you plan on keep playing with monthly sub this is no issue.

  6. #6
    Community Member Requiro's Avatar
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    Quote Originally Posted by OatherosSunstorm View Post
    Hello!

    <snip>
    Pale Master (21 AP)
    • Dark Reaping, Zombie Form, Vampire Form, Wraith Form
      1. Deathless Vigor III, Negative Energy Conduit III
      2. Bone Armor III
      3. Cloak of Night III, Constitution

    <snip>
    With new PM update, you don't need 12 level of Wizard to take Wraith form. Now you require only 3 levels.
    -------------------------------------------------------------
    Quote Originally Posted by stoerm View Post
    Player remembers. Player never forgets.
    I'm not native speaker

  7. #7
    Community Member C-Dog's Avatar
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    Quote Originally Posted by Requiro View Post
    With new PM update, you don't need 12 level of Wizard to take Wraith form. Now you require only 3 levels.
    True, but it's the spells that provide negative self-healing that would be the consideration.

    A Level 3 Wiz has Lesser Death Aura, but you want Level 7 Wiz for Death Aura and Negative Energy Burst, etc.

    Dimension Door is also nice, esp to Solo. Teleport is more debatable, a QoL issue - more Ranger Levels might be a better investment.

    Quote Originally Posted by OatherosSunstorm View Post
    Enhancements (80 AP)

    Pale Master (21 AP)
    • Dark Reaping, Zombie Form, Vampire Form, Wraith Form
      1. Deathless Vigor III, Negative Energy Conduit III
      2. Bone Armor III
      3. Cloak of Night III, Constitution
    Yeah, that's from an obsolete list (either your Planner hasn't been updated, or you haven't downloaded the latest version).


    It seems you're grabbing "shiny!" and not what's important. This build would want all the Negative Healing Amp it can grab, so that the Death Aura spells etc. are maximized in keeping him alive (er, un-alive... whatever).

    Quote Originally Posted by OatherosSunstorm View Post
    Repair Serious Damage (16)
    I... I got nuthin'.

  8. #8
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    The one problem I see is that the build does not have crits, no competence bonus to critical threat range and multiplier.
    This problem could be solved by investing at least 21 AP into Vistani.

  9. #9
    Community Member K_9's Avatar
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    Here's my suggestions for this first life char.

    6 ranger for Manyshot & Improved Two Weapon Fighting. Also if you don't like T5 EK you can swap for Tempest for T5 Dance of death.

    Knights training feat with longsword - this stacks with Improved knight's transformation that is worth getting in this build.

    2 monk for evasion (rogue would be better IMO for evasion / traps - wont get all traps on first life but will get enough especially as going Int to hit from EK. Also with rogue you can wear light instead of no armour for better PRR & MRR that is kinda important imo for first life splash builds. Also get insightful reflexes for better evasion.

    12 Wizard. level 1 to 6 spells. EK skills improved mage armour and perm shield. Preference is probably vampire shroud with level drains and restore hp on occaisonal hit. EK imbues will be your main source of damage from fast melee hits. Spells will be mainly for buffs & heals so quicken is the only meta feat I would take on this life. Heighten is pointless due to missing wizard levels, empower / maximise also have reduced benefit although will give some benefit to some Epic Destiny SLA.

    I would only put in a handful of points in tiefling mostly for the fire imbue on melee hits that stacks with EK imbue.

    TBH if this wasn't a first life build I would drop ranger altogether for an extra 6 wizard levels as you will have the stats to do duel wielding without ranger for the free feats. Splashing ranger is going to take a big hit to your EK imbues as well as any CC from wizard like Otto's sphere of dancing etc. Unless also going unarmed or deeper monk I would say rogue is much better off as this is a primarily INT build anyway

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