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  1. #21
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    Here is one last no-save no-resist damage setup, for epic leveling in reaper Sharn. Collect your legendary sagas to start at level 21, then immediately go into reaper Sharn solo or grouped for RXp as well as SXp. This is slower SXp and normal XP even on only EE though due to lack of AoE. So this is if you want reaper xp, or if you run out of arcane past lives.



    I would move the 5 extra AP from harper over to PM for the 2-9 negative damage on hit and negative levels core. Maybe try it with Ratcatcher...

    Feats: PBS, Rapid Reload, Rapid Shot, Precision, Precise Shot, Insightful Reflexes, Improved Critical: Ranged, Improved Precise Shot@21, Combat Archery, Adamantine, Blinding Speed, Doubleshot, Law
    Wiz Feats: Quicken Extend Eschew Materials Mental Toughnessx2

    Here's an optimal gear list for level 20:


    Oh, and slot the Stalker ring something other than natural armor (armored agility or luck) since we already have that.

    Note that this is a 0 DC build. One doesn't even attempt to DC cast in legendary reaper Sharn on a level 21 wizard. There is no weak save. Autoattack does make up for this by applying stay frosty, magma slow, tendon slice, paralyzing, knock down, and deception!
    Last edited by Tilomere; 10-17-2019 at 03:28 PM.

  2. #22
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    You have to test dungeon by dungeon what feels right. Here is some of my testing on a lvl 21 wizy-inquizy.

    Ruinious Schemes is too easy on R1. This is probably an R3 dungeon for leveling.


    Wraithcallers is R1-2, now that I know to stay in melee and circle strafe Forgewraith boss to avoid DoT he casts that autokills you when stacked. Picture below before I knew this, can be done in ~10 mins now.


    Smash and Burn is too slow due to boss resetting when kiting adds around circle in room outside boss room, and from too high an alert due to reapers chaining mob aggro to too many mobs at once. Drop down to EE for speed and to survive on red alert, red alert sprint/invis and knock/bell last door and fight in boss room on red alert. It cuts the 23 minute run down to 8 minutes.


    Thrall of the Fungus Lord is too easy on R1. Probably an R2 dungeon, since on R3 the charisma damage from mind blast 1 shot makes you helpless. If Sapphire Ring was Con +8, could slot charisma into cloak and do R3 easy.


    Scavenger Hunt is too easy on R1. This is an R3 dungeon for leveling.


    Edit: Security Detail is R1 now that I know to melee range and circle strafe boss to avoid DoT that autokills you when stacked. Picture below before I knew this, can be done in half the time.


    Roll Call is too easy on R1, due to how safe it is (mobs all lined up for IPS down pipe, and can duck into pipe to heal if you need. This is probably an R2-3 dungeon for leveling.


    So ya, think about what you want out of your wizard, and go for it! In terms of working flexibility, it's a really good class you can really adapt to what you want! This chain was worth 1440 SXp and ~5k RXp! That's not a bad way to gain a level!
    Last edited by Tilomere; 10-10-2019 at 01:59 PM.

  3. #23
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    Default Ahh I figured leveling out!

    Ok, so this last build *can* solo level in legendary reaper Sharn. But what you really want to do for leveling is join the R5-8 legendary daily reaper pugs as a DPS. Being able to solo R1 means you will do fine in such a group, even if you are level 21. Because as cool as 800 RXp solo is, 3k grouped is better!





    Tested up to Sharn R8, and can level in groups just fine! Leej is a godly tank healer, and Davlos and Adams had some beastly DCs though so it was a lot of beating on static mobs! There are no weak saves in R8 Sharn on a level 24 wizard.
    Last edited by Tilomere; 09-30-2019 at 12:44 PM.

  4. #24
    Community Member NemesisAlien's Avatar
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  5. #25
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    Default Taste the Rainbow!

    Pale master auras apply only certain LGS effects, so coonsider:

    Equipping LGS Dust/Ooze/Ice while casting Death Auras.

    Doesn't Work: Affirmation, Salt, Vacuum, Shiradi (any), Arcane Warrior
    Untested: Ashe, Radiance, Damage Procs

    Also untested: Hellish Rebuke with LGS? May also proc empyrian?

    As per Pilgrim1, there are high level weapons with these effects, but you need the ones that say they give the effect on cast, not on hit.
    Edit: Thx Pilgrim1 for fixing! Oh, and fixed up!
    Last edited by Tilomere; 10-08-2019 at 05:28 PM.

  6. #26
    Community Member psykopeta's Avatar
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    Quote Originally Posted by Tilomere View Post
    Pale master auras now apply on-spell hit effects equipped when they were cast, so maybe consider:

    Rainbow Unicorn
    1 Cast Lesser Death aura with a Hoarfrost(LGS Ice and LGS Vacuum) + LGS Dust
    2 Cast Death Aura with a LGS Ooze + LGS Ash
    3 Cast Greater Death Aura with a LGS Salt + LGS Radiance
    Tilo always playing DDO in a whole different lvl >_<
    How on earth can u have so many shinies and mats and everything?! I,'m poor so guess i' ll have to try if it works with multiproc weapons, even if they're lower lol
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  7. #27
    Community Member Pilgrim1's Avatar
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    Quote Originally Posted by Tilomere View Post
    Pale master auras now apply on-spell hit effects equipped when they were cast, so maybe consider:

    Rainbow Unicorn
    1 Cast Lesser Death aura with a Hoarfrost(LGS Ice and LGS Vacuum) + LGS Dust
    2 Cast Death Aura with a LGS Ooze + LGS Ash
    3 Cast Greater Death Aura with a LGS Salt + LGS Radiance
    This has alwease been the case. In addition druid body of the sun and call lightning bolt have the same effect. Also archon shots can trigger it. For a racial options teiflings guard effect also triggers spell add on effects.

    https://www.ddo.com/forums/showthrea...ier?highlight=

    That is a build i made to Debuff bosses. It stacks all of the above, check it out.


    Quote Originally Posted by psykopeta View Post
    Tilo always playing DDO in a whole different lvl >_<
    How on earth can u have so many shinies and mats and everything?! I,'m poor so guess i' ll have to try if it works with multiproc weapons, even if they're lower lol
    Keep in mind only weapons/effects that specify on spellcast will trigger these effects. And LGS. So many of he new raid weapons will not trigger them.

  8. #28
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    Edit fixed as per Pilgrim1 and live testing.

    Need to test LGS Ashe and LGS Blind on Death Auras and Hellish Rebuke with LGS procs.
    Last edited by Tilomere; 10-07-2019 at 03:21 PM.

  9. #29
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    Fixed up, removed arcane warrior for law dice since death auras don't charge it up.

    Bumped wraithcallers and security detail to R1 @ 21 now that I know to melee range forgewraith bosses while circling them to avoid autokill DoT stack AND autokill flame thrower.

    Put note on LGS testing that Ooze and Dust work on death auras. Vacuum, Salt, and Affirmation don't work. Ashe, Radiance, and other LGS effects are untested, as is LGS/Empyrian with Hellish Rebuke.

    If you can test any of these it would be appreciated!
    Last edited by Tilomere; 10-07-2019 at 05:23 PM.

  10. #30
    Community Member NemesisAlien's Avatar
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    Quote Originally Posted by Tilomere View Post
    Pale master auras apply only certain LGS effects, so coonsider:

    Equipping LGS Dust/Ooze while casting Death Auras.

    Doesn't Work: Affirmation, Salt, Vacuum, Shiradi (any), Arcane Warrior
    Untested: Ashe, Radiance, Damage Procs

    Also untested: Hellish Rebuke with LGS? May also proc empyrian?

    As per Pilgrim1, there are high level weapons with these effects, but you need the ones that say they give the effect on cast, not on hit.
    Edit: Thx Pilgrim1 for fixing! Oh, and fixed up!
    How about heroic gs?

  11. #31
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    Quote Originally Posted by NemesisAlien View Post
    How about heroic gs?
    Heroic GS doesn't have procs that work with spells.
    Last edited by Tilomere; 10-09-2019 at 05:14 PM.

  12. #32
    Community Member bsquishwizzy's Avatar
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    Quote Originally Posted by Montegue View Post
    Not a complaint (not entirely, grumbly that there doesn't seem to be another equally viable option), but I observe that as I dump lots and lots of platinum into finding a workable Wizard build in Epics that Pale Master seems to be absolutely required.

    Not taking Pale Master means giving up +2-3 Necro and Enchant DC, plus 4 INT in the T5 slot, plus self healing, and other really useful buffs.

    There's literally no reason I can discern to spend a single point into Archmage anymore.

    And then EK feels required - medium armor is the only real way for me to get to 100+ PRR/MRR, which feels necessary when I'm soloing even on Epic, let alone the newly retuned lower reaper levels (I basically can't solo on those levels).

    Is anyone making the Skeleton pet really work? What are your experiences with using the SLAs? I wasn't able to make the Skellie do much, and the SLAs feel pretty good on trash and even on some bosses (low cost damage rotation), but due to immunities they often don't do me any good (constructs in Sharn, for example).

    But if not Pale Master, I don't see a good committment right now. If you're EK you also really need INT to damage out of Harper, which makes it terribly hard to get a workable build that can also DC cast. I'm getting some help from Magister, with Arcane Tempest and a twist of Energy Burst being my big spell hits. It doesn't feel... I don't know... cohesive, for lack of a better word.

    (also, is it WAI for Rend the Soul and Thunderbolt to be on the same cooldown?).

    Anyway, this is a lot scatterbrained, but it boils down to this - are we all now sort of required to spec into Pale Master, given how much strength is loaded into that set?
    Gnome Magister with Illusion focus. Color Spray has no Spell Pen check, and works really well coupled with a melee. You end up with two PKs. Add Necro focus and you're a fairly competent instakiller. Although Conjuration blends well, and provides damage-dealing capacity along with a very effective Web. Acid Well does a stunning amount of damage if properly spec-ed.

    Gnome gives you a decent leg-up on UMD - at least enough to cast Heal scrolls competently.

    Honestly: PM never needed a "pass." All casters needed was the lid lifted on spell-level damage, and removing Epic Ward from orange-names. Epic Ward is a throwback to when lvl 20 was endgame, and it needed to be "challenging." Now that we have Epic Elite and Reaper, it only serves to additionally handicap instakillers and DC casters who already have a limited spell point pool. But uber spec-ed melees have no such limitations.

    But...well...shines.

  13. #33
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    sorry for thread hijack, but re tilomare's build above, is there any reason not to splash a couple of levels of a trapping class? I like the look of that build, looks lots of fun, but i do like the utility of getting traps. In the process of gearing for it now, if we ever get our game back.

  14. #34
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    Quote Originally Posted by TallMikeM View Post
    sorry for thread hijack, but re tilomare's build above, is there any reason not to splash a couple of levels of a trapping class?
    Need to leave roles for other people in the group to play.

  15. #35
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    Quote Originally Posted by Tilomere View Post
    Need to leave roles for other people in the group to play.
    heh, fair enough. Sadly, not being in a peak play timezone I end up having to solo a lot.

  16. #36
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    So um, hypothetically speaking, if you were to drop harper to 12 AP, you could grab another core of PM. Maybe try out the one that does 2-9 damage and negative levels with a ratcatcher...

    That should do better than the AP in Harper.

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