Hi,

I need any advice I can get with this build. The idea is to profit from EK bonus elemental DMG that will apply to every bolt fired from repeater X-bow. I want some lvls of Arti for Enhancement tree. I don't really know if this can work. I want to use wizard's spells only as buffs and maybe some AoE support dmg such as firewall. I don't intend this to be the best DMG/S build or anything - I just want this to work and be fun.

I don't know if I want to level up beyond lvl 20. I want to go to Epic levels only if you tell me this build can work. If I won't go to Epic I will lower the DEX and drop Improved Precise Shot.

I have 2 past lives of Ranger.

Thanks for any kind of help

I wasn't sure which split is better: 15/5 or 12/8

Here is the build:

New Build
15/5 Wizard/Artificer, Epic 4
Warforged


Level Order

1. Artificer . . . 6. Wizard. . . . .11. Wizard. . . . .16. Wizard
2. Wizard . . . . .7. Artificer . . .12. Wizard. . . . .17. Wizard
3. Wizard . . . . .8. Wizard . . . . 13. Artificer . . .18. Wizard
4. Artificer . . . 9. Wizard. . . . .14. Wizard. . . . .19. Wizard
5. Wizard . . . . 10. Artificer . . .15. Wizard. . . . .20. Wizard



Stats
. . . . . . . .32pt . . 34pt. . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .---- . . ----. . .--------
Strength. . . . .8. . . . 8 . . . .8. . . . . . . . 4: INT
Dexterity . . . 17. . . .18 . . . 18. . . .+1. . . .8: INT
Constitution. . 13. . . .12 . . . 14. . . . . . . .12: INT
Intelligence. . 18. . . .18 . . . 18. . . . . . . .16: INT
Wisdom. . . . . .6. . . . 6 . . . .6. . . . . . . .20: INT
Charisma. . . . .6. . . . 6 . . . .6. . . . . . . .24: INT



Skills
. . . . . A .W .W .A. W. W. A .W .W .A. W. W. A .W .W .W .W .W .W .W
. . . . . 1 .2 .3 .4. 5. 6. 7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Repair. . 4 .1 .1 . . 2. 1. . .2 .1 .1. 1. 1. . .2 .1 .1 .1 .1 .1 .1 .23
Spellcr . 4 .1 .1 . . 2. 1. . .2 .1 .1. 1. 1. . .2 .1 .1 .1 .1 .1 .1 .23
Open Lo . 4 . . . .3. . . . 3 . . . .3. . . . 3 .? .1 .1 .1 .1 .1 .1 .22?
Search. . 4 .? .? .2. ?. ?. 2 .? .? .2. ?. ?. 2 .? .1 .1 .1 .1 .1 .1 .22?
Disable . 4 .? .? .2. ?. ?. 2 .? .? .1. 1. 1. 2 .? .? .1 .1 .1 .1 .1 .22
UMD . . . 4 .1 .1 .1. . .1 .1. ?. 1? 1. 1. 1. 2 . . . . . . . . . . . 16
Spot. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Haggle. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
. . . . .------------------------------------------------------------
. . . . .32 .6 .6 .8. 6. 6. 8 .7 .7 .9. 7. 7. 9 .7 .7 .8 .8 .8 .8 .8



Feats

.1. . . . : Point Blank Shot
.2 Wizard : Quicken Spell
.3. . . . : Rapid Shot
.6. . . . : Mithral Body
.8 Wizard : Extend Spell
.9. . . . : Combat Casting
10 Arti . : Precise Shot
12. . . . : Mobile Spellcasting
15. . . . : Improved Critical: Ranged
15 Wizard : Empower Spell
18. . . . : Dodge
20 Wizard : Maximize Spell
21 Epic . : Improved Precise Shot
24 Epic . : Overwhelming Critical


Spells

Wizard
  1. Jump (2), Feather Fall (2), Shield (2), Repair Light Damage (3), <Any>
  2. Blur (5), Resist Energy (5), Repair Moderate Damage (6), Web (9), False Life (14)
  3. Displacement (8), Repair Serious Damage (8), Haste (9), Protection from Energy (12), Heroism (16)
  4. Repair Critical Damage (11), Stoneskin (11), Dimension Door (12), Wall of Fire (15), Ice Storm (18)
  5. Teleport (14), Protection from Elements (14), <Any>, <Any>, <Any>
  6. Reconstruct (16), Tenser's Transformation (16), Greater Heroism (17), True Seeing (19)
  7. Greater Teleport (18), Mass Protection from Elements (18), <Any>
  8. <Any>, <Any>

Artificer
  1. Enchant Weapons (1), Conjure Bolts (1), Enchant Armor (4)
  2. Flame Arrow (7), Elemental Weapons (10)


Enhancements (80 AP)

Battle Engineer (37 AP)
  • Battle Engineer, Infused Weapons
    1. Crossbow Training, Field Engineer II
    2. Crossbow Training, Caustic Shot III, Extra Action Boost III, Action Boost: Power III
    3. Crossbow Training, Intelligence
    4. Crossbow Training, Endless Fusilade, Agility Engine III, Intelligence
    5. Reconstructed Crossbows, Unlock Potential, Tactical Mobility

Warforged (17 AP)
  • Improved Fortification, Warforged Constitution, Improved Fortification II, Warforged Constitution II
    1. Construct Thinking I, Mechanist III, Inscribed Armor I
    2. Damage Reduction III
    3. +15 Melee and Range Power
    4. Weapon Attachment, +25 Universal Spell Power

Harper Agent (12 AP)
  • Agent of Good I
    1. Harper Enchantment, Strategic Combat
    2. Versatile Adept II, Know the Angles III
    3. Strategic Combat

Eldritch Knight (Wizard) (12 AP)
  • Eldritch Strike, Spellsword
    1. Improved Mage Armor III, Toughness III, Battlemage II
    2. (none)
    3. Arcane Barrier

Renegade Mastermaker (2 AP)
  • Renegade Defender
    1. Easily Fixed