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  1. #1
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    Default Downtime Notice: Tuesday, August 13th 9:00 AM - 12:00 PM Eastern (-4 GMT)

    The DDO game worlds will be unavailable from 9:00 AM - 12:00 PM Eastern (-4 GMT) on Tuesday, August 13th to release Update 42.4. Click here for the Release Notes. Thank you for your patience and we will see you back in the game soon.
    Have fun, and don't forget to gather for buffs!
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  2. #2
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    I never got my two questions about xp answered and the release notes still aren't clear to me.

    Reaper dungeons now use the same over and under level XP penalties as normal dungeons. Characters cannot enter a Reaper dungeon if they are too high level as compared to the dungeon; in the Heroic levels this limit is more than 4 levels above the base challenge rating of the dungeon, and in Epic levels this limit is more than 6 levels as it is on live. As always, Epic characters cannot enter Heroic dungeons.
    In epic levels there are no xp penalties, does this mean I can run epic gianthold (level 24 quests) at level 30 and get full reaper xp now?
    If not, currently bravery bonus for epic quests was 2 higher than heroic does that still apply? (So right now I could run level 26 quests at level 30 and get bravery bonus will I get full reaper xp as well after the patch?)

    Optional XP now ransacks down to 20% and never, for this particular life, recovers.
    If I run a quest on heroic does the optional ransack also effect the quest on epic?

    Also does this reset on epic reincarnation? (We were told once that it would but the notes don't mention that.)

  3. #3
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    Quote Originally Posted by Krelar View Post
    If I run a quest on heroic does the optional ransack also effect the quest on epic?

    Also does this reset on epic reincarnation? (We were told once that it would but the notes don't mention that.)
    From the notes:
    Optional Objectives now ransack, and that ransack will not reset over time. An Epic, Racial, True, or Iconic Reincarnation will reset that ransack.

  4. #4
    Community Member SerPounce's Avatar
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    Thanks for the well written explanation of the XP changes. I (hopefully) have a better grasp on how the new system works now. Though I'm still a little confused.

    A level 15 character running a level 12 dungeon on reaper (modified quest level of 14) will receive full Reaper Experience, but lose Bravery Bonus for regular experience.
    So there's no difference in reaper exp between base level +2 and base level +3?

    Does this mean that Bravery Bonus never affects Reaper XP at all or that still affects it even if you're at base lvl +3 or higher?

    Apologies if I'm just being dense here.
    Last edited by SerPounce; 08-12-2019 at 05:02 PM.
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  5. #5
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    Quote Originally Posted by SerPounce View Post
    Does this mean that Bravery Bonus never affects Reaper XP at all or that still affects it even if you're at base lvl +3 or higher?
    It is specifically referring to the actual Penalty. Losing access to a bonus that affects Reaper XP will reduce your Reaper XP, but these notes were calling attention to the additional actual penalty that is also incurred.
    100% radical, enthusiasm enthusiast.

  6. #6
    Community Member SerPounce's Avatar
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    Quote Originally Posted by Lynnabel View Post
    It is specifically referring to the actual Penalty. Losing access to a bonus that affects Reaper XP will reduce your Reaper XP, but these notes were calling attention to the additional actual penalty that is also incurred.
    Uhhhh... right when I thought I was starting to get it. I know all those words, but I have no idea what you're saying.

    Is there a difference for RXP between base lvl +2 and +3?

    Last edited by SerPounce; 08-12-2019 at 05:06 PM.
    Sabbath - Sarlona

  7. #7
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    Can you please confirm that the following is only in reaper mode?

    The base damage multiplier for hitting helpless creatures is lowered from a 1.5 multiplier to a 1.25 multiplier. Helplessness will provide less damage increase.

    This was specifically stated in the reaper change notes on lam, but I did not see this on the general xp change thread.

    Thanks,
    Nico

  8. #8
    Community Member Dj_Fisty's Avatar
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    Quote Originally Posted by Cordovan View Post
    The DDO game worlds will be unavailable from 9:00 AM - 12:00 PM Eastern (-4 GMT) on Tuesday, August 13th to release Update 42.4. Click here for the Release Notes. Thank you for your patience and we will see you back in the game soon.
    Yeah, thx for another nerf 45% less damage for my one of my guys

    BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!


  9. #9
    Bwest Fwiends Memnir's Avatar
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    “Too much of anything is bad, but too much good whiskey is barely enough.” ~ Mark Twain

    .57194.

  10. #10
    Community Member Requiro's Avatar
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    Quote Originally Posted by Cordovan View Post
    The DDO game worlds will be unavailable from 9:00 AM - 12:00 PM Eastern (-4 GMT) on Tuesday, August 13th to release Update 42.4. Click here for the Release Notes. Thank you for your patience and we will see you back in the game soon.
    The following quests have had their XP raised
    Desire in the Dark - increased from 4324 to 5591 base xp
    Records of the Past - increased from 4324 to 5028 base xp
    Graveyard Shift -increased from 4183 to 4746
    Third Time's a Charm- increased from 4183 to 5591
    Strike Back - increased from 4183 to 5591
    Temple of Elemental Evil Part 1 - increased from 4729 to 6927 base exp
    Temple of Elemental Evil Part 2 - increased from 4068 to 5220 exp
    New Comers - increased from 4660 to 6180 base xp
    Black and Blue - increased from 4660 to 5572 xp
    A Small Problem - increased from 3087 to 3236
    Partycrashers - increased from 2200 to 2900
    The Snitch - increased from 2060 to 2321
    Under the Big Top - increased from 2340 to 2620
    Fathom the Depths - increased from 3988 to 4204
    The Claw of Vulkoor - increased from 2800 to 3016
    The Last Stand - increased from 2260 to 2368
    Into the Deep -increased from 4420 to 5500
    White Plume Mountain - increased from 5068 to 6148
    Slave Pits of the Undercity increased from 2933 to 4860
    Assault on the Aerie of the slavers incrased from 3500 to 4860
    Fashion Madness - increased from 4780 to 5140
    The Lord of Stone - increased from 5124 to 5443
    Terminal Delirium - increased from 6040 to 8092 (honorable mention of most deaths on average for a none raid quest)
    Palace of Stone- increased from 5061 to 5644
    Detour - increased from 5528 to 5798
    Rest Stop - increased from 3953 to 4223
    A Stay at the Inn- increased from 3250 to 3502
    The End of the Road - increased from 5680 to 5903
    So... 28 quests have had their XP raised, from 74 mentioned in Lamanna.
    I think that it's quite clear (for unbelivers) how much they interested in our opinion.
    The best part - in this list there is no Tower of Frost... lol

    On the other hand: Now we have 30% XP for epic dailies...
    And Melee PM Wizard.... Great...

    Quote Originally Posted by SerPounce View Post
    Uhhhh... right when I thought I was starting to get it. I know all those words, but I have no idea what you're saying.

    Is there a difference for RXP between base lvl +2 and +3?

    I guess Lynnabel was referring to BB loss if you make +3. And because BB affects RXP, you'll end up getting less RXP. Base RXP will not change between +2 and +3.
    Last edited by Requiro; 08-12-2019 at 05:57 PM.
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  11. #11
    Community Member Paisheng's Avatar
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    Quote Originally Posted by SerPounce View Post
    Uhhhh... right when I thought I was starting to get it. I know all those words, but I have no idea what you're saying.

    Is there a difference for RXP between base lvl +2 and +3?
    I have the same question. Please hold my hand and guide me to an answer:

    A. I can run 3 levels above quest base and receive max rxp and regular xp
    B. I can run 3 levels above base and will receive max rxp but will lose some regular xp due to loss of bb streak bonus
    C. I can run 3 levels above base and will lose some rxp and xp due to loss of bb streak bonus
    D. All the above
    E. None of the above
    Last edited by Paisheng; 08-12-2019 at 06:08 PM.

  12. #12
    Traveler of the Skies Frogger1234's Avatar
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    Default Typo or Normal bonus = Hard bonus?

    In order to pay for the above increases, some of the Experience in the first time bonus per difficulty is being reduced. This will keep the total bonus experience at the same total percentage that it was before this patch.
    • Normal difficulty will decrease from 25% to 20%.
    • Hard difficulty will decrease from 40% to 20%.
    Does this mean that the Normal and Hard bonus will be the same?

  13. #13
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    Quote Originally Posted by rabidfox View Post
    From the notes:
    Optional Objectives now ransack, and that ransack will not reset over time. An Epic, Racial, True, or Iconic Reincarnation will reset that ransack.
    I missed that one, probably because they mentioned optional ransack in two different places for some reason and said slightly different things in both places.

    My other questions still apply though.

  14. #14
    Community Member Requiro's Avatar
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    Quote Originally Posted by Krelar View Post
    I missed that one, probably because they mentioned optional ransack in two different places for some reason and said slightly different things in both places.

    My other questions still apply though.
    I guess it's gain ransack, that will stop at 20%, but will reset on each major TR (Heroic, Racial, Iconic and Epic)

    I found another one:
    NEW: Horizon Shot (T6): Your next shot with a Ranged or Thrown weapon has +400% damage and +16 to its Critical Threat Range. 30 second cooldown. (1 Rank, 1AP).
    "Horizon Shot" in Shiradi is now "Hunt's End".
    Hunt's End now has a 24-sec cooldown.
    It's quite funny

    I guess it should be just:
    NEW: Hunt's End (T6): Your next shot with a Ranged or Thrown weapon has +400% damage and +16 to its Critical Threat Range. 24 second cooldown. (1 Rank, 1AP).
    -------------------------------------------------------------
    Quote Originally Posted by stoerm View Post
    Player remembers. Player never forgets.
    I'm not native speaker

  15. #15
    Hatchery Founder Ganak's Avatar
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    Tremendous quantity in this patch, and thanks for the Slavers tweak. Good job.
    The Nak Abides - Argo - Ascent
    Ganak Goblinjuicer ~ Xanak the Irregular

  16. #16
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    Quote Originally Posted by Ganak View Post
    Tremendous quantity in this patch, and thanks for the Slavers tweak. Good job.
    Thanks! It's going to be a great time. I think these are probably our longest patch notes ever!

    I am personally most excited about the Public LFM levels change - after this patch, a player could conceivably turn on their public LFM and enter dungeons at their effective level on Reaper/elite and never have to touch a thing to keep it updated and within BB range. I think it'll encourage a lot more use of the feature, where previously a player would need to constantly fight with the auto-level adjustment. This, coupled with the change to reaper overlevel, would mean that a player at level 15 could just run every level 13 dungeon on elite/reaper with an open LFM and have an automatically adjusted LFM that perfectly matched the level range they were looking for

    Quote Originally Posted by Requiro View Post
    I guess it should be just:
    NEW: Hunt's End (T6): Your next shot with a Ranged or Thrown weapon has +400% damage and +16 to its Critical Threat Range. 24 second cooldown. (1 Rank, 1AP).
    Argh, yep. You're correct. I'll try to get these updated asap!
    Last edited by Lynnabel; 08-12-2019 at 06:48 PM.
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  17. #17
    Bwest Fwiends Memnir's Avatar
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    Quote Originally Posted by Lynnabel View Post
    after this patch, a player could conceivably turn on their public LFM and enter dungeons at their effective level on Reaper/elite and never have to touch a thing to keep it updated and within BB range.
    “Too much of anything is bad, but too much good whiskey is barely enough.” ~ Mark Twain

    .57194.

  18. #18
    Community Member CaptainPurge's Avatar
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    Quote Originally Posted by Paisheng View Post
    I have the same question. Please hold my hand and guide me to an answer:

    A. I can run 3 levels above quest base and receive max rxp and regular xp
    B. I can run 3 levels above base and will receive max rxp but will lose some regular xp due to loss of bb streak bonus
    C. I can run 3 levels above base and will lose some rxp and xp due to loss of bb streak bonus
    D. All the above
    E. None of the above
    (B). I think the notes were just modified:

    "To clarify, a level 14 character running a level 12 dungeon on Reaper (which would have a modified quest level of 14) will now receive full Reaper Experience.
    A level 15 character running a level 12 dungeon on reaper (modified quest level of 14) will receive full Reaper Experience, but lose Bravery Bonus for regular experience.
    A level 16 character running a level 12 dungeon on reaper (modified quest level of 14) will receive a -10% overlevel penality to their Reaper experience, and lose their Bravery Bonus for regular experience.
    A level 17 character can not enter a level 12 dungeon as they are more than 4 levels higher than the unmodified quest level."

  19. #19
    Community Member mistress_minx's Avatar
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    Quote Originally Posted by Krelar:

    "If I run a quest on heroic does the optional ransack also effect the quest on epic?"

    Quote Originally Posted by rabidfox View Post
    From the notes:
    Optional Objectives now ransack, and that ransack will not reset over time. An Epic, Racial, True, or Iconic Reincarnation will reset that ransack.
    I too would like to know if the ransack follows you into Epic levels. If so, you will lose people doing the quests on one or the other, or only have the same people doing the heroic or epic versions. If the optional xp will go down each time I run the quest, I may as well skip it on heroic, n do it on epic only. Doesnt really help out NEW players who are trying to learn there way, and want to explore every corner of the quest. Also, why do this at all, when it was previously said that the goal was to have players doing the entire quest, and not just zerging through it ?

    From what I'm seeing, we're being prompted to do more Tr's and Etr's (to stop the ransack). If this is the case, maybe listen to the gazzillion people who have requested that Tokens of the Twelve be in more places now, since there is a lot more content to play than when they were introduced. The Dailies were nerfed because the devs wanted people to play more than just those. What abt Token farming (for TR or for Augments), which forces us to repeat the same 5 quests over n over n over n over n over again ? I'd love to be able to have enough augs of feather fall, or fortification, etc, but I cant stand having to keep doing those same quests so many times for the tokens for them. It's not fun or adventurous. It's a bloody chore and worse than work
    Last edited by mistress_minx; 08-12-2019 at 07:55 PM.

  20. #20
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    As always, Epic characters cannot enter Heroic dungeons.
    Is this backwards, Right now heroic characters can't enter epic dungeons.

    Also if this is backwards, then you will have to plan to flag for Legendary Shroud as a heroic character, and not run the flagging quests on heroic at 20 or 21. The same applies to some of the other quests as such as Ravenloft and Sharn.

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