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  1. #1
    Community Member Thrudh's Avatar
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    Default 12/7/1 PDK Barb/Cleric/Fighter - THF Maul - Updated for U45

    12/7/1 PDK Barb/Cleric/Fighter

    This character has always been a THF guy. He's played with Greatswords, GreatAxes, and for a long while, was a quarterstaff build.

    THF got a huge boost from Update45, and this build is rock-solid at end-game, high reaper quests.

    I finally picked up Tremors from Baba (and got Bloodrage Chism as well), so I'm messing around with a Silvanus maul build now.

    Both FvS and cleric get Divine Might, but going 7 levels of cleric, one gets 4th levels spells instead of 3rd level spells, and self-cast Death Ward and Freedom of Movement is very nice (and CCW instead of CSW).

    FvS does have more hit points... like 150 more at cap... so that's a loss going cleric. But worth it in my mind.

    Because clerics get Turn Undead And a domain.

    Turn Undead is huge because of the Divine Crusader Tier II ability Confront any Foe. This uses Turn Undead charges and does a +3(w) attack with 10d10 light damage (x 300% Melee damage).

    I use the Cleric Strength domain because you get a passive +2 to STR and can use your STR score for Reflex saves. The Destruction domain is a popular choice as well because you can cast spells while raging, but I dismiss rage often to reapply displacement, so I can cast most of my spells between rages.

    You have to be an iconic to use Silvanus, and PDK is a great fit, since starting with a fighter level works out fine, and you get an extra feat from PDK as well.

    Don't pick a lawful alignment - can't be a barbarian if you are lawful)

    I went with:
    • 18 STR
    • 8 Dex
    • 16 CON
    • 12 INT
    • 8 WIS
    • 14 CHA


    All stat level ups into Strength


    Heroic Leveling:
    • 1. Fighter - Power Attack, Cleave, Stunning Blow
    • 2. Barbarian
    • 3. Barbarian - Two-handed Fighting
    • 4. Cleric - Favored by Silvanus
    • 5. Cleric - Domain of Strength
    • 6. Barbarian - Great Cleave
    • 7. Cleric
    • 8. Cleric
    • 9. Barbarian - IC: Bludgeon
    • 10. Cleric - Improved Domain of Strength
    • 11. Cleric - Blessing of Silvanus
    • 12. Barbarian - Improved THF
    • 13. Barbarian
    • 14. Cleric
    • 15. Barbarian - Greater THF
    • 16. Barbarian
    • 17. Barbarian
    • 18. Barbarian - Quick Draw
    • 19. Barbarian
    • 20. Barbarian



    Epic Leveling:
    • 21 - Overwhelming Critical
    • 24 - ??? (Brutal Throw?)
    • 26 - Perfect THF
    • 27 - Blinding Speed
    • 28 - Pierce Silver or Perfect TWF (for 5% doublestrike)
    • 29 - Dire Charge
    • 30 - Scion of Astral Plane, ??? (Extra Turn Undead?)


    Not sure what to get for the extra feats... I used to get Combat Expertise and Improved Trip, but now that I'm running in Fury, I use Adrenaline for no-save knockdowns, so I don't use trip anymore. Could just get Toughness and Epic Toughness, but that's so boring.



    Enhancements
    • 42 points into Frenzied Berzerker - Get Focused Wide, Focused Wrath, and Raging Blows at Tier 5... Skip all the Supreme Cleave stuff.
    • 25 points into Warpriest for Divine Might and Smite Weakness (a way to stack Vulnerability) and especially Ameliorating Strike... That's super useful group healing. 10% doublestrike from Holy Striker as well
    • 11 points into PDK to get +4 STR and 20% heal amp and 20% more strikethrough
    • 4 points into Kensai to get Haste Boost


    =82 (so assumes two racial AP)

    Fury of the Wild is an exceptional Epic Destiny for THF now. Legendary Dreadnought is also good of course (especially with Pulverizer on a maul build).

    Make sure you have Fury Eternal and BloodBath. This will let you recharge your Adrenalines fairly fast.

    Twists I change around. Try to fit in Meld of Darkness (Tier 3), and Confront Any Foe (Tier 2), and Legendary Tactics (Tier 1) Once you have 12 epic past lives (and a +3 tome of fate), you can get Martial Hymn too.

    Twists
    • Martial Hymn (Tier 4)
    • Meld Into Darkness (Tier 3)
    • Confront Any Foe (Tier 2)
    • Legendary Tactics (if using Fury of the Wild) or Primal Scream (if using Legendary Dreadnought) (Tier 1)




    Doublestrike calculations:
    • 23% from Spectre Boots
    • 11% Insight Doublestrike from Hammerfist gloves
    • 10% from WarPriest enhancement Holy Striker
    • 10% Profane bonus from Bloodrage Chrism (only when wielding THF)
    • 4% Scion of the Astral Plane
    • 15% Part of the Family set bonus


    =72% passive

    30% Reaper Doublestrike clickable gets me to 100% for a short duration during a tough fight.

    I also have the 3 martial epic past-lives that give 9% Doublestrike, and I will switch to that for a boss fight (normally I have Ancient Tactics active for +6 tactics for trash and champions)


    Melee Power calculations:
    • Epic Power(10) - 30 MP
    • Sentient Filigree - 28 MP (Prowess 5-piece, Treachery 1 piece (6 slots on weapon) - Sucker Punch 2 piece, One Against Many 2 piece (3 slots on artifact)
    • Perfect THF - 10 MP
    • Part of the Family Set - 25 MP (Artifact)
    • Frenzy - 5 MP
    • Inherent Melee Power - 2 MP (from turning in mysterious remnants)
    • Mythic Melee Power bonus on various gear - 1 MP
    • Fury cores - 36 MP
    • Strong Swings from Fury - 25 MP (when using THF)
    • Martial Hymn - 10 MP


    =172 passive (but character sheet says 167 - maybe Frenzy passive +5 MP bonus is not working?)

    +50 for Prowess MP boost when using an Action Boost
    +10 for Greater Rage when raging
    +5 for Raging Blows when raging
    +3 when using Cracking Attack (with Crazy Strike)

    = 240


    Dire Charge calculations:
    • 30 for Dire Charge
    • 48 for 107 Strength in Reaper
    • 22 for Vistani Belt
    • 10 for Insight tactics with Divine Might
    • 3 for Fighter Heroic past-lives
    • 6 for Legendary Tactics twist
    • 6 for Ancient Tactics Epic past-lives
    • 4 for Scion of the Astral Plane
    • 3 for Reaper bonuses


    = 132 DC (Stunning Blow is 20 points lower at 112)


    Strikethrough calculations:
    • 60 - THF
    • 30 - ITHF
    • 30 - GTHF
    • 30 - PTHF
    • 20 - PDK enhancement
    • 40 - Frenzied Berzerker enhancements


    =210 (but my character sheet shows 230??)

    +50 for Focus Wide (on a 19-20, so it's up a lot - 10% chance, lasts for 12 seconds)

    =260





    End-game Gear (Sharn)

    Part of the Family Set:
    Armor: Legendary Enforcer's Plate: Fort 214% - PRR 54 - Heal Amp 85 - False Life 81 - Green slot (+2 Max Dex from Armor)
    Necklace: Legendary Family Recruit Sigil: True Seeing - Armor Piercing 33 - Deadly 17 - Relentless Fury - Yellow slot (Deathblock)
    Gloves: Legendary Hammerfist: Insightful Doublestrike 11 - Seeker 21 - Insightful Deadly 8 - Cannith Combat Infusion - Blue slot (+8 Protection)

    (Set gives +15 Doublestrike - 25 Artifact Melee Power - 15% Artifact damage vs Helpless - 10% Fort bypass)

    Trinket: Bloodrage Chrism: Healing Amp 83 - 10% Profane Doublestrike - 30 Profane PRR and MRR - DR 30 - Green slot (Feather Fall) - Blue slot (Sapphire of Good Luck +2)
    Belt: Legendary Vistani Fighter's Sash: Stunning +22 - Vertigo +22 - Vitality 67 - Deadly 16 - Yellow slot (Draconic Soul Gem: +30 resists)
    Wrist: Brand of Kalok Shash: STR +22 - Quality Accuracy 8 - Quality Deadly 5 - 53% Fire Absorption - Blue slot (Globe of True Imperial Blood) - Green slot (+8 Resistance) - Yellow slot (250 Spell points)
    Cloak: Legendary Cloak of the City's Champion: Parrying 10 - Insightful CON 10 - Quality PRR 13 - Green slot (+8 Natural Armor)
    Goggles: Legendary Collective Sight: CHA 21 - Insight STR 10 - Quality Resistance 4 - Religious Lore (+7 MRR for this build) - Blue slot
    Ring: Slaver crafted: Sheltering 45 (for the MRR) - 185 Devotion - Quality STR +4
    Ring: Legendary Celestial Sapphire Ring: CON 21 - Dodge 21 - Profane Stats 2 - Improved Deception - Yellow slot
    Head: Legendary Wallwatch Circlet: Accuracy 33 - Reflex Save 17 - Tendon Slice 17 - Blue slot
    Boots: Legendary Spectre Boots: Ghostly - Seeker 21 - Doublestrike 23% - Doubleshot 13% - Ghostly - Blue slot



    Most of this gear is fairly easy to get from Ravenloft and Sharn. Bloodrage Chrism is a raid item, and so is Tremors, the excellent maul that made me want to roll up this character.

    If you don't have either of these, you could Cannith-craft a Trinket with Insightful Stunning, which is solid, and a Morninglord Maul is a good weapon at end-game as well.

    Dire Charge works well (130 range when raged in reaper). Stunning blow is 110, which is only okay in Sharn, but plenty good in most other end-game content. I am missing Insightful Combat Mastery and Quality CM with this gear layout.

    Ability Stats:

    STR - 107
    • 18 starting STR
    • 7 level ups
    • 8 tome
    • 22 item
    • 10 Insight
    • 4 Quality item
    • 1 exceptional
    • 1 racial enhancement
    • 3 when using Haste Boost from racial enhancement
    • 1 Fury of the Wild
    • 1 reaper core
    • 4 Filigree
    • 2 Guild ship
    • 1 racial past-lives
    • 2 profane
    • 8 rage
    • 2 Frenzy
    • 5 Primal Rage
    • 2 Yugo
    • 2 Ability potion
    • 1 Martial Hymn


    = 104

    In reaper, add 3 more.

    107 STR in reaper. (+48)


    CON - 77
    • 16 starting CON
    • 8 tome
    • 21 item
    • 10 Insight item
    • 1 exceptional
    • 1 reaper core
    • 2 Guild ship
    • 2 Profane
    • 6 from Rage
    • 2 from Frenzied Berzerker
    • 5 from Primal Rage


    = 74

    In reaper, add 3 more.

    77 in reaper


    CHA - 50
    • 14 starting CHA
    • 8 tome
    • 21 item
    • 1 exceptional
    • 2 Guild ship
    • 2 Profane
    • 2 Yugo Pot



    Other Stats:
    • Dire Charge Stun DC - 130 or so
    • PRR - 202 (when raged and with Martial Hymm)
    • MRR - 102
    • Doublestrike - standing 72% (plus 30% Reaper DS boost)
    • Melee Power - 172 passive - 240 with Prowess and raged
    • AC - 116
    • Dodge - 14%
    • Incorporeal - 10%
    • Heal Amp - 165%
    • Positive Spell Power - 332
    • Hit points - 2218 standing (before rage and reaper)


    Gameplay:

    I have hotbar settings for Dismiss Rage, Lessor Restoration, Displacement clickable from Heroic Shroud (I have 4 of them, so 8 charges).

    I cast a Displacement, then go to the hotbar settings to switch to a Sentient weapon with the Blood Feast (1000 hp when raging at cap), hit Divine Might, Frenzy, and Rage and Primal Scream.

    So I start each fight with around 3500 hps in Reaper and displaced... I use a Legendary Affirmation weapon from Legendary Shroud, and it doesn't take long for me to proc another 1000 hp. Over 4500 in reaper, and I can hit Blood Tribute for another 400 temp hp.

    I then switch back to Tremors that has Sentient Prowess, and hit Haste Boost and go to town.

    If I get in trouble, I have Meld into Darkness which gives 95% dodge for 15 seconds, and when that wears off I also have Improved Uncanny Dodge for 50% dodge. If I need more, I keep hitting Blood Tribute and hope someone heals me.

    This guy is very durable and does a ton of damage. The changes to THF are amazing. Adrenaline stays charged most of the time, so you can use it quite often, and it hits like a brick house. Confront any Foe (from Divine Crusader) is a great twist for this guy since he has around 22 Turn Undead charges.

    After 1 minute or so which is usually 1-2 fights, I dismiss rage, hit lessor restoration, heal up, re-apply displacement, and go through the entire process again.



    The above gear set gives me

    Ghostly
    PRR 54
    MRR 45
    Profane PRR/MRR 30
    Quality PRR 13
    Fort 214

    STR 22
    Insight STR 10
    Qual STR 4

    CON 21
    Insight CON 10
    Qual CON (missing)

    CHA 21
    Insight CHA (missing)
    Qual CHA (missing)

    Profane 2

    Heal Amp 85

    Doublestrike 23
    Insight Doublestrike 11
    Profane DS 10

    Deadly 17
    Insight Deadly 8 (10 when Divine Might is running)
    Quality Deadly 5

    Accuracy 33
    Insight Accuracy (10 when Divine Might is running)
    Quality Accuracy 8

    Seeker 21
    Insight Seeker (missing)
    True Seeing

    Deception (missing)
    Insight Deception 8
    Improved Deception

    Devotion 185

    Resistance (missing - has 17 Reflex though)
    Parrying 10

    Dodge 21 (max out at 14 from armor)

    False Life 81
    Vitality 67

    Stunning Blow 22
    Insight Stun (+10 when Divine Might is running)
    Trip 22
    Quality CM (missing)

    Armor Piercing 33
    Relentless Fury (chance to do 5% more damage for 30 seconds)
    Cannith Combat Infusion (chance for 10 seconds of +4 Alchemical bonus to STR, CON, and DEX, and a +5 doublestrike Alchemical bonus)
    Fire Absorption 53%
    Last edited by Thrudh; 04-11-2020 at 12:37 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  2. #2
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    Default thanks!

    glad i came across this.
    I need a quick iconic turn around, to catch my brother in heroics.
    I'd like to say I'll tell you how it goes, but my memory is terrible and I will probably never find this post again

  3. #3
    Community Member Thrudh's Avatar
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    Updated for U45

    Still trying to figure out which feats to take at level 24 and level 30.

    At 30, I only take 4 twists, in order to fit 4-3-2-1

    3-2-1 are locked in stone.

    Meld into Darkness (15 seconds of 95% dodge) is huge for tough moments
    Confront Any Foe (3[w] attack with 10d10 extra Light Damage on a successful hit. (scales with 300% Melee Power))
    Legendary Tactics (+6 to tactics is a huge bonus).

    The Tier 4 twist I take is Fatesinger Martial Hymn (+1 to Strength, Dexterity and Wisdom, +2 Sneak Dice, +20 Maximum Hit Points, +10 Physical and Magical Resistance rating, +5 Armor Class, and +10 Melee and Ranged Power)

    That's a lot of bonuses, so I think it's the best choice, but I could swap it out for a Tier 3 twist and another Tier 1 twist, but I'm not sure if any combo of twists would be better than Martial Hymn

    Any thoughts on feats and twists?
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

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    Hey Trudh,

    The OP still talks about missing insightful accuracy and tactics. You get that from Divine Might. Also the insightful deadly on hammerfist isn't useful as a result as well - but not much you can do about that, the set bonus is just too good.

    Vistani sash is a bit of a weakpoint in terms of itemisation - it is only providing Stunning and vitality (only +47 since it doesn't stack with the augment) - I'm wondering if you replace your current slavers ring with legendary celestial ruby ring (higher stunning) and put slavers in your belt it might be better? It also opens up the possibility of replacing Wallwatch circlet with something better as it also provides accuracy. Although currently itemisation for boots and helmet aren't good (umber brim doesn't stack with Divine Might) so this change might open up a whole can of worms. You might just be better off sticking with what you got...The gear tetris is certainly challenging with Sharn.

  5. #5
    Community Member Thrudh's Avatar
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    Quote Originally Posted by korgzz_bloodaxe View Post
    The OP still talks about missing insightful accuracy and tactics. You get that from Divine Might. Also the insightful deadly on hammerfist isn't useful as a result as well - but not much you can do about that, the set bonus is just too good.
    You are right.. thanks for the post... I updated the OP.

    Vistani sash is a bit of a weakpoint in terms of itemisation - it is only providing Stunning and vitality (only +47 since it doesn't stack with the augment) - I'm wondering if you replace your current slavers ring with legendary celestial ruby ring (higher stunning) and put slavers in your belt it might be better? It also opens up the possibility of replacing Wallwatch circlet with something better as it also provides accuracy. Although currently itemisation for boots and helmet aren't good (umber brim doesn't stack with Divine Might) so this change might open up a whole can of worms. You might just be better off sticking with what you got...The gear tetris is certainly challenging with Sharn.
    I agree the Vistani belt is a weak point since I don't use Trip anymore (Adrenaline recharges fast enough with the 19-20 vorpal now, I can use it most of the time).

    I agree the Legendary celestial ruby ring would be a good replacement... It has stunning, accuracy, and ghostly, which would free up the belt and helmet. But then I'd have to replace CON and +2 profane stats that I'm getting from from my current ring.

    New gear is coming out with the new update, so I think I'll wait to do gear Tetris again.

    The current gear-set up is pretty solid, in any case, even if not perfect.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

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    =210 (but my character sheet shows 230??)
    Bit late to the party but (if you didnt already realize this months ago) you forgot the 20% base chance to Strikethrough

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    Hey Trudh,

    Roughly how much do you hit (per hit) for in r1 sharn? And how effective is amoerieling strike as a heal i.e. how many hp does it heal in r1?

  8. #8
    Community Member Thrudh's Avatar
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    Quote Originally Posted by korgzz_bloodaxe View Post
    Hey Trudh,

    Roughly how much do you hit (per hit) for in r1 sharn? And how effective is amoerieling strike as a heal i.e. how many hp does it heal in r1?
    600-700 per hit is the first number for normal swings in r1.

    1000+ per hit is the first number for normal swings on stunned mobs (after a Dire Charge for instance)

    If I get a guy stunned, and hit 30% Haste boost (which gives me 50 more melee power from Prowess Set), and use Adrenaline (from Fury of the Wild), I'll do 33,000 on the first number (in r1, less of course in higher reaper settings)

    Ameliorating Strike only heals me for about 250 or so, but I only have okay heal amp, and poor positive power (165% heal amp, 362 positive power). But it is AOE, so it heals others fighting next to me, and I've seen good 800 point heals on tanks with great heal amp.

    My Dire Charge DC is pretty high, and stunned mobs don't hit back, so I usually start a fight with that, and if I get in trouble, it's Meld into Darkness, then Dire Charge again. Adrenaline is a no-save knockdown, so I can save that for champs... If I'm still in trouble then it's Improved Uncanny Dodge, and spamming Blood Tribute, and if that's not enough and no one is healing, then I'm running away.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

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    I'm on my final PDK life, but I'd love it if you could give me tips if I were to start it out with a Sun Elf.
    Enthusiasm enthusiast enthusiast.

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    Quote Originally Posted by Thrudh View Post
    Ameliorating Strike only heals me for about 250 or so, but I only have okay heal amp, and poor positive power (165% heal amp, 362 positive power). But it is AOE, so it heals others fighting next to me, and I've seen good 800 point heals on tanks with great heal amp..
    Best thing about A-strike isn´t the healing, which is next to zero above R1. It removes exhaustion while fighting and also add vuln-debuff. I see heals around 5-600 with similar SP. 8-900 on the ship.

    works in r1 for decent heals thou if your farming gear. 12s CD is wee bit long too.
    Last edited by LavidDynch; 04-14-2020 at 09:25 AM.
    O M N I P R E S E N C E
    J i c h a e l
    -&- D i l l i n j a h
    DDO Anthem.


  11. #11
    Community Member Thrudh's Avatar
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    Quote Originally Posted by LavidDynch View Post
    Best thing about A-strike isn´t the healing, which is next to zero above R1. It removes exhaustion while fighting and also add vuln-debuff.
    Yes, excellent point.

    When you strike an enemy with Smite Foe, they gain four to seven stacks of Vulnerable. (For each stack, the target takes 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.)
    Having turn undead charges, and being able to twist "Confront any foe" is pretty huge too..

    +3[W] Melee Attack: Expend one Turn Undead: Deals 10d10 extra Light Damage on a successful hit. (scales with 300% Melee Power)
    I don't regenerate charges, so I have limited uses between shrines, but this is pretty useful on a boss or a tough champ.
    Last edited by Thrudh; 04-14-2020 at 10:21 AM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

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    Quote Originally Posted by Thrudh View Post
    12/7/1 PDK Barb/Cleric/Fighter

    This character has always been a THF guy. He's played with Greatswords, GreatAxes, and for a long while, was a quarterstaff build.

    THF got a huge boost from Update45, and this build is rock-solid at end-game, high reaper quests.

    I finally picked up Tremors from Baba (and got Bloodrage Chism as well), so I'm messing around with a Silvanus maul build now.

    Both FvS and cleric get Divine Might, but going 7 levels of cleric, one gets 4th levels spells instead of 3rd level spells, and self-cast Death Ward and Freedom of Movement is very nice (and CCW instead of CSW).

    FvS does have more hit points... like 150 more at cap... so that's a loss going cleric. But worth it in my mind.

    Because clerics get Turn Undead And a domain.

    Turn Undead is huge because of the Divine Crusader Tier II ability Confront any Foe. This uses Turn Undead charges and does a +3(w) attack with 10d10 light damage (x 300% Melee damage).

    I use the Cleric Strength domain because you get a passive +2 to STR and can use your STR score for Reflex saves. The Destruction domain is a popular choice as well because you can cast spells while raging, but I dismiss rage often to reapply displacement, so I can cast most of my spells between rages.

    You have to be an iconic to use Silvanus, and PDK is a great fit, since starting with a fighter level works out fine, and you get an extra feat from PDK as well.

    Don't pick a lawful alignment - can't be a barbarian if you are lawful)

    I went with:
    • 18 STR
    • 8 Dex
    • 16 CON
    • 12 INT
    • 8 WIS
    • 14 CHA


    All stat level ups into Strength


    Heroic Leveling:
    • 1. Fighter - Power Attack, Cleave, Stunning Blow
    • 2. Barbarian
    • 3. Barbarian - Two-handed Fighting
    • 4. Cleric - Favored by Silvanus
    • 5. Cleric - Domain of Strength
    • 6. Barbarian - Great Cleave
    • 7. Cleric
    • 8. Cleric
    • 9. Barbarian - IC: Bludgeon
    • 10. Cleric - Improved Domain of Strength
    • 11. Cleric - Blessing of Silvanus
    • 12. Barbarian - Improved THF
    • 13. Barbarian
    • 14. Cleric
    • 15. Barbarian - Greater THF
    • 16. Barbarian
    • 17. Barbarian
    • 18. Barbarian - Quick Draw
    • 19. Barbarian
    • 20. Barbarian



    Epic Leveling:
    • 21 - Overwhelming Critical
    • 24 - ??? (Brutal Throw?)
    • 26 - Perfect THF
    • 27 - Blinding Speed
    • 28 - Pierce Silver or Perfect TWF (for 5% doublestrike)
    • 29 - Dire Charge
    • 30 - Scion of Astral Plane, ??? (Extra Turn Undead?)


    Not sure what to get for the extra feats... I used to get Combat Expertise and Improved Trip, but now that I'm running in Fury, I use Adrenaline for no-save knockdowns, so I don't use trip anymore. Could just get Toughness and Epic Toughness, but that's so boring.



    Enhancements
    • 42 points into Frenzied Berzerker - Get Focused Wide, Focused Wrath, and Raging Blows at Tier 5... Skip all the Supreme Cleave stuff.
    • 25 points into Warpriest for Divine Might and Smite Weakness (a way to stack Vulnerability) and especially Ameliorating Strike... That's super useful group healing. 10% doublestrike from Holy Striker as well
    • 11 points into PDK to get +4 STR and 20% heal amp and 20% more strikethrough
    • 4 points into Kensai to get Haste Boost


    =82 (so assumes two racial AP)

    Fury of the Wild is an exceptional Epic Destiny for THF now. Legendary Dreadnought is also good of course (especially with Pulverizer on a maul build).

    Make sure you have Fury Eternal and BloodBath. This will let you recharge your Adrenalines fairly fast.

    Twists I change around. Try to fit in Meld of Darkness (Tier 3), and Confront Any Foe (Tier 2), and Legendary Tactics (Tier 1) Once you have 12 epic past lives (and a +3 tome of fate), you can get Martial Hymn too.

    Twists
    • Martial Hymn (Tier 4)
    • Meld Into Darkness (Tier 3)
    • Confront Any Foe (Tier 2)
    • Legendary Tactics (if using Fury of the Wild) or Primal Scream (if using Legendary Dreadnought) (Tier 1)




    Doublestrike calculations:
    • 23% from Spectre Boots
    • 11% Insight Doublestrike from Hammerfist gloves
    • 10% from WarPriest enhancement Holy Striker
    • 10% Profane bonus from Bloodrage Chrism (only when wielding THF)
    • 4% Scion of the Astral Plane
    • 15% Part of the Family set bonus


    =72% passive

    30% Reaper Doublestrike clickable gets me to 100% for a short duration during a tough fight.

    I also have the 3 martial epic past-lives that give 9% Doublestrike, and I will switch to that for a boss fight (normally I have Ancient Tactics active for +6 tactics for trash and champions)


    Melee Power calculations:
    • Epic Power(10) - 30 MP
    • Sentient Filigree - 28 MP (Prowess 5-piece, Treachery 1 piece (6 slots on weapon) - Sucker Punch 2 piece, One Against Many 2 piece (3 slots on artifact)
    • Perfect THF - 10 MP
    • Part of the Family Set - 25 MP (Artifact)
    • Frenzy - 5 MP
    • Inherent Melee Power - 2 MP (from turning in mysterious remnants)
    • Mythic Melee Power bonus on various gear - 1 MP
    • Fury cores - 36 MP
    • Strong Swings from Fury - 25 MP (when using THF)
    • Martial Hymn - 10 MP


    =172 passive (but character sheet says 167 - maybe Frenzy passive +5 MP bonus is not working?)

    +50 for Prowess MP boost when using an Action Boost
    +10 for Greater Rage when raging
    +5 for Raging Blows when raging
    +3 when using Cracking Attack (with Crazy Strike)

    = 240


    Dire Charge calculations:
    • 30 for Dire Charge
    • 48 for 107 Strength in Reaper
    • 22 for Vistani Belt
    • 10 for Insight tactics with Divine Might
    • 3 for Fighter Heroic past-lives
    • 6 for Legendary Tactics twist
    • 6 for Ancient Tactics Epic past-lives
    • 4 for Scion of the Astral Plane
    • 3 for Reaper bonuses


    = 132 DC (Stunning Blow is 20 points lower at 112)


    Strikethrough calculations:
    • 60 - THF
    • 30 - ITHF
    • 30 - GTHF
    • 30 - PTHF
    • 20 - PDK enhancement
    • 40 - Frenzied Berzerker enhancements


    =210 (but my character sheet shows 230??)

    +50 for Focus Wide (on a 19-20, so it's up a lot - 10% chance, lasts for 12 seconds)

    =260





    End-game Gear (Sharn)

    Part of the Family Set:
    Armor: Legendary Enforcer's Plate: Fort 214% - PRR 54 - Heal Amp 85 - False Life 81 - Green slot (+2 Max Dex from Armor)
    Necklace: Legendary Family Recruit Sigil: True Seeing - Armor Piercing 33 - Deadly 17 - Relentless Fury - Yellow slot (Deathblock)
    Gloves: Legendary Hammerfist: Insightful Doublestrike 11 - Seeker 21 - Insightful Deadly 8 - Cannith Combat Infusion - Blue slot (+8 Protection)

    (Set gives +15 Doublestrike - 25 Artifact Melee Power - 15% Artifact damage vs Helpless - 10% Fort bypass)

    Trinket: Bloodrage Chrism: Healing Amp 83 - 10% Profane Doublestrike - 30 Profane PRR and MRR - DR 30 - Green slot (Feather Fall) - Blue slot (Sapphire of Good Luck +2)
    Belt: Legendary Vistani Fighter's Sash: Stunning +22 - Vertigo +22 - Vitality 67 - Deadly 16 - Yellow slot (Draconic Soul Gem: +30 resists)
    Wrist: Brand of Kalok Shash: STR +22 - Quality Accuracy 8 - Quality Deadly 5 - 53% Fire Absorption - Blue slot (Globe of True Imperial Blood) - Green slot (+8 Resistance) - Yellow slot (250 Spell points)
    Cloak: Legendary Cloak of the City's Champion: Parrying 10 - Insightful CON 10 - Quality PRR 13 - Green slot (+8 Natural Armor)
    Goggles: Legendary Collective Sight: CHA 21 - Insight STR 10 - Quality Resistance 4 - Religious Lore (+7 MRR for this build) - Blue slot
    Ring: Slaver crafted: Sheltering 45 (for the MRR) - 185 Devotion - Quality STR +4
    Ring: Legendary Celestial Sapphire Ring: CON 21 - Dodge 21 - Profane Stats 2 - Improved Deception - Yellow slot
    Head: Legendary Wallwatch Circlet: Accuracy 33 - Reflex Save 17 - Tendon Slice 17 - Blue slot
    Boots: Legendary Spectre Boots: Ghostly - Seeker 21 - Doublestrike 23% - Doubleshot 13% - Ghostly - Blue slot



    Most of this gear is fairly easy to get from Ravenloft and Sharn. Bloodrage Chrism is a raid item, and so is Tremors, the excellent maul that made me want to roll up this character.

    If you don't have either of these, you could Cannith-craft a Trinket with Insightful Stunning, which is solid, and a Morninglord Maul is a good weapon at end-game as well.

    Dire Charge works well (130 range when raged in reaper). Stunning blow is 110, which is only okay in Sharn, but plenty good in most other end-game content. I am missing Insightful Combat Mastery and Quality CM with this gear layout.

    Ability Stats:

    STR - 107
    • 18 starting STR
    • 7 level ups
    • 8 tome
    • 22 item
    • 10 Insight
    • 4 Quality item
    • 1 exceptional
    • 1 racial enhancement
    • 3 when using Haste Boost from racial enhancement
    • 1 Fury of the Wild
    • 1 reaper core
    • 4 Filigree
    • 2 Guild ship
    • 1 racial past-lives
    • 2 profane
    • 8 rage
    • 2 Frenzy
    • 5 Primal Rage
    • 2 Yugo
    • 2 Ability potion
    • 1 Martial Hymn


    = 104

    In reaper, add 3 more.

    107 STR in reaper. (+48)


    CON - 77
    • 16 starting CON
    • 8 tome
    • 21 item
    • 10 Insight item
    • 1 exceptional
    • 1 reaper core
    • 2 Guild ship
    • 2 Profane
    • 6 from Rage
    • 2 from Frenzied Berzerker
    • 5 from Primal Rage


    = 74

    In reaper, add 3 more.

    77 in reaper


    CHA - 50
    • 14 starting CHA
    • 8 tome
    • 21 item
    • 1 exceptional
    • 2 Guild ship
    • 2 Profane
    • 2 Yugo Pot



    Other Stats:
    • Dire Charge Stun DC - 130 or so
    • PRR - 202 (when raged and with Martial Hymm)
    • MRR - 102
    • Doublestrike - standing 72% (plus 30% Reaper DS boost)
    • Melee Power - 172 passive - 240 with Prowess and raged
    • AC - 116
    • Dodge - 14%
    • Incorporeal - 10%
    • Heal Amp - 165%
    • Positive Spell Power - 332
    • Hit points - 2218 standing (before rage and reaper)


    Gameplay:

    I have hotbar settings for Dismiss Rage, Lessor Restoration, Displacement clickable from Heroic Shroud (I have 4 of them, so 8 charges).

    I cast a Displacement, then go to the hotbar settings to switch to a Sentient weapon with the Blood Feast (1000 hp when raging at cap), hit Divine Might, Frenzy, and Rage and Primal Scream.

    So I start each fight with around 3500 hps in Reaper and displaced... I use a Legendary Affirmation weapon from Legendary Shroud, and it doesn't take long for me to proc another 1000 hp. Over 4500 in reaper, and I can hit Blood Tribute for another 400 temp hp.

    I then switch back to Tremors that has Sentient Prowess, and hit Haste Boost and go to town.

    If I get in trouble, I have Meld into Darkness which gives 95% dodge for 15 seconds, and when that wears off I also have Improved Uncanny Dodge for 50% dodge. If I need more, I keep hitting Blood Tribute and hope someone heals me.

    This guy is very durable and does a ton of damage. The changes to THF are amazing. Adrenaline stays charged most of the time, so you can use it quite often, and it hits like a brick house. Confront any Foe (from Divine Crusader) is a great twist for this guy since he has around 22 Turn Undead charges.

    After 1 minute or so which is usually 1-2 fights, I dismiss rage, hit lessor restoration, heal up, re-apply displacement, and go through the entire process again.



    The above gear set gives me

    Ghostly
    PRR 54
    MRR 45
    Profane PRR/MRR 30
    Quality PRR 13
    Fort 214

    STR 22
    Insight STR 10
    Qual STR 4

    CON 21
    Insight CON 10
    Qual CON (missing)

    CHA 21
    Insight CHA (missing)
    Qual CHA (missing)

    Profane 2

    Heal Amp 85

    Doublestrike 23
    Insight Doublestrike 11
    Profane DS 10

    Deadly 17
    Insight Deadly 8 (10 when Divine Might is running)
    Quality Deadly 5

    Accuracy 33
    Insight Accuracy (10 when Divine Might is running)
    Quality Accuracy 8

    Seeker 21
    Insight Seeker (missing)
    True Seeing

    Deception (missing)
    Insight Deception 8
    Improved Deception

    Devotion 185

    Resistance (missing - has 17 Reflex though)
    Parrying 10

    Dodge 21 (max out at 14 from armor)

    False Life 81
    Vitality 67

    Stunning Blow 22
    Insight Stun (+10 when Divine Might is running)
    Trip 22
    Quality CM (missing)

    Armor Piercing 33
    Relentless Fury (chance to do 5% more damage for 30 seconds)
    Cannith Combat Infusion (chance for 10 seconds of +4 Alchemical bonus to STR, CON, and DEX, and a +5 doublestrike Alchemical bonus)
    Fire Absorption 53%
    I'm super new and extremely confused. Why see u putting no points into wisdom? You cant even cast spells with a 8 wisdom right?
    Why not dump chr. And lut into wisdom ?

  13. #13
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    Quote Originally Posted by Rev0 View Post
    I'm super new and extremely confused. Why see u putting no points into wisdom? You cant even cast spells with a 8 wisdom right?
    Why not dump chr. And lut into wisdom ?
    Charisma fuels: Will saves (with Force of personality feat), Divine Might (dmg and tactics), increases the numbers of Turn Undead (dmg).
    Wisdom fuels: nothing. Tomes and gear will enable you to cast spells. This build won´t cast any spells.
    O M N I P R E S E N C E
    J i c h a e l
    -&- D i l l i n j a h
    DDO Anthem.


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