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    Community Member Thrudh's Avatar
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    May 2006
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    Default 12/7/1 PDK Barb/Cleric/Fighter - THF Maul

    12/7/1 PDK Barb/FvS/Fighter

    This character has always been a THF guy. He's played with Greatswords, GreatAxes, and for a long while, was a quarterstaff build.

    I finally picked up Tremors from Baba (and got Bloodrage Chism as well), so I'm messing around with a Silvanus maul build now.

    I first went with Favored Soul because I thought Divine Presence might be more useful than Divine Might (Clerics only get Divine Might). Divine Presence is a direct bonus to tactical feats and damage. Divine Might gives one an Insight bonus to damage, which could be somewhat wasted because we have +10 Insight items nowadays, so the first 30 points of CHA is wasted. However, THF character get 1.5x damage from STR, so Divine Might adds more damage than Divine Presence (But 5 less tactical bonus). Directly adding to STR with Divine Might also helps to-hit.

    And another thing to keep in mind is that you no longer need an Insight STR item at all if you use Divine Might, which actually helps quite a bit when gearing.

    Both FvS and cleric get Divine Might, but going 7 levels of cleric, one gets 4th levels spells instead of 3rd level spells, and self-cast Death Ward and Freedom of Movement (and CCW instead of CSW) is very nice.

    FvS does have more hit points... like 150 more at cap... so that's a sizable loss going cleric. But worth it in my mind.

    I used the Cleric Strength domain because you get a passive +2 to STR and can use your STR score for Reflex saves.


    You have to be an iconic to use Silvanus, and PDK is a great fit, since starting with a fighter level works out fine, and you get an extra feat from PDK as well.

    Get two levels of barbarian after that right away to access Blood Tribute. Those temp hp are a huge help in low-level heroic reaper. 3 barbarian levels get you to Supreme Cleave which is nice for AOE attacks as well.

    Getting to Cleric 6 fairly fast would be good for the maul bonus, but you could mix the barb/Cleric levels up however you want.

    To get Combat Expertise at level 3, you need a +1 INT tome, and start with 12 INT..

    I went with:
    • 18 STR
    • 8 Dex
    • 16 CON
    • 12 INT
    • 10 WIS
    • 12 CHA




    Heroic Leveling:
    • 1. Fighter - Power Attack, Cleave, Stunning Blow
    • 2. Barbarian
    • 3. Barbarian - Combat Expertise
    • 4. Cleric
    • 5. Cleric
    • 6. Barbarian - Improved Trip
    • 7. Cleric
    • 8. Cleric
    • 9. Barbarian - IC: Bludgeon
    • 10. Cleric
    • 11. Cleric
    • 12. Barbarian - Quicken
    • 13. Barbarian
    • 14. Cleric
    • 15. Barbarian - THF
    • 16. Barbarian
    • 17. Barbarian
    • 18. Barbarian - ITHF
    • 19. Barbarian
    • 20. Barbarian



    Epic Leveling:
    • 21 - Overwhelming Critical
    • 24 - GTHF
    • 26 - Perfect THF
    • 27 - Blinding Speed
    • 28 - Pierce Silver or Perfect TWF (for 5% doublestrike)
    • 29 - Dire Charge
    • 30 - Astral Plane, Empower Healing (nothing really good to take here)



    All stat level ups into Strength

    Enhancements
    • 44 points into Frenzied Berzerker - basically getting everything except 18 core and capstone
    • 22 points into Warpriest for Divine Might and Smite Weakness (a way to stack Vulnerability) and especially Ameliorating Strike... That's super useful group healing.
    • 9 points into PDK to get +4 STR and 20% heal amp
    • 6 points into Kensai to get Haste Boost and an extra Action Boost.



    Legendary Dreadnought Epic Destiny. (Always a top choice, but with a maul build, Pulverizer is a must)

    Twists I change around. Usually I go with

    Twists
    • Sense Weakness (Tier 4)
    • Meld Into Darkness (Tier 3)
    • Cocoon (Tier 2)
    • Primal Screen (Tier 1)


    But if I want more group healing power, I go with

    Twists
    • Sacred Ground (Tier 4)
    • Meld Into Darkness (Tier 3)
    • Consecration (Tier 2)
    • Primal Screen (Tier 1)



    Doublestrike calculations:
    • 9% 3 martial sphere Epic Past Lives
    • 0% from item (Waiting on the Sea boots!)
    • 11% Insight Doublestrike from Hammerfist gloves
    • 10% Profane bonus from Bloodrage Chrism (only when wielding THF)
    • 4% Scion of the Astral Plane
    • 15% Part of the Family set bonus


    =49% passive

    This is low, need to get this higher. Boot slot is currently my only open slot, and I'm only using it now for Ghostly.. The Sealegs boots that the devs have hinted at for next update supposedly have Doublestrike and Ghostly which will fit me perfectly.

    30% Reaper Doublestrike clickable gets me to a solid 79% for a short duration during a boss fight for now.


    Melee Power calculations:
    • LD cores - 18 MP
    • Epic Power(10) - 30 MP
    • Sentient Filigree - 23 MP (Prowess with a 3 MP piece - 5 MP set bonus, Sucker Punch 5 MP set bonus, One Against Many 5 MP (rare) piece, 5 MP set bonus)
    • GTHF - 6 MP
    • Part of the Family Set - 25 MP (Artifact)
    • Frenzy - 5 MP


    =107 passive

    +50 for Prowess MP boost when using an Action Boost
    +70 for Blitz
    +10 for Greater Rage when raging
    +5 for Raging Blows when raging
    +3 when using Cracking Attack

    = 245


    End-game Gear (Sharn)

    Part of the Family Set:
    Armor: Legendary Enforcer's Plate: Fort 214% - PRR 54 - Heal Amp 85 - False Life 81 - Green slot (+2 Max Dex from Armor)
    Necklace: Legendary Family Recruit Sigil: True Seeing - Armor Piercing 33 - Deadly 17 - Relentless Fury - Yellow slot (Deathblock)
    Gloves: Legendary Hammerfist: Insightful Doublestrike 11 - Seeker 21 - Insightful Deadly 8 - Cannith Combat Infusion - Blue slot (+8 Protection)

    (Set gives +15 Doublestrike - 25 Artifact Melee Power - 15% Artifact damage vs Helpless - 10% Fort bypass)

    Trinket: Bloodrage Chrism: Healing Amp 83 - 10% Profane Doublestrike - 30 Profane PRR and MRR - DR 30 - Green slot (Feather Fall) - Blue slot (Sapphire of Good Luck +2)
    Belt: Legendary Vistani Fighter's Sash: Stunning +22 - Vertigo +22 - Vitality 67 - Deadly 16 - Yellow slot (Draconic Soul Gem: +30 resists)
    Wrist: Brand of Kalok Shash: STR +22 - Quality Accuracy 8 - Quality Deadly 5 - 53% Fire Absorption - Blue slot (Globe of True Imperial Blood) - Green slot (+8 Resistance) - Yellow slot (250 Spell points)
    Cloak: Legendary Cloak of the City's Champion: Parrying 10 - Insightful CON 10 - Quality PRR 13 - Green slot (+8 Natural Armor)
    Goggles: Legendary Collective Sight: CHA 21 - Insight CHA 10 - Quality Resistance 4 - Religious Lore (+7 MRR for this build) - Blue slot
    Ring: Slaver crafted: Sheltering 45 (for the MRR) - 185 Devotion - Quality STR +4
    Ring: Legendary Celestial Sapphire Ring: CON 21 - Dodge 21 - Profane Stats 2 - Improved Deception - Yellow slot
    Head: Legendary Wallwatch Circlet: Accuracy 33 - Reflex Save 17 - Tendon Slice 17 - Blue slot

    New boots from the next update I believe will have Doublestrike and Ghostly, so that cover those two big ones. Using this right now just for Ghostly, so missing Doublestrike.

    Boots: Legendary Softsole Slippers: Ghostly - Insightful CHA +9 - Anthem - Perform +22 - Green slot



    Most of this gear is fairly easy to get from Ravenloft and Sharn. Bloodrage Chrism is a raid item, and so is Tremors, the excellent maul that made me want to roll up this character.

    If you don't have either of these, you could Cannith-craft a Trinket with Doublestrike - Resistance - Insightful Stunning, which is solid, and a Morninglord Maul is a good weapon at end-game as well.

    Dire Charge works well (125 range with an 121 STR in reaper). Stunning blow is 105, and Improved Trip is 108, which is only okay. I am missing Insightful Combat Mastery and Quality CM with this gear layout.

    Ability Stats:

    STR - 118
    • 18 starting STR
    • 7 level ups
    • 8 tome
    • 22 item
    • 23 Insight (From 56 CHA - Divine Might)
    • 4 Quality item
    • 1 exceptional
    • 1 racial enhancement
    • 3 when using Haste Boost from racial enhancement
    • 2 Legendary Dreadnought
    • 1 reaper core
    • 4 Filigree
    • 2 Guild ship
    • 1 racial past-lives
    • 2 profane
    • 8 rage
    • 2 Frenzy
    • 5 Primal Rage
    • 2 Yugo
    • 2 Ability potion


    In reaper, add 3 more.

    121 STR in reaper.


    CON - 72
    • 16 starting CON
    • 8 tome
    • 21 item
    • 10 Insight item
    • 1 exceptional
    • 1 reaper core
    • 2 Guild ship
    • 2 Profane
    • 6 from Rage
    • 5 from Primal Rage


    In reaper, add 3 more.


    CHA - 56
    • 12 starting CHA
    • 8 tome
    • 21 item
    • 10 Insight item
    • 1 exceptional
    • 2 Guild ship
    • 2 Profane


    Other Stats:
    • Dire Charge Stun DC - 127 or so, depending on STR
    • PRR - 181 (+10 more when raged, +30 more under Blitz)
    • MRR - 90
    • Doublestrike - standing 49% (plus 30% Reaper DS boost) - will get better
    • Melee Power - 107 passive - 245 with Prowess and Blitz and raged
    • AC - 102
    • Dodge - 14%
    • Incorporeal - 10%
    • Heal Amp - 165%
    • Positive Spell Power - 338
    • Hit points - 1897 standing (before rage and reaper)


    Gameplay:

    I have hotbar settings for Dismiss Rage, Lessor Restoration (Quickened), Displacement clickable from Heroic Shroud (I have 4 of them, so 8 charges).

    I cast a Displacement, then go to the hotbar settings to switch to a Sentient weapon with the Blood Feast (1000 hp when raging at cap), hit Divine Might, Frenzy, and Rage.

    So I start each fight with over 3000 hps in Reaper and displaced... I use a Legendary Affirmation weapon from Legendary Shroud, and it doesn't take long for me to proc another 1000 hp. Over 4000 in reaper, and I can hit Blood Tribute for another 400 temp hp.

    I then switch back to Tremors that has Sentient Prowess, and hit Haste Boost and go to town.

    If I get in trouble, I have Meld into Darkness which gives 100% dodge for 15 seconds, and when that wears off I also have Improved Uncanny Dodge for 50% dodge and Action Boost: Thick-skinned (25% less damage)

    This guy is very durable and does a ton of damage.

    After 1 minute or so which is usually 1-2 fights, I dismiss rage, hit lessor restoration, heal up, re-apply displacement, and go through the entire process again.



    The above gear set gives me

    Ghostly
    PRR 54
    MRR 45
    Profane PRR/MRR 30
    Quality PRR 13
    Fort 214

    STR 22
    Insight STR (missing, but use Divine Might instead)
    Qual STR 4

    CON 21
    Insight CON 10
    Qual CON (missing)

    CHA 21
    Insight CHA 10
    Qual CHA (missing)

    Profane 2

    Heal Amp 85

    Doublestrike (missing - hopefully will get this back with new boots)
    Insight Doublestrike 11
    Profane DS 10

    Deadly 17
    Insight Deadly 8
    Quality Deadly 5

    Accuracy 33
    Insight Accuracy (missing)
    Quality Accuracy 8

    Seeker 21
    Insight Seeker (missing)
    True Seeing

    Deception (missing)
    Insight Deception 8
    Improved Deception

    Devotion 185

    Resistance (missing - 17 Reflex though)
    Parrying 10

    Dodge 21

    False Life 81
    Vitality 67

    Stunning Blow 22
    Insight Stun (missing)
    Trip 22
    Quality CM (missing)

    Armor Piercing 33
    Relentless Fury
    Cannith Combat Infusion
    Fire Absorption 53%
    Last edited by Thrudh; 07-30-2019 at 01:18 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
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    When you stop caring about xp/min this game becomes really fun. Trust me.
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

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